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Dominion: Dark Ages
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Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
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The Lord of the Rings: The Card Game
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Android: Netrunner
1989: Dawn of Freedom
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The Big Bang Theory: The Party Game
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Wrong Chemistry
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War of the Ring
Through the Ages: A Story of Civilization
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Kingdom Builder
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Quarriors! Quarmageddon
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GCL Phoenix 56 - Favourite Phoenix Features
Dave Peters
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You appear to have found the 56th installment of the Phoenix Geek Chat League. Welcome to our regular subscribers!



As usual, members are encouraged to add an item to the list. Our roster comprises:
chally
Eeeville
Dormammu
enzo622
Hawkeye77
indigopotter
JohnRayJr
Judoka
leroy43
Lowengrin
Mr_Nuts
ravenskana
rynelf
Taibi <-- next week's correspondent.
tjshields
topherr
yokiboy

particeps emeritus,
Bruzza

and some of our regular visitors (unaffiliated with any other GCL),
BennyD
EgorjLileli
WriteGamer

I was reflecting this week on games that my family and I like. And thought I might want to extend the questions out to you. Some of this is half- (quarter-?) baked, so I might make a hash of it and end with questions that don't make much sense, but I'll try my best...
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1. Board Game: Power Grid: Theme Park (BGG Promo Card Set) [Average Rating:7.52 Unranked] [Average Rating:7.52 Unranked]
Dave Peters
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Sydney
New South Wales
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My son #2 (currently) likes games where there's a piece that he can use as an avatar of himself: he likes being able to identify with an object in the game as him, and makes decisions about what "he" would prefer. So, for example, his recent acquisition of Mage Knight has worked pretty well: he can wander around the countryside exploring; recruiting minions; defeating dragons; protecting (or sacking, as the fit strikes) monasteries.

Daughter #1 likes games where the words we use to talk about the game are thematic: a game where one says "I'll cash in a red and two oranges to finish this contract" (Merkator) is inherently less appealing to her than one where one naturally says "I'll buy a cabbage and two pumpkins." (At the Gates of Loyang.) Somehow the cabbage-ness of the resource is interesting and important to her, and if it were just "that light green resource" it would work less well. And yeah; there's a continuum there: the use of "contract" in the first example makes the game superior to one where one would tend to say "Ok; I'll trade these three blacks for that card there."

Is there some thematic characteristic of a game that floats your boat? Something that amuses you; inspires you; motivates you toward a play?
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Yoki Erdtman
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We've found a theme in most German children's games that the player pawns are usually pictured as children in the rules or on the box wearing clothes matching the color of the pawns. This leads to my 7-year old daughter Ella frantically checking that she's indeed playing a female, and not a boy.

Dave, personally I tend to agree with your Daughter #1. I definitely prefer games where the resources feel like they matter and are not just referred to as cubes, discs, pawns, cards of various color or type. I've spent a lot of time and resources pimping out Agricola including replacing the start player token with a Fisher Price Little People farmer.

I find this disconnect of cubes to theme the only thing distracting my recent love for Drum Roll. The Rehearsal (white), Equipment (yellow), Promotion (green), Costume (blue), and Supplies (red) cubes are not easy to remember based on the picture on the board. We also run into a problem where Equipment and Supplies largely translate to the same thing in Swedish. Had this game shipped with wooden pieces that somehow matched the resources they represent, then the game would have easily gone up a point in my ratings.
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  • Posted Sun Jan 29, 2012 11:35 pm
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Judit Szepessy
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I also like if a game has a historical theme, and I can immerse in almost any kind of period quite easily even if the theme is weak. I can also appreciate if the components are evocative of the theme - Carson City, Tinner's Trail and Louis XVI do a good job in that respect.

Having said that, two of my favourite games have really weak theme: But in these games the mechanics give a very engaging experience.
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  • Edited Fri Feb 3, 2012 6:26 pm
  • Posted Fri Feb 3, 2012 5:56 pm
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Tim Seitz
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Glen Allen
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Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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Morganza wrote:
Lowengrin wrote:
Never mind having to sift through fiddly little stacks of counters to see their attack/defence values.


Quote from Wednesday night: "OK, where's the button I press to highlight the hexes that have Axis air cover?" (I'd also dearly love a button I can click on an HQ to show which hexes it is supplying...)

Reason #47 why wargames are better on a computer.
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  • Posted Fri Feb 3, 2012 7:33 pm
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"L'état, c'est moi."
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out4blood wrote:
Morganza wrote:
Lowengrin wrote:
Never mind having to sift through fiddly little stacks of counters to see their attack/defence values.


Quote from Wednesday night: "OK, where's the button I press to highlight the hexes that have Axis air cover?" (I'd also dearly love a button I can click on an HQ to show which hexes it is supplying...)

Reason #47 why wargames are better on a computer.
Reason #1 I don't play computer games - my board games from 30+ years ago still can be (and are) pulled off the shelf and played.

This is true of none of the computer wargames I've played. Never mind that computer wargames are few and far between (sales volume doesn't justify their production) and are usually pretty banal.

Edit: and on the topic of computers - no piece of software I've ever bought has not become obsolete, either because it gets supplanted by a new version and support for the old version vanishes, or the hardware platform itself becomes obsolete and unusable. I once owned a Sony Clio (a Palm OS device) and I still have the device but it's essentially a paperweight. My iPhone 3GS will be by the time my contract runs out, and all the apps I currently have aren't portable to whatever new device I get unless I get whatever iPhone is au courant at the time.

I'm no tech luddite, far from it, but I'm not pompous enough to think that just because something can be done on a computer that it automatically somehow magically becomes better.
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  • Edited Fri Feb 3, 2012 7:54 pm
  • Posted Fri Feb 3, 2012 7:45 pm
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Nosnhoj Kräm
Canada
St.John's
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“Brothers, oh brothers, my days here are done, the Dornishman’s taken my life, But what does it matter, for all men must die, and I’ve tasted the Dornishman’s wife!”
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My friend is all about being asymmetric from the start of the game... ie different units (blood bowl), unique stats (arkham), a special ability only you have (BSG), etc. While that's nice, I prefer people to be equal and then draft things/factions that are asymmetric. For example, I really like how the 4 factions in Ascension behave differently. All of the 10 factions in Gosu have strengths and weaknesses. Even to a lesser degree the colors in Innovation have their own uniqueness. I guess it just goes back to my Magic roots, though strangely enough I didn't participate in many drafts, despite enjoying them.
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  • Posted Sun Feb 5, 2012 3:57 am
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2. Board Game: Winner's Circle [Average Rating:6.96 Overall Rank:354]
Dave Peters
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My wife prefers games she's good at. She enjoys winning! Nothing wrong with that, at all. Well, except for the fact that I'm not very good at the games she's good at, so I can't even pretend to provide any significant opposition. It is occasionally fun to taunt visitors by adding to the list of game options "...or we could all lose at Boggle."

I can live with not winning. My likelihood of victory isn't even remotely one of the criteria for suggesting a game to play. Don't get me wrong: I'm not aiming for a loss. It's just not one of the axes that matter terribly to me.

How correlated, for you, is your likelihood of victory and your desire to play a game? What criteria do you apply when choosing games to play with your normal opponents?
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Bryan Maxwell
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Container is among my favorite games and I'm something like 2-9 at the game. I need to either feel like I'm able to be competitive or feel intrigued by the game enough to want to learn more. There have been games where I'm bad at it, not sure why and not interested in the process (Troyes is my whipping boy yet again).

I don't particularly care if I win, but I need to feel like the outcome isn't a forgone conclusion.
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  • Posted Sun Jan 29, 2012 11:40 pm
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Nicolai Broen Thorning
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V. enjoys games with dice, with theme or with lots of chrome. In the end, though, she enjoys playing games with me for the quality time we then get to spend with one another. She is therefore willing to play a lot of different games with me, even if she tends to lose the lions share of them.

I have a number of criteria for picking games, few of the correate to the likelihood of victory. Often I will go back to a game she consistently beat me at in order to figure out why - it becomes a challenge for me. Other times, it is a matter of time, or energy, or theme, or...

One odd aspect perhaps is in terms of games where I hold a perfect record. Then I can become almost reluctant to play said game in order to keep this record. I think part of the issue lies with my own insecurity, thinking I am less if she best me in a game I have previously ruled.
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  • Posted Mon Jan 30, 2012 6:22 pm
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RR Kelley
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I don't mind losing if the game has a certain overall plot arch to it. If the game, at the end, seemed to present an interesting whole wi good choices to be made, I will gladly take a one in the loss column. A recent example lately is the time I've spent buying and building decks from the defunct CCG Overpower. My wife has been handing me my lunch every time we play, but the gameplay and the decisions are interesting and there is always a fun thematic element we can talk about.
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  • Edited Wed Feb 1, 2012 9:43 pm
  • Posted Wed Feb 1, 2012 5:03 am
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I play games where I get to draw stuff out of a bag, Ryan plays games where he gets to do the voices.
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  • Posted Sat Feb 4, 2012 6:49 am
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Nosnhoj Kräm
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St.John's
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“Brothers, oh brothers, my days here are done, the Dornishman’s taken my life, But what does it matter, for all men must die, and I’ve tasted the Dornishman’s wife!”
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Suggesting games for me boils down to how many players and if they fall into my group that likes lighter games or the ones that like heavier games. Secondary to that, my preference are games that I have a lot of fun with/enjoyment of. Finally, if I thought I was extremely likely to win I probably wouldn't be as keen on playing because the point of gaming for me is the challenge of beating my opponents. I know when I first started playing Ascension and Carcassonne on iOS, I had far less than a 50% of beating the toughest AI and it was that challenge that was keeping me coming back to playing these. Ascension opened up for me in other ways, that motivated me to keep playing despite winning more often than not. I think I'm still only hovering at about a 40% win rate (unless using I&C Exp) but I'm just not quite as engaged with Carc.
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  • Posted Sun Feb 5, 2012 4:04 am
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3. Board Game: Creature Features [Average Rating:6.71 Unranked]
Dave Peters
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Son #1 is much better than me at the skill of assigning value to a given action. (Yes, despite the fact that I'm a mathematician, he's better with numbers than I am. By a substantial margin. Numbers are his friends, and have been since he was a tiny boy.) I'm better at reading connectivity than he is. So we can find games at which he has a substantial advantage (Wabash Cannonball) and ones where I tend to do better (Kaivai). As well as games where our respective biases tend to cancel.

What (not theme-related) characteristics of a game interest you; improve your chances of victory; or, equally, turn you off?
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Yoki Erdtman
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There are a few characteristics that are turn-offs to me, but a game can still win me over if it possesses one of these characteristics if the rest of the game is good enough. The first one that comes to mind is games with a long tallying of final scores. I would like to quickly see who won a game once it's over, instead of sitting for 20 minutes tallying up the winner. I didn't like this aspect of Agricola at first, but we made it a part of the game by scoring one category at a time and giving points updates just as if it was the Euro Song Contest (yeah perhaps only Nicolai, or maybe Judit will get that reference).

