geek
Recently Viewed
Hot Games
Agricola
Keltis
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
World of Warcraft: the Adventure Game
Ghost Stories
Pandemic
Race for the Galaxy
Stone Age
A Touch of Evil, The Supernatural Game
Arkham Horror
Settlers of Catan, The
Gaslight
Puerto Rico
Power Grid
Warriors of God
Risk
Twilight Struggle
Last Night on Earth: The Zombie Game
Through the Ages: A Story of Civilization
Néfertiti
Carcassonne
Wealth of Nations
StarCraft: The Board Game
Descent: Journeys in the Dark
Tigris & Euphrates
Tribune: Primus Inter Pares
BattleLore
War of the Ring
Ticket to Ride
Race for the Galaxy: The Gathering Storm
Galactic Emperor
Arkham Horror - Kingsport Horror Expansion
Tide of Iron
Manoeuvre
Caylus
Age of Empires III: The Age of Discovery
Arkham Horror - The Black Goat of the Woods Expansion
Twilight Imperium 3rd Edition
Acquire
Shadows over Camelot
Lost Cities
Ice Flow
Descent: The Road to Legend
Hannibal: Rome vs. Carthage
Pillars of the Earth, The
Blackbeard
Bang!
Brass
El Grande
Glory to Rome

Game Entry

User Rating: 7.6 / 10 (210 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 19854
Rank: 462
RSS Feed xml

Information

Designed By: Stephen V. Cole
Published By: Amarillo Design Bureau
Mfg suggested # of Players: 2 - 8 players
User suggested # of Players:
Best with 2 players
Recommended with 1, 2 players
(1 voter) [poll]
Playing Time: 45 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 14 and up
(1 voter) [poll]
Language Dependence: Moderate in-game text - needs crib sheet or paste ups
(1 voter) [poll]
Category: Wargame
Science Fiction
Mechanics: Simultaneous Action Selection
Simulation
Hex-and-Counter
Action Point Allowance System
Other Names: N/A

Description

[Edit] [History]

From the designer of Star Fleet Battles, Federation Commander is the fast moving game of starship combat in the Star Fleet Universe. Mounted game boards, laminated full color ship control cards and gorgeous full color counters highlight this re-imagining of the Star Fleet Universe with 21st century production values.

Much effort has gone into streamlining the game - there are 8 impulses rather than 32. One die roll allocates up to 10 points of damage, rather than 2 dice per damage point that strikes the ship. Color coded charts and ship cards reduce the mental overhead of remembering what goes where.

Gone is the tax form of energy allocation, replaced by a free flowing dynamic "on the fly" power allocation system. Maneuver has had countless special cases removed and streamlined.

This is not an introduction to Star Fleet Battles, but a re-imagining of starship combat in the Star Fleet Universe, redesigned from the ground up to appeal to a wider audience and reduce rules lawyer-ism.

Included in the rules are the 'free form" (hexless) movement rules that have been in use for years; the hex map is scaled for miniatures bases, and the game is designed to be easy to port over to miniatures adaptations.

Home Page: http://www.federationcommander.com/

Gallery: All | Game | People | CreativeHot | Recent
[Browse »][Add Image »]
Pg.1/3»

Statistics

User Rank: 462
Wargame Rank: 129
Num Ratings: 210
Average Rating: 7.65
Standard Deviation: 1.47
Num Views: 32269
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.35 moreinfo
Personal Comments: 109
Users Owning: 334
Users Wanting: 61
Users Trading: 9
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 392
Plays This Month: 0
Hot | Recent
Browse » | Upload File »
Pg.1/1
1 Plasma Torpedo Warhead Tracking Chart
TorpedoStrengthChart.txt
This chart "inverts" the table in (4J3b). This chart describes torpedo strength reduction as "damage" to the torpedo, making it easier to reconcile strength reduction with damage from other sources.
1 Trek_FC_baselinespeed_v2.pdf
Trek_FC_baselinespeed_v2.pdf
Baseline speed cards: laminate and use one per ship to set your speed each turn. Reverse side has Stopped.
1 Trek_FC_aids_Klingon.pdf
Trek_FC_aids_Klingon.pdf
Fed Commander: Baseline speed cards. We found these helped keep track of ship speeds. One set per ship in a battle - Klingon design
1 Trek_FC_aids_Federation.pdf
Trek_FC_aids_Federation.pdf
Fed Commander: Baseline speed cards. We found these helped keep track of ship speeds. One set per ship in a battle - Federation design
3 FedCom_turn_tracker2.pd
FedCom_turn_tracker2.pd
Updated. A chart to keep track of the sequence of play as well as impuleses and subimpulses. Also boxes to track speeds for six ships.
1 FedCom_fleet_speed_chart.pdf
FedCom_fleet_speed_chart.pdf
A chart that uses the extra ship counters in FedCom to keep track of your fleet's speeds
3 1 in squares FC ships.jpg
1 in squares FC ships.jpg
FC Ships in 1" squares that I drew

Your Collection

[Sign In] to track this game in your collection.
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.