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Subject |
Replies |
Last Post |
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1
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techs balance
by tika
Sun May 13, 2012 3:52 pm
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13 |
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5
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Generally Accepted Variants
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38 |
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0
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2 players game - limit the number of buildings
by daytek
Wed May 16, 2012 10:52 pm
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1 |
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1
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My Japanese Variant
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6 |
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1
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City States Variant
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5 |
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0
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Remove ability to destroy wonders
by tonyhut
Fri Apr 27, 2012 11:25 pm
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4 |
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3
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Several small "tweaks"
by dbergan
Thu Mar 31, 2011 11:11 pm
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10 |
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0
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Rome Version 2
by Halpo
Sun Apr 15, 2012 1:30 am
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3 |
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0
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No special abilities for Civ's.
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4 |
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2
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House rule - additional victory condition - build 7 wonders over the game
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10 |
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3
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14-Tile 4-Player Setup
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12 |
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0
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2-player game simulating a 4-player setup
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4 |
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0
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Last man standing for military victory?
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15 |
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18
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New Civilization Abilties
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38 |
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9
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Selfmade Civilizations - Zulu, Babylonian, Sioux, Maya, Vikings
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45 |
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0
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My variant civs: Vikings, French and Japanese
by BP90
Sat Mar 3, 2012 11:48 am
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11 |
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0
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Any good or established combat variants out there?
by Myoman
Wed Mar 14, 2012 11:08 pm
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1 |
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2
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New Techs
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15 |
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1
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Civ III/IV (PC)-inspired "mod" (= Extra Civ abilities/traits)
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2 |
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3
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Two victory conditions
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9 |
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0
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Minor Change for the powerful barrack
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9 |
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0
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Units on the map
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6 |
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3
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The Big Fat Civilization Variant
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6 |
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2
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Variant: Moving the Coin from Metalcasting to Railroad
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4 |
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0
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Figure Limit - Failure turning into small variant?
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4 |
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0
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The Zulu
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32 |
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0
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Weeding out weak units- a Tech idea
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2 |
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2
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Japanese civilization
by foby
Thu Jan 19, 2012 12:15 pm
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0 |
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4
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Building a military expansion version for the game (together)
by Bucko_2
Thu Nov 17, 2011 3:30 am
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9 |
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0
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Looting After Battle
by jderue
Tue Dec 27, 2011 9:13 am
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3 |
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0
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Adding AI?
by butsam
Fri Dec 23, 2011 12:34 am
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1 |
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57
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Crazy, but working solitaire variant
by fixpix
Wed Dec 1, 2010 3:08 am
[Page 1,2]
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34 |
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4
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Fortify - new move action
by rdonoso
Mon Jun 13, 2011 3:02 am
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8 |
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1
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Variant rule to specifically boost the culture track (not discussing necessity of boost)
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12 |
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0
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A 2-Players game with expension
by BENAUI
Mon Nov 28, 2011 1:09 pm
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0 |
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2
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How to limit the military option?
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28 |
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3
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Suggestions to balance the game. (no economic victory, though)
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7 |
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10
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Solo Play: Sid Meier's Civilization: The Board Game
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2 |
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9
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Daniel’s Enriching Culture Amid Financial Depression Variant
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57 |
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6
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Geography
by owll
Mon Dec 6, 2010 4:49 pm
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4 |
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0
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Making Culture more competitive?
by butsam
Fri Sep 9, 2011 2:26 pm
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4 |
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1
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Idea to re-balance and better integrate the four victory conditions....
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48 |
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0
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Coin Victory again...
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6 |
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0
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Late game variant
by kerred
Sun Aug 21, 2011 2:37 am
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4 |
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2
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Selecting culture cards
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4 |
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1
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Halpo's Variation
by Halpo
Sun Jul 17, 2011 12:52 pm
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2 |
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0
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Variant Civs?
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4 |
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0
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Academy and Barracks to allow choosing unit cards
by ronac
Wed Jun 29, 2011 11:52 am
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5 |
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2
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Battle variant using ATACK! figures
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3 |
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0
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Discarding weak military units
by ronac
Wed Jun 29, 2011 11:34 am
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2 |
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