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Subject |
Replies |
Last Post |
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2
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New easy rule for experienced units (gaining EXP after combat)
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5 |
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1
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Our Variant and Tech Tree
by Darquan
Sun Apr 8, 2012 11:59 pm
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5 |
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1
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Change objectives when playing with 'Larger Galaxy' ?
by Euthan
Mon Mar 26, 2012 6:25 pm
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8 |
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2
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Tweaking racial techs
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15 |
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1
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Shattered Ascension and Mechanized Unit
by Tobi
Fri Sep 30, 2011 10:17 am
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5 |
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2
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New Strategy Cards (Assembly, Bureaucracy, Civilisation, Political, Warfare)
by ZIGUCCG
Mon Feb 20, 2012 4:36 pm
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0 |
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2
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Racial Objectives Variant with the new races
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23 |
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0
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Mirage/Spacedock/blockade question.
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3 |
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1
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Modified "Leadership" (SC#1), "Assembly" (SC#3) and "The Galactic Senate"
by SFRR
Mon Feb 6, 2012 7:48 pm
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0 |
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1
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Tradegood-Marked Action Card House Rule
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5 |
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2
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Doing something useful with representatives
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19 |
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3
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SC Congress
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9 |
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1
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Transfabulousication
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13 |
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1
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Variant Objectives for Fall of the Empire
by Eppic
Thu Dec 22, 2011 6:24 pm
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0 |
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1
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New Promissory Notes
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1 |
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1
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Forced Promissory Notes Voting
by VolkoV
Thu Dec 1, 2011 7:17 am
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4 |
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1
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Hopes End: Mechs instead of Shock Troops?
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11 |
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1
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Addendum to Creuss racial ability
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5 |
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1
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Improvements to some existing techs
by TheoM
Sat Oct 15, 2011 3:51 am
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7 |
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3
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Lazax race in the regular game
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7 |
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1
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A Variant Galactic Council I Plan to test
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3 |
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0
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Improving the General
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7 |
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1
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New Guts
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7 |
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1
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Express version
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0 |
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3
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Variant for "scouting" domain counters
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11 |
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4
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Trade II and III merged
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27 |
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1
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How to play Mercenaries without Trade III
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11 |
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1
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New action and modified strategy cards
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1 |
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1
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Custom Start
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6 |
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1
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Gravity Drive
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12 |
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0
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Industry Strategy & Age of Empires
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4 |
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1
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Political Variant
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7 |
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1
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A few new ideas
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9 |
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4
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Shards of the Throne - Which Options Will You Use Poll
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9 |
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0
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FotE: SE SC?
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3 |
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3
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A Few Variants
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3 |
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1
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Variant Mercenaries
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1 |
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2
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Adding Political Intrigue to Political I / Assembly I?
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11 |
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1
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possible necron house rule
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6 |
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