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Wargames On Your Table - February 2012
Judd Vance
United States
Wichita
Kansas
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Now when I say, "Who's the master?" You say, "Sho Nuff!"
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Love is in the air, and we LOVE us some wargames!!!

It's that time again: February! What wargames are you playing? Who are you playing with? If it is ongoing, how is the game going? How did you enjoy it? Inquiring minds want to know!

NEW: Is there a game you really want to play? Go check out this Geeklist:
The VASSAL/Cyberboard/SKYPE request list.


And once again, if you get a chance, cruise on over to this Geeklist and look through it. It is a list of war games that do not have a review. If you are willing and able, pick one out and get it on the table if need be, or write a review for it. Let's strengthen our war games in the data base!

Also, if you have not seen it, cruise over to the War Games FLGS Directory and add a game store.
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76. Board Game: Battles of Westeros [Average Rating:7.71 Overall Rank:201]
Joseph Hayden
United States
Amelia
Virginia
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Played a game at the Williamsburg Muster. We played the whispering wood scenario. The Lannisters hit hard early, but my Starks were able to encircle Jamie Lannister and capture him. Since I already had 5VP that ended the game.

I had fun with this one, but everything about the game felt very fiddly. I still prefer Commands & Colors: Ancients or this system.
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Judy Krauss
United States
Pittsburgh
Pennsylvania
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Did you have to glue all the figures to their bases?
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  • Posted Sun Feb 5, 2012 5:40 am
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Joseph Hayden
United States
Amelia
Virginia
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We were playing with my oppponent's copy of the game. He didn't have the figures glued to the bases and they really did not hold well. But even that wasn't all of the fiddlyness. Turning flags for spent and marking engagments, along with command and order markers all got to be just to much up keep. That left me feeling like I really don't need this one. I would probably still play it again though, given the chance.
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  • Posted Sun Feb 5, 2012 1:36 pm
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77. Board Game: World at War: Eisenbach Gap [Average Rating:7.58 Overall Rank:560]
Joseph Hayden
United States
Amelia
Virginia
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Mark demoed the game for me at his LnL booth. We played the first scenario for the demo. I had the Russians and rushed the objective cities. Along the way I lost a couple of my platoons but in turn six I was able to take Eisenbach for the victory.

Great sales technique on Mark's part, letting me win. I dove right into the system picking up World at War: Eisenbach Gap, World at War: Death of the 1st Panzer, and World at War: Blood and Bridges. If you ever have the chance to get a demo from Mark jump at it. He is a super nice guy, and he does a great job teaching the games.
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Joseph Hayden
United States
Amelia
Virginia
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Now that I am home and I have my copy of this one all clipped, I have it on my table for a solo play of the breakthrough scenario. I got one turn played last night. So far the Soviets have been advancing quickly while the Americans struggle to hit with their op fire. The American infantry has been reduced and fell back. And, in the final shot of turn one an Abrams platoon finally scored a hit turning a T71 platoon into wrecks.

I am really enjoying this game. Turns play out quickly with lots of action. Very fun.
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  • Posted Tue Feb 7, 2012 11:36 am
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Patrick Carroll
United States
Carver
Minnesota
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I happen to have this one on my table right now too. Thought I'd find out what this series is like before getting back to Lock 'n Load. (Hope I don't like it too much, or I'm in for more purchases.)
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  • Posted Tue Feb 7, 2012 10:56 pm
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78. Board Game: Pacific War [Average Rating:7.44 Overall Rank:800]
4.1 Rules
United States
Rutland
Vermont
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Played the Eastern Solomons scenario.


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Jeff Kinney
United States
Winthrop
Iowa
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I've had this game since high school. Should I dig it back out?

