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Game Entry

User Rating: 8.1 / 10 (1786 Ratings)
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GameID: 14105
Rank: 13
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Information

Designed By: Richard Borg
Published By: GMT Games
# of Players: 2 - 2
Playing Time: 60 Minutes
Mfg Suggested Ages: 12 and up
Category: Wargame
Ancient
Mechanics: Campaign/Battle Card Driven
Dice Rolling
Hand Management
Other Names:
Commands and Colors: Ancients
遠古之戰

Description

[Edit] [History]

From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44):

"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama."

"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time."

"Unlike its older brother, Battle Cry by Avalon Hill (Hasbro), Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour."

"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards."

"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol."

"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."

This game is based upon Richard Borg's Command and Colors system.

Expanded by:

Online Play

Awards
2007 Origins Award for Historical Board Game of the Year
2007 BoardGameGeek Golden Geek Award for Best 2-player game (tied)
Nominee for the 2006 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards).

More Information

[Edit] [History]
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Statistics

User Rank: 13
Wargame Rank: 32
Num Ratings: 1786
Average Rating: 8.09
Standard Deviation: 1.38
Num Views: 253240
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Avg. Game Weight: 2.69 moreinfo
Personal Comments: 932
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Total Plays: 6153
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0 Official C&C Ancients FAQ - 1/24/2008
Official_Ancients_FAQ_1-24-08.pdf
As of the end of January 2008, this is the most recent FAQ for C&C Ancients.
1 C&C:A Card List
cca_card_list.xls
Wargameroom.com is the best place to play CCA online, but it does not show card text without extra mouse clicking. This cheat sheet will speed up play. I deliberately left out the distribution numbers to discourage card counting.
0 C&C:A Using Battlelore Figures
C&CA using BattleLore.xls
Table showing the figures included in each version of BattleLore, and the figures required for many scenarios of Commands & Colors: Ancients. The figures are easier to handle than the wooden blocks, and much more fun to see.
1 Quick random terrain creator
Hexpaper dealable.xls
Print on 110lb paper, cut, shuffle and deal 6 of these cards to create a different 9x13 C&C:A map. Be careful to lay the first row of hexes over the last row of hexes on the previous card. You can customize these excel cards to represent the common terrain of a region.
1 Additional Scenarios Map List (Graphic Edition) X61-X80
ScenarioX_Map_List_MAPS_61-80.pdf
I used VassalEngine to create graphic Maps to use in combination with Scenario variants (by Joe Bisio) available freely on the site http://www.thewargamer.com/ccancients/modules.html Here you can find Maps from X61 to X80. Some of the maps are empty because Army setup is free!
1 Additional Scenarios Map List (Graphic Edition) X41-X60
_ScenarioX_Map_List_MAPS_41-60.pdf
I used VassalEngine to create graphic Maps to use in combination with Scenario variants (by Joe Bisio) available freely on the site http://www.thewargamer.com/ccancients/modules.html Here you can find Maps from X41 to X60.
2 Additional Scenarios Map List (Graphic Edition) X21-X40
ScenarioX_Map_List_MAPS_21-40_v2.pdf
updated additional scenario maps (graphic ed.). Now it includes Victory Banners for each side.
3 Additional Scenarios Map List (Graphic Edition) X01-X20
ScenarioX_Map_List_MAPS_01-20_v2.pdf
updated additional scenario maps (graphic ed.). Now it includes Victory Banners for each side.
14 Chronological Scenario List (ALL official scenarios with a view of the battlefield)
Graphic_Scenario_List_Variant.pdf
This is a chronological list of all the official scenarios published (base game, expansions, bonus packs, C3i), [i]plus my 15 home-made scenarios[/i] ([url=http://www.boardgamegeek.com/file/info/24762]Greek Tragedy[/url], [url=http://www.boardgamegeek.com/file/info/30819]Sacred Band[/url] and [url=http://www.boardgamegeek.com/file/info/32197]Hellenica[/url]) which fill the gaps in the 5th-4th centuries BC.
8 ScenarioX Army List (Graphical Edition)
ScenarioX_Unit_Reference_v3.pdf
This is graphical edition V3 of ScenarioX Army List by Don Clarke (updated to the last available v8 and with imges for missing units taken from ScenarioX Vassal module). With this one will be amazingly easy to select proper army, even for beginner!!!