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Information

Designed By: Craig Van Ness
Rob Daviau
Stephen Baker
Published By: Milton Bradley
Hasbro
Mfg suggested # of Players: 2 - 4 players
User suggested # of Players:
Best with 2 players
Recommended with 2, 3, 4 players
(37 voters) [poll]
Playing Time: 90 Minutes
Mfg Suggested Ages: 8 and up
User Suggested Ages: 8 and up
(8 voters) [poll]
Language Dependence: Moderate in-game text - needs crib sheet or paste ups
(8 voters) [poll]
Category: Miniatures
Adventure
Science Fiction
Fantasy
Mechanics: Dice Rolling
Hex-and-Counter
Modular Board
Other Names:
HeroScape Set Maestro: el Auge de la Valquirias

Description

[Edit] [History]

This Fantasy Battle Board Game comes with dozens of painted plastic miniatures, each representing a warrior from a different era, and hex-based hard plastic terrain pieces which can be put together in many different ways. The warriors include 30 plastic figures, including World War II soldiers, futuristic robots, aliens, a T-Rex-riding orc, a large dragon, and many more. Each hero or squad has its own card that details both movement and combat abilities.

Detailed list of figures

There are 2 large ruins and 85 tiles of terrain in the base game. Some terrain tiles are large (up to 24 hexes) while others are small (1 hex). There are water, sand, rock and grass tiles (in roughly increasing order). Many different battlefields can be built by attaching and stacking the tiles.

The rulebook features two games: a basic and a master version. In the basic version (designed for younger players < 8 years), characters move, attack, defend, and have range -- but there are no special powers and some other rules are minimized and/or eliminated. The master game includes special powers, wounds, engagement rules, falling rules, and a few other additions.

A battlefield/scenario book shows how to build five battlefields, layer by layer. Each battlefield may have multiple scenarios, where the goals vary. It can be opponent elimination, getting to a certain space, protecting a certain figure, or holding out for a certain number of turns.

Each unit in the Master Set has a movement rating ranging from 4 to 8, which is the number of hexes it can move in a turn. Moving up a level counts as a hex; moving down does not incur that penalty. Moving down more levels than your height when moving from one hex to another counts as falling and you might take damage --unless you are falling into water.

Combat in the game is fairly straightforward. You roll attack dice as listed on your unit's card (1 to 8 dice in the Master Set), and the opponent rolls defense dice equal to the number on their unit's card (1 to 9 dice). Skulls rolled in excess of shields count as wounds (hero figures may have more than one Life).

The master game uses a point system in which players alternate drafting cards until they reach the pre-assigned point value for the scenario. It's possible to bring a "pre-fab" army to the battle in order to save time.

The basic game is for two players. The master game is for 2 to 4 (and more) players.
The game is eminently customizable, with many expansions which add more abilities, terrain, and options. There are also user-created maps, scenarios, custom units and advanced rules available online.

HeroScape: Rise of the Valkyrie is the master set for the HeroScape series of games.

For those players interested in joining a community of HeroScape players, visit HeroScapers.com.
www.HeroScapers.com

More Information

[Edit] [History]
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1 Universal Head HEROSCAPE Rules Summary
Heroscape_v1.2.pdf
The Universal Head HEROSCAPE Rules Summary v1.2 (Dec08). Double-sided rules summary.
0 Kerredian Relics - Map for 2 or 4 Players - 1 Master set
heroscape-krelics.pdf
Youtube video: http://www.youtube.com/watch?v=2u20ZCNfsCY Name: Kerredian Relics Creator: Derrek McNab Sets: 1 Master set Goal: Destroy all of your opponent's figures. Special Rules: When one of your figures lands on a Glyph that has not been turned over, immediately turn it over. Description: Players race across the map fighting their way to the ancient ruins which contain an abundance of glyphs which can turn the tide of the game.
1 HS 2 Player Battle Reports v1(2)
Heroscape 2 Player Battle Reports v1(2).zip
Battle Report to record 2 player sessions of Heroscape. Version 1(2) is first posted to BGG. For players who really, really like statistics. Includes MS Excell file and PDF file.
0 River Rush Tourney Map
riverrush.pdf
This map is made for two player games with tournament play in mind.
1 Ancient Cannon
Ancient_Cannon.pdf
Ancient Cannon is a fan based rule variant created & designed by Malechi & ballth. It is based on a concept from the BattleMasters game. The cannons are permanent glyphs that may be used by any figure on the Heroscape map that is standing on that glyph. The cannons may be fired using a set of tokens made to represent a sailing ball, bouncing ball or explosion that gets shot at a target up to 8 spaces away.
0 Ancient Ruins
Ancient Ruins.pdf
This map requires four RotV and one Marro Master Sets, one road, one castle and two jungle sets. It features a winding road circling up a central mound with ruins and a wellspring center that is the point of control. Test runs have shown that this is a cover intensive map, with all four corners having fairly straightforward lanes to the wellspring. It can support 2-4 players, with the scenario playing differently for 2, 3, or 4 players. Enjoy!
1 USD536392
Heroscape - USD536392.pdf
A US patent for Heroscape
0 A Volcano Scenario
Heroscape_Volcano3.pdf
Thanks to discussions on this thread: http://www.boardgamegeek.com/article/2182306 I have created a scenario for a volcano (I wanted to try out play with my Obsidian Guards!). I of course did not get as high of a mountain as I would like, but in this case I don't think it would effect things too much. I thought it worth posting to obtain some feedback. This was built using Virtualscape. Enjoy! Paul
0 Castle Ruins Scenario - Targets Eastern vs. Western Medival Combat
castle ruins1.pdf
Thanks to discussions on this thread: http://www.boardgamegeek.com/article/2182306 I have created a scenario for a set of castle ruins. I of course did not get as high of a mountain as I would like, and I would think this might affect the play (eastern vs. western medieval combat style) some, but thought it worth posting to obtain some feedback. This was built using Virtualscape. Enjoy! Paul
0 The Waters of Tulungri