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Information

Designed By: Craig Besinque
Tom Dalgliesh
Published By: Columbia Games
Mfg suggested # of Players: 2 players
User suggested # of Players:
Best with 2 players
Recommended with 2 players
(4 voters) [poll]
Playing Time: 240 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
(0 voters) [poll]
Language Dependence: (no votes yet)
[poll]
Category: Wargame
World War II
Mechanics: Secret Unit Deployment
Other Names: N/A

Description

[Edit] [History]

EastFront details the conflict between Germany and the Soviet Union during WWII. Players have to contend with production, supply, command control and weather to try and break the other sides' lines. Several scenarios cover every major point of the war. The game comes with a fantastic detailed map of Eastern Europe and Russia printed on card and many wooden blocks for the units. This is one section of the complete EuroFront series that covers the entire European conflict of WWII.

This title uses Columbia Games Block system. While there are variations in the rule sets, all of their games are based on the block system. Basically this means that rather than using the traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that lets units take steps in their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play.

Re-implemented as:

Expanded by:

More Information

[Edit] [History]
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20 Review by SOS 2007-04-26 sos1 3
4 User Review 2004-12-06 bentlarsen 5
0 User Review 2004-01-10 JohnnyD 1

Statistics

User Rank: 153
Wargame Rank: 59
Num Ratings: 400
Average Rating: 7.96
Standard Deviation: 1.55
Num Views: 51466
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.77 moreinfo
Personal Comments: 231
Users Owning: 627
Users Wanting: 57
Users Trading: 35
Has Parts For Trade: 1
Want Parts In Trade: 0
Price History: View
Total Plays: 271
Plays This Month: 1
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Pg.1/1
0 Spreadsheet for Ed McGran EF variant
EdMcGranEFvariant.xls
This is a spreadsheet / table that accompanies the Ed McGran EF variant (Word document). It was originally published with the article for the variant; I have edited it slightly to make it compatible with the latest version of the variant.
1 Ed McGran's EastFront Variant
EdMcGranEFvariant.doc
This is a variant for EastFront / EastFront II that was designed by Ed McGran and published in Fire & Movement magazine, issue #130 in summer, 2003. I have retyped it in full and edited it to include Ed's updates, corrections and changes based on playtesting and feedback. The introduction explains the intent and purpose of the variant.
2 EF-RITD.html
EF-RITD.html
EastFront/Rommel in the Desert Mental Conversion
0 EliteOption.pdf
EliteOption.pdf
Optional Elite Unit Creation rules
0 RedStarWhiteEagle.pdf
RedStarWhiteEagle.pdf
Red Star / White Eagle (Russo-Polish war of 1920)
2 EFhistorical.pdf
EFhistorical.pdf
EastFront S'41 historical unit locations
0 EastFront_Rule_kor1.0.pdf
EastFront_Rule_kor1.0.pdf
Eastfront Korean Manual
User Information
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