How does it compare to Empire of the Sun? I seem to remember it was supply rule heavy. Yet that was 25 years ago, I could be wrong.
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  • Posted Sun Feb 5, 2012 3:43 am
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4.1 Rules
United States
Rutland
Vermont
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Up next


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  • Posted Sun Feb 5, 2012 5:30 am
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Judy Krauss
United States
Pittsburgh
Pennsylvania
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How big is the map?
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  • Posted Sun Feb 5, 2012 5:43 am
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4.1 Rules
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Rutland
Vermont
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PW is a two map game (the campaign). Many scenarios are only one. Most of the units are off map. Task Force or Force markers are mostly what appears on the map. there is little stacking.
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  • Edited Sun Feb 5, 2012 12:50 pm
  • Posted Sun Feb 5, 2012 12:49 pm
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Nigel Wright
United Kingdom
Nottingham
England
Hornet Leader - Carrier Air Operations
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The map is only a small part of the footprint if you have the thing set up on a table. It's the off-map displays that really eat up space.
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  • Posted Mon Feb 13, 2012 8:59 am
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79. Board Game: Pursuit of Glory [Average Rating:8.00 Overall Rank:697]
Philip Thomas
United Kingdom
London
London
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Playing in two games and moderating a further seven as part of the PuG ACTS Tournament 2012. I am playing the CPs with a bid of 0 in both games.
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80. Board Game: Nightfighter [Average Rating:7.82 Overall Rank:1937]
Kurt Over
United States
Philadelphia
Pennsylvania
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Have done a couple of teaching scenario plays. Also tried out the solitaire rules. Have downloaded the Vassal module now and seeing if I can rig up some time to play with a friend on the other side of the state.
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Blake Phillips
United States
Montague
Massachusetts
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Solitaire rules? Hmmmm - I didn't realize there were official solitaire rules for this. Interesting.

Update - Ok - so not official but seem well regarded by those who have tried it?
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  • Edited Tue Feb 7, 2012 1:57 am
  • Posted Tue Feb 7, 2012 1:55 am
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Kurt Over
United States
Philadelphia
Pennsylvania
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Yaboo wrote:
Solitaire rules? Hmmmm - I didn't realize there were official solitaire rules for this. Interesting.

Update - Ok - so not official but seem well regarded by those who have tried it?


I think they work fairly well. Especially given it's a system that didn't have much give designed into it to support solitaire. Luckily the bomber stream movement is pretty mechanical so the main concept that had to be redone was working out how to locate a bomber without needing an umpire. And it's an interesting solution.
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  • Posted Wed Feb 8, 2012 1:24 am
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Rich Payne
United Kingdom
Barnsley
South Yorkshire
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  • Posted Mon Feb 13, 2012 11:51 am
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81. Board Game: Phantom Leader [Average Rating:7.93 Overall Rank:743]
Judy Krauss
United States
Pittsburgh
Pennsylvania
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I just finished the 1965 (War in the South) Long Navy campaign which was a bit more difficult than the other campaigns (which I had been finding too easy). Stress really builds up fast with no ECM Pods available, and 2 less aircraft available for each mission made it a real challenge to score enough hits on the target while not being able to carry many extra weapons against sites. I found that I had to use Blu-1s (Napalm) on some of the missions or they would have been impossible. I failed two of the seven missions, and had to use nearly all of my SO points for special weapons, Tanker priority, and R&R. Not having any enemy Bandits in this campaign made things easier, though.

My final score was 15 VPs (a Good rating), which is still pretty good. I only had one aircraft destroyed (although several were damaged throughout the campaign), with the pilot having a Quick Recovery (a lucky homeward bound Event card draw). So, it still was rather easy, I guess, although more fun than some of the cakewalks I have played with the Air Leader Series games in the past.


