geek
Recently Viewed
Hot Games
Blackbeard
Agricola
Race for the Galaxy
Puerto Rico
Risk
Conquistador
Settlers of Catan, The
Pandemic
Stone Age
Last Night on Earth: The Zombie Game
Power Grid
Through the Ages: A Story of Civilization
Arkham Horror
Amazing Space Venture
StarCraft: The Board Game
Twilight Struggle
War of the Ring
A Touch of Evil, The Supernatural Game
Galactic Emperor
Descent: The Road to Legend
Carcassonne
Descent: Journeys in the Dark
Perikles
Tigris & Euphrates
The Devil's Cauldron: The Battles for Arnhem and Nijmegen
BattleLore
Dirge: Carnage in Crimson
Twilight Imperium 3rd Edition
Caylus
Shogun
Hanging Gardens, The
Race for the Galaxy: The Gathering Storm
Ticket to Ride
Hannibal: Rome vs. Carthage
Commands & Colors: Ancients
El Grande
Lost Cities
Dungeons & Dragons Board Game
Galaxy Trucker
Titan
Last Night On Earth: Growing Hunger
Scrabble
Tide of Iron
Kingsburg
Age of Piracy
1960: The Making of the President
Brass
Combat Commander: Europe
Clue
Manoeuvre

Game Entry

User Rating: 7.4 / 10 (4065 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 21790
Rank: 93
RSS Feed xml

Information

Designed By: Andreas Seyfarth
Karen Seyfarth
Published By: Rio Grande Games
Hans im Glück
999 Games
[More »]
# of Players: 2 - 4
Playing Time: 45 Minutes
Mfg Suggested Ages: 10 and up
Category: N/A
Mechanics: Card Drafting
Set Collection
Other Names:
Thurn & Taxis
Thurn und Taxis
Thurn et Taxis : l'aventure postale
[More »]

Description

[Edit] [History]

In Thurn & Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the towns, with roads leading from each one to some its neighbors. There are various colored regions around the board, most with one or two towns, and a large region with all the Bavarian towns in the center.

On your turn, you draw a card showing a particular town into your hand and play a card from your hand in front of you, building up your postal route. When it is at least three towns long, you can cash the route in, placing post houses on the towns. When you place a card, your route must follow the geography on the board. So if you find you can't extend the route legally, it's scrapped and you must start a fresh route! Often, you will have a card in hand to keep your route going, but when you start your turn by drawing a card, you might realize then this is your last chance to push the route, and it's time to cash in.

The trick is, when you cash the route in, you can either place one house in each different region on the route, OR place houses in all the towns of one region in the route. So on one route, you might switch from one region to another, so you can place a lot of houses in different places, or you might build a route which concentrates on one region especially, getting houses into just that region.

There are lots of stacked bonus tiles across the board, with the victory points decreasing as each stack is diminished. You can collect bonus tiles for getting houses in all the towns of a region (or paired regions), bonuses for building routes 5, 6 or 7 houses long, a bonus for having a house in every region (a change from the original rules which didn't require Bavaria) and one bonus point for ending the game.

In addition, as you complete routes, you take a card showing how your postal company is growing, starting at a three route up to a seven route. The latest gives you more victory points at the game end, but you have to grow your company steadily.

Finally, you have some help from the postal staff, who give you only one extra action a turn:
flush the six face up cards
pick up an extra card at the start of your turn
place two cards onto your route
gain two places when taking a company card (so a four route can let you take the 5 or 6 route company card for example).
But you only get one action, so if you drew two cards this turn, you don't get to place two as well. And when you cash in your route, you must discard your hand down to three cards. The game ends when one player places their last post house, or takes a 7 company card (everyone gets to finish the round). Total up all your bonuses, most points win.

Many people liken Thurn & Taxis to Ticket To Ride, and there are clear similarities. But Thurn & Taxis has little player interaction, except when you might see that I need a card and you take it before me, or flush the face up cards. Other than that, there is no blocking routes on the board. The board is open to every one, and you can usually tell when the game will end. It's more a question of nerve and timing.

Do you have enough time to build a longer route? Will the right cards come up to push your route longer? Or do you build lots of small routes and snatch the bonuses quickly? There are choices in Thurn & Taxis, but the game mostly turns on your own decisions and some luck in the cards.

From the publisher "A real challenge for strategists: build a new postal stagecoach operation. But what does the best connection look like? Do you plan a short but difficult route, play it safe instead? With the right strategy, this game lets players build routes and stagecoaches, found offices in cities and expand into new countries. All the while making good use of public departments and having a lucky hand when planning new routes. Thurn und Taxis: The mail's here!"

Awards

Winner of the 2006 Spiel des Jahres.
2006 Meeples' Choice Award
2007 Vuoden Aikuistenpeli
2007 Hra roku
2007 Bradspel.net Novis 2007

Online Play

Expanded by:

More Information

[Edit] [History]
Gallery: All | Game | People | CreativeHot | Recent
[Browse »][Add Image »]
Pg.1/11»

Statistics

User Rank: 93
Num Ratings: 4065
Average Rating: 7.38
Standard Deviation: 1.12
Num Views: 165341
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.26 moreinfo
Personal Comments: 1510
Users Owning: 3993
Users Wanting: 234
Users Trading: 61
Has Parts For Trade: 1
Want Parts In Trade: 3
Price History: View
Total Plays: 12939
Plays This Month: 180
Hot | Recent
Browse » | Upload File »
Pg.1/3 »
0 Source Code for Thurn & Taxis PC Game
ThurnAndTaxis1.0.0.2-Source.zip
This is the version 1.0.0.2 source code in visual basic .net 2.0.
14 Thurn and Taxis PC computer game
ThurnAndTaxis1.0.0.2.zip
This is version 1.0.0.2. This version makes the computer a bit smarter.
0 Thurn und Taxis player aid
Pomoc Igralcu.doc
Slovenian translation of player aid
0 Thurn and Taxis rules
THURN E TAXIS-rev.pdf
In Brazilian Portuguese
0 TuT Hungarian rules
thurn_und_taxis.pdf
Hungarian rules for TuT, TuT magyar szabaly
0 Romanian rules for Thurn and Taxis
Thurn_und_Taxis_romanian.pdf
Regulamentul Thurn and Taxis in limba romana
2 Thurn & Taxis Summary of common Q's and A's from BGG forums v1.rtf
Thurn & Taxis Summary of common Q's and ...
Summary of common Thurn & Taxis Q's and A's from BGG forum threads V1
7 Th&T_PlayerAid.pdf
Th&T_PlayerAid.pdf
Player Aid [English], 4 per page
4 Tarjetón de ayuda.pdf
Tarjetón de ayuda.pdf
Tarjeta de ayuda a turnos del juego. Castellano