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A Brief History of Hasbro -or- How the Suits Ate the World
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There's a great scene in the film "The Pirates of Silicon Valley" in which Bill Gates confronts Steve Jobs and reveals that he's stabbed Apple in the back - that Microsoft is taking over the world. A stunned and furious Jobs shouts out, "We're better than you!", to which Gates calmly replies, "That doesn't matter."

I couldn't help but think of this scene as I researched this GeekList. Let's face it, if you are reading these words you are the gaming equivalent of an Apple user. The vast majority of people however - those with hall closets stuffed full of boxes with Parker Brothers and Milton Bradley stamped on them - are Microsoft users, except that in the gaming world Microsoft is called Hasbro...

We often talk about Hasbro here. Usually it's in angry and cynical tones. Hasbro is THE MAN, THE SUITS, the thing eats up art and spits out corporate mediocrity. But who is Hasbro and how did it become a corporate giant? Fortunately the company isn't shy about its rise to glory and will happily tell you all about it (at least the Walt Disney version) on its various web pages.

Although the movie analogy above is in some ways apt, in other ways its not really fair. Hasbro did indeed come up with some major cash cow products on its own. And what do you do when you have a lot of money but only a few good products? You look at your competitors that have good (perhaps better) products and, either through mismanagement or corporate restructuring, are looking to sell out. You then buy the company, market its money makers, and throw the rest of its product in the closet. Maybe you'll eventually sell the excess, and maybe not.

All this comes later however. In fact, Hasbro was a rather benign company for many decades. It wasn't until the eighties that it began to eat the world. The truth is that the #1 maker of toys and board games didn't begin as a board game company or even as a toy company. No, its roots are much more humble. Let us take a trip in time and watch its seed grow, taking side notes of companies that it will eventually feed on. Our story begins in Providence, Rhode Island during the Roaring 20s...
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1. Board Game: In the Beginning [Average Rating:0.00 Unranked]
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-The 1920's-

1923: Henry and Helal Hassenfeld found Hassenfeld Brothers, a company that sells textile remnants. Before long they move into manufacturing pencil boxes and school supplies.

Meanwhile...

In 1928 two teachers from Milwaukee begin making educational toys for pre-school children and found the company Playskool. The company struggles during the depression and is bought and sold no less than 5 times. In 1940 it is purchased by two Chicago entrepreneurs, Manual Fink and Robert Meythaler, who dramatically expand the business into a household name. Upon retiring in the late 1960's, they sell Playskool to the Milton Bradley Company.
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Textile remnants? Is that a euphemism for rags? Much might be made of this were it a rags to riches novel.
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  • Posted Wed Dec 14, 2005 6:56 am
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Dick Hunt
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So you're telling me that Manuel Fink sold out? Who'da guessed?
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  • Posted Wed Dec 14, 2005 10:21 am
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2. Board Game: Monopoly [Average Rating:4.50 Overall Rank:7960]
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-The 1930's-

Hassenfeld Brothers evidently weathers the depression by selling its pencil boxes and school supplies.

Meanwhile...

In 1935, Parker Brothers acquires and releases Monopoly. It goes on to become the world's all-time best-selling game. Parker Brothers began in 1883 when 16 year-old George Parker self-published his own game - Banking. The George S. Parker Company would eventually become Parker Brothers when older brothers Charles, and later Edward, joined the team. George Parker designed over 100 games. He died in 1953 at the age of eighty-six. In 1968, the company would throw in the towel and sell out to food conglomerate General Mills, the second largest cereal manufacturer behind Kellogg's.
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Dick Hunt
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...and now the creators of Monopoly sold out to the kings of flakes?? This just keeps getting better, doesn't it??
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  • Posted Wed Dec 14, 2005 10:23 am
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Robert Wesley
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Yes! the "HasBORG}g" is like a 'bowl' of "Granola"~''[b]what ain't flakes & fruits is b{nuts!'' robot
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  • Posted Wed Dec 14, 2005 7:45 pm
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3. Board Game: Tonka Search & Rescue Game [Average Rating:5.00 Unranked]
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-The 1940's-

Merrill Hassenfeld, son of Henry, becomes president of Hassenfeld Brothers. The company expands its school supply line to include crayons and paint sets. It also releases its first toys, doctor and nurse kits.

Meanwhile...

In 1947, the Mound Metal Company, located near Lake Minnetonka in Mound, Minnesota, releases the first Tonka Trucks. MMC started off manufacturing lawn and garden implements. Another company asked if they could manufacture some steel toys. Mound Metal soon changed its name to Tonka, and a toy legend was born. Its yellow dump truck, released in 1965, became its biggest seller. The company went on to buy out Kenner Parker Toys in 1987. In 1996, it was itself bought out by Hasbro.
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Todd Sweet
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Docter and nurses kits as toys? What age group or maybe I shouldn't go there
 
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  • Posted Wed Dec 14, 2005 2:41 pm
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4. Board Game: Scrabble [Average Rating:6.45 Overall Rank:841]
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And...

