geek
Recently Viewed
Hot Games
Agricola
Race for the Galaxy: The Gathering Storm
Sturm Europa!
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Name of the Rose, The
Race for the Galaxy
A Touch of Evil, The Supernatural Game
Arkham Horror
Der Hexer von Salem
Age of Conan: The Strategy Board Game
Axis & Allies Anniversary Edition
#58
Pandemic
Battlestar Galactica
Settlers of Catan, The
Stone Age
Puerto Rico
Power Grid
Le Havre
Wabash Cannonball
Endeavor
War of the Ring
Dominion
Last Night on Earth: The Zombie Game
Twilight Struggle
Agricola - Im Wandel der Jahreszeiten
Galaxy Trucker
Carcassonne
Descent: Journeys in the Dark
Tigris & Euphrates
Commands & Colors: Ancients
Chinatown
Through the Ages: A Story of Civilization
Clue
Risk
BattleLore
Agricola X-Deck
Tomb
Scrabble
Age of Steam
Hannibal: Rome vs. Carthage
On the Underground
StarCraft: The Board Game
Space Alert
Clash of Monarchs
Caylus
Railroad Tycoon
Dragon Chess
Bakugan Battle Brawlers
Age of Empires III: The Age of Discovery

Information

Designed By: Eric Solomon
Published By: Amigo Spiele
Milton Bradley
Gibsons Games
[More »]
Mfg suggested # of Players: 3 - 4 players
User suggested # of Players:
Best with 4 players
Recommended with 4 players
(3 voters) [poll]
Playing Time: 90 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: Some necessary text - easily memorized or small crib sheet
(1 voter) [poll]
Category: Spies/Secret Agents
Memory
Bluffing
Mechanics: Pick-up and Deliver
Memory
Betting/Wagering
Other Names:
The Sigma File
Casablanca
Dossier
[More »]

Description

[Edit] [History]

There are four capitals, four bankbooks, one top secret briefcase and eight greedy spies that anyone can control. The object is to move the briefcase to your headquarters. Players can either secretly pay off or openly move a spy one space on their turn. Each player has an account of $10,000 and can bribe spies in increments of at least $100. If you move a spy, another player may challenge the move. The two players then slowly reveal how much money they each have on the spy in question. If the challenger wins, the move is rescinded. If the defender wins, the move stays and the challenger loses his next turn. Players need to cooperate against whichever player is closest to victory. You can conspire openly to swipe the case or murder a spy and turn the tables on a player who is a mere one space away from winning. No dice, no cards, no luck involved. Learn to work together or games will end in a hurry.

Amigo version (Casablanca) published 1991 supports 8 players.

Gallery: All | Game | People | CreativeHot | Recent
[Browse »][Add Image »]
Pg.1/4»
Board Game Forum: Reviews
Hot | Recent | Active
[Browse »] [Post »] [Search »]
Pg. 1/1

Statistics

User Rank: 1546
Num Ratings: 241
Average Rating: 6.22
Standard Deviation: 1.42
Num Views: 17920
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.00 moreinfo
Personal Comments: 144
Users Owning: 525
Users Wanting: 10
Users Trading: 79
Has Parts For Trade: 2
Want Parts In Trade: 5
Price History: View
Total Plays: 71
Plays This Month: 2
Hot | Recent
Browse » | Upload File »
Pg.1/1
0 conspiracy score sheet.xls
0 casab_rg.pdf
casab_rg.pdf
Traduction française par François Haffner
User Information
Use this tool to rate games, save comments, and manage your collection.
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.