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Information

Designed By: Craig Van Ness
Rob Daviau
Published By: Avalon Hill (Hasbro)
Mfg suggested # of Players: 2 - 5 players
User suggested # of Players:
Best with 4, 5 players
Recommended with 3, 4, 5 players
(12 voters) [poll]
Playing Time: 240 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: 10 and up
(3 voters) [poll]
Language Dependence: Moderate in-game text - needs crib sheet or paste ups
(1 voter) [poll]
Category: Wargame
Science Fiction
Mechanics: Area-Impulse
Other Names: N/A

Description

[Edit] [History]

Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODS, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now, the battle is not just for the continents, but the sea and moon are also battlegrounds.

Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase Command cards, bid for Turn Order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.

Re-implements:

Expanded by:

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Statistics

User Rank: 343
Wargame Rank: 446
Num Ratings: 2208
Average Rating: 6.92
Standard Deviation: 1.51
Num Views: 169061
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.74 moreinfo
Personal Comments: 932
Users Owning: 2719
Users Wanting: 88
Users Trading: 146
Has Parts For Trade: 8
Want Parts In Trade: 13
Price History: View
Total Plays: 1379
Plays This Month: 1
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0 Ceske preklady zakladnich karet k Risk2210AD - handout
Karty RISK2210AD ceske texty.zip
Czech translation to basic RISK2210 command cards. Handout form. .doc and .mdi format
2 Risk 2210 AD: The Relic Wars Expansion
TRW.zip
Submitted by designer. Version 1.0 A cool new expansion that seamlessly integrates two new alien factions as well as the powerful relic cards that enhance the strategic landscape. Also introducing the alien exclusive Priest and Ravager command card decks. 40 new cards included.
1 Devastation Zone Markers
Devastation_Markers.jpg
Faithful-but-not-exact reproductions of the d-markers that come with the game, for use with various expansions and/or custom cards that create new devastation zones.
4 Capitals 2210 A.D.
Homefront.zip
Basically an update to the old Risk Capitals variant updated with a Homefront Commander, a new deck of Command cards, Capital tokens, and replacements for the Colonial Influence cards. It also has two sets of rules. One plays more like a National Guard or Gendarmery and the other is based more on stationary, modern politicians.
3 Risk 2210 for Six (or More) Players variant
Risk 2210 for Six.pdf
Insurgency rules to make playing with more then five people more engaging.
2 Inventory checklist for RISK A.D. 2210
Inventory_Checklist_RISKAD2210_V1.0.doc
File that can be used checking whether your copy of this out of print game is complete. The file is more detailed than the inventory list on page one of the rulebook and especially usefull when the rulebook is (one of) the missing item(s)....
6 Faction Frontline expansion 11 x 17"
faction sheet with extra cards.pdf
Factions Frontline Risk 2210 expansion, for print 11 x 17" Tabloid.
5 Zombies 2210 A.D.
Grinborg_Risk2210_Zombies_1000.zip
This is a custom expansion for the game similar to the Amoebas expansion. It adds