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Game Entry

Shogun

(2006)
User Rating: 8.0 / 10 (2211 Ratings)
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GameID: 20551
Rank: 12
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Information

Designed By: Dirk Henn
Published By: Queen
# of Players: 3 - 5
Playing Time: 150 Minutes
Mfg Suggested Ages: 12 and up
Category: Economic
Mechanics: Simultaneous Action Selection
Variable Phase Order
Other Names:
將軍
将軍

Description

[Edit] [History]

Shogun is based on the Wallenstein game system. The game is set in the Sengoku period (approx 1467-1573) which ends with the inception of the well-known Tokugawa Shogunate.

The game is an international edition with language-independent components and five language-dependent rule booklets.

Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN!

More Information

[Edit] [History]
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Statistics

User Rank: 12
Num Ratings: 2211
Average Rating: 8.03
Standard Deviation: 1.32
Num Views: 223230
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.44 moreinfo
Personal Comments: 865
Users Owning: 2389
Users Wanting: 413
Users Trading: 22
Has Parts For Trade: 5
Want Parts In Trade: 3
Price History: View
Total Plays: 2977
Plays This Month: 48
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0 SHOGUN - schema logica in caz de razboi
SHOGUN - Schema logica in caz de razboi.pdf
Aceasta schema logica arata ce unitati sint incarcate in turn si ce unitati participa intr-o batalie, inclusiv cind se pun si unitati verzi (fermieri). Deasemenea, arata cum se evalueaza o batalie, cind se indeparteaza unitatile verzi si cind se pastreaza acestea. A special thanks goes to John Tessier!
2 Shogun Battle Flowchart
Shogun Battle Flowchart rev2.pdf
This flowchart shows which units get loaded into the tower and which units participate in a battle when they fall through to the tray, including when to count green units (farmers). It goes on to show how to resolve the battle and when to remove green units from the tray and when to leave them. Makes it very simple to learn how to run through battles. (This version of the chart fixes an omission from my first version. A green army is placed in the tower for a player attacking a neutral territory).
0 Shogun Setup & Play Reference Sheet
Shogun_setup_play_ref.pdf
An overview of setup and season order to be printed on one double-sided sheet to avoid having to dive back into the rulebook or missing a phase.
0 Shogun Rulebook Chinese
ShogunSCh.pdf
simplified Chinese translation of official German PDF rulebook from Queen Games
4 Player Aid - Production maps (sun & moon), turn sequence, scoring (PDF)
ShogunPlayerAid-ProdMaps-TurnSeq-Scoring.pdf
Player Aid - Production maps (sun & moon), turn sequence, scoring
21 Teaching Aid - Actions (PDF)
ShogunPlayerAid-Actions-v2.pdf
Shogun Player Aid - Actions - to aid new players in learning what the symbols mean
14 Teaching Aid - Events & Privileges (PDF)
ShogunPlayerAid-Events&Privileges-v2.pdf
Shogun Player Aid - Events & Privileges - to aid new players in learning what the symbols mean
26 shogunquickref_v4.pdf
shogunquickref_v4.pdf
Colored Quick Reference version 4 plus differences between Wallenstein and FAQ
0 shogunquickref_v3.pdf
shogunquickref_v3.pdf
Quick Reference version 3 - Differences with Wallenstein, and FAQ
1 shogunquickref_v2.pdf
shogunquickref_v2.pdf
Quick Reference version 2 plus Differences with Wallenstein and Shogun FAQ