$10.00
Always alone... the definitive list of single player games.
Mike Keane
United States
Lubbock
Texas
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I frequently see questions asked about what games can be played with just a single player, and while there have been several other lists created for this purpose, I aim to make this the definitive list. Please add any games I may have missed.

The two questions I always ask when looking at games are; "What's this about?" and, "Is this solitaire only, or can I play it with others?" To answer these questions, I have listed a brief summary of each game (stolen from the game's page) and listed the number of players supported.

All comments are welcome and appreciated.
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226. Board Game: Race for Space [Average Rating:7.27 Unranked]
Canada
Ottawa
ON
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1 to 2 players.

Race for Space is a serious look at the space technology race of the 50's and 60's. Either solitaire (with 4 scenarios) or two player (with 3 scenarios), the game is fast paced and unusual. The game covers the period from 1955 to 1970 from the first attempts to orbit a satellite to the first manned landing on the moon.
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227. Board Game: Warhammer Quest [Average Rating:7.40 Overall Rank:460]
James Due
United States
Sikeston
Missouri
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players 1-4+

You can solo Warhammer Quest either by playing all the Warriors or by playing one Warrior and reducing the number of monsters. You can even play with more than 4, just increase the monster amount.
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228. Board Game: The Lonely Mountain [Average Rating:6.53 Overall Rank:5111]
James Fallows
United Kingdom
Penrith
Cumbria
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Enjoyable solo dungeon bash, detailed with meticulously researched Middle Earth trivia as I recall. Surprised it hasn't made the list already, I wasted many happy and unsociable hours on this one. 1-6 players
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229. Board Game: The Warlock of Firetop Mountain [Average Rating:5.77 Overall Rank:5494]
James Fallows
United Kingdom
Penrith
Cumbria
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A '2-6' player game, but as it's based on the adventure game book, it doesn't take much of a leap of the imagination to try this game solo. As best as I remember there's almost no interaction between players anyhow, except for the process for guessing at the warlock's chest 'key combinations' at the very end, which can easily be simulated randomly. Or you can just assume that if you get to the end you've won. Less variety for repeated play than Dungeon! but more atmospheric board and component design. Using the Fighting Fantasy combat system is kind of tedious, although certainly suited to solo play.
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230. Board Game: The New Dungeon! [Average Rating:6.06 Overall Rank:3872]
James Fallows
United Kingdom
Penrith
Cumbria
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An entertaining dungeon crawl - kill monsters and get treasure - plays as well solo as multi player. Presumably the same goes for the original version of the game, but this was the one I had.
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231. Board Game: Xanth [Average Rating:4.92 Overall Rank:10630]
Canada
Ottawa
ON
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For 1-6 players, a game based on the fantasy Xanth novels by Piers Anthony.

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232. Board Game: Insecta [Average Rating:6.21 Overall Rank:4912]
Canada
Ottawa
ON
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1-7 players

Design your own bugs with various parts and fight your way out of the hive. The second edition (which equates to the Mutant Kit + Desert Hive expansion) or the Mutant Kit and of the three expansions adds the hive game, which allows solitaire play.
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233. Board Game: Legends of the Ancient World: Wolves on the Rhine [Average Rating:6.33 Unranked]
Michael B
Canada
Ontario
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Fight for Rome. Fight off the barbarians. For 1- 6 players. Melee reborn!
 
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234. Board Game: Legends of Time and Space: Void Station 57 [Average Rating:7.08 Unranked]
Michael B
Canada
Ontario
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In space. No one can hear you play games. Melee system in an abandoned space station. 1 - 6 players
 
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235. Board Game: Under the Shadow of the Dragon [Average Rating:6.53 Overall Rank:1875] [Average Rating:6.53 Unranked]
Lou Seelbach
United States
Huntington
West Virginia
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This is an expansion of the original Return of the Heroes game, which can be played either as a standalone 1-2 player game---or combined with the original set for a 5-6 player game.

