Crisis on Infinite BGGs!
Dave Lartigue
United States Springfield Massachusetts
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Eavesdropping on the BGG sites located throughout the multiverse.
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J. Romano
United States Denver Colorado
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"They'd sell a lot more copies of this game if the kids on the box cover didn't look so bored."
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Donald Walsh
United States Columbia Maryland
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At last, game designers have come up with UberCiv, the holy grail of design, a longer, more complex version of Civ.
Early playtest versions got mixed reviews because playing the game was harder and took longer than it requires to build ACTUAL civilizations.
UberCiv supports 20 billion players, and takes 6-10 thousand years to play. The "living" rulebook staff has now grown to 1200 employees.
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Skeletor Kendrick
Canada Parry Sound Ontario
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After selling the 100,000th copy, the game known for it's elegant simplicity and quick play was finally given the recognition it deserved by those uninspired owners of the cardgamegeek database.
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David Tracy
United States San Francisco CA
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"This is the only game I like." - Tom Vasel
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Jorgen
United States Ferndale California
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"Очень хорошее историческое положение одобрило игру, его имеет наклон к американцам однако"
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56.
Board Game: Ogre
[Average Rating:6.88 Overall Rank:602]

Jorgen
United States Ferndale California
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"So-So historic game from a relatively unknown publisher in the Pan-American Co-Prosperity Sphere"
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Matthew Dobson
United States Unspecified Unspecified
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"At first, I was drawn to the collectible aspect of this game, but then I heard it had some goofy WWII theme and lost interest."
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Jim Pulles
Canada Regina Saskatchewan
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"All the English I ever needed I learned on BGW"
The new interface is fantastic... and if you add 'nation = de' to your properties file, you can get rid of almost all of the English on BGW.
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Ken Burnside
United States Milwaukee Wisconsin
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This lightweight boardgame is a compelling mixture of elegant, simple rules, resource allocation, and rich decision-making, brought down by its reliance on an obscure television program that was canceled a decade before its production.
It would have been vastly more compelling if the designers had gotten the rights to the action packed "2001: A Space Oddysey" franchise, but alas, the legalities prevented it.
If you're into obscure TV programs and lightweight games, this is a must, but it will never catch on with a market obssessed by The Carol Burnett Show CCG bubble.
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Mattias Persson
Sweden Unspecified Unspecified
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Andorra and San Marino duke it out in the final battle for Paris in yet another game on the Wilderness War. As usual, Schacht adds rules for everything, but this one is not as chrome-laden as his earlier title Web of Power-Grid. The game offers many possible ways to victory, something I usual don´t care much for, but being the grognard I am, I really like unhistorical outcomes in wargames. For example, in this picture, the historical advance of the Andorran King´s Own Gardeners and Butlers and Other Household Staff cavalry rgt is shown in blue, while other colours show their advance in some of our recent sessions. Playing time is long, you could easily fit two sessions of Lost Cities into one session of this, but at least my wife will play this one. This is perhaps the final treatment of this campaign, and I hope it is, ´cause then we could move on to less simulated wars like the Amercian Civil one. I dont´want to offend anyone, but I think the heavy focus on the wars of Andorra and San Marino is due to the dominance of people from those countries here on the Geek. Them, and the Icelanders.
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Andrew Swan
Australia Sydney NSW
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Hey, remember way back when this came out? Who'd a thought that 254 Starter Kits later, this product line would still be going strong! Luckily the rulebook for SK 256 preserves the change history from all previous 255 rulebooks (via a tastefully selected 8-bit color palette), so you only need to learn the newly added rules each time. A full sheet of the newly created errata in SK 256 will be available for download from Hasbro any day now.
