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GameID: 551
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A low complexity game of a variety of civil war battles. Modular terrain through the use of hexagonal tiles allows for the setup of several famous civil war battle fields and a plethora of plastic civil war miniatures are used to represent the various forces during the conflict. Players manage a hand of cards that provide different orders to your troops in the right flank, left flank and center position of the battlefield.
This game is based upon Richard Borg's Command and Colors system.
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Awards:
- 2000: Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards) nominee
- 2001: International Gamers Award winner
The game rules include the following scenarios:
First Bull Run--21st July, 1861
Pea Ridge--7th March, 1862
Kernstown--23rd March, 1862
Shiloh--6th April, 1862
Gaines Mill--27th June, 1862
Brawner's Farm--28th August, 1862
Antietam--17th September, 1862
Fredericksburg--13th December, 1862
Murfreesboro--31st December, 1862
Chancellorsville--3rd May, 1863
Gettysburg--2nd July, 1863
Gettysburg--3rd July, 1863
Chickamauga--20th September, 1863
New Market--15th May, 1864
New Hope Church--25th May, 1864
Microbadges: 
Commands & Colors Series Microbadge: 
Components:
- Confederate and Union Armies, 116 plastic figures:
- 6 Generals
- 12 Artillery pieces
- 18 Cavalry pieces
- 80 Infantry pieces
- Game board
- 60 Command Cards
- 46 Terrain Tiles
- 6 Field-work tokens
- 14 Campaign tokens
- 8 Battle dice
- Label sheet for Battle Dice
- Game Manual
- Battlefield Double Sided Tiles (Woods, Rivers, Buildings, Fences, etc.)
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Escenario Battle Cry - Five Forks
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Escenario para Battle Cry: Five Forks, 8 dias antes de la capitulacion de Lee en Appomattox, con la ayuda del módulo de Vassal.
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Escenario para Battle Cry
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Escenario para Battle Cry del primer dia de la Batalla de Seven Pines, con la ayuda del módulo de Vassal.
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The Battle of Nashville
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Here is my take on the battle of Nashville. Also, this scenario uses an extra General that the game does not supply, so just use ONE of the CAVALRY pieces in lieu of the General. Cannons at Fort Negley cannot move. Firing on Ft. Negley reduces die roll by 1, Redoubts cannot move. If the CS captures the US flag, then the game ends automatically with a CS Victory. Read all the special rules, and Have fun!!
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The Battle of Chattanooga
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Here is my take on the battle of Chattanooga. This scenario has a bit of a twist. You still use the same flank lines on the map, but you retreat either west or east. Also, this scenario uses an extra General that the game does not supply, so just use ONE of the CAVALRY pieces in lieu of the General. Lookout Mtn. is considered ONE mountain. Gen. Sherman enters on the begining of the 3rd US turn. Have fun!
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Battle Cry Optionals
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There are a LOT of optional rules for Battle Cry out there. Of all the ones I have seen/tired (from all over), here is a small list of the ones that I think best fit/match the original concept of the Battle Cry game.
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Custom_bccards_v1.zip
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Battle Cry command cards with some nice graphics to replace your worn-out deck. Or you can use to make a second deck for use with the popular optional two-deck rule for Battle Cry. More details can be found in the "Readme_First.pdf" file.
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BC_coordinates_v1.pdf
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A hex coordinate system and guidelines for playing "Battle Cry" remotely by phone, mail, online chat, or email. Each player will need their own BC game.
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Battle Cry Notes v1.doc
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Battle Cry notes file that I use to teach the game and to refresh my memory about the rules. Incorporates any clarifications from the BGG Rules Forum and the Avalon Hill FAQ. Page 3 contains 2 reference tables for movement and terrain, suitable to be cut apart and given to each player.
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Advanced_JR Battle_Cry_Deluxe_Edition_v3_postable.doc
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Complete Variant Rule Set to be more CC Ancients- Like
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GETTYSBURG4 Model (1).pdf
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Massive scaled Gettysburg based on official National Park maps
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