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Game Entry

User Rating: 7.1 / 10 (954 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 230
Rank: 254
RSS Feed xml

Information

Designed By: Richard Hamblen
Published By: Avalon Hill
Mfg suggested # of Players: 1 - 6 players
User suggested # of Players:
Best with 4 players
Recommended with 3, 4, 5 players
(16 voters) [poll]
Playing Time: 180 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 10 and up
(1 voter) [poll]
Language Dependence: Some necessary text - easily memorized or small crib sheet
(3 voters) [poll]
Category: Space Exploration
Science Fiction
Economic
Transportation
Mechanics: Pick-up and Deliver
Other Names:
Merchants of Venus

Description

[Edit] [History]

This classic title from Avalon Hill uses many elements which come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a very unique supply and demand system, their earnings can be used to purchase better ships and equipment (shields, etc...), or to buy ports and factories (which create better commodities). Variations included in the rule book allow for inter-player combat. Players may select between a series of victory conditions, but in the normal game, the player with the most cash takes the day.

More Information

[Edit] [History]
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Statistics

User Rank: 254
Num Ratings: 954
Average Rating: 7.14
Standard Deviation: 1.46
Num Views: 48060
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.87 moreinfo
Personal Comments: 391
Users Owning: 1182
Users Wanting: 182
Users Trading: 28
Has Parts For Trade: 4
Want Parts In Trade: 5
Price History: View
Total Plays: 631
Plays This Month: 2
Hot | Recent
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Pg.1/7 »
6 Common backs for custom MoV currency
MoV Currency Back.pdf
A full sheet of tiled common backs for use with the custom MoV currency. This design prints edge to edge on the back of the bills and is designed so that if your front-to-back registration is a little off, it won't matter very much.
7 Relic Reference card for MoV
MoV Relic Reference.pdf
4 x 6 card summarizing the effects of relics for reference during game play.
6 Folding Standees for MoV Ships
MoV Ship Standees.zip
8 ships for each player race: the originals plus the variant ships. Cut, fold and clip.
5 Lost Planet variant (version B)
MoV Lost Planet B.zip
A different version of the Lost Planet variant. This time, the Wraith culture is in a fixed location in the Lost Planet system--but the location of the system itself is variable (lost) and must be discovered first. Everything needed to play is in this file--no need to download version A and combine.
4 Lost Planet variant (version A)
MoV Lost Planet A v2.zip
Roberto Ullfig's Lost Planet variant for MoV. Adds a new fixed-location system and a 15th culture (and all the goods, demands, fares, etc that go with it). This version fixes a boo-boo on the back page where a tile was overlapping the others.
5 MoV Random Events variant
MoV Events part 2.zip
Second part of Random Event files--includes instructions.
5 MoV Corrected replacement counters
MoV Counter Corrections 1.pdf
Corrected replacement counters for sheets 1, 3 and 4 (minor changes). Print this single sheet out to avoid having to print out the 6 full pages affected. Explanations of what each is replacing are included on this sheet.
4 Variant Ships for MoV
MoV Variant Ships.zip
Four new ships: Merchantman, Scow, Sloop and Needle for the New Ships variant by Roberto Ullfig (these are different than the variant ships posted in The General).
5 Special Crew Exp for MoV by Roberto Ullfig
MoV Counters 9 Crew Exp.pdf
All new crew tokens, instructions, reference card and Crew Cabin ship-board expansion for Roberto Ullfig's Special Crew expansion.
8 Mining Colonies Variant components for MoV
MoV Counters 8.pdf
All new set of components for use with the Mining Colonies variant by Roberto Ullfig. Rules included in the file.

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