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Subject Replies Last Post
1 techs balance
by tika Sun May 13, 2012 3:52 pm
13
5 Generally Accepted Variants
by PeteyKid Sun May 6, 2012 5:43 pm [Page 1,2]
38
0 2 players game - limit the number of buildings
by daytek Wed May 16, 2012 10:52 pm
1
1 My Japanese Variant
by blackshoes Sun May 13, 2012 11:39 pm
6
1 City States Variant
by metalcallous Thu Apr 26, 2012 4:23 pm
5
0 Remove ability to destroy wonders
by tonyhut Fri Apr 27, 2012 11:25 pm
4
3 Several small "tweaks"
by dbergan Thu Mar 31, 2011 11:11 pm
10
0 Rome Version 2
by Halpo Sun Apr 15, 2012 1:30 am
3
0 No special abilities for Civ's.
by agent_pumpkin Thu Sep 15, 2011 9:50 am
4
2 House rule - additional victory condition - build 7 wonders over the game
by eoingibb Mon Apr 9, 2012 2:13 am
10
3 14-Tile 4-Player Setup
by hgcoleman Thu Dec 16, 2010 10:03 pm
12
0 2-player game simulating a 4-player setup
by qswanger Sat Oct 30, 2010 3:53 pm
4
0 Last man standing for military victory?
by magic6435 Fri Apr 6, 2012 8:50 pm
15
18 New Civilization Abilties
by MasterDinadan Wed Nov 24, 2010 5:10 am [Page 1,2]
38
9 Selfmade Civilizations - Zulu, Babylonian, Sioux, Maya, Vikings
by ahdiabolo Mon Feb 6, 2012 4:09 pm [Page 1,2]
45
0 My variant civs: Vikings, French and Japanese
by BP90 Sat Mar 3, 2012 11:48 am
11
0 Any good or established combat variants out there?
by Myoman Wed Mar 14, 2012 11:08 pm
1
2 New Techs
by Hinnyboy Fri Mar 2, 2012 11:12 pm
15
1 Civ III/IV (PC)-inspired "mod" (= Extra Civ abilities/traits)
by UbikValis Sun Jan 8, 2012 9:16 pm
2
3 Two victory conditions
by spadovsky Wed Jan 25, 2012 11:06 am
9
0 Minor Change for the powerful barrack
by JoeJoneS314 Thu Mar 1, 2012 6:05 pm
9
0 Units on the map
by krommenaas Sun Feb 26, 2012 1:48 pm
6
3 The Big Fat Civilization Variant
by IirionClaus Fri Feb 24, 2012 11:34 am
6
2 Variant: Moving the Coin from Metalcasting to Railroad
by IirionClaus Sun Feb 12, 2012 8:40 am
4
0 Figure Limit - Failure turning into small variant?
by Chris_Wiesbaden Sat Feb 11, 2012 10:51 am
4
0 The Zulu
by ahdiabolo Sun Jan 22, 2012 10:51 am [Page 1,2]
32
0 Weeding out weak units- a Tech idea
by Sparkster Thu Jan 19, 2012 4:08 am
2
2 Japanese civilization
by foby Thu Jan 19, 2012 12:15 pm
0
4 Building a military expansion version for the game (together)
by Bucko_2 Thu Nov 17, 2011 3:30 am
9
0 Looting After Battle
by jderue Tue Dec 27, 2011 9:13 am
3
0 Adding AI?
by butsam Fri Dec 23, 2011 12:34 am
1
57 Crazy, but working solitaire variant
by fixpix Wed Dec 1, 2010 3:08 am [Page 1,2]
34
4 Fortify - new move action
by rdonoso Mon Jun 13, 2011 3:02 am
8
1 Variant rule to specifically boost the culture track (not discussing necessity of boost)
by Kentalot Wed Feb 23, 2011 9:35 am
12
0 A 2-Players game with expension
by BENAUI Mon Nov 28, 2011 1:09 pm
0
2 How to limit the military option?
by poifpoif Thu Dec 16, 2010 10:51 am [Page 1,2]
28
3 Suggestions to balance the game. (no economic victory, though)
by pittpatt Wed Oct 19, 2011 6:51 pm
7
10 Solo Play: Sid Meier's Civilization: The Board Game
by Thornoo1 Sat Aug 27, 2011 11:40 pm
2
9 Daniel’s Enriching Culture Amid Financial Depression Variant
by dlhammond Thu Feb 10, 2011 3:57 pm [Page 1,2,3]
57
6 Geography
by owll Mon Dec 6, 2010 4:49 pm
4
0 Making Culture more competitive?
by butsam Fri Sep 9, 2011 2:26 pm
4
1 Idea to re-balance and better integrate the four victory conditions....
by bleached_lizard Mon Jan 3, 2011 7:54 pm [Page 1,2]
48
0 Coin Victory again...
by Steelhorns Wed Aug 31, 2011 10:07 am
6
0 Late game variant
by kerred Sun Aug 21, 2011 2:37 am
4
2 Selecting culture cards
by Random_Phobosis Sun Jul 10, 2011 8:16 am
4
1 Halpo's Variation
by Halpo Sun Jul 17, 2011 12:52 pm
2
0 Variant Civs?
by FiretopMountain Mon Jun 13, 2011 10:14 am
4
0 Academy and Barracks to allow choosing unit cards
by ronac Wed Jun 29, 2011 11:52 am
5
2 Battle variant using ATACK! figures
by drambueg1 Wed Dec 1, 2010 3:05 am
3
0 Discarding weak military units
by ronac Wed Jun 29, 2011 11:34 am
2

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