In 1948, Scrabble debuts exclusively at Macy's department store in New York. The game was designed by Alfred Butts, an architect with a passion for games. Originally called Lexico, the game was turned down by both Parker Brothers and Milton Bradley. Realizing he was no businessman, Butts sold the rights James Brunot, a gaming entrepreneur who dealt in crosswords. Brunot streamlined the game, changed its name to Scrabble, and eventually licensed the manufacture to Selchow and Righter - a games manufacturer that had also previously rejected it. Outside the US and Canada, the rights to Scrabble went to Spear & Sons. In 1986, Selchow and Righter sold out to Coleco who went bankrupt the next year. The rights to Scrabble in the US and Canada was then purchased by Hasbro and added to its Milton Bradley line.
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Dick Hunt
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Quote:
In 1948, Scrabble debuts exclusively at Macy's department store in New York. The game was designed by Alfred Butts, an architect with a passion for games.


Well, we 'Geeks dodged a bullet there. Had Alfred Butts become as popular as, say, Klaus Teuber, we'd be divided between two camps: people who get Wood for Sheep, and Butts-lovers. Either way.....
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  • Posted Wed Dec 14, 2005 10:29 am
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Richard Andrews
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laugh ROTFL!!!
 
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  • Posted Wed Dec 14, 2005 3:35 pm
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DSHStratRat2 wrote:
we'd be divided between two camps: people who get Wood for Sheep, and Butts-lovers. Either way.....

Can't I be both?
 
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  • Posted Sat Feb 21, 2009 6:33 pm
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5. Board Game: Candy Land [Average Rating:3.20 Overall Rank:7972]
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And...

In 1949, Milton Bradley releases Candyland. This children's favorite was designed by Eleanor Abbott, a recovering polio victim who designed games for children with polio.

Milton Bradley (the person) started a lithograph business in 1860. His best seller was a portrait of Abraham Lincoln. One day, a friend challenged him to a game. He was so inspired that he decided to make a game of his own - The Checkered Game of Life. This would eventually evolve into The Game of Life which would become the signature game of the Milton Bradley stable. In 1880 Bradley expanded his business to include jigsaw puzzles. Eventually the company would become the number one maker of games and puzzles in the world. Milton Bradley died in 1911, but his company continued to grow and prosper. All good things come to an end though - in 1984, the Milton Bradley Company and its subsidiary, Playskool Inc., would sell out to Hasbro.
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Richard Irving
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And Milton Bradley was just traded to the A's yesterday.
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  • Posted Wed Dec 14, 2005 5:09 pm
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6. Board Game: Memory [Average Rating:4.65 Overall Rank:7931]
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-1950's-

1952: Hassenfeld Brothers scores its first big hit with the release of Mr. Potato Head. Invented by George Lerner, Mr. Potato Head was originally just the facial pieces to be stuck into real fruits and vegetables. Turned down by many toy makers (what parent would waste food on a toy?), it eventually became a prize in children's cereal boxes. Lerner soon bought the rights back and sold the toy to Hassenfeld Brothers. This would become the company's first cash cow. It has the distinction of being the first toy to be advertised on television. Mr. Potato Head was first released with just the facial pieces, then with a Styrofoam body, and, in 1964, his own plastic body. In 1966 he would be joined by Mrs. Potato Head and God only knows how many other licensed products.
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J Boyes
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i have seen the Mr. Potato head that was just sharp bits that were meant to stick into a real potato, very cool actually.
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  • Posted Wed Dec 14, 2005 2:49 am
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Gerald McDaniel
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I made so many faces and poked so many holes in that styrofoam head that it looked like a victim of smallpox (or a monumental case of acne).
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  • Posted Thu Dec 15, 2005 4:49 am
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David Voderberg
United States
Columbus
Ohio
I worked on the National "Mr. Potato Head Says" commercial, and watched as they took the production stills that are still on the boxes today.

:->
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  • Posted Thu Dec 15, 2005 9:41 pm
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Robert Eno
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Darth Tater is a Mr. Potato Head version of Darth Vader. One of the best Star Wars toys to come out in ages in my humble opinion. http://img.photobucket.com/albums/v178/Bepac/Main/Picture136...
 
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  • Posted Thu Dec 29, 2005 11:59 pm
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franklin johnson
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Mr. Potato Head - the game that teaches kids how much fun it is to humiliate vegetables!

Designed by the author of the Monty Python book "You Can Taunt Cows!" . (probably)
 
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  • Posted Thu Jul 24, 2008 11:49 pm
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7. Board Game: Clay-O-Rama [Average Rating:6.53 Overall Rank:3002]
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Meanwhile...

