The best tactical wargames involving ground forces-please add!
Scott
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denver
Colorado
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Well after spending some time trying to find a geeklist showing the best tactical infantry wargames and having no luck, I though I'd do my own. So here you go. I'm going to start with some of the highly rated ones I know of and let the list grow from there.

I've noticed most of these games are WWII level. I'd love to hear of games on different subjects.

*Please add your own favorites and comment!*

UPDATE: This is not meant to be infantry-only. Any tactical warfare that takes place on land is fine.
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1. Board Game: Advanced Squad Leader [Average Rating:7.88 Overall Rank:126]
Scott
United States
denver
Colorado
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An obvious addition
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2. Board Game: Squad Leader [Average Rating:7.46 Overall Rank:308]
Scott
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denver
Colorado
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Easier to get into than ASL and much cheaper.
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3. Board Game: Advanced Squad Leader: Starter Kit #1 [Average Rating:7.77 Overall Rank:246]
Scott
United States
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Colorado
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Do the starter kits warrant their own listing?
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4. Board Game: Lock 'n Load: Band of Heroes [Average Rating:7.46 Overall Rank:1042]
Scott
United States
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Colorado
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It' pretty expensive but man, look at those beautiful counters!
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5. Board Game: Lock 'N Load: Forgotten Heroes – Vietnam [Average Rating:7.49 Overall Rank:1607]
Scott
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denver
Colorado
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Subject matter not usually gamed. Would imagine it's pretty hard to find now.
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6. Board Game: Advanced Tobruk [Average Rating:7.51 Unranked] [Average Rating:7.51 Unranked]
Scott
United States
denver
Colorado
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Another advanced version of a classic game.
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7. Board Game: Panzer Grenadier: The East Front [Average Rating:6.23 Overall Rank:3832]
Scott
United States
denver
Colorado
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This seem to get pretty mixed reviews around here.
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8. Board Game: Combat Commander: Europe [Average Rating:7.94 Overall Rank:52]
Jan van der Laan
Netherlands
Leeuwarden
Friesland
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Simply a great game. Nice and colourful maps, clear rules, very good game components. Not too complex.
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9. Board Game: Sergeants! On the Eastern Front [Average Rating:6.14 Overall Rank:6666]
Scott
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denver
Colorado
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Counter represent individuals, rather than squads.
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10. Board Game: Panzer Leader [Average Rating:6.54 Overall Rank:1493]
Scott
United States
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Colorado
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An improvement on Panzerblitz.
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11. Board Game: PanzerBlitz [Average Rating:6.44 Overall Rank:1591]
Scott
United States
denver
Colorado
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The one that started it all?
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12. Board Game: The Arab-Israeli Wars [Average Rating:6.27 Overall Rank:2704]
Scott
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Colorado
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A further improvement on the Panzerblitz system.
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13. Board Game: Soldiers: Man-to-Man Combat in World War II [Average Rating:6.76 Overall Rank:4343]
Scott
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denver
Colorado
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West End Games gets into the mix.
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14. Board Game: Tobruk: Tank Battles in North Africa 1942 [Average Rating:6.34 Overall Rank:2806]
Scott
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Colorado
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How is this one different from the Panzerblitz series?
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15. Board Game: Up Front [Average Rating:7.84 Overall Rank:197]
Jeff Paul
Canada
Winnipeg
Manitoba
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What? This game has not been added yet? OK, most of the other games listed here are GREAT! But, I have to add this one - it goes above and beyond - cause no-one does it better for:

Fog of War: The elegance of the card system ensures that stress levels remain high throughout the game. And unlike some FoW games – you cannot really ever truly know what the other guy might do (in block games for example, you can gain intelligence to slowly reduce the FoW as time progresses. In Up Front, new cards mean new situations. New FoW.

Lack of Complete Control: Troops will only carry out those actions you have cards for. I find Up Front even more elegant than the numerous “activation point” mechanisms (which I like as well) that are currently on the marketplace. True, activation points do limit ones amount of actions, but they do not limit ones choice of actions.

Truly Varied National Characteristics: Each nationality has its own unique strengths and weaknesses that is integrated into the system on many levels. Not just a level of chrome. Sure, these characteristics may not be “realistic”, but they certainly “feel” like they should.

Balance: Sure, you can get a bad run of cards, but the core scenarios are well balanced. Either side can win. The more experienced player, who takes the right risk at the right will usually end up victorious.

Quick Game Play: Experienced players can complete a game in 45 min. So, it fits in a lunch hour. Or, instead of playing one 3 hour big game, one can play three 1 hour games. More fun all around!!!

Excitement: All of the above add up to this. Excitement. Each decision throughout the game can be critical. But you have to make the decision with incomplete information. No need for analysis paralysis – cause you can’t know all the options. Calculate the odds, and do what your gut tells you.
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16. Board Game: Tide of Iron [Average Rating:7.29 Overall Rank:359]
Jan van der Laan
Netherlands
Leeuwarden
Friesland
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Excellent game! Top notch components, Combines playability and gamedepth in an almost unique sense. Suitable for lots of expansions.
 
