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Information

Designed By: Francis Tresham
Published By: Avalon Hill
Piatnik
Descartes Editeur
[More »]
Mfg suggested # of Players: 2 - 7 players
User suggested # of Players:
Best with 7 players
Recommended with 4, 5, 6, 7 players
(37 voters) [poll]
Playing Time: 360 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 12 and up
(5 voters) [poll]
Language Dependence: Some necessary text - easily memorized or small crib sheet
(10 voters) [poll]
Category: Civilization
Mechanics: N/A
Other Names:
Civilisation
Sivilisaatio

Description

[Edit] [History]

CIVILIZATION is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a mapboard of the Eastern Mediterranean and Near East as they attempt to carve a niche for themselves and their culture.

Although battles and territorial strategy are important, this is not a war game because it is not won by battle or conquest. Instead, the object of play is to gain a level of overall advancement involving cultural, economic, and political factors so that such conflicts that do arise are a result of rivalry and land shortage rather than a desire to eliminate other players. Nomad and farmer, warrior and merchant, artisan and citizen all have an essential part to play in the development of civilization. It is the player who most effectively changes emphasis between these various outlooks who will achieve the best balance - and win.
(from the Introduction to the Avalon Hill edition rulebook)

This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements.

Expanded by:

More Information

[Edit] [History]
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Statistics

User Rank: 68
Num Ratings: 2721
Average Rating: 7.59
Standard Deviation: 1.55
Num Views: 144721
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Avg. Game Weight: 3.72 moreinfo
Personal Comments: 1116
Users Owning: 3395
Users Wanting: 146
Users Trading: 163
Has Parts For Trade: 8
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Total Plays: 926
Plays This Month: 3
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0 Cards translation to spanish
Civ spanish cards.pdf
Civilization cards translated into spanish
0 Civilization Card Tracker v1.0
Civilization_CardTracker_1_0.xls
An Excel spreadsheet (converted from OpenOffice) that calculates the cost of Civilization cards based on the cards that you have already purchased. Tracks cards for all players. Simply mark owned cards with a lower case x. Players only need to enter data in the top-most sheet; the other 7 sheets are doing background calculations. Use the sheet on a laptop (or two) during play to speed the purchasing phase. Player names may be edited.
0 Civilization Player Mat v1.0
Civilization_PlayerMat_1_0.pdf
A player mat containing a detailed sequence of play and brief descriptions of calamities. Version 1.0
0 CivCivCardBuyingGuide.3.xls
CivCivCardBuyingGuide.3.xls
This spreadsheet shows the effect of buying different combinations of Civ Cards. It is designed to be used as a planning guide for purchases.
0 Civilization-PlayerAid.doc
Civilization-PlayerAid.doc
Player aid in Dutch for Civilization. Translated all trade goods and civilization advances. Cleaned up the calamity descriptions, and added a short reminder about the properties of cities.
6 Civ Player Mats v3.pdf
Civ Player Mats v3.pdf
Civ player mats with embedded rules v3 These are designed to match the Avalon Hill rules and color scheme.
0 Civilization_-_calamity_chart.pdf
Civilization_-_calamity_chart.pdf
Calamity chart with effects and ways to neutralize these effects. In Danish.
3 Civilization_-_help_sheet.pdf
Civilization_-_help_sheet.pdf
Civilization help sheet / rules summary
1 tuckbox_civilization_trade-cards.pdf