I also dislike games where the complexity and/or depth lies in the rules and not in the gameplay. I prefer the opposite.
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  • Posted Sun Jan 29, 2012 11:47 pm
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J C Lawrence
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rynelf wrote:


Good catch, though that one hangs on the edge for me of being so minimalist and spare as to verge on unplayable with anyone who hasn't sweated the implications.
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  • Posted Wed Feb 1, 2012 1:54 am
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RR Kelley
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Anything with calculations really turns me off of a game. I play a game to relax and make decisions on the fly or to plan a good move a few steps ahead. I don't want to spend free time adding up possibilities if I do this, and this, and this...that's why train games don't really do it for me, although I like the idea of building a network of something.
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  • Edited Wed Feb 1, 2012 9:42 pm
  • Posted Wed Feb 1, 2012 5:09 am
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Daniel Kenel
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What (not theme-related) characteristics of a game interest you; improve your chances of victory; or, equally, turn you off?

Pure abstracts are a turn off to me usually. Games that require tons of calculations to the point of bogging down the time required to play are also a turn off.

I really enjoy card driven games and games that feature a once around auction. I can't say that having either present in a game improves my chance of victory but they both tend to amp up the tension in a game and thus my enjoyment.
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  • Edited Fri Feb 3, 2012 2:01 am
  • Posted Fri Feb 3, 2012 1:48 am
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Nosnhoj Kräm
Canada
St.John's
Newfoundland
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“Brothers, oh brothers, my days here are done, the Dornishman’s taken my life, But what does it matter, for all men must die, and I’ve tasted the Dornishman’s wife!”
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Hawkeye77 wrote:
Pure abstracts are a turn off to me usually. Games that require tons of calculations to the point of bogging down the time required to play are also a turn off.


This ------------------------^

Games that allow various combo's to be exploited are probably at the top of my list of games to explore.

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  • Posted Sun Feb 5, 2012 4:07 am
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4. Board Game: The Food Critic [Average Rating:0.00 Unranked]
Dave Peters
Australia
Sydney
New South Wales
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Bonus Jon-inspired question: you're inviting some friends for dinner and games; what food do you prepare? What things would never make your menu?
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Yoki Erdtman
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After having had some eight buddies over for a games day where I served chili con carne, I will never again make that mistake. That scene from Blazing Saddles pales in comparison to our game day.

Last year for my b-day games day get-together I served pulled pork BBQ sandwiches and that was such a huge hit it has been requested again.

When it comes to drinks and snacks during the games, I prefer things that aren't sticky or messy, things that can be eaten in their packages such as mini candy bars, etc. and I provide side tables for drinks.
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  • Posted Sun Jan 29, 2012 11:51 pm
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Don't forget the fried ravioli!
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  • Posted Fri Feb 3, 2012 7:39 pm
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Dave Peters
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One of our favourite game-night meals was beef tenderloin sliders.

We provide:
A beef tenderloin, sliced into 1/4 inch thick slices.
A bunch of carmelized onions cooked in Port.
Lots of fresh buns.
Mustard (I like Dijon; others like yellow or brown)
Garlic Aioli or Mayo (boo!)
and encourage the guests to assemble their own.

Normally there's a cheese plate (with sliced baguettes, sour and sweet) and a salad on the side.

Some of our guests don't do beef, we've discovered. So we do other things, too. I remember doing rice, twice-cooked long beans, and (a veggie version of) Mapo tofu recently when there were several vegans in the group.
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  • Edited Sat Feb 4, 2012 12:48 am
  • Posted Sat Feb 4, 2012 12:48 am
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Yoki Erdtman
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rynelf wrote:
One of our favourite game-night meals was beef tenderloin sliders.

Dave for the win! I would fly in from Sweden if that was served at one of your game nights.


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  • Posted Sat Feb 4, 2012 3:48 am
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Nosnhoj Kräm
Canada
St.John's
Newfoundland
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“Brothers, oh brothers, my days here are done, the Dornishman’s taken my life, But what does it matter, for all men must die, and I’ve tasted the Dornishman’s wife!”
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90% of the time when I do gaming, if we get food at all it's Pizza. I'd rather not bother with food because that's cutting into game time, but sadly not everyone shares this sentiment! When my Ex and I were together, sometimes we would invite people over for supper before gaming (usually pasta: Fettucine Alfredo & Goulash (sp?)).
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  • Posted Sun Feb 5, 2012 4:10 am
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5. Board Game: South African Railroads [Average Rating:7.68 Overall Rank:2732]
Dave Peters
Australia
Sydney
New South Wales
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Scorecard for the Week/Month/Year as of 28Jan2012:

11/26/26 plays of 8/18/18 total games, with 1/1/1 expansions employed.
Plays with 19/37/37 distinct opponents.

0/2/2 games acquired (plus 0/1/1 expansions.)

At BAP (with folk including BennyD, clearclaw, Morganza, and ravenskana):
1x _9_ South African Railroads - I really love this game; I'm not sure why. I'm certainly not very good at it. The decisions are hard; the mutations dramatic; and it doesn't last too long. My headliner for the week!
1x _7.7_ Locomotive Werks - It feels to me like an exercise in dancing on hot coals: stop in one place for too long, disaster; step on the wrong place, a different disaster. Here, the demand backdrop is random, but somehow it seems appropriate: it's a really cool design.
1x _8_ Outpost - I really enjoyed this one. Even managed a transitory early lead. But I underestimated the increase in accelleration of the economics about half way through, and fell off the pace. It's very cool; I'd be happy to play this several more times this year.

With a couple of the I've been Diced! guys:
1x _8_ Mage Knight: Board Game - I fell off the metaphorical path on this one early on. And ended up, several hours later, with about a third the score of the winning player. It was a cool learning experience, but not a very sucessful game on my part. I made several compounding blunders, and had to live with the results. I hope I'll do better next time!
1x _7_ Urban Sprawl - Only a partial play; we played out through the first few events in the City deck, just to see how the game worked. I find it absurdly entertaining: even if I can't predict the events, they're all vaguely thematically sensible - so I can't muster any significant outrage at their randomness.

With some older-than-my-kids youngsters from church:
2x _7_ Ca$h 'n Gun$ - One basic version; one with the police informant variant. Son #2 was the informant in the second game, and pulled out the win; somehow the elder youngsters spent too much time implicating one another. It's chaotic, inappropriate and silly; definitely not a good fit for all audiences.
2x _6.3_ Toc Toc Woodman - Watching some new folk attempt the game made me appreciate the skillz son #1 had demonstrated over the past couple weeks. But, equally, the new folk brought some really impressive new axe technique to the table: I learned more from the new players than they learned from me!

With the gentlemen of the No longer on Fridays gamers:
1x _6_ Survive: Escape from Atlantis! - We playe the new Stronghold edition: it played a lot like my old copy of Escape from Atlantis - though without the dolphins (which I understand are an option in the new version.) It's very random, but good for an occasional play.

Owned-and-unplayed: 23 - (No change this week, though JC and I considered playing Australian Railways - which would have removed one from the list.)

Outlook for the week: Sadly, BAP is monthly - so I'm not liable to get in that quality of game this week. The other groups are liable to recur, but who knows what we might play?
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Certainly -- and I thought you had Lokomotive Werks in the bag from quite early. I think you also would have won SAR if you'd driven dividends when your assets beat mine, even if your income was lower.
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  • Posted Mon Jan 30, 2012 12:34 am
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enzo622 wrote:
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Urban Sprawl - Only a partial play; we played out through the first few events in the City deck, just to see how the game worked. I find it absurdly entertaining: even if I can't predict the events, they're all vaguely thematically sensible - so I can't muster any significant outrage at their randomness.

Glad to see you enjoying Urban Sprawl. Roger and Yoki, did you ever get a chance to try it? I'm curious as to the interest and staying power of it.
Not yet. Jonathan has a copy, but he hasn't had a lot of time to play lately and we have we've been playing No Retreat! The Russian Front.
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  • Posted Mon Jan 30, 2012 5:26 am
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South African Railroads - I really love this game; I'm not sure why. I'm certainly not very good at it. The decisions are hard; the mutations dramatic; and it doesn't last too long. My headliner for the week!


Looking back on the game, the consistent error I saw was not trading your cash position for tempo. This was especially notable when you had both cash and tempo...and did nothing rather than driving the game against me so that I was forced to commit rather than giving me the room to regain my liquidity position with a special dividend. Soon after that our positions were symmetric modulo a single share that was earning me enough to catch your cash position. This is when you bought a Black share, I presumed to differentiate our positions, for well under e(V) but also for well under the appreciation rates of other vehicles of the time.

What I would have recommended at that point was either to immediately auction a brown share when you had the cash lead over me and ensure you got it (a reasonable proposition given how cash poor the other two were then), or to do your best to alternate between either (auctioning shares or growing Brown) and (auctioning any share I held that you didn't (eg Green)). The goal would have been to dilute the capital game, to thereby force me to commit, and then as soon as I'd committed, to then push the game against me and keep me off balance. Given that I had liquidity problems and would have had a subset position of yours at that point, this should have been fairly easy.
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  • Posted Fri Feb 3, 2012 2:10 am
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Sadly, and hoping to avoid whining over-much, the fundamental error was attempting to play on 4 hours sleep. I wasn't all there.
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  • Posted Sat Feb 4, 2012 12:49 am
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Oh dear, yes. There are games I can play well when tired (18xx oddly enough), but that's not one of them.
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  • Posted Sat Feb 4, 2012 9:43 pm
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6. Board Game: Drum Roll [Average Rating:7.24 Overall Rank:672]
Yoki Erdtman
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Games Played: (Links to play details, with my ratings in color.)
_8_ Drum Roll
_9_ Tier auf Tier: Gipfelstürmer new!
_7_ Beppo der Bock

New Games:
I funded a Kickstarter project for a museum exhibit that will reward me the following games: Numbers League: Adventures in Addiplication, Infinity Level Expansion Deck, Dinosaurs Expansion, and Critters Expansion. They should go over very well with my 7-year old daughter Ella who loves superheroes and seem to be a math head anyway (she has recently mastered Roman numerals).

Representative Item:
Drum Roll is a great title, and with all the promotional cards it's trending to a 9-rating. It's just a shame that the publisher decided not to include all the promotional items in the box to start with, so that everyone can experience the full game. I'm thinking of writing a review for this game, but require some good in-game photos first.

Plans for the Week:
Another Thursday game night, and perhaps Ora et Labora is up in rotation next.


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Kurt R
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Great to see Drum Roll working so well for you. Your comment reminds me of Fresco which requires the "expansions" to be interesting and even then I realize some people don't find it worthwhile. That reminds me, I picked up a couple more expansions for Fresco. I should get them out soon.
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  • Posted Mon Jan 30, 2012 2:45 am
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More Tier auf Tier goodness.

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I feel compelled to catch them all, but I still need the last 2 before this one (and they aren't available in the US at all from what I can find.