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17. Board Game: Bloody Ridge [Average Rating:6.68 Overall Rank:5015]
Mark Mokszycki
United States
Snohomish
Washington
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The Gamers TCS (Tactical Combat System) is the best tactical infantry system I've played. It's much simpler than ASL, but a step up from, say, Panzer Grenadier. I find the rules to be extrememly smart and well-written, leaving very little ambiguities. The game has a realistic feel, yet it plays pretty smoothly. Complexity is medium to medium-high, depending on the particular scenario. The map and counter art for this series is stunning, top-notch quality stuff, which only increases the appeal for me.

Players create "opp sheets" with movement or attack orders for their formations, then must try to follow them to the letter, or spend several turns attmpting to cancel them and implement new orders. You can also play without opp sheets, simplifying and speeding the game somewhat.

I've read a few complaints that this system "bogs down" too much, but that's what infantry combat is about, in my mind. I find TCS to be a satisfying compromise between realism and playability. The newest 4.x series rules greatly improve the way armor is represented in the game: armor can shoot or move up to three times per turn, in three phases, in sharp contrast to the more static infantry slugfests.

Infantry and weapons units accumulate "damage markers" in combat, up to their maximum number of steps, at which point they are eliminated. Platoons have 5 steps, most weapons units have 2. Morale checks are frequent, and Suppressed and Paralyzed markers keep track of failed attempts.

What I like best about the game is how it simulates movement and overwatch. An infantry/weapon unit can fire or move on its turn, not both. The 2-sided unit markers indicate move mode and fire mode on their 2 sides. If a unit performs either action, it is marked moved/fired and cannot activate again that turn. But if it is NOT yet marked, it can opp fire (called "reaction fire" in this system) any number of times in response to enemy fire or movement. So the game really encourages overwatch tactics- as you move your troops up and take fire, other troops that have not moved can fire back and attempt to suppress the enemy's fire.

The new Bloody Ridge is probably a good place to start into TCS- I have not played it yet, but I hear it is relatively small and manageable compared to some of the more monstrous entries in this series. I have personally played GD '41 and Matanikau, and both are fantastic TCS games.
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18. Board Game: Ambush! [Average Rating:7.31 Overall Rank:488]
Michael B
United States
Overland Park
Kansas
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How about Ambush and its expansions. I haven't played it yet, but people seem to like it, and it's moderately accessable. I've had my eye on it for a while on Ebay.
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19. Board Game: Valkenburg Castle [Average Rating:5.83 Overall Rank:8066]
Davido
United States
California
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Since you asked for any tactical game involving landforces with a plea for non-WWII, I'll add this little gem (from the mind that brought you SFB). You can either play Lord Valkenburg mustering an army to retake the old homestead or the Orcs defending it (along w/ a dragon and captive Princess). Single game or campaign (loot the dragon, raise an army, rescue the Princess, kill the Orcs). Very clean, very playable, loads of fun.
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20. Board Game: Valkenburg Castle [Average Rating:5.83 Overall Rank:8066]
Davido
United States
California
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Since you asked for any tactical game involving landforces with a plea for non-WWII, I'll add this little gem (from the mind that brought you SFB). You can either play Lord Valkenburg mustering an army to retake the old homestead or the Orcs defending it (along w/ a dragon and captive Princess). Single game or campaign (loot the dragon, raise an army, rescue the Princess, kill the Orcs). Very clean, very playable, loads of fun.
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21. Board Game: MBT [Average Rating:6.63 Overall Rank:2682]
Peter L
United States
Mountain View
California
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It was fairly complicated and had some clunky parts, but MBT did a good job of handling this in the modern era. It feels a little dated now, with the Warsaw Pact-NATO conflict, but it's still fun.
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22. Board Game: Firepower [Average Rating:6.14 Overall Rank:3231]
Paolo Robino
Italy
Dueville
Vicenza
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The basic game can be a bit bland, but when you add the advanced rules you have a detailed and exciting simulation of modern personal combat.
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23. Board Game: Close Assault [Average Rating:7.15 Overall Rank:5042]
Paolo Robino
Italy
Dueville
Vicenza
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The WWII predecessor of the above-mentioned "Firepower".
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24. Board Game: Devil's Den [Average Rating:6.46 Overall Rank:4227]
Bob O'Halloran
United States
Appleton
Wisconsin
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For Civil War Buffs, there's this one on the bloody fights around Devil's Den and Little Round Top on the Second Day at Gettysburg. Out of print, but obtainable on Ebay, usually for a pretty reasonable price.
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25. Board Game: Dirtside II [Average Rating:7.11 Overall Rank:3375]
Mark Drake
United States
Slidell
Louisiana
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My favorite sci-fi ground warfare game.Even wrote up my own Random Events table based on the ones found in Solitaire ASL.
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