I prepared a new squadron and the Target and Event Cards for my next Phantom Leader campaign, which will be a 1967 Long Navy Campaign. The strange thing about the Navy aircraft is how some of them have no guns with no opportunity to get gun pods for them (like the F-4 Phantom, for example).
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Judy Krauss
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Pittsburgh
Pennsylvania
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Six games into the new campaign (1967 Navy) and I'm doing okay. Having to spend a lot of SO points, though. My next mission (because of an Event card) will have a restriction against firing on bandits unless I have an aircraft in the same area.
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  • Posted Tue Feb 7, 2012 7:41 am
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John Kovacs
United States
Elyria
Ohio
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Pre-Vietnam was the era of the missile or rocket only armed fighters and the F-4 Phantom was no exception. The rules of engagement in Vietnam, however, immediately handicapped the U.S. as no radar-homing missiles could be used (you had to see what you were shooting at, although, as expected, the U.S. found a way to work around the rule - one fighter would get a lock-on and another one would zoom over at top speed to eyeball the target to verify that it was an enemy) and most of the enemy fighters used only guns in low speed dogfights that the F-4 could not fly in. The first fix was the gun pod that you spoke of, but this was only a fix and not an elegant solution (the pods tended to separate from the plane during high G manuevers). Finally, McDonnell-Douglas built the F-4E Phantom with an internal Vulcan 20mm gatling cannon in the nose (along with other upgrades like leading edge slats for low speed manueverability and smokeless engines). The Navy finally relented and the F-4Js got the internal cannons as well, although I don't know if they made it to Vietnam or not.

The lessons learned? Every new U.S. fighter built since the Vietnam War has been armed with the Vulcan cannon (including the F-22 Raptor) and they have been used in combat. Also, most of the fighters were built with air combat manuevering capability (the F-14 Tomcat, whose main job was stand-off fleet defense, had a fair ACM capability but nothing like the F-15/F-16/F-18 series - Top Gun be damned!).

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  • Edited Fri Feb 24, 2012 9:05 pm
  • Posted Tue Feb 7, 2012 5:47 pm
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82. Board Game: Space Infantry [Average Rating:7.40 Overall Rank:1905]
Kurt Over
United States
Philadelphia
Pennsylvania
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Some solitaire play with this simply to try it out.
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Judy Krauss
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Pittsburgh
Pennsylvania
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How are you liking it? Have you checked out the extras at the designer's website?

http://zak965.it/spaceinfantry/resources.html

I really like this game, especially playing a series of missions in campaigns. I made some log sheets to make it easier to keep track of unit advancement and/or casualties, including the specialist units (which I advance just like the regular units):

http://boardgamegeek.com/filepage/67190/space-infantry-squad...

http://boardgamegeek.com/filepage/67197/space-infantry-blank...
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  • Edited Tue Feb 14, 2012 4:56 pm
  • Posted Tue Feb 14, 2012 4:52 pm
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83. Board Game: Stalingrad [Average Rating:5.68 Overall Rank:5831]
Basem C
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Springfield Gardens
New York
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Halfway through my second game of Stalingrad on ZunTzu with a friend.

This is the status at end of Nov 41 and I'm playing the Soviets. Front is still holding well but the Wermacht is still pretty much intact.

We'll see if Winter can slow down the Germans a bit



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Basem C
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Situation at end of Feb 1942. Germans have made very good progress but are starting to sustain some damage. Game can still go either way.



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  • Posted Sun Feb 12, 2012 5:09 pm
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Wendell
United States
Arlington
Virginia
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Are Minsk, Riga, and the Gulf of Finland really included in the maps for Stalingrad???
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  • Posted Mon Feb 13, 2012 1:48 pm
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Basem C
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Springfield Gardens
New York
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In this particular game, the map extends from parts of Finland to Parts of Turkey (North-South) and from Warsaw to beyond Stalingrad (East-West).

I guess it helps show the vastness of the land the Germans needs to conquer.

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  • Posted Tue Feb 14, 2012 7:32 am
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Lawrence Hung
Hong-Kong
Wan Chai
Hong Kong
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The map looks gorgeous and nice in ZunTzu!
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  • Posted Thu Feb 23, 2012 9:19 am
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84. Board Game: Iron Tide: Panzers in the Ardennes [Average Rating:8.09 Overall Rank:1768]
Randy Dreger
Australia
Sebastopol
Victoria
I love Melissa, but don't tell her. It's a secret if she can find this. Shhhhh....
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After a very busy summer I believe things will quiet down a bit and I can get back into a good wargaming groove.

On my solo wall at the moment is this beauty. I've finished the first turn and a half and the Bulge is beginning to form as the Germans have broken through the Allied centre.