Dumb board games.
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  • Posted Sun Feb 5, 2012 12:22 pm
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Mr_Nuts wrote:
I feel compelled to catch them all, but I still need the last 2 before this one (and they aren't available in the US at all from what I can find.

Dumb board games.

I have all but Animal Upon Animal: Small and Yet Great! and Meine ersten Spiele - Tier auf Tier, and will surely add Tier auf Tier: Jetzt geht's rund! to the collection once it becomes available.
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  • Posted Sun Feb 5, 2012 1:12 pm
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I'm over 30 games into the beta test of the play by web version of Alien Frontiers, and just loving the game more by each play. I cannot wait to play it face-to-face again.
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  • Posted Tue Feb 7, 2012 8:40 am
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7. Board Game: War of the Ring [Average Rating:7.93 Overall Rank:16]
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Games Played:
.6.5! Risk Legacy (x2)
.6.5! War of the Ring New!
_6_ Through the Ages: A Story of Civilization
_6_ Galaxy Trucker


Gaming Notes:
This has been a strange week of gaming for me, as I spent the vast majority of it playing computer versions of board games (or, in the case of Hero Academy, just straight-up computer games). After about a month of picking up iOS Tichu whenever I was bored, I've now largely switched to trying to improve my skills at Race for the Galaxyagainst the Keldon AI. I am getting better, but I'm not sure I enjoy the game significantly more than I did before. At best, I just pick a strategy and pursue it doggedly, hoping to draw the right cards before the clock runs out.

As you know, I do not record my computer games. So my play statistics look a little light.


War of the Ring (2nd Edition) is my representative game this week. I enjoyed the experience, but I did not find it an easy game to grasp on the first play. I was the Shadow Armies, and ultimately failed in my hunt for the ring because my initial strategy of forcing corruption was thwarted when my
opponent stalled in a Fellowship stronghold for five rounds or so. That forced me to go on the offensive with armies that I had not properly developed. And although I think of my spatial positioning was strong, I underestimated how essential elite units would be for continuing the sieges that are fundamental to scoring a military victory.

Our game played out in (what I was told was) a very nontraditional manner, because my opponent drew a card early that allowed him to activate several Northern armies. By the time he reached Mount Something (Doom?), he had all of his Dwarven units on the board and, in fact, had taken a Shadow stronghold in the north. This left me playing more defensively than I had anticipated (which of course is how he was able to stall for so long). I nearly lost on points three or four times this game.

Due to the manner in which our session played out, the game lasted approximately 4 1/2 hours. The good news is that it did not feel that long. Still, I would prefer to see the game move more briskly in the future. I enjoyed playing enough I would definitely be interested in playing this one again sometime soon, though. I'm not sure that it won me over, but it was well done.

From a design standpoint, I did find several of the rules fiddly. A few that I continued to forget: that you can only have 10 units in a hex; that you can move 2 armies with one die if neither attacks (you can only attack with one army using that one die); and that you get certain re-rolls and modifiers based on the particular characters that you ore your opponent has available. This last point would not be so difficult were it not for the fact that your opponents character cards are all the way across the massive board. Between forgetting the rules and my unfamiliarity with the event cards, at times it felt a little like I was playing a game with someone who was still making up the rules as we went (don't worry, Tom, I know that's not actually the case).

I would also have enjoyed the game more if I were more of a fan of the Lord of the Rings series. I have watched the movies and I loved The Hobbit (when I was about 11), but for the life of me I can't remember the difference between, say, Sauron and Sauramon. Nore could I tell you which region of the board is Isenguard, since, as far as I can tell, it is not actually labeled (unless you want to try to decipher those identical-looking triangular symbols). This is the first game I've played where I had a strong desire to paint the miniatures, if only to aid in play. Another member of our game group apparently commented that he would have preferred the game with a more generic fantasy theme. Although I do not agree with his assessment, I do think that the graphic designers should have been more sensitive to the playability issues that arise when one or more players aren't complete Tolkien-files.


Mark's point (below) about the figures certainly applies here. The company has done little to distinguish between the various factions, even though such distinction is key to many core aspects of the game, including text in the card deck. Like Mark, I would prefer to see a wooden token system rather than the plastic miniatures. However I would settle for the suggestion that Tom Rosen offered: paint the basis
of the miniatures according to the border color of the region in which they start. This would allow all of the Shadow Army to remain a homogeneous red--in sharp contrast to the blue of the Fellowship--yet, it would permit the players to usually spot the various factions at a glance. Yes, this does not solve the stacking problems that come with having such large plastic figures clumped into oddly shaped regions, but it is a good
start and is certainly cheaper than having to purchase wooden tokens and print labels.



This week also saw my third complete play of Through the Ages: A Story of Civilization. This is a remarkable title in one sense: after every session, I have rated it exactly the same. I cannot think of a more archetypal game for my '6' rating. That is, I can see some superlatives elements in the design. And I can understand why others might absolutely adore it. However, I
find myself less than enthralled. Because of the positive features that I have seen, I would like to keep exploring it despite my general lack of enthusiasm. I went through a similar phase with Race for the Galaxy, Pandemic, and other 6s.

Sometimes, I think my desire to explore and improve at what are merely good games exceeds the enjoyment that I get from the truly great ones. I mean, I could easily have spent the same 9-to-12 hours that I have dedicated to TTA on any number of games that I rate more highly. Yet I sometimes lack the desire to get those great games back to the table, if only because I am so familiar with the greatness that lies within, I don't find myself being pushed to draw more out of them.

In a tangentially related experience, I have spent the bulk of my boardgame-pondering time this last week contemplating a game that I rate quite poorly. I am so convinced that, with an effort that easily exceeds the value of the game experience, I can somehow extract a passable game from an otherwise worthless one. Is that crazy?

Some would call this the Cult of the New effect. But I think
this is something quite different. Most of the Cultists that I have encountered seem driven by two fundamental ideas: that they are somehow missing out on a truly great experience;
and that they are being excluded from participating in the community conversation surrounding boardgames on the cutting edge. I am not talking about either of these motivations (which I am intimately familiar with). Rather I am talking about
wanting to find something worth enjoying in a game that otherwise does not immediately offer itself up to you. In some cases this is the simple challenge of becoming skilled enough at an obviously good game to coax the greatness from it. But in other cases, I simply want to make more from less, even where the cieling is demonstrably low (barring of course those cases where there is nothing redeeming in the design in the first instance).
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Daniel Kenel
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I'll be very interested to hear your thoughts after your first play of War of the Ring.
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  • Posted Mon Jan 30, 2012 12:43 am
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doubtofbuddha wrote:
Living in Florida makes it a pain to get anywhere else. I have to drive 5 hours just to get out of the state, and it was even worse when I lived in South Florida. Damn northernerns and your small states and concentrated urban areas. :shakes fist: yuk


I remember that back in the days of living in the Ft. Myers and Sarasota areas. At least you have all the humidity... whistle
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  • Posted Thu Feb 2, 2012 5:11 pm
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Ben, your first play of War of the Ring sounds fairly normal to me. There certainly is a bit of a learning curve. I think it takes just 1 game on both sides to be up to speed. The Free side has a bit more going on but not a ton really. I've found the game to be worth the investment of time. I love the tension in the card play and I also enjoy the story that develops each game. Although it sounds like the story will certainly be lacking in appeal to you.

What games do you plan on focusing on this weekend in Boston?
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  • Posted Fri Feb 3, 2012 2:17 am
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Hawkeye77 wrote:
What games do you plan on focusing on this weekend in Boston?

Here in DC, I have access to most all of the games that I would like to play. So it is more about focusing on old friends, less about specific games.

That said, I am planning on playing following:
Assyria
Cavum
God's Playground
Vanuatu

I also volunteered to teach Discworld for two hours at the teaching tables.

It should be a good weekend.



By the way, did anyone read Uwe Rosenberg's designer diary on Opinionated Gamers today? His self-awareness in the design process is exactly why I love his recent games: he has a viewpoint and he understands his role in sharing that viewpoint through design. I found it very inspiring.
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  • Posted Fri Feb 3, 2012 2:38 am
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Yes, it was very good. Probably the best one I've read so far.
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  • Posted Fri Feb 3, 2012 2:56 am
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8. Board Game: Outpost [Average Rating:7.06 Overall Rank:719]
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Games Played:
-----------------

Thanks to the fine folks at BAP, I managed to break the string of fairly bad weeks with two great games, both new to me. I'm provisionally rating both a 9 for now as I had strong initial reactions to both of them.


_9_ Outpost x1
First time playing this and it was a lot of fun! The Dave who brought the game came in with 53, while I took the second to last spot with 62, edging out slightly by Dave rynelf at 63, Ted managed 67, Andrew 85, and the juggernaut of Aliza won with 94.

Unfortunately, a lot of my thoughts on this are jumbled to the point I don't know how to describe the gameplay well. I enjoyed it a lot, my oldest son watched our game until he got pulled into a Tobago game, and both of us think this would work well with our clan so it is now on the wishlist. Like our Dave, I was near the top of the pack in the early to mid-game, but when era 3 hit I wasn't really ready for it and it acceleraed to the end faster than I was ready for.

I really liked all the components to this one and feel it is a great production; I didn't see any problems with it.

Today my son was asking me if we could order Outpost right away, and I explained I was trying to avoid getting more stuff as it would be one more thing to move to the new place. He's talked it up at least three times since coming back from BAP, and his enthusiasm is factored into my rating.

_9_ Ora et Labora x1
Learned the game thanks to (not our) Dave along with J. and Aliza. I did pretty well at 189 but Aliza got the victory with 190. Meanwhile Dave scored 175, and J was farther behind with 151. J. took a long time to buy additional boards and I suspect this was the main thing that hurt his score.

We were all pretty inefficent though and obviously this is the kind of game you need a few plays to grasp the synerigies between the cards. Overall the production was fine -- yes, the player aid is too flimsy and oddly laid out, but nothing about the game was a showstopper for me. I will be happy to see any improvements that may occur in a second print by the time I get around ordering the game.

The reaction at the table seemed to be this would be better with three than four; however, I liked this better with four than Le Havre with four. Overall I still like Le Havre better. This does appeal to me more than Agricola though, so right now my hierarchy would be Le Havre > Ora et Labora > Agricola, and I'm still willing to trade Loyang for something else.

The nice thing for me is now that I've played this, I can reread the rules and other material and make better sense of all of it, so whenever I get around to playing again I'll have a better sense of what all the levers and switches do.
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Daniel Kenel
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Jon, the next AMSP is going to be in Champaign in April. whistle
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  • Posted Mon Jan 30, 2012 12:47 am
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leroy43 wrote:
Rules tweaks drive me crazy.


They don't drive me crazy, but I am sensitive to them a little. One reason I'm hesitant to houserule things, like the Omnibus in London, is I don't want to get an unofficial ruleset stuck in my head, then meet up with other people and realize I forgot how to play the real game. It doesn't happen too often though.