In 1956, Rainbow Crafts releases Play-Doh. Located in Cincinnati, Ohio, Rainbow Crafts was founded by Joe McVicker who, while working for a chemical company, came across a non-toxic putty used for cleaning wall paper. He sent some of the soft clay compound to his sister, a preschool teacher, to use as a toy in her classes and soon the Cincinnati Board of education was using it in all its elementary schools. Play-Doh was originally released only in white, but in 1957, the famous four-pak including white, red, blue, and yellow hit the shelves. In 1960, the Play-Doh Fun Factory was released to tremendous success. In 1965, Rainbow Crafts was bought out by the food conglomerate, General Mills. Play-Doh's recipe is still a closely guarded secret although it is known to contain, among other things, wheat flour, water, salt, and some sort of petroleum distillate, so it was logical for a food company to buy the rights. But since it needed to be sold and marketed as a toy, it was also logical for General Mills to start buying out toy companies. To date, over seven hundred million pounds of Play-Doh have been sold.
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Everyone wants to be Chad Thriftington III
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you forgot "& eaten". It should read "sold & eaten"
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  • Posted Wed Dec 14, 2005 11:24 am
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Luke Morris
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mmmmmmmmm play-doh *drools*
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  • Posted Wed Dec 14, 2005 1:57 pm
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Eric Mowrer
United States
Gresham
Oregon
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"Sold, eaten, and shoved places"
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  • Posted Wed Dec 14, 2005 3:13 pm
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Jerry McVicker
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NO WAY! Wonder if he's a family member? Hmmmmm.
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  • Posted Wed Dec 14, 2005 6:03 pm
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Matthew Kloth
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ejmowrer wrote:
"Sold, eaten, and shoved places"

I hope not in that order gulp
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  • Posted Fri Jul 25, 2008 12:55 am
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8. Board Game: Tactics II [Average Rating:5.24 Overall Rank:7712]
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And...

In 1958, Avalon Hill releases Tactics II - considered by many to be the first true war game. AH was founded in Baltimore, Maryland by game designer Charles Roberts in order to publish his own games. By 1962, the company had fallen into debt, in particular to its printer Monarch Services who ended up buying and running it. At first AH published only in-house games, but by the 70's had began buying titles from 3M and re-publishing them. When SPI collapsed, AH hired on many of its designers and formed the separate Victory Games division. In its heyday, Avalon Hill was king of (oh, let's call it) the non-hall closet gaming world. By the late 90's, however, faced with stiff competition from RPGs and CCGs, the company was barely turning a profit. In 1998, Avalon Hill would dismay the gaming world by selling out to Hasbro.
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Tony Nardo
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Actually that's 1952 for the design date, the Avalon Game Company, and Tactics (sold via mail order from scenic Gun Road; sales started in 1952 or 1954, depending on which source you care to believe). It took a while for Charles Roberts to move from mail order to a more traditional company footing.
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  • Posted Wed Dec 14, 2005 5:56 pm
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The Fiend
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Thanks Tony, always wondered where #1 TACTICS was.
 
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  • Posted Wed Dec 14, 2005 6:41 pm
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9. Board Game: G.I. Joe Adventure Board Game [Average Rating:4.45 Unranked]
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-1960's-

1963: Merrill Hassenfeld deals with the "Flubber Fiasco" which, evidently, still haunts the company parking lot today: http://home.nycap.rr.com/useless/flubber/flubber.html

1964: Hassenfeld Brothers releases the G.I. Joe doll which becomes an immediate success. The designers wanted to sell poseable figures but were afraid that boys would not want to play with a doll - hence the term "action figure" was created. G. I. Joe became the company's second cash cow and the money began flowing in hand-over-fist.

1968: HASsenfeld BROthers changes its name to Hasbro Industries and becomes publicly traded on the American Stock Exchange.
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That flubber story is the most amazingest thing ever
 
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  • Posted Wed Dec 14, 2005 5:08 am
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Germán R. Gómez
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And the rest is history...

 
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  • Posted Wed Dec 14, 2005 4:44 pm
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John Goodhand
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***SLIME*** now there's one product that I wish the FDA would ban...it's become ubiquitous, being an appealing embellishment to palysets involving: Hotwheels, Matchbox, Harry Poter, and other Super Hero Action Figures. My grandsons love this stuff, but I think it's disgusting. Am I just old fashioned???
 
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  • Posted Fri Jul 14, 2006 5:15 pm
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RanDomino Nickelmaster
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the kid on the left is trippin' balls, man
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  • Posted Thu Mar 20, 2008 7:15 pm
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Flubber link is no longer good. Here's what it says:

Flubber

In a 1963 tie-in with the Walt Disney movie Son of Flubber, Hasbro developed a product called Flubber, a substance made of rubber and mineral oil that could bounce like a ball and take imprints (similar to Silly Putty). After it had been on the market for several months, the company began receiving reports that Flubber was causing a rash. The Flubber formula had passed all the regular tests, but the company began testing again, this time on volunteer prisoners. One prisoner developed a rash on his head, and the company learned that the product irritated hair follicles of a small percentage of the population.

