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Information

Designed By: Ben Knight
John Coussis
Published By: GMT Games
Mfg suggested # of Players: 3 - 7 players
User suggested # of Players:
Best with 5, 6 players
Recommended with 4, 5, 6, 7 players
(10 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: 10 and up
(2 voters) [poll]
Language Dependence: Extensive use of text - massive conversion needed to be playable
(3 voters) [poll]
Category: World War II
Wargame
Card Game
Mechanics: Card Drafting
Hand Management
Other Names:
太平洋颶風

Description

[Edit] [History]

Pacific Typhoon is a strategy card game for 3-7 players, ages 10 to adult. The game uses the same system that first appeared in the popular 1998 Avalon Hill card game Atlantic Storm.

The game setting is the naval and air war in the Pacific theatre during World War II. Pacific Typhoon depicts the history of the air-naval battles of the Pacific War with 40 battle cards, each of which represents an historical naval or air battle such as Pearl Harbor, Midway, Surigao Strait, etc. Players compete by fighting a non-sequential series of twenty of these battles. A battle lasts for one round of play, so each player gets to play once per battle. The round-leader starts by picking one of two battle cards (he discards the unpicked one). The chosen battle card determines the year of battle. The battle card is also worth a certain number of victory points and resources to whoever wins it. The round-leader alternates after each battle, and the game ends after 20 battles (when the Battle Card deck is exhausted).

Players are not assigned to sides. Instead, each player has a hand of force cards that typically includes both Allied and Japanese cards. The force cards represent warships, submarines, aircraft, special weapons, and events. Non-event cards have three separate combat values: Air, Surface, and Sub. For example, the battlecruiser Kirishima has combat values of 1 air, 4 surface and 0 sub; the submarine Flasher has combat values of 0 air, 1 surface and 3 sub; the Zero fighter (Sakai) has combat values of 3 air, 0 surface and 0 sub. Force cards are also worth victory points because they can be destroyed in battle.

After the round-leader selects the battle card, he announces the "suit" of battle: Air, Surface, Sub or Combined. Only the combat values in the announced suit will affect the outcome of the battle. In a Combined battle, the combat values of all three suits are added together. The round-leader also announces the time of battle: Day or Night. Some force cards are only playable in a day battle (for example, the aircraft carrier Lexington), a few are only playable in a night battle, but most are playable in day or night battles. The round-leader then gets to play from his hand. He may play on one side or the other (but not both sides together). Each player after him in turn may then play on one side or the other.

Components:

  • 40 Battle cards
  • 110 Force cards
  • One Rulebook
  • Six-sided dice

Re-Implements:

More Information

[Edit] [History]
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27 A good Wargame Filler 2008-03-25 mrbeankc 11

Statistics

User Rank: 995
Wargame Rank: 562
Num Ratings: 215
Average Rating: 6.73
Standard Deviation: 1.74
Num Views: 13231
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.04 moreinfo
Personal Comments: 108
Users Owning: 299
Users Wanting: 35
Users Trading: 10
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 449
Plays This Month: 8
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Pg.1/1
0 Pacific Typhoon Tuckboxes
Pacific Typhoon Tuckboxes.pdf
This is a set of three tuckboxes with minimal graphics to hold all the cards for the game. I used the generator at http://tuckbox.gameupdates.com to create the template.
0 Cartas pacific typhoon
cartas pacific typhoon.doc
Las cartas que necesitan traducción en español (con número de carta para ponerlas mejor)
0 PacificTyphoon_CardJP.pdf
PacificTyphoon_CardJP.pdf
Cards in Japanese
0 PacificTyphoon_RuleJP.pdf
PacificTyphoon_RuleJP.pdf
Rules in Japanese
User Information
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