As I've self-taught this one, I'm still getting my head around the rules, although they are quite slim. I like the FOW variable strength chits and pinned up a couple bags to use as "cups" (not shown). Works surprising well as I just look away when drawing.

Here is a picture of the opening set-up. The OOB is too large to fit properly on my magnetic whiteboard, so the counters are still lying sorted in the tray.


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Steve Arthur
Australia

New South Wales
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There is a Vassal module for this Randy...give me a Hoy!! if you are ever in the market for an opponent...
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  • Posted Mon Feb 6, 2012 2:32 am
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85. Board Game: Combat Commander: Europe [Average Rating:7.96 Overall Rank:29]
Michael Knapp
United States
Martinsburg
West Virginia
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Played my 3rd game of this last week, scenario 3 as the Germans was getting my A** handed to me by well layed wire defenses and simply great and timely card pulls by my opponenet. At one point was 25 points behind then in the last quarter of the game I managed a come back and ended up lossing the game by a single victory point. I love how well unpredictability of combat is modeled in this game and its over all design is simply a wonder. Upped my rating from a 9 to a 10 one of only 2 games rated 10 in my collection.
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Michael Knapp
United States
Martinsburg
West Virginia
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Learning game of this currently on my table (and spread out all over my "man cave", and likely to be set up for a long time as I jumped right into a long learning campaign as thats just me. Not even close to being comfortable with this yet but I am loving its detail and the huge sweep of history it represents. This might be the game that gets me to learn vassel. Already gave it an 8 and expect it will go up eventually.
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Blake Phillips
United States
Montague
Massachusetts
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I have been wanting to pick this up but just can't justify the cost yet. Still deep into my Silent War campaign... takes just a bit of time to play through a Silent War campaign - just a bit. I like that this one seems to have a few more layers to it so I am very curious about game play. Plus I have always been more interested the submarine war in the Atlantic then in the Pacific sub warfare with the US.
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  • Posted Tue Feb 7, 2012 3:14 pm
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Nigel Wright
United Kingdom
Nottingham
England
Hornet Leader - Carrier Air Operations
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Jude wrote:
Did you get the IJN expansion for Silent War? It adds some extra counters and rules.


Is that worth getting? I was looking at picking up Silent War, but not sure I needed to get IJN as well.
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  • Posted Mon Feb 13, 2012 9:04 am
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Judy Krauss
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Pittsburgh
Pennsylvania
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IJN makes Silent War play more like the rules for Steel Wolves.
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  • Posted Mon Feb 13, 2012 12:07 pm
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Nigel Wright
United Kingdom
Nottingham
England
Hornet Leader - Carrier Air Operations
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Jude wrote:
IJN makes Silent War play more like the rules for Steel Wolves.


Thanks. I'm guessing that's a good thing!

edit: Typical! The games are now out of stock from my supplier
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  • Edited Mon Feb 13, 2012 7:37 pm
  • Posted Mon Feb 13, 2012 7:09 pm
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Nigel Wright
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Nottingham
England
Hornet Leader - Carrier Air Operations
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Well, I've order the last copy if IJN my supplier had, now I just have to wait for Silent War to come back in stock. laugh
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  • Posted Thu Feb 23, 2012 8:59 am
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87. Board Game: Stronghold [Average Rating:7.44 Overall Rank:202]
Shane Brewer
United States
Blanding
Utah
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Super fun warrish game. The theme really shines through. Thanks Secret Santa.
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88. Board Game: Commands & Colors: Ancients [Average Rating:7.90 Overall Rank:24]
James Lowry
United States
Sunnyvale
California
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Patch and I had our second round of Baecula tonight.

After seeing how crucial holding the hills had been for me last week as the Carthaginians, I concentrated on the Roman center to begin with, using missile fire to try weaken his forward center. I got lucky with banner results on his open flank, and retreated half his line off the hills in two turns. Since his line had unraveled from the left, I planned on pushing there as much as I could, but first I moved up the right flank so that it would be in range to put pressure on him if I got in trouble elsewhere.