Hasbro recalled Flubber--thousands and thousands of balls--and consigned it to the city dump. The next day Hasbro execs received a call from the mayor of Providence, who informed them that a black cloud hovered over the dump; the rubber would not burn properly. Merrill Hassenfeld of Hasbro called the Coast Guard for permission to weight the Flubber and dump it at sea. Permission was granted. However, the next day the Coast Guard called to complain that Flubber was floating all over Narrangansett Bay. After paying the Coast Guard to sweep the ocean, Hassenfeld took the mess and buried it in his backyard. (adapted from Toyland)
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  • Posted Thu Feb 19, 2009 9:33 pm
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10. Board Game: Balancing Clown [Average Rating:4.00 Unranked]
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1969: With the money from G.I. Joe and Mr. Potato Head rolling in, Hasbro makes its first major acquisition by buying Romper Room Inc., the production company of the longest running children's TV show. Romper Room also had a small line of toys. The most important of these was a line based on the punching clown seen on the TV show's set. This was one of those air-filled bop-bag things that springs back up when you hit it. The plastic toys based on it became known as Weebles (they wobble but they don't fall down), ka-ching!
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Janet Linsey
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I remember Romper Room, especially the Romper Stompers!
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  • Posted Wed Dec 14, 2005 12:47 pm
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Joseph
United States

Today, we're all Spaniards!
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How could anyone not fall in love with Miss Maryann?
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  • Posted Thu Dec 15, 2005 2:30 am
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Jennifer Stone
United States
Auburn
Washington
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Umm, I had the Weebles family camper. It was one of my favorite toys.
 
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  • Posted Fri Dec 16, 2005 8:38 am
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Jim Carvin
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I had the Weeble pirate set which I loved! arrrh
 
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  • Posted Thu Jun 1, 2006 5:14 pm
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Robert Wesley
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"I 'got' a ROCK!" still "Weebles Wobble but they don't FALL down!"
yet "YOUR Weeble HEAD A SPLODE!" when it collides with 'rock'!
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  • Posted Thu Jun 1, 2006 10:12 pm
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11. Board Game: Easy Money [Average Rating:4.83 Overall Rank:7727]
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Meanwhile...

In 1963, Kenner products releases the Easy-Bake Oven which becomes a smash hit with young girls everywhere. Kenner Products was founded in 1947 by the brothers Albert, Philip, and Joseph Steiner. Named after its original office location on Kenner Street in Cincinnati, Ohio, the company's first major product was the Bubble-Matic Gun. In addition to the Easy-Bake Oven, Kenner is probably best known for Spirograph, which was released in 1966. One year later, in 1967, Kenner is bought out by that 1960's toy mogul, General Mills.
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Tim Thorp
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"Circle in a circle, Ring around a ring
with a Spirograph, you do your own Thing!"
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  • Posted Wed Dec 14, 2005 3:58 am
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Jennifer Stone
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Auburn
Washington
To all my geekfriends, I know I haven't been around much lately, but BGG is still my homepage and everyone is still in my heart everyday. Just so damn busy!
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And as popular as the Easy-Bakes seem to be, you'll find as many of those at the thrift store as Monopoly and Clue.
 
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  • Posted Fri Dec 16, 2005 8:41 am
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Bill Eldard
United States
Unspecified
Virginia
Quote:
One of the greatest toys I ever had. I can't tell you how many hours I spent building buildings.


And it was a toy that enhanced other toys. By that I mean, in addition to being a great toy by itself, if you owned some Matchbox automobiles, G&P could be used to make bridges, causeways, parking garages, etc. If you had some model planes, you could build airports with terminals and hangars. If you were into model RRing (especially HO scale), you could construct train stations and bridges. If you had miniature plastic soldiers (Marx Toys made the best), you could make a modern city for your mock battles. G&P was also compatible with space-oriented toys.

It was a wonderful toy for young kids back then. I thought it was even better than Erector sets.
 
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  • Posted Fri Dec 16, 2005 7:54 pm
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Robert Wesley
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I had those "Girder & Panel" SETS myself, and well... I did't turn OUT 'half-assed-bad' IF I 'say' so myself~and I DID! yep, they were great for "Skyscapers" & "Office Buildings" & "Hospitals" & what-not, oh yeah and the massive BRIDGES, with '4' or more 'levels' on THAT! I don't know whatever happened to this and I had plenty, since I'd even look for additional SETS wherever they were. Good times...
 