As long as a ruleset is official somewhere, that tends to make me happy enough, like with Neuland being able to play first edition rules. The Carcassonne rulechange happened relatively early after it's release I think? If so, the current rule has been in place a lot longer than the original, and since they can be referred to by name that doen't bother me.

Mah-Jong is the kind of thing that would drive me nuts, as I'm guessing all the different rulesets you describe started off as house variants and have different amounts of acceptance and officialness attached to them.
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  • Edited Sat Feb 4, 2012 8:44 pm
  • Posted Sat Feb 4, 2012 8:06 pm
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"L'état, c'est moi."
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ravenskana wrote:
Mah-Jong is the kind of thing that would drive me nuts, as I'm guessing all the different rulesets you describe started off as house variants and have different amounts of acceptance and officialness attached to them.
The Wikipedia entry on Mah-Jong has 17 different variants listed, and those are just the major known ones I'm sure.
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  • Posted Sat Feb 4, 2012 8:23 pm
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Lowengrin wrote:
[youtube clip]
I remember buying that album. On vinyl. Back when MuchMusic was cool.
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  • Posted Sat Feb 4, 2012 8:26 pm
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Tim Seitz
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leroy43 wrote:
ravenskana wrote:
Mah-Jong is the kind of thing that would drive me nuts, as I'm guessing all the different rulesets you describe started off as house variants and have different amounts of acceptance and officialness attached to them.
The Wikipedia entry on Mah-Jong has 17 different variants listed, and those are just the major known ones I'm sure.

Yea, just within Japanese Modern, there are different variations on how to score certain hands, based the time period of the ruleset.
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  • Edited Sat Feb 4, 2012 9:05 pm
  • Posted Sat Feb 4, 2012 9:04 pm
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9. Board Game: San Juan [Average Rating:7.34 Overall Rank:119]
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This is the week that was:

San Juan 2
Guillotine 1
No Retreat! The Russian Front 1
Puerto Rico 1
Scrabble 1
Twilight Struggle 1

Edit: Finally, some time to post...

I wrote something nice this morning, but Chrome doesn't have Lazarus...

So last week our RPG group was below quorum, so we played Puerto Rico. I won 47-42-26. I still like PR even after all these years, even though it's been supplanted by San Juan for me, but we didn't have a copy handy. We had a nice chaser of Guillotine, which I would have won big save that the 5 grey cards in front of me went from being worth +5Vp to -12VP when someone played the "cancel a face up card in front of someone else" card. I still came in second, 38-32-24.

The ACTS TS ladder just started a new round and we're already in turn 4.

Jonathan came over on Thursday and we played a double header of San Juan. We didn't have time for a full game after the first one because I had to run my daughter to her music class (tangent below) and so we said "let's play to 7 buildings instead of 12" and so we did. It's a pretty tense and exciting game with a race to only 7. San Juan with the Alea Treasure Box expansion cards is just awesome and I'm still happily playing it.

Musical tangent - my daughter's piano teacher is lovely young lady who just finished her BMus last year and loves 20th century classical music and so she decided to offer a class on 20th century composers. It's part lecture, part arts and crafts, part listening, and I'm living vicariously through my daughter as I'm also a fan of 20th century classical. So far they've covered John Cage and Pauline Oliveros. Let me also plug on my favorite books, Alex Ross' The Rest is Noise: Listening to the Twentieth Century.

Edit 2: No Retreat! The Russian Front... the one piece of advice I have is that, much like every Barbarossa game I've ever played, you need to not stop and consolidate your gains, but press press press or else you will run out of gas just short of your goal.

It is an old school design in some ways, especially with respect to those sticky zones of control. Uncommon is the combat results table in that it's different for the Germans and Russians.

It's thoroughly modern in that there are cards to mediate the action. It's not card driven, and you could certainly, just as in España 1936, choose not to play a card the entire game. For all that, the game is very tense and particularly impressive given the relative lack of units. There aren't that many units in the game, and so there's a lot of emphasis on maneuverability of your units and getting them placed so as to take advantage of breakththroughs in your opponent's line.

The biggest cause of confusion is card play, as the cards can be used for events or other purposes; it is otherwise a pretty straightforward game.
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Daniel Kenel
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I look forward to hearing about the details of your play of No Retreat! The Russian Front. I anticipate playing it in the next few weeks for the first time. Any tips?
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  • Edited Mon Jan 30, 2012 12:46 am
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Albatros
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leroy43 wrote:
One of my FLGS does consignment....

Which one?
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  • Posted Thu Feb 2, 2012 5:48 am
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"L'état, c'est moi."
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Roger's Reviews: check out my reviews page, right here on BGG!
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Lowengrin wrote:
leroy43 wrote:
One of my FLGS does consignment....

Which one?
Relatively new shop called Dave's Pop Culture in Ladner.
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  • Posted Thu Feb 2, 2012 6:05 am
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"L'état, c'est moi."
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indigopotter wrote:
Roger's P500 badge is selling like hotcakes!

http://boardgamegeek.com/geekgold/collected/indigopotter
Excellent! It was at 42 before I posted today's list, now it's at 49!
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  • Posted Thu Feb 2, 2012 6:06 am
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leroy43 wrote:
Lowengrin wrote:
leroy43 wrote:
One of my FLGS does consignment....

Which one?
Relatively new shop called Dave's Pop Culture in Ladner.

Ladner? I'll have to look it up next time I'm over that way. Thanks!
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  • Posted Thu Feb 2, 2012 6:11 am
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10. Board Game: Slumber Party [Average Rating:4.00 Unranked]
Daniel Kenel
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New London
Iowa
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Games Played
Cards Against Humanity x 1
Eat Poop You Cat x 1
7 Wonders x 1
Tribune: Primus Inter Pares x 1
Helvetia x 1
Warriors & Traders x 1
Lancaster x 1
Tinners' Trail x 1
Bus x 1
Extrablatt x 1
Samurai x 1
Hanabi & Ikebana x 1
The Resistance x 2

Week in Review
All games played this week were at the AMSP. I'll be putting together a geeklist either tonight or tomorrow. When I do I'll post a link to it here.
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Tom Shields
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Somehow I expected Under/Salty to get a play, do you think it'll have legs for you? I'll be very curious to hear about Bus. And how'd Tinners' Trail go over?
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  • Posted Mon Jan 30, 2012 1:25 am
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Tom Shields
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The 1812 game, I looked at that so hard. I kept tripping over the 'Risk" comparison, and that froze it out. I'm sure unfairly, I mean King of Siam could be described as Risk-like (cubes/area control), so I don't know what that descriptor even means anymore.

I'm looking forward to what you think.
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  • Posted Thu Feb 2, 2012 12:16 am
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Daniel Kenel
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During the last 36 hours my attempts to plan some gaming for this weekend have proven to be rather amusing. First Michael calls and wants to do some 2P wargaming on Saturday. Awesome! We will focus on No Retreat! The Russian Front and then perhaps something we both know. Then I talk to Joel the next morning and he is open for a 3P game day at my place with Michael that we have discussed in the past. Perfect! We plan to play both Maria and Antiquity. I'm stoked. Michael gets in touch later that night and says he has to work and can't make it. Boo! So then Joel and I plan to play Unhappy King Charles! . Again I'm really excited b/c this game has taunted me from my gaming shelves for a long, long time. Then late this afternoon my friend Rob emails and says that he is a bachelor this weekend and would like to game! AHHHHHH!! Oh what struggles we gamers have to face.

An update if you happen to be following along with this. One sick kid trumps all gaming plans. cry
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  • Edited Sat Feb 4, 2012 2:21 pm
  • Posted Fri Feb 3, 2012 2:10 am
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Daniel Kenel
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tjshields wrote:
The 1812 game, I looked at that so hard. I kept tripping over the 'Risk" comparison, and that froze it out. I'm sure unfairly, I mean King of Siam could be described as Risk-like (cubes/area control), so I don't know what that descriptor even means anymore.

I'm looking forward to what you think.


So Tori and I got a game of 1812: The Invasion of Canada in last night after the kids went to bed. First off, just convincing my wife to play a wargame is amazing. What's even more amazing is that she likes it and wants to play again!

Toss that Risk bs out the window Tom. This is a terrific game. More details on our next gl.
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Kurt R
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Hawkeye77 wrote:
tjshields wrote:
The 1812 game, I looked at that so hard. I kept tripping over the 'Risk" comparison, and that froze it out. I'm sure unfairly, I mean King of Siam could be described as Risk-like (cubes/area control), so I don't know what that descriptor even means anymore.

I'm looking forward to what you think.


So Tori and I got a game of 1812: The Invasion of Canada in last night after the kids went to bed. First off, just convincing my wife to play a wargame is amazing. What's even more amazing is that she likes it and wants to play again!

Toss that Risk bs out the window Tom. This is a terrific game. More details on our next gl.

Excellent; look forward to hearing about it.
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  • Posted Sat Feb 4, 2012 2:30 pm
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11. Board Game: Merkator [Average Rating:7.06 Overall Rank:469]
Judit Szepessy
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London
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Merkator x2
Maori x4
Ark of the Covenant x1
Bananagram x1
Conflicting Kingdoms x1

Merkator was a two and three player game, I think it works very well both as a two and a three player game, I am not sure, maybe a four player game would be a little chaotic. Our two player game was smooth, with a very narrow victory for my elder son. He likes the game, which is a bonus, as he is picky when it comes to games. He likes AtGoL too, and I feel the two games bear some resemblance, although Merkator feels less tight.

Conflicting Kingdoms is a TCG; I have to play it more to be able to form an opinion. The usual mechanics with a twist in that you build a board with your cards as the game progresses.

I have been having a nasty cold, and have spent last night and much of today in bed, hopefully, I will recover soon.
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Daniel Kenel
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Hope you get feeling better soon!
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  • Posted Mon Jan 30, 2012 12:56 am
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Bryan Maxwell
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judoka wrote:
Yes, but I am getting Perry Rhodan: The Cosmic League instead. laugh
(I checked the game with our fearless leader via geekmail as I remembered he really liked this one.)
Perry Rhodan: The Cosmic League is considerable cheaper, this is my excuse.

Bryan, am I still passing the test? I hope I am!


Perry Rhodan is a terrific game for a low price. Well played!
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  • Posted Sat Feb 4, 2012 1:10 am
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I picked up Perry Rhodan for Ryan for Christmas because of Jack's thoughts on it, and it worked well.
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  • Posted Sat Feb 4, 2012 6:57 am
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I have lately (the past week or so) fallen back into the lure of trying to find a good, meaty game to play with my husband. I have been stressing over several different titles, terrified of failing to find another winner, to no avail.

This is the 3nd weekend in a row that he has not played a game with me. So then a little voice in the back of my head has admonished me for wanting to buy another game--whether it bombs or is fantastic--that will most likely sit on the shelf unplayed or played just one time.