This time, there's an evil dragon around that you need to destroy.
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236. Thing: N/A
David Murray
United States
Tennessee
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You should take a look at D!Bone Solitaire! This is a very challenging solitaire game based on dominoes. It may be the most challenging solitaire game you may ever want to play!!coolwww.dbonecardgames.com
 
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237. Board Game: Source of the Nile [Average Rating:6.45 Overall Rank:2207]
Canada
Ottawa
ON
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1-6 players

Explore Africa on an (at first) empty map, and race back to civilization to publish your findings. You have to outfit your expedition, and survive your discovery of new terrain, native tribes, and many other wonders.
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238. Board Game: Kaliko [Average Rating:6.59 Overall Rank:4855]
Micheal Thomas
United States
San Jose
California
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The 'geek says 1-4 players.
It's an abstract tile-laying game played with hexagonal tiles. Score points by building new paths (by connecting the ends of existing paths), points equal to the length (in tiles) of each path built, with a three-point bonus for a path that crosses itself. Making a closed path doubles its score.
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239. Board Game: Zombie in my Pocket [Average Rating:6.33 Overall Rank:1819]
Jeremiah Lee
United States
Sylvania
Ohio
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Speaking of Zombies. Here's my solo game.
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240. Board Game: Wings [Average Rating:6.85 Overall Rank:3670]
Miguel or Margarida Costa
Portugal
Braga
Minho
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A game of plane to plane combat in World War I .

Wings is a simultaneous movement job and can get pretty complex. This is traditional heavy duty boardgaming, not as complex as Advanced Squad Leader but harder than Wooden Ships & Iron Men and only workable with very few planes per player. Thankfully the rules do not all have to be used and Wings works pretty well with basic rules, with some of the advanced and optionals as required. The advanced rules are supposed to be used as a block but consist largely of tricky manoeuvres as opposed to the turns and slides of the basic rules. A simpler fleet-style game using plenty of planes is also provided. The scenarios provided include the legendary Wings 6 hex Zeppelin counter, boat targets, bombing, trench-strafing and photo runs.

The basic problem of WWI air combat as presented in Wings is that the planes are not very good, not very fast, grossly underpowered, turn poorly and chances are that when they get a shot off they tend to miss. As a result, there is a lot of manoeuvring (more than the columns provided on the plotting pad) and relatively little damage (it could have been jotted down separately instead of occupying part of the pad). 3-D is simulated through altitude levels (0 to the 800s --although many planes will not get that high); planes go faster when diving and lose speed when climbing. Go too slow and you will stall and spin downwards until you can pick up enough speed or crash.

Simultaneous movement games often involve a lot of ESP because it is hard to tell where the opposition is going. Things are not so bad in Wings because planes have bank attitudes showing which way they lean, like in Blue Max. Turning, manoeuvring and climbing restrictions are such that you can narrow down the other plane's intent by carefully paying attention to its banking attitude. Likewise, firing arcs are restricted, and the penalties for firing in a turn and the like are pretty steep, so naturally a plane that thinks it has a good shot will keep pretty straight and level, not too hard to out-manoeuvre. The general problem of planes chasing each other over an endless sky and having limited powers of turning and climbing means they will not often be in each other's guns. Having missed, it will take some time for the planes to all move around back into suitable combat positions. The game is considerably improved by having more than 1 plane on each side, thus ameliorating the chance of someone being able to fire at someone else.

Gunnery is based on 2D6 rolled as 11 to 66 (a frequent mechanism in Yaquinto games). Results will rarely destroy a target on 1 hit but affect some part of the plane. When not hitting Structure, your hits will likely reduce the limited performance of the planes. Some hits can reduce the power rating of planes. If the target only has 1
power to spend each turn and it loses that, then it is in trouble --it can no longer climb or turn without losing speed and will be forced to dive to get anywhere. It is thus more sensible to fly off when suitably blooded rather than prolonging the game as planes slowly drag themselves back into combat.

Solitaire gaming works quite well because the rules severely limit what a plane can do so the guessing is kept low. Play actually improves with more players as this generates more opportunities for mayhem. 50 plane types are provided although Yaquinto never published Wings II so other planes are referred to in the force tables that have no details (although it just may be possible to figure out those "missing" planes' characteristics from their counterparts in Blue Max and Knights of the Air). The planes are rated differently, but unfortunately performance varies with altitude so you need to check the plane reference card frequently --whilst the gun data is on the opposite side of the card.
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241. Board Game: Fire and Ice [Average Rating:6.83 Overall Rank:2841]
Miguel or Margarida Costa
Portugal
Braga
Minho
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Capture three islands in a row, by controlling three points in a row on each. A strategic, move-and-place game with shifting strategies, that increases in complexity until one player wins. There is a minimum of 9 moves each, and a maximum of 24 moves for each player.

