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Wargames On Your Table - February 2012
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Love is in the air, and we LOVE us some wargames!!!

It's that time again: February! What wargames are you playing? Who are you playing with? If it is ongoing, how is the game going? How did you enjoy it? Inquiring minds want to know!

NEW: Is there a game you really want to play? Go check out this Geeklist:
The VASSAL/Cyberboard/SKYPE request list.


And once again, if you get a chance, cruise on over to this Geeklist and look through it. It is a list of war games that do not have a review. If you are willing and able, pick one out and get it on the table if need be, or write a review for it. Let's strengthen our war games in the data base!

Also, if you have not seen it, cruise over to the War Games FLGS Directory and add a game store.
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176. Board Game: Ragnarok [Average Rating:5.69 Overall Rank:8296]
Enrico Viglino
United States
Phoenix, AZ
Arizona
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Short game at the beginning of the month.
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177. Board Game: SPQR [Average Rating:7.35 Overall Rank:1332]
Enrico Viglino
United States
Phoenix, AZ
Arizona
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Think I posted one or two this month.
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178. Board Game: War of the Ring [Average Rating:6.52 Overall Rank:1791]
Enrico Viglino
United States
Phoenix, AZ
Arizona
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SPI 'classic'.

soblue
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179. Board Game: Phantom Leader [Average Rating:7.64 Overall Rank:1167]
Judy Krauss
United States
Pittsburgh
Pennsylvania
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I'm continuing my US Navy 1967 Rolling Thunder long campaign. I'm in mission 8, now, an attack on a rail yard (target 25). I'm using a lot of SO points to be able to stay at high range and do a lot of damage. Otherwise, the low-altitude-weapon enemies would be too much for my aircraft, I think. Since I get to take 7 planes, 2 will be for ATA, and the other 5 will take out the long-range-ground high-altitude-weapon enemies, and then put the rest of their ATG weapons on the target. Phantom Leader has a limited amount of special weapon counters available, so I'm not bothering with Tanker Priority (saving me 5 SO points). I'm also going to skip giving some of my planes ECM pods, since I hope to take out all the threats that can reach them with my fast pilots in the first 2 turns. I've got a good mix of planes on the mission, so I can, between them, carry an assortment of weapons -- everything I need (I hope). Also, I'm hoping to roll well so I can get Overkill, which will let me move the Political track marker back 2 extra spaces (this mission is +4 Politics).

Three more missions after this one, and then I need to decide whether to start another campaign (I haven't done the USAF 1972 campaign, yet), or put the game away for a while. Since the new version of Phantom Leader is coming out later this year, I was hoping to finish all the campaigns with this version before then. That way, if I never set up this version, again, at least I will have played it well.
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180. Board Game: No Retreat! The Russian Front [Average Rating:7.86 Overall Rank:428]
LCM Hung
Hong Kong
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Well,
Christian Diedler
Germany
Stade
Niedersachsen
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read the rulebook and started a campaign game with me real quick. He grasped the rules quite well and deployed a good solid defense along the river Denpr. Check out the situation after game turn 1 below. The defensive line looks formidable. Maybe you can learn something out of it.



And the Germans rolled thundering strikes:



The German panzergruppen attacks the Western Front for a breakout in the center of the Soviet defense line along the river Denpr. The Soviet is thrown into a difficult retreating situation. Towards Moscow or to the south covering the flank of the Bryansk Front on the left? The God of Fate awaits.
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181. Board Game: Battle for Moscow (second edition) [Average Rating:6.88 Overall Rank:2487]
Stig Morten
Norway
Kvernaland
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Introduced the game to a friend.

Hlepd him build his defense as the Russians, since this was his first hex&Counter game and his very first encounter with ZOC's and such things.

Russians defense helkd and the Germans couldn't get enough units adjacent to Moscow to launch an attack.

Situation at the end of the game. The defensive line behind the river on the Russian left flank was a real hurdle for the weak German right.

A fun little game, but the Germans need to get their attacks right on the first two turns before the mud sets in, to have a chance at getting Moscow. But I am really looking forward to trying it again.
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182. Board Game: No Retreat! The Russian Front [Average Rating:7.86 Overall Rank:428]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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Kenneth Li
United States
Orem
Utah
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and I completed the campaign game when Kenneth's Soviet lost to a sudden death very early in the Barbarossa stage. We both wanted another game to test out the whole system for other stages. We chose Operation Citadel and reversed the role. I play Stalin and he plays Hitler now. After turn 14 (turn 1 in the scenario), the situation is like this:



A Soviet frontline was built from Stalino to Moscow.