I mean, we don't even play the games we adore, so what makes me think he will play the new and shiny? That and I seem to be more picky lately. I haven't really LOVED a new game in quite a while.
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  • Posted Sun Feb 5, 2012 3:41 am
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Yoki Erdtman
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Södertälje
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EgorjLileli wrote:
This is the 3nd weekend in a row that he has not played a game with me. So then a little voice in the back of my head has admonished me for wanting to buy another game--whether it bombs or is fantastic--that will most likely sit on the shelf unplayed or played just one time.

Man, three weekends without gaming with my wife is nothing, even three months is probably too little time in between game sessions.
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  • Posted Sun Feb 5, 2012 7:15 am
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12. Board Game: Mage Knight: Board Game [Average Rating:8.29 Overall Rank:17]
Tom Shields
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2 weeks list; not alot of gaming here:

__9_ Agricola x1 (with Gamer's Deck)
_10_ Innovation x1
_10_ Brass x1
_10_ Mage Knight x4 (solo conquest)
__?_ Ora Et Labora x2 (solo learning)

In Mage Knight, I had carried the Sword of Justice through my last campaign and it's intimations of moral order were complicating my pillaging with feelings of remorse, so standing outside the last city it felt good to break it. The rush of magic from my broken sword doubled my attack & rendered the defenders physical resistance useless, but that didn't drive my squeal of joy. It was the release from the chains of remorse, from existential burden. I broke it over my knee - snap! woosh! - and I stood in the last city, victorious & free. Remorse is something you don't miss.

Agricola I played with a workmate one evening. We were too fried from work to play our normal Twilight Struggle on a 2-player night. We used the Gamer's Deck, unmixed with other cards. A successful introduction to the game for him - he was pleased - and I believe I got 67 points with a full farm & 5-room stone house fully occupied. It seemed this deck eased point making, my whole hand was relatively easy to involve in advancing my position.

I'm curious. I don't have the many plays of Agricola that many of you have. Any favored deck constructions you've settled on? My plays will never reach the count to navigate all these potentials on my own so I'd love any feedback from 'Gric fiends. Keeping in mind this is a favored game when I get together with the family/kids too.

Innovation was dramatic as always.

I played Ora Et Labora solo to teach myself the game. It does not have the pleasure of Mage Knight as a solo game, but I did get the flow & potentials under my belt. I look forward to a first play but I'm not expecting to love it as many geekbuddies do. I admit, as I played it I found it quite abstracted from it's thematic plumbing. A reaction driven, I suppose, both by the itty-bittyness of the cards and the solo play, so I'm not forming an opinion here, but I nodded at Michael's comments last week. It did make me feel surprise that Max rated it so highly, so I expect in competitive play the theme scaffolds well. But I seem to have a genetic ick-Le Havre thing that may get tickled by this game. I wish I understood my preferences better; am I more tactics-pleased rather than getting my rocks following a strategy from beginning to end? I dunno.

This was the last play of Brass, with Jerry, Aliza, Max, and Kurt before taking a break. Which I needed. It remains an amazing immersion into both the game and these players' particular style. I had one moment when my rating nudged 6000, good enough for the 24th ranked on the site, but I've settled in at 5638. I say this hesitantly, but I feel good because this is a smart & tough group and I did OK.

I'd like to take a stab at impressions of the others, purely through what I learned in these 20 odd plays. I'm curious if these descriptions fit & I hope it pleases you that I try to describe you, I mean it to celebrate you as players: Kurt is the wild hair, prone to exuberant plays & creative experimentation, impatient with the constraints but disciplined pushing specific game queries he pursues even at all costs; Jerry has a consistency in exploiting specific economies, & seems to like to build mastery of one economy upon another, and is very creative with turn-order & tempo machinations; Max feels like he plays the game-itself more than you, pushing it to be what he feels it should be, & pursues a strategy rather than chasing tactical moments, and tends to play impatiently, "fuzzily," rather than exploiting the known information; Aliza is creative & tactically savvy, quick to discard an idea that fails and pursue those that do, and likes to take chances - very calculated, I don't mean ill-advised risk taking - unfolding a strategic plan that can pay-off with the big score. Everyone has a competitive will that is nicely humored, and holy smokes y'all are smart puppies.

I predict Vanuatu & Mage Knight will end up my favorite Essen releases. I'm most interested to try Upon a Salty Ocean based on DJ's advocacy. Also, Last Will for family gaming.

*

Phoenixes Seattle/Portland/SF travel plans
DJ and I have finalized our travel plans for late March, and Max is almost there, so we know he's coming too. We will be together in Seattle for a couple days, so Michael & Roger, if it fits you are welecome to make the journey down. We'll then spend a couple days in Portland before flying to SF, with Max either flying too or racing us in his Beemer (Max drives fast, so he'll be trying...). And Ben (or is it Benny?), I hope we can meet you as well as Aliza & Dave. We'll be in SF Tuesday evening through Sunday afternoon.
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Late March, eh? H'hm, systems training or games playing...? Whatever shall I chose?
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  • Posted Mon Jan 30, 2012 1:30 am
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clearclaw wrote:
Dormammu wrote:
Automobile is fantastic with strong players.

Have you played Locomotive Werks?

Not yet, but the friend who introduced me to Autombile mentioned its a favorite only this last weekend so I hope to soon.
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  • Posted Thu Feb 2, 2012 6:02 am
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Dave Eisen
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clearclaw wrote:
out4blood wrote:
I mean if a competent designer intentionally designed it for negotiation, then it supports negotiation, right?


No, the rules as written trump. Otherwise that's the intentional fallacy. (FWLIW David Eisen and I are of similar mind in this)


"What makes the best game" trumps. This is not always the written rules.
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  • Posted Thu Feb 2, 2012 6:12 am
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Tim Seitz
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Glen Allen
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Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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clearclaw wrote:
out4blood wrote:
I mean if a competent designer intentionally designed it for negotiation, then it supports negotiation, right?


No, the rules as written trump.

For you, perhaps. If the designer came out and said he intended negotiation and didn't include it merely because he underestimated the pedantic extremes to which some might go, I'd probably play it the way the designer intended. Besides, the designer isn't always the final approval for publication.
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  • Posted Thu Feb 2, 2012 6:21 am
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J C Lawrence
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dkeisen wrote:
"What makes the best game" trumps. This is not always the written rules.


Agreed, but where that varies from the rules-as-written I call them variants. There's also an ugly middle ground without clear resolution in any direction in which the rules are simply bad (incomplete, ambiguous, self-contradictory etc).

out4blood wrote:
If the designer came out and said he intended negotiation and didn't include it merely because he underestimated the pedantic extremes to which some might go, I'd probably play it the way the designer intended.


Indeed, and you'd be playing a variant.

Quote:
Besides, the designer isn't always the final approval for publication.


True, and another reason for the primacy of the rules-as-written.
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  • Edited Thu Feb 2, 2012 7:00 am
  • Posted Thu Feb 2, 2012 6:59 am
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13. Board Game: Dune [Average Rating:7.63 Overall Rank:91]
Kurt R
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[9]Dune 1
[6.5] Palastgeflüster 1
[4] Panic Station 1
[6.5] Sticheln 1
[8] Tribune: Primus Inter Pares 1


The correct answer to my poll is 12. I spent 12 hours learning and playing Dune and then another solid hour debriefing afterwards. It was a pretty intense and epic experience and we enjoyed reliving it. Took 1:50 to explain all the rules (4 out of 6 people learning). The rules explainer took us through every single damn rule including his preferred house rules (apparently, everybody plays the game slightly differently). He really did a thorough and patient job; I just wish we could've gotten up and running sooner but he wanted us all to understand our powers and the cards well enough so that we could not have to ask questions that might reveal our plans during the game. In all fairness, we spent an hour taking food breaks, so our total actual play time was probably 8-9 hours total. There were a lot of out of room conferences that contributed heavily to the time; much more than people making moves as the gameplay is surprisingly simple for something with so many rules.

SUMMARY: I got off to a slow start and was openly dissatisfied with the game. I mean, after two hours of rules and several hours of unexciting tug-of-war play, I just didn't see an arc to the game. Is this all there is? Well, it kicked in around hour six.

I don't want every game to last that long, but once it got interesting, it got very interesting and I can see why people are crazy about the game. Tremendous depth and subtlety with maneuvers based on cards and your special abilities plus a lot of coordinating to stop the leader(s). The way the powers complement each other means that alliance building is critical at certain points yet variable such that every game should be different. It also means there are a lot of out of room conferences which contributes to downtime, so you need to accept that going in. I could see instances where an alliance steamrolls the other players for a quick win, but at the same time, dinosaur games like these can deliver epic sessions that live in your gaming group's hall of fame and regale you for years to come. This play was one of those, and I'm happy to play this one again.

FOR THOSE WHO KNOW DUNE: I was the Harkonnen and was aggressive early, possibly too aggressive, and ended up spice poor and with crappy cards. At one point, five of my eight cards were "worthless cards", and of my four traitors, one was in the tanks early on and the owner seemed to have no interest in recalling him and two were for the guy I was allied with (the Bene Gesserits). I didn't have a lot going on. It wasn't till I got my first Karama card that I devised a plan to force-trade cards with the opponent who had the Weather Control card such that we could hold the storm for a turn while we secured the other two strongholds we needed. In making the trade, we picked up the other Karama card (score!) and used that to trade between ourselves. Three of my four traitors weren't helpful to me in battle but I had one for the Guild.

On turn 12 of 15 we made an attempt but fell one stronghold short. On turn 13, we tried again and needed to win two battles both against the Guild who was going for individual win on turn 15. One was a sure loss for us and the other a sure win. We suspected the Guild planned to use the Lasegun against us in the battle where it was a sure win for us. Fortunately, he decided to resolve the other battle against us first (the "sure loss" battle). We used the BG's Voice ability to call for the Lasegun and get it used up so he couldn't use it for the second battle. Turns out we were right and he realized his mistake but in addition he used the one general of his who was a traitor for me. So not only do we get rid of the Lasegun but we win that battle and ensure victory for the second battle b/c he can't use the Lasegun. Game over!

My friend picked up a bunch of fillers in a recent order so you'll see them trickling through here. This weekend was Palastgeflüster and Sticheln. I don't know why, but I really, really liked Palastgeflüster. Maybe it was enhanced by fact that we spoke in silly German accents but I was really engaged by it. The goal is to play six different cards to your tableau in front of you but other players can mess with you so easily that it's ridiculously hard. And if you are forced to play a dupe card to your tableau, well then you lose and everyone else gets a point. My take on the game was that the first five cards you play are skill and then the last one (if you get that far) is complete and utter luck. The planets must be aligned right for you to get that last card down without other players messing with your tableau or trading for the card in your hand to give you something they know you won't be able to use. Makes for great moments of dickery and exasperation. Great little filler!

Sticheln was also quite enjoyable. It's a trick taking game known as "the pain game" because each turn you choose a suit that's bad for you (your pain suit) and any cards you collect in that suit are negative points. What delicious fun playing tricks not so much to win but more so to dump pain cards on your opponents. A tough game to know how to play well but I look forward to playing this more. Scores ended up 42-23-23-(negative 3) so you can see that we were wildly varied in our success (hey, I got 23).

