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Information

Designed By: Marsha J. Falco
Published By: Set Enterprises, Inc.
Mfg suggested # of Players: 2 - 7 players
User suggested # of Players:
Best with 4 players
Recommended with 2, 3, 4, 5, 6, 7 players
(1 voter) [poll]
Playing Time: 30 Minutes
Mfg Suggested Ages: 8 and up
User Suggested Ages: 8 and up
(1 voter) [poll]
Language Dependence: No necessary in-game text
(1 voter) [poll]
Category: Card Game
Mechanics: Set Collection
Other Names:
Books and Runs
Book and Run

Description

[Edit] [History]

Five Crowns is rummy, with a twist. The set collection aspect of rummy is basically the same; with groups of 3 cards in either runs or denominations making a valid meld. The difference is that in each hand the number of cards increases, from 3 cards in the first hand to 13 in the last. The game, therefore, consists of 11 hands. In each of these hands, in addition to the 6 Jokers, there are other wild cards. These are determined by which hand it is. In the first hand 3s are wild in the second hand it's the 4s, and so on until in the last hand the Kings go wild. This is made easy to remember because the wild card is the same as the total number of cards you hold. (ie. in the first hand 3 cards, 3s are wild). A hand finishes when someone can meld all cards in their hand (after the discard) and, as the designers say, "the game isn't over 'til the Kings go wild!"

More Information

[Edit] [History]
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Statistics

User Rank: 3013
Num Ratings: 349
Average Rating: 5.75
Standard Deviation: 1.64
Num Views: 16758
GeekBuddy Analysis: Analyze
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Avg. Game Weight: 1.29 moreinfo
Personal Comments: 155
Users Owning: 522
Users Wanting: 6
Users Trading: 48
Has Parts For Trade: 1
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Total Plays: 706
Plays This Month: 19
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FiveCrowns.xls
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