And then I just kept drawing more right flank cards, so that turned into a major push. patch managed to get his heavies with Hasdrubal up to support that flank, and I planed to knock them out with a coordinated attack from two leader-supported Mediums. One First Stike card later, I was out a unit of Mediums, and weakened him with the second unit. A turn or two later, I finally got the rest of the heavies with an Auxilia attacking out of the hills.

Both of us had some noticeably depleted units from all the archery going on in the center, and I was starting to expect we would be trading units for a while after that exchange.

Instead, things quieted down for a while, with slow reworking of the line, and more attrition happening at the corner of the right flank.

I had drawn a Line Command card, and it took me a couple turns to reassemble the line properly, by which time I had drawn a second one. After I used the first one, Patch played his Line Command, and archery retreated one of my units out of line (two banners!). If not for that we would have seen all three of those cards in a row.

This had allowed me to get the left flank into contact, and I knocked out an Auxilia on the first Line Command. The second one finished off a 1-block light on the left, and Scipio's Mediums took out a light unit on the right (2xGreen, 2xLeader), I then momentum advanced into the camp he was sitting on for the final banner. 6-1

Pretty much everything came together for me. I had pretty good archery dice, not bad melee dice, and a fairly strong card selection all the way through. Add that to being on the advantaged side, and the score isn't too surprising. The early roll up of his line on the hills really set the tone for the rest of the battle.



Next week, back to ASL, and "Mila 18".
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89. Board Game: Paths of Glory [Average Rating:8.06 Overall Rank:23]
Carsten Bohne
Germany
Duisburg
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Proudly announcing the start of my very first Vassal PBEM game. In the pre-game conversation I projected confidence in asking how long a full 20 turn PoG game will take via email. Let's see how fast exactly I'll be going under...
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Lars
United States
Las Cruces
New Mexico
The Sweetness of Victory and the Bitterness of Defeat are alike a Knife of Dreams
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After one false start let's hope we stay above the water from now on!
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  • Posted Fri Feb 10, 2012 2:31 am
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Carsten Bohne
Germany
Duisburg
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Your patience is very much appreciated...!
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  • Posted Fri Feb 10, 2012 8:34 am
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90. Board Game: Blitzkrieg [Average Rating:5.67 Overall Rank:5078]
Jeff Schulte
United States
Washington
New Jersey
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I have AH's Blitzkrieg on my table playing a solo campaign. I'm experimenting with many of the variants that have come out over the years.

Great Blue is making a slashing attack into the center neutrals but Big Red is gathering its hordes. The picture here is of the turn one attacks.
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91. Board Game: Blitzkrieg '41 [Average Rating:6.92 Overall Rank:3965]
Darth Pete
Australia
Fitzroy North
Victoria
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Dum, dum, dah, dah dah
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Latest game set up and ready to go.

Map's a little garish, but not as bad as Sunrise of Victory.
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Mike Szarka
Canada
Oshawa
Ontario
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Both excellent games though. Sunrise of Victory is one of my very favourite east front games.
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  • Posted Wed Feb 8, 2012 1:40 am
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Darth Pete
Australia
Fitzroy North
Victoria
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As a German Panzer spearhead raced for Moscow the hand of God (my one year old son) interrupted play as counters were scattered to the four winds.

I just have this image of German soldiers on the steppe when like a Monty Python hand this big hand comes down and plucks them up ...
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  • Posted Fri Feb 10, 2012 11:41 pm
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Steve Arthur
Australia

New South Wales
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The child still lives?!!!
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  • Posted Sat Feb 11, 2012 4:12 am
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Jan Ozimek
Denmark
Aalborg
Must resist M:tG. Boardgames are my methadone :)
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Atraxrobustus wrote:
The child still lives?!!!

..anf if YES with how any functional arms?
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  • Posted Sat Feb 11, 2012 6:53 pm
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Wendell
United States
Arlington
Virginia
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Hey, get your stinking cursor off my face! I got nukes, you know.
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ozimek wrote:
Atraxrobustus wrote:
The child still lives?!!!

..anf if YES with how any functional arms?


No need to over-react by murdering the boy.