I'm a little frustrated with Tribune in that I have a hard time finding ways to control my experience. My plays seem to fall into this pattern: do some good things, do some good things, get thwarted by someone else, get screwed one turn by the cards ... somebody else wins. I realize there's smart play here but it seems that if someone else interrupts your plan, well then, you're done-fer b/c there's not enough time to rerail your train, and that the person who wins is the one who had the most unfettered experience and/or the right cards coming out at the right time when turn order benefitted them. I don't mean to gripe about this game b/c I do like it, but this play confirmed my sense that I go along for the ride more than direct my own course.

Ah, Panic Station, how much fun we had with you... at your expense. This game totally lived up to its billing, and by that I mean the reputation that I'd read on BGG. I assume everyone is familiar with the tribulations of this game: no clear way to win the game, multiple rules rewrites immediately upon release. It's a neat idea in that the theme is fun and I like the forced trade mechanic but once the infection starts, there doesn't seem much point to the game. I was second infected and then I infected the other three players. We were sitting there saying, "So we all won... er, lost.. er, won... er..." The guy who was the original host said he "won the most" (kidding) but I was the one who did most of the infecting, so ...? In any case, it didn't feel satisfying in the least. I'll give it another try but I don't see the point in playing something that seems half-baked. On a related note, the same designer has a zombie game in the works for 2012, Dark Darker Darkest, which is now on my do not buy list.
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Bryan Maxwell
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I've been a little......at the way the designer seems to jump to the game's defense every time someone disses it. I mean, I expect a designer to have a response, but he seems a bit defensive to me in his replies, which put me off the game a little. I know I'll end up playing it, as I got it as a Christmas gift (I talked excitedly about the game a lot before all of the negative stuff started coming out.

Oh, and I enjoyed reading about your DUNE adventures!
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  • Posted Mon Jan 30, 2012 2:36 am
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Dave Peters
Australia
Sydney
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Powers:Coleridge:Milton: Faith...must be, if anything, a clear-eyed recognition of the patterns and tendencies, to be found in every piece of the world's fabric, which are the lineaments of God.
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Know your rights! All three of 'em...
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  • Posted Wed Feb 1, 2012 1:44 am
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Bryan Maxwell
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It's my understanding that the right to party is one that I must fight for.
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  • Posted Wed Feb 1, 2012 3:08 am
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Another Wed night game of Earth Reborn which did not disappoint. We played the same scenario as last time but this time I was able to eek out a win for Team Bad Guys by having the diabolical Jeff Deeler (he of the incontinence) reanimate three zombies. The game went back and forth with great moves and crazy dice rolls but it all evened out in the end. I won one turn before my opponent would have.

Beside the excitement of playing, I'm really optimistic about the level of decisions. We both felt the tension of trying to make the most of our tiles (which is similar to making the most of your cards in a CDG) as well as the the fog of not knowing what your opponent is capable of doing. We're learning to use the bidding for interruption to take initiative but also to drain the other player of action points.

This is scenario 5 of 9 at which point we'll have all the rules in play and be able to generate our own scenarios.
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  • Posted Thu Feb 2, 2012 4:11 am
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Played Eclipse last night for the first time. I liked it! And I won! The action/economy board is the main attraction here, obviously, and I found it very fun to manage.

I will say that I found the last turn rather unsatisfying. Felt like my first play of Steel Driver where you can't see the end and just go into it hoping for the best. One player got torn to shreds and I ended up winning by 3 points. Maybe it will make more sense on my next play, but there was a lot of uncertainty as to who I -- and everybody for that matter -- was going to attack. So we just delayed and delayed as long as we could and hoped that nobody back-stabbed us after we moved against somebody else. It felt more of a chaotic end than a culmination.
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  • Posted Sat Feb 4, 2012 1:52 pm
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14. Board Game: City Tycoon [Average Rating:6.81 Overall Rank:1419]
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Monza 3
Magnate 2
City Tycoon (new to me)
Magical Maze (new to me)
Rainbow Fish (new to me)

Yesterday we went thrifting in Rochester, and I got a handful of games for $0.99 and $1.99, including Magical Maze. There are 9 maze tiles with a path underneath, so you don't know the layout, and must maneuver the wizard from the center to your corner. The magnet travels with you, and you move until the magnet hits a wall and the wizard's staff drops. Once you find a wall, you mark it with a wall segment, and the other person gets to move, trying to get the wizard to their corner. Nicely produced. It's the sort of thing I pick up to add images/version info and then pass along in a thrifty generosity box.

Rainbow Fish was another thrifty find from yesterday. Each person gets a deck of fish, and two are turned face up. You roll the die and can move around the circle of fish in either direction trying to land on one of the fish depicted on your cards. If you roll the pretty iridescent fish on the die, you and a friend both get to turn in a fish. Rolling a shark means you miss a turn. It's a Ravensburger, so great production quality. If I still have it the next time I send you something, Bryan, remind me because it might do well at your house.

We've had very spring-like weather for the last several days, but a little while ago it started snowing in earnest.
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Bryan Maxwell
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Glad to see Magnate holding up for you.
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  • Posted Mon Jan 30, 2012 11:56 am
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ravenskana wrote:

That seems really neat with three seconds thought into it, and I wanted to make a note of it somewhere to think about this idea as a possible variant for Le Havre's loans.


Amusingly, after writing this I caught Roger's post up above about changing rulesets and annoyance with that. I mentioned I'm hesitant to adopt houserules; however, as shown above, I do like the occasional mental exercise in thinking about them. I usually just don't bother to actually try anything, unless it is in a handicap-myself-against-my-kids sort of way, like how I've tweaked Vanuatu from time to time.
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  • Edited Sat Feb 4, 2012 8:12 pm
  • Posted Sat Feb 4, 2012 8:12 pm
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Yoki Erdtman
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Lowengrin wrote:
...just posted a video review of Walnut Grove. I'd written the game off, but if Joel likes it.... whistle

Yup, I just watched that on YouTube and came on BGG to add Walnut Grove to my wish list.
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  • Posted Sat Feb 4, 2012 11:58 pm
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Yokiboy wrote:
I just watched that on YouTube and came on BGG to add Walnut Grove to my wish list.

I'm debating whether to do the same. I'm thinking it fills a similar niche as Glen More.
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  • Posted Sun Feb 5, 2012 12:11 am
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Lowengrin wrote:
I'm debating whether to do the same. I'm thinking it fills a similar niche as Glen More.

I don't have Glen More, so that makes it easier on me (although I probably have another 100 games that fills the same niche).
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  • Posted Sun Feb 5, 2012 12:16 am
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15. Board Game: Dominion [Average Rating:7.95 Overall Rank:11]
Bryan Maxwell
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Dominion x 14
Blood Bowl Team Manager x 1
Ora & Labora (France) x 1
Stephenson's Rocket x 1
El Grande x 1
Super Dungeon Explore x 1

Pretty terrific week. Kat and I have been playing the crap out of Dominion this week. We've left the victory cards and treasure cards set up on the table so all we have to do is pull 10 kingdom cards when we want a game. It's been nice. We seem to rotate between Dominion, Innovation and Race periodically.

We continue to be impressed with Ora & Labora and Blood Bowl Team Manager.

It was really good to get El Grande back to the table this week. Everyone enjoyed it (as always) yet it seems like I need to push to get it played. Someone suggested Endeavor again this week, and I chimed in requesting El Grande instead. It was a close game where the lead changed hands several times and I won narrowly by spreading thin for 2nd and 3rd place points as much as possible, and by playing my 13 in the final round and putting the king in my home turf (where I had majority).

Stephenson's Rocket continues to be a hit.* I started off really dominant, gaining majority in a line and merging it into another I was strong in, gaining stations, etc while the others focused more on getting goods early. I nearly lost it all when I noticed (too late) that Jimbob was planting stations on his yellow line which he had a dominant lean in shares in. Why is he doing that? Oh well. OH WAIT. He merged his yellow line into my enormous grey one and with his 4 stations, he was now the leader - meaning a huge payout whenever that line reaches a railway town as well as a large payout at game's end. Thankfully it was too little too late and I held on for the win. It continues to astound me just how much goodness this game squeezes out of an hour. After every play I always ask what time it and am shocked when I find out it's only been an hour.

We also had our second play of Super Dungeon Explore today. We tried the 16-bit "standard" game with 3 heroes and a ~90 minute play time. Here are my comments from the logged play:

We tried the 16-bit game this time, and it was kind of meh. Whether it's a meh that goes away with experience remains to be seen. The challenge was very uneven; the early game was her 3 heroes beating the shit out of my little dudes nearly as quickly as I could spawn them, and me trying to keep them alive long enough to attempt to damage them. I did have 4 damage on the demonkin rogue at one point (2 wyverns attacking - knocked down then swooped) but she had a teleport potion and the mage had a healing potion, so there was no real threat there). Once it got to the late game, I spawned my mini-boss at the last possible moment. She took out the spawn point next turn then the dragon appeared. Her 3 heroes (rogue, druid, mage) were somewhat spread out. Rogue got smooshed by the dragon, druid got weakened and immobilized by the ogre and then mage got beaten up. Essentially it went from all heroes to all monsters quickly. I think knowing how things play out will make some difference in the future, but how much difference I'm not sure. I do think it'd be more fun as a 4 or 6 player game with collaboration between the heroes.

*Thank you so much, Kurt!
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If we were to meet up Bryan, Stephensons Rocket would be the game I hope you would teach me. Each time it comes up I come closer to buying it - I see now a couple copies going for the $39 range. What holds me back is thinking no one I play with locally would be interested, and this is one that needs some play.
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  • Posted Mon Jan 30, 2012 5:06 am
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Burster of Bubbles, Destroyer of Dreams.
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Just imagine the red offboard up here. I'll create it Real Soon Now...
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I really enjoyed learning how to do various levels of Osmos
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  • Posted Sat Feb 4, 2012 11:24 pm
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Morganza wrote:
I really enjoyed learning how to do various levels of Osmos


I'm getting this one the next time it goes on sale. Looks pretty cool.
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  • Posted Sat Feb 4, 2012 11:32 pm
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Bryan, you might want to download the Dominion app; it's free & is approved by Rio Grande until they publish their official app.

iPhone too by the way.
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  • Posted Sun Feb 5, 2012 12:09 pm
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Bryan Maxwell
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tjshields wrote:
Bryan, you might want to download the Dominion app; it's free & is approved by Rio Grande until they publish their official app.

iPhone too by the way.


Got it!
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  • Posted Sun Feb 5, 2012 3:34 pm
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16. Board Game: Prêt-à-Porter [Average Rating:7.52 Overall Rank:585]
Albatros
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Games Played
Letters from Whitechapel x1
Ora et Labora x1
Prêt-à-Porter x1

Representative Game
There's something about Prêt-à-Porter that keeps me coming back to it in spite of my inability to win against S. Being an economic game, the winner is simply the player with the most money. But it's just not a simple exercise of designing clothes and selling them; the key is marketing those clothes and the best way is through the fashion shows. And fashion shows are "judged" on four criteria: Quantity, Quality, Trendiness and Public Relations. But each show ranks these four criteria in different ways; anticipating what is needed in later fashion shows is critical to success in this game. So between fashion shows, it feels like a bit of a competition in each of the four areas; some you'll compete hard to win, others you'll just concede defeat and concentrate your energy elsewhere.