2003 Mensa Select
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242. Board Game: Agricola [Average Rating:8.12 Overall Rank:6]
J L
United States
Penn Hills
Pennsylvania
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Quote:
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
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243. Board Game: Bullies [Average Rating:3.42 Unranked]
Miguel or Margarida Costa
Portugal
Braga
Minho
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Place the 2 so called "BULLIES" in the cup, give this a shake and receive points depending on how the "BULLIES" end up on the table.
This is reminiscant of the PIGS game where you also have two pigs tumbling and resting on the table in different positions (each having a specific amount of points). The rules are somewhat different (different scores and goals) but if you know PIGS, you will have no problem whatsoever with this game.
 
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244. Board Game: Campus [Average Rating:6.13 Overall Rank:7697]
Miguel or Margarida Costa
Portugal
Braga
Minho
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TRIGGERY is a completely new game for all ages (from 8 upwards). It is played by ONE or TWO players, but it is just as exciting when played by 3 or 4.

To play TRIGGERY you only have to be able to count up to 24. But make no mistake about it: to win you have to keep your eyes open, your thinking cap on ... and your wits about you!

The aim of the game? To turn face down all the tiles on your board as quickly - and is as few goed (cant figure out what this is supposed to mean)- as possible.

Is TRIGGERY fun to play? It's a marvelous game. For one thing it has virtually limitless possibilities. For another, it's highly entertaining. But we are not going to spoil the fun by telling you why. Find out for yourself!
 
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245. Board Game: Conquistador [Average Rating:6.42 Overall Rank:2270]
Frederick Lai
Hong Kong
Unspecified
Tsing Yi
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There is a solitaire scenario in this game called "Spain in the New World".
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246. Board Game: Banzai [Average Rating:8.21 Unranked] [Average Rating:8.21 Unranked]
Frederick Lai
Hong Kong
Unspecified
Tsing Yi
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There is a section (47) in the rulebook about solitaire rules.
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247. Board Game: Dice² [Average Rating:4.00 Unranked]
Miguel or Margarida Costa
Portugal
Braga
Minho
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Dice² is a collection of 4 small dice games, all based on the same principle:
The dice are successively rolled and placed with one edge adjacent to the smallest die already played. Lines of numbers must develop, increasing from left to right and from top to bottom.

spielbox edition #82, published in issue 6/2007.
 
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248. Board Game: Four Lost Battles [Average Rating:7.17 Overall Rank:3328]
Miguel or Margarida Costa
Portugal
Braga
Minho
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System: Napoleon at Leipzig System. Quadrigame of the Dresden Campaign: August-September 1813.

Components: Four 22 x 17" maps and 560 two-sided units; 48 pages of rules including campaign analysis, designers notes and more; 4 player aid cards, 2 decks of cards (total of 96) used to effect deployments, arrivals, status of troops.

Battles covered,
GROSSBEEREN: To the Gates of Berlin, 23 August
KATZBACH: A Perilous Passage, 26 August
KULM: Enfilade in the Mountains, 29-30 August
DENNEWITZ: Collapse in the North, 6 September

After the defeats of Grossgoerschen (May 2nd, 1813) and Bautzen (May 20th, 21st) the Prussian King and the Crown Prince of Sweden met at Trachenberg on July 9th. At July 12th they agreed together with Russia and (later) Austria on a Allied strategy to overhelm Napoleon by avoiding him in person on the battlefield and fight his subordinates only.

After winning a great victory at Dresden early in the Autumn Campaign (August 26th/ 27th, 1813), Napoleon saw his chances for victory gradually slip away in four lost battles over a two-week period. All four battles had been fought by his subordinates, showing the effect of a "Fabian strategy". The whole campaign was over in two weeks. By Sept. 6th, a battle in or near Leipzig was certain, leading into the Battle of Nations (October 16th-19th, 1813) around Leipzig.

Four Lost Battles was a nominee in the Charles S. Roberts awards for Best Wargame Graphics (Charles S. Roberts Awards) for 2005.

GAME SYSTEM: Napoleon's Last Battles (NLB-Series)
- scale = 480m/hex,
- time = 1hour/GT,
- strength = 500-800 men/SP.
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249. Board Game: Empires of the Middle Ages [Average Rating:7.14 Overall Rank:1702]
Magister Ludi
Australia
Fremantle
Western Australia
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SPI's Empires had a solitaire scenario which was a good into to the system. Victory was measured by how well you did against your historical counterpart ( Charlemange).
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250. Board Game: The Sword and the Stars [Average Rating:6.26 Overall Rank:5308]
Magister Ludi
Australia
Fremantle
Western Australia
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This was an attempt to capitalise on the success of 'Empires of the Middle Ages', but with a SF setting. Like 'Empires' it had a solitaire scenario to help learn the system.
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