Simply bind his arms to his side at all times when he is home.
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  • Posted Sat Feb 11, 2012 8:36 pm
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Darth Pete
Australia
Fitzroy North
Victoria
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Atraxrobustus wrote:
The child still lives?!!!


Yes, but things have been easier now he's in his bubble!
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  • Posted Sun Feb 12, 2012 10:03 am
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92. Board Game: Lock 'N Load: Forgotten Heroes; Vietnam [Average Rating:7.44 Overall Rank:1189]
Sean McNeely
United States
Kamuela
Hawaii
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Just got this in and have played three scenarios. The components are excellent although there were nibs left on the counters so I had to clip the counters. This of course is leading to other Lock n' Load modules saying hello to my little clipping friend.

Played Ap Bac pitting ARVN and Viet Cong forces. I did not use the terrain and ambush ability of the VC to best advantage and ended up with an ARVN walkover. Forgetting to place my sniper didn't help either.

A Friend in Need was a fun quick dust-up between US Army and VC. Quick work by US forces to oust the VC from the board by turn 6.

Finally the Marines met there match in the streets of Hue in River of Perfume. Having to charge across the streets and not getting your smoke rolls equals a bad day for the Corps.

Great fun and an excellent effort from Mark Walker and crew. Also played a Ring of Hills scenario,Sabot Up!, which was my first night rules scenario in LnL or ASL. Went right down to the last melee roll with the British eliminating 15 MMC of SMC counters.
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93. Board Game: Russia Besieged [Average Rating:7.28 Overall Rank:2143]
ER Bickford
United States
Auburn
Maine
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Wendell
United States
Arlington
Virginia
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Hey, get your stinking cursor off my face! I got nukes, you know.
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Tell us more!
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  • Posted Wed Feb 8, 2012 3:03 pm
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ER Bickford
United States
Auburn
Maine
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Russian Besieged Replay in progress:

http://talk.consimworld.com/WebX?14@@.1dd4f443/1532/

An Illustrated Replay of Russia Beseiged
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  • Edited Wed Feb 22, 2012 1:39 pm
  • Posted Wed Feb 8, 2012 4:38 pm
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94. Board Game: Jena 20 [Average Rating:6.76 Overall Rank:2037]
Michael Lavoie
United States
Nashua
New Hampshire
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Played a solo session early Monday morning (or late Sunday night if you will). Couldn't sleep after the Super Bowl, probably due to a combnination of too much good food and drink and a disappointing game result. With all that free time on my hands, I hauled out this little gem and played a quick game. The French had the Prussians on the ropes for most of the game, but somehow the latter managed to hold on turn after turn before losing their last morale point on turn 12 (after just barely missing the "sudden end" die roll).

I've got the C3i version, with the small counters with incredibly small print on the unit IDs. Despite this, and despite several minor errors in the production, it's a great little game. In this series I also own Dresden 20 and have Fading Glory on pre-order from GMT. I like it a lot and look forward to adding more games; Leipzig 20 is on my radar when I can free up some cash.
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95. Board Game: Wizard Kings [Average Rating:6.79 Overall Rank:820]
Joshua Gottesman
United States
Las Vegas
Nevada
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Shane and I played this for a couple of hours last night, finding out the hard way that a standard slugfest scenario is very hard to win for either side without a lot of luck. Overall, though, we both liked the concept (standard Columbia Games A - D combat and hidden movement) with the fantasy theme. And I realize that I must by some expansion armies and maps to make this reach its true potential, and I think it has a lot of potential.
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96. Board Game: Star Borders: Humanity [Average Rating:7.34 Overall Rank:3106]
Joshua Gottesman
United States
Las Vegas
Nevada
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I taught this one to Shane, and of course screwed up the maps (using home sectors 1B and 2B instead of 1A and 2A) which altered the game. He really liked the mechanics and since its such a short playing game, I suspect it will see a bunch more playing time.
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97. Board Game: Warsaw Pact [Average Rating:6.45 Unranked]
Pete Belli
United States

Florida
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Used to play this when I was a kid. WP began as an extremely ambitious wargame design from a small "Third World" publisher in 1976.