And I think four criteria to pursue is just enough. Any more, and this game would be struck down by analysis paralysis. Less would mean the decision-making would be just too simple.

So, in spite of sucking at this game, I can see it staying in our rotation for some time to come.

The Week in Review
As weeks go, it wasn't the greatest for quantity, but I can't complain about the quality. I enjoyed all three games - even if the last one left me a mental wreck.

S's and my play of Ora et Labora on Tuesday night was probably my favourite play of the game yet. I'm starting to devise some strategies and am playing each turn with more in mind of an overall strategy than just grabbing/activating something that looks good for that turn and that turn alone.

As mentioned above, Prêt-à-Porter appears to have some longevity on our gaming table. One thing I didn't mention above is that S and I actually trash-talk a lot playing this game. Wednesday's game was no exception.
Cat fights on the runway! angry

Letters from Whitechapel was probably the most tense play yet. And P has figured out that I appear most chipper when I'm closest to being caught so I need to learn to pipe down when the coppers are close at hand. I also need to think twice before I open my mouth and tell him two of the three digits of location number I'm on.

WTF was I thinking?!? shake

My regret of the week was not getting Mage Knight: Board Game back on the table. I considered playing it yesterday afternoon while S was at a cooking class, but instead did some programming to update my campaign generator for IL-2 Sturmovik: 1946 as a new patch for this very old game just came out.

The Coming Week
Since I didn't get a play of Mage Knight: Board Game, hopefully this week I'll convince P that he'd rather play that than Letters from Whitechapel again. Or even A Few Acres of Snow as we still haven't played since the official "fixes" were posted. The other game I'd like to play this week would be Dungeon Petz. It's still in shrink, but I'm hoping its time has come.

No new purchases planned this week; unless Last Will is stocked by one of my online shops. Even then, I'm not sure I'll order it unless something else catches my fancy. Shitenno and Upon a Salty Ocean are about the only possible candidates.

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Yoki Erdtman
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I'm glad that you're still enjoying Prêt-à-Porter so much. I'm quite jealous as I've had trouble getting it to the table with my gaming buddies - although granted, I simply have too many games.
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  • Posted Mon Jan 30, 2012 5:25 am
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P came over tonight and we played Arkham Horror with the Dunwich Horror Expansion. It really wasn't my first choice of games, but his other picks were Eminent Domain and Letters from Whitechapel. I didn't really want to play Eminent Domain and S didn't want Whitechapel. So S actually suggested Arkham Horror. And that was that.

Our opponent for the evening was Azathoth who, if awakes, devours the world. Being the rational, pragmatic sort that I am, I like Azathoth's no nonsense ability. No trio of mortals would ever stop a rampaging Great Old One with an end of time dice-fest so why have to play it out? Azathoth makes it so you don't.

And we didn't. Thanks to both S and P throwing clue tokens in the toilet to try and prevent being inflicted by Injury and/or Madness, we failed to seal a single gate. Oh, we closed three out of desperation, but for everyone we closed two would open. And so it was, the world was devoured by Azathoth before 9:00 pm on a Saturday night.

A very dissatisfying evening of Arkham.
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  • Edited Sun Feb 5, 2012 5:40 am
  • Posted Sun Feb 5, 2012 5:38 am
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Jerry Hagen
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Madison
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It's my fervent hope that if the world is ever devoured by a Cthulian monstrosity, it happens on a Monday morning.
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  • Posted Sun Feb 5, 2012 3:14 pm
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Jon
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jhagen1908 wrote:
It's my fervent hope that if the world is ever devoured by a Cthulian monstrosity, it happens on a Monday morning.


... before the staff meeting. Waiting until afterwards would be too evil for even an elder one.
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  • Posted Sun Feb 5, 2012 6:17 pm
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Almost forgot to post the details of this one. No, sorry, I have.

Played it Sunday night for the first time. S won. That's all I got.
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  • Edited Tue Feb 7, 2012 2:07 am
  • Posted Tue Feb 7, 2012 2:07 am
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17. Board Game: Ascension: Storm of Souls [Average Rating:7.91 Overall Rank:442]
Nosnhoj Kräm
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Ascension: Chronicle of the Godslayer/RotF Exp (76)
Ascension: Storm of Souls (9)
Blood Bowl: Team Manager - The Card Game (2)
Sticheln (2)

---

More Ascension iOS. After having broken the game with the infinite scoring combo, I feel less of a desire to play it. I'm sure I will still continue to play it and it's not as if the 'broken' combo turned me off of the game as it's extremely difficult to pull off. I guess I just feel like I 'won' and now I won't play it quite as much. I guess there is also the issue that I recently got to play 9 physical copy games of the new Ascension base set: Storm of Souls...

Storm of Souls. I love it! It's Ascension so it doesn't really surprise me but it bears repeating: I love it! I ended up enjoying the events, which I worried would impact the game too much. I also to think this is a better and more balanced base set than the original base set. The trophy monsters are great and I like having the fanatic there with special trophy effects that relate to the events. I guess what I really like about this set is that it makes Violence-based decks a more interesting to play with more decision making. I'm going to love exploring the combo's in this game, then I'm going to love mixing it with RotF to see how they interact which I've already been thinking about, and I'm salivating for the expansion to Storm of Souls. Oh, and the physical copy of Ascension wasn't at all annoying for me to play which is kind of weird giving my normal dislike of deck building games shuffling/bookkeeping. Then again, Ascension doesn't have the whole... let's set up these variable cards in the center and sort them back into their piles afterwards... comparing the setup and break down of Ascension vs. Dominion/Puzzle Strike/Nightfall is akin to Gosu vs. Innovation. So much easier. Having the actual physical copies also means various ways to tweak the game not in the rules which you can't do on iOS. I love me some Ascension. I am upgrading all non-promo Ascension products to a 9 now that I know I like the physical game in addition to the digital. I wonder if I would have liked/kept Ascension if I tried to have learned it in physical form first... hmmm.

Sticheln was fun to play with 3 as always. Normally my friend crushes everyone at this game but I was happy to not only have won one of the games, but to see him place last both times. Not because I'm mean and vindictive, but I feel like I'm progressing more at the game and can actually hold my own now.

Blood Bowl: Team Manager was quite the surprise for me! With an approximately 20 page rulebook, I thought it was going to be more difficult of a game to explain to newbies than it actually was. I think this is a good mid/light game that I can use to try and get people to player more complex card games. In fact, I've decided that Eminent Domain is now going to get the ax from my collection. They are kind of Apples (euro) and Oranges (AT) but they both fill a similar niche: 3 - 4 player game that's relatively easy to teach and play. While I don't dislike EmDo, it feels so much more bland than Blood Bowl... I think it's quite extraordinary when the female of the group wasn't balking at the football-ish theme... sorry if that sounds sexist!

Overall, these past two days covered all of my non-iOS gaming and were fantastic. I had flirted with the idea of doing solo Mage Knight earlier this week, but it ended up on the backburner in favor of some video gaming (LIMBO/Geshundheit!)/VGG work (uploaded a bunch of iOS games to the database and some images). Maybe I'll get around to it this week!
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It appears Ascension: Storm of Souls can be played as a stand-alone, yes? Without having played any of the others, do you think it would be worth jumping in at this point.

I hesitate to get the original as the cards have changed in size and quality and combining an old set with the new, it's obvious which is which. So I'd rather get the original if/when it's reprinted to the new standard.
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  • Posted Mon Jan 30, 2012 7:08 am
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Judit Szepessy
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Mark, this is really funny. I do remember your highly elaborate resolutions ...
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  • Posted Thu Feb 2, 2012 2:38 am
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Eeeville wrote:

I bought that TTR expansion for my nephew. Got his family TTR:Europe a year ago for Christmas and this Christmas he referred to it as "the best game ever" so I figured he'd enjoy those. The team aspect sounds interesting when playing Asia.
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  • Posted Thu Feb 2, 2012 2:23 pm
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Nosnhoj Kräm
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I think TTR will be good for my light group and the fact that it has 6 card holders in it means that I can play Hanabi soon-ish without having to hold the cards.
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  • Posted Thu Feb 2, 2012 4:59 pm
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"L'état, c'est moi."
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Roger's Reviews: check out my reviews page, right here on BGG!
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Eeeville wrote:
I think TTR will be good for my light group and the fact that it has 6 card holders in it means that I can play Hanabi soon-ish without having to hold the cards.
At the price I paid for TTR Asia, it was worth it for the card holders alone.

I picked up TTR India yesterday. Now the only expansion I don't have is Alvin and Dexter.
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18. Board Game: Power Grid: The First Sparks [Average Rating:7.15 Overall Rank:396]
Max Maloney
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Portland
Oregon
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Games Played

_9_ Magic: The Gathering 40
_9_ Dominion 3
_7_ Galaxy Trucker 1
_7_ Power Grid: The First Sparks 1 New!
_7_ Kingdom Builder 1
_7_ Dungeon Petz 2

Week in Review

I played in a new set's prerelease tournament for Magic this weekend. The correct answer to my copying-Kurt poll was 19 hours. I could have made it look more impressive if I didn't say "the last 48 hours" because it was actually 19 hours in one 24 hours span.

I showed up at the game store at 6:30 for the regular Friday Night Magic event. After that, I stayed for the midnight prerelease. I left at 6:15 in the morning and was home in bed with teeth brushed by 6:45. I woke up at 9:15 before my alarm could go off nearly two hours later. I ate some food and showed up at the game store at 11:30, where I stayed another 7+ hours.

I followed that up (the same night) with a light evening of Galaxy Trucker and Dominion. It was great to see both games return to the table.

Today I tried Power Grid: the First Sparks. I liked it more than Power Grid on my first exposure, though it feels like a game that might have less depth to it. I can imagine being done with it after a few plays. Conversely, it may just be a great redesign. The only thing that feels truly changed is the removal of auctions.

I ended the day with Kingdom Builder and Dungeon Petz. Kingdom Builder is a good game. After two plays I feel confident it's worth playing, even if it's not worth loving.

Dungeon Petz continues to elude me and I don't like the feeling that I can't tell what matters. I want to feel as if I'm improving but I'm still stabbing at it to see what it does. It is most similar to Dungeon Lords in that there is just enough randomness to make planning difficult. In some games this is used to encourage resourcefulness and adaptability, but in this pair it more often results in firing blanks. I sometimes feel as if I make a plan and then wait to see if random chance will allow my plan to reach fruition, which is dissatisfying for me.
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Daniel Kenel
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19 hours out of 24 playing Magic?!? You're a wild man Max! Tom and I will do our best to save you from the hold Magic has on you.
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  • Posted Mon Jan 30, 2012 2:09 pm
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Max Maloney
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indigopotter wrote:
indigopotter wrote:
Dormammu wrote:
I'm becoming skeptical that Boards & Bits will get copies of Antiquity.


