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GameID: 27708
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From the author:
"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.
"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters’ pocket books in mind.
"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.
"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both."
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Player aid with states location, electoral votes and abreviations
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Player aid with allows those who are not so familiar with American geography to easily locate the each state. It shows each state in alphabetical orde with a map of the of its location, its abreviation and the number of electoral votes.
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Large Print Electoral Vote Numbers in State Boxes
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I made this graphic addition for my friend Tom, who is legally blind; I also find it useful. I have been setting aside the State Seal markers the last few games - it saves set up time (trivial but still ...), it cuts down on clutter and now it allows the reasonable big state boxes to serve a better purpose. Not for everyone to be sure, but I like it and find it answers any questions on state EV quickly.
Don't get me wrong, the State Seal markers are great - very helpful, educational and high quality. If only the reverse EV numbers were bigger, then they would be perfect and serve my purpose.
PS. I just noticed I made a mistake - Alabama has 11 EV, not 10 as I marked it.
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1960 game turn 5 card display
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This new file corrects the earlier two files; I had estimated that each turn was one week long, then saw them as 2 week periods, whereas the designer informed me that the game begins after Labor Day in September, 1960. The 7 + 1 game turns represent about 8 weeks.
This is a display for the cards that each candidate plays during the 'phases' within each game-turn. It fits on an 8.5 x 11 inch page, so it is big enough for each candidate's 5 cards but not too big for a game table. It is designed to be placed between the players as they play their cards sequentially.
My friend Lee Chmelsky & I played with this for our last game, with 'great success'. It kept the cards organized, allowed quick reference, showed the proper order, and how the latest card was now in play (due to the slight overlapping required to make 5 daily cards fit on an 8.5 x 11 inch sheet of paper). No more confusion about who played what card & when, and our game tempo greatly increased. If an player's card is activated by the play of an opponent's momentum marker, we left the marker on the card to show which cards were activated as events and not just as CP's. Also, I found that forgetting to take the 'Rest' cubes is no longer a problem, you can even wait until the end of the turn. You just look at the 5 cards on the display and add up the rest cubes after the last card is played & put them in the cup.
Finally, a card display was something I felt was missing - the game offers many useful play aids and is generally first rate with the components, which is especially helpful for beginners. Because the card-play choice & order is so important for this game, I saw a use for this display, and after several games it was long overdue.
I think I will design a similar display for Twilight Struggle.
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States abbreviations
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Many people from outside the US are not familiar with each State abbreviation. This is a list with every abbreviation and its corresponding State in alphabetical order coloured according to the different regions.
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1960 Cards in Spanish
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Ready to print labels (based on Apli 48,5 x 25,4 mm.). Etiquetas con la traducción listas para imprimir con las hojas de 48,5 x 25,4 mm. de la marca Apli.
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Spanish Cards Pasteups
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Para poner una pegatina en las cartas, o en la funda protectora y tener las cartas en castellano. Usando la traduccion de http://docs.google.com/View?docid=dgn35hr5_4gpbgvpdh
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Electoral Votes Visual Aid
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Electoral votes visual aid for players with the 1st edition board (with hard to read numbers).
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1960 Map Playaid
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The darker the states, the more electoral votes they have. Colouring (red/blue) shows historical result.
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1960 cards in chinese
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the translation for cards in Chinese
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1960 rules in chinese version
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1960 rules in chinese version
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