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  • Posted Fri Dec 16, 2005 11:14 pm
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John Goodhand
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QUOTE: "And it was a toy that enhanced other toys. G&P was also compatible with space-oriented toys.

AH YES...it was a GREAT construction toy. I remember it well. Thanks for mentioning it. NOT as durable or as sturdy, and requiring only half the dexterity and motor coordination skills, it was still much more FUN than Erector Sets. Let's not forget that you could reach into that toybox and bring out a King Kong Gorilla, Godzilla, or Tyranosaurus Rex to reek havoc upon your bridges, skyscrappers, and HO scale army men.

 
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  • Posted Fri Jul 14, 2006 5:34 pm
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12. Board Game: Star Wars: Epic Duels [Average Rating:6.95 Overall Rank:480]
Crypt Keeper
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-1970's-

Not much happened at Hasbro (apart from making lots of money) during this decade. Instead, its web site mentions innovations by companies that it would eventually take over. In 1977 Kenner Toys (i.e. General Mills) releases its line of Star Wars action figures that redefines the genre. Reducing the figure size down to 3 3/4" brought down the price and made it possible for kids to collect entire sets (thus selling more product). Kenner secured the license to the Bat Man movie toys as well.

Also, in 1978, Milton Bradley releases Simon, starting an electronic toy revolution.

1979: Merrill Hassenfeld dies and his son, Stephen, becomes chairman and chief executive officer in 1980. Stephen's brother, Alan, works at expanding the company's international presence.
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David Voderberg
United States
Columbus
Ohio
Just a Star Wars related Tangent and a bit to this story....



Star Wars is not just a new summer movie, it is a marketing juggernaught. George Lucas, a then late twwenties something kid from California, just made a picture for ox for 10 Million Dolllars, low budget indeed, when blockbusters of the day cost 20 million.

He only had two other films to his name THX 1138, which no one understood, was hacked to pieces by the WB, and bankrupted American Zoetrope Francis Ford Coppola's film company.

His second film, American Graffiti, was more a walk down memory lane for Lucas. It was a rememberance of his life, crusing through So. Cal. strips.

Back to Star Wars, no one wants to make it, and the young director has crazy Ideas. He wants all the rights to the film in perpituity, and wants the liscensing rights.

Darryl Zannuk the chief at Fox agree, after UA and several other houses turn it down. Fox gets all the money from the box office, and Lucas can keep his liscencing rights, after all, no one has ever made ANY money at the liscening business.

About this time, Lucas is casting. and a young Mark Hamill is cast as Luke Skywalker, the Hero of the story. Mark Hamill, somewhat of a Comic Nerd with his buddy, and TV start, Bill "Wil Robinson" Mummy. Mark decides to ask for some extra compensation for Star Wars. He knows George plans something big, and wants a taste. Mark has it writen into his contract for Star Wars that he will receive at least one copy of every liscenced product based off the Star Wars movie franchies ((he is still receiving cases of figs to his door today)).

Lucas opens the film, and then MADNESS strikes.....


Kenner releases the Figs, but only four are done for Christmas. Keener does the unthinkable. Buy the four figs, and then buy a "Kit" for 30 more dollars and they will send you the remaining 8 figs in march.

It pays off. People buy the figs in droves. they buy whatever they can get their hands on with Star Wars on it.

Lucas eventually starts several more companies with the money he's made, not from the movie itself, but from the liscencing deal he made with Fox.

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  • Posted Thu Dec 15, 2005 9:57 pm
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Scott Rogers
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Dave,
Just a side note to your side note:

The Star Wars "Early Bird" kit story is even more bizarre than you reported. When Kenner failed to have ANY Star Wars figures ready for Christmas, they sold kids an "Early Bird" kit which, for around $12, included a sticker, some photos and a coupon for the first four figure (Luke, Leia, R2 and Chewie) to be mailed to the kid in Feburary! The rest of the original 12 characters didn't hit the shelves until then March/April of 1978!

Essentially, kids got IOU's from Kenner for Star Wars figures two months later!! What a brilliant, yet sleazy marketing coup. Ironically, Hasbro repeated the Early Bird stunt years later with the original G.I. Joe line!!
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  • Posted Mon Jun 5, 2006 5:09 am
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John Goodhand
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The actual game referenced above: "SW -Epic Duels" is such a tiny part of the whole STAR WARS Action Figures and Play Sets Licensing Phenomena, yet I can see in it the begining mechanics and dynamics of the current "SW Miniatures Game" craze. It is still a very cool little game when handled carefully by a responsible adult (i.e. separate all the cards into their respective decks and secure them with rubber bands, etc.). My grandsons (ages: 4 & 6) want to play this game with me every time they come over, and I'm delighted to send this "QUALITY TIME" with them, because it's preparing them for the more challenging games that I hope to play with them next year (i.e. the "mini's").
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  • Posted Fri Jul 14, 2006 6:04 pm
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Tim Thorp
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Quote:
Darryl Zannuk the chief at Fox agree, after UA and several other houses turn it down.