Solution: we'll come live with you, and I'll bring my copy of Antiquity. Sam's mom will be happy he's on the West Coast, in a neighboring state, and you'll have a built-in Antiquity opponent.


I mentioned this plan to Sam, but I told him I wasn't sure you'd let him come, since he killed you in Mountains of Madness. He asserts it was the dice, not him. Maybe he can live in the backyard, in a tent?

Are you saying Sam was my DM?
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  • Posted Wed Feb 1, 2012 5:49 am
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Tom Shields
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Dormammu wrote:
Are you saying Sam was my DM?
Carol, Sam... don't answer that question until you get it in writing that Sam doesn't have to sleep in a tent in the backyard.
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  • Posted Wed Feb 1, 2012 5:54 am
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tjshields wrote:
Dormammu wrote:
Are you saying Sam was my DM?
Carol, Sam... don't answer that question until you get it in writing that Sam doesn't have to sleep in a tent in the backyard.


What if *I* want him to sleep in a tent in the backyard? devil
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  • Posted Wed Feb 1, 2012 12:49 pm
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Dormammu wrote:
indigopotter wrote:
indigopotter wrote:
Dormammu wrote:
I'm becoming skeptical that Boards & Bits will get copies of Antiquity.


Solution: we'll come live with you, and I'll bring my copy of Antiquity. Sam's mom will be happy he's on the West Coast, in a neighboring state, and you'll have a built-in Antiquity opponent.


I mentioned this plan to Sam, but I told him I wasn't sure you'd let him come, since he killed you in Mountains of Madness. He asserts it was the dice, not him. Maybe he can live in the backyard, in a tent?

Are you saying Sam was my DM?


I'm taking the 5th.
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  • Posted Wed Feb 1, 2012 12:50 pm
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19. Board Game: The City [Average Rating:6.72 Overall Rank:1204]
Nicolai Broen Thorning
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Games Played Week 4:
2x Au Backe!
2x Geistesblitz
1x The City

Game of Choice:
We finished the week finally playing The City with the correct rules. It was a lot different, a lot faster and still fun. I look forward to many more games.

The Week in Review:
Aside from the game of choice we only managed to play once. An evening of gaming with M., which I detailed last week. Great fun.

V. played a few games with the kids on Saturday, but I have been feeling very, very tired all week, so I sat out, plus I had some things to take care of outside of the house.

The Week Ahead:
V. is away Thuesday and Thursday, but at least we have a whole weekend of gaming to look forward to.
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Nicolai Broen Thorning
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We have been celebrating V.'s birthday today with a dinner of bread and cheese and lots of family love, just the 4 of us. Then I proceeded to hammer V. twice in The City in just 30 minutes. This game could shoot to the top of our most played games list over the course of 2012 - if we do not tire of it before then...
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  • Posted Mon Jan 30, 2012 7:30 pm
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Nicolai Broen Thorning
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tjshields wrote:
Taibi wrote:
In other news, my pre-order for Polis: Fight for the Hegemony was confirmed. Today is the last day for pre-ordering in case you haven't...
Argh, I'd meant to take a harder look. I was very curious. Working through their site I couldn't uncover what shipping to America would add to the cost. Is there any known distribution, or is this the only likely chance? I see it was a PnP, do you know anyone who's played it Nicolai?

No distribution that I know of, but I would imagine it would be available at some point. I have only seen the videos and read the rules a few times. Personally, I am mildly interested in the period and is hoping it is a civ game that plays great with 2 (given that it is designed for 2).

It is estimated for release in April, so expect a report around then.
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  • Posted Wed Feb 1, 2012 6:13 am
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Our first game of February was a quick game of Navegador, where I romped to a 174-95 win thanks to an early lead in ships turned into colonies and then milking the privileges. V. neglected those same point generators and fell behind. I then rushed the end with my flotilla of ships.

Basically, I bought a worker, some colonies a privilege then rinse and repeat. Usually with a side trip to the market when necessary. V. had a fair amount of cash early on, but never managed to turn it into something more. Instead at the end I could convert all my resources into cash, finishing the game with 1600+ money.
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  • Posted Sat Feb 4, 2012 12:36 pm
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Later today or tomorrow we intend to play our first game ever of Hannibal: Rome vs. Carthage. Is there anything tricky we need to be aware of? Any pointers to get the best experience? I am really hoping this game will take off for us, so I want it to be a great game and a fun experience overall.
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  • Posted Sat Feb 4, 2012 12:38 pm
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Nicolai Broen Thorning
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V. and I played an interesting game of Wagon Trader this afternoon. I went into guns for the discount and protection and dabbled a bit in luxury goods. V. did a bit of everything, including dry goods and sugar. We eventually both went into cattle, but I bred for the long-term. I did mismanage my favours, missing out on the cattle bonus, but did succeed in driving a lot of cattle to Montana and won handsomely by 95 points.

We ended the day with a game of Innovation, where I surged into an early lead, which proved unassailable for V.
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  • Posted Sat Feb 4, 2012 9:19 pm
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20. Board Game: Eclipse [Average Rating:8.34 Overall Rank:7]
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Games Played:

Eclipse
Glen More
Walnut Grove

Week in Review:

Eclipse was a lot of fun and I'd like to play more. In Glen More I thrashed the table, 73-56-48-45. Hadn't played in six months or so, still holding up as a favorite. Walnut Grove flopped.

More later.

Update 1:

Eclipse is a triumph of pacing. Everything hums along incredibly smoothly, yet to me it doesn't feel like anything has really been sacrificed or "streamlined out." And though I don't want to reflexively prop up the reigning dichotomy, I'm someone who found Twilight Imperium (third edition) profoundly, painfully dull. Eclipse offers tech-upgrades, multiple currencies, exploration and colonization, customization and specialization, and a variety of starting civs. The economic side of things feels robust but clean at the same time. The allure of "reputation" (combat) discourages turtling, but the nature of exploration and wormholes gives players limited control over loose "borders." Sure, there's plenty of randomness and undoubtedly some luck that comes with it, but most of it feels both reasonable in scope and thematically appropriate. There are some rough edges. For instance, poor exploration draws can undermine a player rather severely at the outset, as we saw one player in our game ringed by three ancients. Here, gameplay suffers ever so slightly in favor of theme. The opposite also occurs: a player's ability to research technology depends on a random and scarce common pool, which makes about as much sense as not being able to plow your fields in Agricola if your neighbor has already done so. Here, thematic integration suffers slightly in favor of gameplay (and in particular, variability).

I gave it an easy eight. I enjoyed exploring the game even though the one veteran at the table schooled us 50-24-23-16. I like the system of tech discounting and the trade-off between efficiency and raw power. I like that a sound economy seems vital - so it's not a pure slug-fest like Nexus Ops - but you have to get your hands dirty one way or the other. I'm frankly not sure what I dislike about Eclipse. I'm not strongly attracted to the grand 4x space-opera style of game, but this seems like a good one, maybe the definitive one. I "get it." The runaway climb up the rankings makes sense.

Update 2:

...aaaaand, then there's Walnut Grove. Melissa won our game and seemed to enjoy herself to some extent, so I asked her opinion of it on the way home:

"You know, I guess I had fun, but I didn't really see how anyone was making "good" decisions"

laugh

"To be honest, I never really saw how to score points. They just sort of happened, obscurely, in the background."



"In a lot of games, players can head down a specific path, and you can see the consequences of that. Here's it's pretty much all the same."



As for me, the usual litany: few actions, few options, lackluster options, terrible integration of theme, poorly differentiated resources, poorly differentiated workers, severely constrained (and uninteresting) player interaction, artificially tight scoring range, shallow spatial component, and above all, an upkeep that correlates nearly 1:1 with resource-generation.

Of course, this was all going on in a highly enjoyable social context so my near-disbelief was happily obscured. Probably the least enjoyable game I've encountered since Constantinopolis.

Glad I tried it.
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Nosnhoj Kräm
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St.John's
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“Brothers, oh brothers, my days here are done, the Dornishman’s taken my life, But what does it matter, for all men must die, and I’ve tasted the Dornishman’s wife!”
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"Oak and iron guard me well, or else I'm dead and doomed to hell." - Andal proverb.
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I'm glad someone will be talking about Eclipse. I always found it a bit strange that the fastest climbing Essen release wasn't really talked about at all in the Phoenix division. Could it be that copies dried up before anyone could get it or is it just not something of general interest to Phoenix's?

I myself had been following the game prior to Essen and had considered asking my contact to get it but eventually decided that it would probably drive my shipping costs up higher than I would like and it probably wouldn't get to the table due to being better with more players. Despite it being shorter than TI3, I balked at the idea of acquiring games that are too long... then I acquired Mage Knight and War of the Ring 2nd edition laugh

I did manage to get one of the ~400 Eclipse: Supernova promos yesterday in case I eventually decide to give this a try when it's reprinted.
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  • Edited Tue Jan 31, 2012 4:34 pm
  • Posted Tue Jan 31, 2012 4:30 pm
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Yoki Erdtman
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The 4X genre is only of marginal interest to me, and space themes go over like lead balloons with my gaming buddies. I'm not that tempted by the game, but wouldn't decline an invite to try it.
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  • Posted Wed Feb 1, 2012 7:36 am
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Yoki Erdtman
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The thorough review on D6G Ep 96: Ares Project Interview & Eclipse Detailed Review raised my interest a bit.
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  • Posted Fri Feb 3, 2012 11:56 am
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Bryan Maxwell
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Wow, you really bitch-slapped Walnut Grove. Why don't you just push blind Mary down the stairs?
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  • Posted Sat Feb 4, 2012 3:48 am
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Mr_Nuts wrote:
Wow, you really bitch-slapped Walnut Grove. Why don't you just push blind Mary down the stairs?


He's just re-establishing himself as my Anti-Twin, as some others have provided competition for the title. Jack's the Original and the Best.
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  • Posted Sat Feb 4, 2012 7:01 am
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Somebody had to do it.
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  • Posted Sun Jan 29, 2012 11:57 pm
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Jon
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I'm getting a sense of déjà vu...
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  • Posted Mon Jan 30, 2012 1:27 am
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Dave Peters
Australia
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Powers:Coleridge:Milton: Faith...must be, if anything, a clear-eyed recognition of the patterns and tendencies, to be found in every piece of the world's fabric, which are the lineaments of God.
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Link back to previous list: GCL Phoenix 55 - Exit Planet Phoenix!
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  • Posted Mon Jan 30, 2012 5:30 am
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Nicolai Broen Thorning
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I have the next list up in case you are not playing games today or watching the Super Bowl...

GCL Phoenix 57 - Random Thoughts from an Unfocused Mind (12/02/05)
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  • Posted Sun Feb 5, 2012 6:11 pm
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