Recently acquired a copy and created my own set of counters. Here is a sample:

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Charles Lewis
United States
O Fallon
Missouri
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So why'd you make your own counters?
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  • Posted Thu Feb 9, 2012 6:05 am
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Mike Szarka
Canada
Oshawa
Ontario
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I can't conceive of counters sufficiently ugly that I would be moved to make my own. I am fundamentally aesthetically challenged. In fact I wrote a game review and forgot to mention the components because it is such a complete afterthought for me. I'm just glad I have a good haberdasher to tell me what tie to wear with what shirt.
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  • Posted Thu Feb 9, 2012 4:43 pm
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Judy Krauss
United States
Pittsburgh
Pennsylvania
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Other than the black on red being really hard on the eyes (painful, actually), I like the counters. I've always liked counters with silhouettes.
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  • Edited Sat Feb 11, 2012 10:52 am
  • Posted Sat Feb 11, 2012 10:52 am
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Pete Belli
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Florida
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I agree, vehicle silhouettes are good.

The paratrooper with his chute popping out of his ankle is ridiculous.

The color choices are weak, too.
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  • Posted Sat Feb 11, 2012 11:14 am
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Joseph Hayden
United States
Amelia
Virginia
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pete belli wrote:


The paratrooper with his chute popping out of his ankle is ridiculous.



So that's what I've been doing wrong.
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  • Posted Sat Feb 11, 2012 1:18 pm
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98. Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:68]
skippen
United States
Greeley
Colorado
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Played Crucible of Steel BF90 Early Morning Action on Tuesday. Not bad. It came down to the last die roll, but I made some bad defense choices. I thought my opponent would split his force and come at me from a couple of side. Nope, all in the middle.
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99. Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:68]
skippen
United States
Greeley
Colorado
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Just started another scenario Panzer Spirit from Crucible of Steel (PBEM) with a local opponent. I am getting prepped for Rocky Mountain Rumble 2012 in late April.

I am trying out my first human wave (with radioless armored assault at that too!)
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100. Board Game: Case Blue [Average Rating:8.41 Overall Rank:805]
skippen
United States
Greeley
Colorado
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I revived my learning game with
Ae2 DL2o3DG
United States
Fort Wayne
Indiana
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Pre-order the reprint!
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OCS Korea
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. I disappeared on him last time. I don't know why. What I have played of this system, I have quite enjoyed. It is a bit overwhelming figuring out the supply and unlike any other wargame I have played, the tactics for this one.

We are playing Edge of the World.
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Judy Krauss
United States
Pittsburgh
Pennsylvania
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Can you post the link to the Wargames on Your Table monthly subscription thread in the main post, Judd?
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  • Posted Wed Feb 1, 2012 5:44 am
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Judd Vance
United States
Wichita
Kansas
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Now when I say, "Who's the master?" You say, "Sho Nuff!"
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Ahhh...it's a forum post, not a Geeklist. No wonder I couldn't find it. *face palm*
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  • Posted Thu Feb 2, 2012 10:36 pm
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Judy Krauss
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Pittsburgh
Pennsylvania
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airjudden wrote:
Ahhh...it's a forum post, not a Geeklist. No wonder I couldn't find it. *face palm*


Are you planning to post to it every month when you put your geeklist up. and add the link to your monthly geeklist post? It would make it easier for people to know when the list is up.
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  • Posted Fri Feb 3, 2012 5:02 am
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Judy Krauss
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Pittsburgh
Pennsylvania
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BTW, Ronster0's What Games Did You Acquire geeklist is up, for those who want to make the rest of us envious :

http://boardgamegeek.com/geeklist/122039/what-games-did-you-...

(I got some good stuff! )
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  • Edited Fri Feb 3, 2012 6:51 am
  • Posted Fri Feb 3, 2012 6:50 am
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Wulf Corbett
Scotland
Shotts
Lanarkshire
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I actually have had a huge number of wargames on my table this weekend. I'm not playing them, I'm just reorganising my storage

Also, I've been counter clipping on an industrial scale since discovering this thread
Implementing the Perfect Solution... to counter clipping
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  • Posted Mon Feb 13, 2012 4:27 pm
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