It was Alan Ladd Jr.
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  • Posted Fri Jul 25, 2008 12:32 am
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13. Board Game: Dungeons & Dragons: The Fantasy Adventure Board Game [Average Rating:6.48 Overall Rank:1325]
Crypt Keeper
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Meanwhile...

In 1973, Tactical Studies Rules releases the white box version of Dungeons and Dragons. Desined by Dave Arneson and Gary Gygax, it revolutionizes the gaming world creating an entirely new genre, the role-playing game. Tactical Studies Rules (later becoming TSR Inc.) was formed in 1972 by Gygax and Don Kaye in order to publish what was originally called "The Fantasy Game". It was a smash hit, and by the early eighties TSR was a 20 million dollar a year company. Unfortunately, mismanagement and back-stabbing amongst the company owners found TSR 1.5 million dollars in dept by 1984. In 1985 Gary Gygax left the company and Lorraine Williams assumed control. While her short term plans made money, in the long run they ultimately so fractured (and frustrated) the D&D customer base that by 1996 TSR was 20 million dollars in debt and stopped publishing entirely. Finally, in 1997, to the the amazement of the gaming world, TSR sold out to its archrival Wizards of the Coast.
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Jon
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Wizards of the Coast wasn't much of an archrival. Their primary product was Magic: The Gathering. Their rpg products didn't sell much at all.
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  • Posted Wed Dec 14, 2005 3:51 am
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Michel Dauguet
Thailand
Unspecified
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This link to D&D history on Gamespy.com is a pure gem, thank for that.
 
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  • Posted Thu Dec 15, 2005 11:05 am
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David Voderberg
United States
Columbus
Ohio
I thought it was Tactical Strategies Rules....


and they started the Geneva Conclave, later known as GENCON, the biggest gaming con in the world. Which WotC DID not receive in the buy out.

Also TSR stabbed a lot of industry guys in the back. The didn't pay their authors or their artists. Which is why WotC killed the TSR imprint.
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  • Posted Thu Dec 15, 2005 10:03 pm
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Mikko Karvonen
Finland
Tampere
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No, it is indeed Tactical Studies Rules.

http://en.wikipedia.org/wiki/Tactical_Studies_Rules
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  • Posted Fri Dec 16, 2005 10:13 am
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Robert Wesley
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and wasn't it initially 'penned' by "E. Gary Gygax" ? just a "minutae detail" from an old school "grognard" no less.
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  • Posted Thu Jun 1, 2006 10:23 pm
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14. Board Game: My Little Pony Game [Average Rating:4.29 Unranked]
Crypt Keeper
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-1980's-

The Hasbro money machine, buoyed by old favorites and new hits, begins to feast...

1982: G. I. Joe returns to the market in 3 3/4" scale. (Now where did they get that idea from?) The action figure was now supported with an animated TV show and a comic book line.

1983: My Little Pony debuts and becomes a smash hit with girls. Like Joe, it's supported with a TV show, and even a motion picture.
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Valerie Putman
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For a few years I had every My Little Pony they made. And the stable, the beauty parlor, the waterfall.... I still regret giving them away to my cousin. I do have 6 of the original 8 ponies, still, on a shelf in my old bedroom at my parents' house.
 
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  • Posted Wed Dec 14, 2005 1:57 pm
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Ava Jarvis
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I had some My Little Ponies once, but they went to Goodwill a little before high school.

I bought one of the newer ones recently, that have a great big magnet inside one of their hooves (or whatnot). She sticks to the fridge quite well, though now she just sits on the mantlepiece.

Ah, nostalgia. If only they would bring the unicorns and pegasi back...
 
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  • Posted Thu Dec 15, 2005 5:37 am
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David Voderberg
United States
Columbus
Ohio
A bit of a Tnagent and some History...


Ronnie Reagan makes this possible.


In 1981 he signs legislation that makes it legal to liscence a toy line based on a TV show. He-Man is the first of the so called "Commercial-Toons" of which My little Pony, GI Joe, and Transformers would soon join the ranks.

Thanks to this legislation commercials are actually louder than the show you are watching, and the length of a half hour show was dropped from 26 minutes to 22.

Almost imediatly parents groups start to complain, culminating with Captain Power. Captain Power is a toy line based off of light sensing technology. Captain Power toys are actually affected by pulses on the TV screen. Captain Power was writen (( inan interesting aside)) by J. Michael "I invented Babylon 5" Staznski, and is unceramoniously stripped from TV.