I then completed turn 2 of a solitaire game of Operation Saturn:



Stalingrad on the verge of breakdown. I am really excited by this nail-biting game!
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183. Board Game: U-Boat Leader [Average Rating:7.00 Overall Rank:2767]
Andy Cowen
United States
Union Springs
New York
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Played the long campaign "The Battle Begins" and all five of my U-Boats got sunk before completing their second patrol. I guess I was way too aggressive , always attacking on the surface. The updated rules make that extremely dangerous, since crash diving isn't automatic but requires an evasion roll. Final points=17 Dismal result, actually Uber Dismal
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184. Board Game: Breakthrough: Cambrai [Average Rating:6.80 Overall Rank:3352]
M.A.W. Schweizer
Germany
Vaterstetten
Bavaria
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Saw it in my local store and just had to buy it and bring it on the table last weekend. After a first solo: I really like it, quite fast playing and I think it will make a marvelous 2 player game, not much downtime for the players. At first glimse it makes a really good operational game. Will give it some table time in the future
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185. Board Game: This Accursed Civil War [Average Rating:7.56 Overall Rank:1797]
M.A.W. Schweizer
Germany
Vaterstetten
Bavaria
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And this weekend I got the time to get a favorite on the table (at least it is from my favorite series). IMO it is not the best in the "Musket & Pikes" series (that is more a question of historic interest) but we had some fun with the 1st Newbury battle, even so I got bashed as the Royalist after losing Prince Rupert and my center wing commander (sorry, forgot his name or was it Astley?) in the same game turn (is it possible to roll so many 9s in the wrong time?). I hope for a revanche in the near future (other battle and hopefully more luck)
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186. Board Game: Borodino '41 [Average Rating:6.17 Overall Rank:7372]
Pete
Australia
Fitzroy North
Victoria
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"When you play the game of thrones, you win or you die."
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Battled the rulebook, counter mix ups and errata to find a game I didn't mind playing.
The Russians were able to inflict enough losses and hold the Germans up to win.
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187. Board Game: No Trumpets No Drums [Average Rating:6.09 Overall Rank:7989]
Pete
Australia
Fitzroy North
Victoria
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"When you play the game of thrones, you win or you die."
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This is now set up and will begin tonight.

Funky colors Maaaan!
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188. Board Game: Asia Engulfed [Average Rating:7.59 Overall Rank:1247]
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I set it up on the table tonight for the summer 1942 scenario and have the playbook ready to walk through it to make sure I got the rules down right.

Looks like a good one, but I don't think it's going to work with PBEM.
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189. Board Game: Maria [Average Rating:7.99 Overall Rank:158]
Larz Welo
Indonesia
Kalimantan
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A weekend in Jakarta and the only wargame I managed to get played was a three-player of this. I took Austria and got torn apart. A few noob mistakes. Forgot to make forced marches. Tried to be too aggressive to quickly and burned away all my cards. Did get a couple of really rotten draws.

Ultimately Agung, who had only beaten me once, won the race for victory as Prussia. I think that the some of the strategy articles here on the Geek will be required reading before we play again. It was just a learning game, but all in all it was quite enjoyable. Really want to give this one another go.
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190. Board Game: Infidel [Average Rating:7.53 Overall Rank:1826]
Andy Cowen
United States
Union Springs
New York
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Reading "The Crusades" by Thomas Asbridge so set up Infidel. Also, working my way up to SPQR.
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191. Board Game: Struggle for the Galactic Empire [Average Rating:6.86 Overall Rank:2950]
Wendell
United States
Twin Cities
Minnesota
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I punched the pieces and set this up last night. Tonight, I will try to preserve the Galactic Empire against the various forces of chaos...

If I fail, our future disappears.
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192. Board Game: Beyond Valor: ASL Module 1 [Average Rating:8.48 Unranked] [Average Rating:8.48 Unranked]
James Lowry
United States
Sunnyvale
California
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Okay, I'm back for more punishment from Patch as we continue going through the Beyond Valor scenarios, this time playing scenario 6, "Red Packets".

First, my armor tactics are still generally 'recon by burning wreck' stage.

Second, I've been ill the last couple of days, and I made some flubs (like confusing east for west) that show I'm not as on top of it as I thought I was.

So... I am not at all surprised that my current position has more holes in it than a screen door. The fact that when I did have one fairly inspired bit my where my AC had a good shot at one of his ACs, it malfed the MA on the third ROF shot is just icing on the cake.

Start of Soviet turn 2. There's a lot of Hindrance, but Patch is capable of a lot more shots from where he is than I counted on....

I really need to work out the VP values, but needing to exit 18 VP off the west edge sounds like the vast bulk of his forces. Of course, the Germans just don't have that many things to try and stop them with.

Or, he can just kill all three German vehicles. With lucky rolls he could be 2/3rds of the way there soon.
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193. Board Game: Lightning: D-Day [Average Rating:6.00 Overall Rank:4412]
Charles Lewis
United States
O Fallon
Missouri
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Ended up at loose ends on my game night, so I broke this out to check it out. Decent little filler game that could be useful as a time killer when waiting for a group to gather or to introduce a novice either to the topic or wargaming in a very light way.

My first play saw the Allies clear all beaches by the end of the last turn.
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