Referred to as "cardboard crack", the game of Magic: The Gathering subsists by producing new sets cards periodically, and by offering their cards in blind booster packs. Based on a rarity schedule, each pack includes at least one rare card, and a fixed number of uncommon and common cards. By this method, players are enticed to purchase more booster packs looking to find that "one card" they need, or to increase their pool with which they can trade. This is also often viewed as a negative aspect of the game, as in casual play the player who has spent the most money on purchasing cards generally has a better pool of cards from which to draw to make his or her deck, and will generally win with the better deck (i.e., "Mr. Suitcase"). This is mitigated with small tournaments where players either play with a sealed-deck and a fixed number of boosters, or play with a collective pool of boosters that are distributed to all players, thus giving no one person an advantage by having spent more money.
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