Later President Clinton would sign into law, a bill that requires 10 minutes of educational programming in every 30 on saturday morning on the networks, effectively killing the staple of Americana the Saturday Morning Cartoon Show.
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  • Posted Thu Dec 15, 2005 10:10 pm
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Jennifer Stone
United States
Auburn
Washington
To all my geekfriends, I know I haven't been around much lately, but BGG is still my homepage and everyone is still in my heart everyday. Just so damn busy!
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BilboAtBagEnd wrote:
Ah, nostalgia. If only they would bring the unicorns and pegasi back...

I believe this is currently happening. If I'm correct, I think they even have ponies whose wings flap. Too bad the larger pony playsets are all crap. My daughter received the castle for xmas 2 years ago, and played with it once. Pieces kept falling off, she couldn't close it correctly without help, and it wasn't worth the work to play with it. I really do wish companies would keep up the quality like they did in the past.
 
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  • Posted Fri Dec 16, 2005 8:53 am
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David Chapman
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Correct me if I'm wrong (preferably by PM, so as to be sure I'll read it), but weren't the GI Joe [1982] toys released in the UK as Action Force and given a whole different backstory and comic line?
 
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  • Posted Tue Feb 20, 2007 11:38 pm
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15. Board Game: Transformers Adventure Game [Average Rating:4.50 Unranked]
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1984: Hasbro releases Transformers (robots in disguise) that becomes another smash hit. Like G. I. Joe and My Little Pony, Transformers ends up with a TV show and a movie.

With the rain of money now becoming a deluge, in 1984, Hasbro sucks up The Milton Bradley Company (which included Playskool) and becomes the biggest toy company in the world.

1985: Hasbro Industries changes its name to Hasbro Inc.

1989: Hasbro acquires the rights to Scrabble. Also in 1989, Alan Hassenfeld takes control of Hasbro after the untimely death of his brother, Stephen. He stills serves as chairman today.
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Frank McGirk
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untimely...and mysterious...death?

C'mon, if we're going to rally against a jugernaunt, why go halfway?
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  • Posted Wed Dec 14, 2005 3:20 pm
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Alan Kaiser
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His death was just a marketing ploy to get more people to buy Clue!!
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  • Posted Wed Dec 14, 2005 4:52 pm
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Steve Werth
United States
Los Angeles
California
Anyone read the GI Joe versus Transformer comic books? Horrible. But it does lead to the obvious question: when are we going to have a G.I. Joe Epic Duels?
 
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  • Posted Wed Dec 14, 2005 4:57 pm
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David Heldt
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Try this, folks: http://collisiondetection.net/mt/archives/000290.html
 
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  • Posted Wed Dec 14, 2005 9:41 pm
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Stephen Roney
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Quote:
With the rain of money now becoming a deluge, in 1984, Hasbro sucks up The Milton Bradley Company (which included Playskool) and becomes the biggest toy company in the world.


At this time, I suspect they were helped by the collapse of the video game market, which took a big hit on Mattel, as subsidiary Mattel Electronics lost over 300 million dollars in 1983.
 
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  • Posted Fri Dec 16, 2005 9:48 pm
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16. Board Game: Corporate Pursuit [Average Rating:6.22 Unranked]
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Meanwhile...

In 1985, after some corporate restructuring, General Mills spins off Kenner Toys and Parker Brothers. Kenner Parker Toys Inc. immediately becomes the world's forth largest toy company. The company's existence, however, was short lived as it was purchased by the Tonka Corporation in 1987.
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17. Board Game: A Gamut of Games [Average Rating:7.76 Overall Rank:579]
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-1990's-

Now, with so much cash on-hand that only Scrooge McDuck's money bin could hold it all, Hasbro begins eating its competitors alive...

1991: Hasbro buys the Tonka Corporation which increases its portfolio to include: Tonka trucks, Kenner Toys, Parker Brother, Nerf balls, Playskool, Play-Doh, and the licenses for Star Wars and Batman toys.

1992: Milton Bradley and Parker Brothers are merged into the Hasbro Games division.
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18. Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
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Meanwhile...

In 1993, Wizards of the Coast debuts Magic: The gathering at Gen Con. WotC was founded in 1990 by Peter Adkison near Seattle, Washington. It originally published only Role-playing games. When mathematician and game designer, Richard Garfield, pitched his board game RoboRally to the company, they asked if he had any designs cheaper to produce. Garfield quickly designed MtG and created an entirely new genre - the collectible card game. MtG was literally a license to print money. But despite its success, the company only had that one top seller (this was before Pokemon). Then, in 1997, it pulled off a major coup by purchasing the (by then) mismanaged and dying TSR Inc. along with all its D&D products. Unfortunately, Wizards soon began to suffer from mismanagement problems of its own and, in 1999, to the stunned disbelief of the gaming community, sold out to Hasbro.
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Robert Taylor-Smith
Canada
High River
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Actually I always thought the debut was Origins.
 