Me, I can't wait for SK 257, which I hear includes: - rules for changing the transmission oil in vehicles (jungle scenarios only) - pages 1, 34, 78, 234, and 562 of a handsome 1000-page, 10 volume, leather-bound, Quick Reference binder (available in randomly selected 10-page packs, with varying degrees of rarity to enhance collectibility - gotta catch 'em all!) - a new counter sheet fully updated to 1945 graphic design standards, featuring the new 4+4 Italian leader (immune to ELR, but changes sides on an original MC DR of 11 or less)
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Jonas Gustafsson
Unspecified
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"Realism is off the charts! We have all heard how Michael Schumacher is using this game to prepare for races."
Michael: I need more power in 4th gear. Can we up the revs?
Mechanic: No.
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Michael G
Netherlands Toulouse France
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"Finally, a game which highlights a historically critical but unfortunately underexposed British colonial historical event instead of focussing on yet another minor, insignificant skirmish from the Dutch colonial past. Take that you Holland-centric historians."
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David G.
United States Moorpark California
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"Come on, we can't give a game a lower rating just because kids under 12 can't play it!"
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Duncan Flint
England Unspecified Worcs
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I brought this new game to my local coven - some eyebrows were raised due to its "unsavoury" nature. I feel a mass freezing of this product may be called for.
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Gil Hova
United States Newark New Jersey
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Alternate realities? Pshaw. There's only one reality; that's what Stephen Hawking said (though I think he should quit with physics and take up boxing full-time).
In any event, it's time to relax. None of that imported crap; it's mouthwatering Coors, Miller, and Bud. Top shelf stuff!
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Gerald McDaniel
United States Lakewood Colorado
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I can't understand the high rating for this game. No, wait, maybe there are some good reasons, such as no random luck factor, heavy strategic planning required, must have a solid grasp of the historic significance of the setting, and the fantastic realistic components. On the other hand, see my latest strategy guide which proves the game is actually too easy to win.
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Steve Zamborsky
United States Lebanon Ohio
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Lookit all those awesome bits for this praised game of luckless strategy! It's a steal for only $25 (I would've easily paid double for it).
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Kristoffer Lindh
Sweden Stockholm
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Bill Koens
United States Watsonville California
marks the spot.
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In a stunning follow-up to his resolution of the P-NP problem and the Birch-Swinnerton-Dyer conjecture, Professor Knizia submitted for review a paper which produces a counter-example the long-outstanding Riemann Hypothesis, setting what is certainly the most important open question in mathematics. Astonishingly, Dr. Knizia’s doctorate is in Euro-games, and he only took up the study of mathematics after he left the University several years ago.
Reviewers of his papers agree that they are well-thought out and cleverly use a small number of theorems to great effect. Critics, however, point out that the theme is usually “pasted-on.” Whatever that means.
Why he keeps publishing all of his papers in Ancient Egyptian, no one knows.
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Patrick Reynolds
United States Vermontville Michigan
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"Banned by the World Governing Council for its ridiculuous (and illegal) idea of allowing citizens to actually purchase property of their own."
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Philip Thomas
United Kingdom London London
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You might be excited because this game, with its Egyptian expansion, covers an area of the world which very rarely sees board game design. Don't make that mistake! The game is utterly boring without a single redeeming feature, well except for the precise rules, but what use are they when the game itself is a disaster? The countries are identical, the trading system too reliant on negotations, the combat utterly deterministic. It also takes far too long. Fortunately for those who see anything in this genre, there is the shorter, more playable, Civilisation-on Gmt's P500 list now.
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Michael Galluzzo
United States Coral springs Florida
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"This game was doomed from the beginning. With such a simple and light design, along with a low focus on components, it was doomed to fail. I mean, who would ever play a Boardgame version of such an unpopular game?"
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75.
Board Game: Teeko
[Average Rating:6.00 Unranked]

Alexander E. Stevens
United States Harrisburg Pennsylvania
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"It was a day that changed the world of gaming when John Scarne created Teeko after 27 laborious years. Now played across the world by nearly 500 million people, it has completely eclipsed checkers as the foremost all-skill board game. It is hard to imagine a world where no one plays this game."
It helps if you know the obscure reference =P
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