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GameID: 1829
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| Designed By: |
Craig Van Ness Rob Daviau
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| Published By: |
Avalon Hill (Hasbro)
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| Mfg suggested # of Players: |
2 - 5 players
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| User suggested # of Players: |
Best with 4, 5 players
Recommended with 3, 4, 5 players (12 voters) [ poll]
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| Playing Time: |
240 Minutes
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| Mfg Suggested Ages: |
10 and up
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| User Suggested Ages: |
10 and up (3 voters) [poll]
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| Language Dependence: |
Moderate in-game text - needs crib sheet or paste ups (1 voter) [poll]
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| Category: |
Wargame
Science Fiction
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| Mechanics: |
Area-Impulse
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| Other Names: |
N/A
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Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODS, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now, the battle is not just for the continents, but the sea and moon are also battlegrounds.
Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase Command cards, bid for Turn Order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.
Re-implements:
Expanded by:
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Ceske preklady zakladnich karet k Risk2210AD - handout
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Czech translation to basic RISK2210 command cards. Handout form. .doc and .mdi format
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Risk 2210 AD: The Relic Wars Expansion
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Submitted by designer. Version 1.0
A cool new expansion that seamlessly integrates two new alien factions as well as the powerful relic cards that enhance the strategic landscape. Also introducing the alien exclusive Priest and Ravager command card decks. 40 new cards included.
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Devastation Zone Markers
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Faithful-but-not-exact reproductions of the d-markers that come with the game, for use with various expansions and/or custom cards that create new devastation zones.
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Capitals 2210 A.D.
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Basically an update to the old Risk Capitals variant updated with a Homefront Commander, a new deck of Command cards, Capital tokens, and replacements for the Colonial Influence cards. It also has two sets of rules. One plays more like a National Guard or Gendarmery and the other is based more on stationary, modern politicians.
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Risk 2210 for Six (or More) Players variant
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Insurgency rules to make playing with more then five people more engaging.
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Inventory checklist for RISK A.D. 2210
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File that can be used checking whether your copy of this out of print game is complete.
The file is more detailed than the inventory list on page one of the rulebook and especially usefull when the rulebook is (one of) the missing item(s)....
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Faction Frontline expansion 11 x 17"
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Factions Frontline Risk 2210 expansion, for print 11 x 17" Tabloid.
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Zombies 2210 A.D.
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This is a custom expansion for the game similar to the Amoebas expansion. It adds | | | | |