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  • Posted Wed Dec 14, 2005 6:08 am
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Kenneth Bailey
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A few of my friends had some of the cards from that Gen Con. I resisted the bug for a while but then I was sucked in. I must have scoured the Metro Detroit Area for Unlimited cards (founds lots of cool places in the process though). I had a couple moxes (which I sold) and some other cards. Even had a few auctions on Usenet (ah the days before E-bay), where I would sell the card and the lands to cast it (Had way too much land). It all came crashing down when I couldn't get any Legends and in a tournament go to play about two draws.

I swore off Magic until I started at the company where I am currently working and they played it at lunch. Got back into, but the people that played ended up going to other companies. Now I've got a bunch of cards collecting dust.
 
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  • Posted Fri Jun 2, 2006 4:43 am
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Patrick
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Jedit wrote:
They may have lost on Pokemon, but they made out like gangbusters on Magic. The first block after they acquired the franchise was Invasion, widely considered to be the best block of all time and which soon became the best selling block too. Less than two years later Legions would become the biggest selling set, a record it would hold until Ravnica finally surpassed it last October. WotC have also opened up new territories in China and Russia. Fading star, my bew-tocks.


Pfft, Invasion has nothing on Urza.
 
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  • Posted Sun May 25, 2008 9:59 pm
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Cilantro V
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AndrewT wrote:
Quote:
MtG was literally a license to print money.
No, it was figuratively a license to print money.shake


Well, owning the MtG license allowed Hasbro access to the paper form of US currency-

so yes, literally a license to print money.

 
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  • Edited Mon Mar 5, 2012 2:23 pm
  • Posted Mon Mar 5, 2012 2:23 pm
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Jeremy Fridy
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I remember going to a local con in Akron called Neovention. People were playing this new card game, it had beautiful art work, and the players all loved it. I'd never seen the same game played by so many. My friends and I hunted down decks soon after.

The funny part, we bought sealed Alpha and Beta decks, but they had NO RULEBOOKS! The store owner had printed up some typed up rulebooks on a BBS and handed you one when you bought a deck. Most of us just learned from other players.
 
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  • Posted Sat May 26, 2012 5:29 am
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19. Board Game: Roller Coaster Tycoon [Average Rating:6.02 Overall Rank:3224]
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1995: Hasbro gets into video games with its Hasbro Interactive division. In addition to making video versions of its own brands (like Monopoly), it also creates games such as Rollercoaster tycoon. Things evidently didn't go too smoothly though. In 2000, Hasbro sells its interactive division to Infogrames but keeps its product's licensing agreements (naturally). Also in 1995, Hasbro buys the Larami company, makers of Super Soakers, the world's top selling water toys.

1997: Hasbro eats up the Russ Berrie and Company subsidiaries, Cap Toys, and OddzOn, which nets them Cap Candy and the Koosh brands.
 
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Michael Simitz
United States
Linden
New Jersey
Many of those early Hasbro video games were riddled with errors (Risk for example had a save function that simply did not work) and there was zero tech support. I really took a dislike to Hasbro at this point.
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  • Posted Wed Dec 14, 2005 2:27 pm
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Kenneth Bailey
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Roller Coaster Tycoon II was fun. Axis and Allies is fun, but the AI gives up too easily.
 
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  • Posted Fri Jun 2, 2006 4:45 am
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Dvd Avins
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Infogrames was also tied in with Sid Meier's old company, Microprose. I don't know the exact relationship. And Microprose had somehow or other combined with SimTex, who had produced Master of Magic and Master of Orion. Seeing as how Sid Mieier's Civilization was the best reason to own a computer and the 'Master of' games were in the same class, Hasbro was intrusive in the world of computer strategy games (of which real-time games don't count) just as it was in board games. I was very glad when they got out of that market.
 
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  • Posted Mon Jul 17, 2006 5:47 am
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James Geluso
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In 1994, I was sort-of-running (as much as anyone "runs") a regular Saturday night Water Wars in one of the buildings on my college campus. Two things made this possible: the open design of Agnes Arnold Hall, which meant it wasn't closed even at midnight on a Saturday, and the Super Soaker line of waterguns. And then, at one point, the designs of the all the guns in the stores changed for the worse, and I never quite understood why... until now.
 
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  • Posted Tue Jun 26, 2007 7:44 am
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Tony Ackroyd
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atlemar wrote:
In 1994, I was sort-of-running (as much as anyone "runs") a regular Saturday night Water Wars in one of the buildings on my college campus. Two things made this possible: the open design of Agnes Arnold Hall, which meant it wasn't closed even at midnight on a Saturday, and the Super Soaker line of waterguns. And then, at one point, the designs of the all the guns in the stores changed for the worse, and I never quite understood why... until now.


No, it wasn't Hasbro. It was Health & Safety. It was determined that the guns at that point had become so powerful that they could literally take an eye out.
And it seemed that kids weren't following the instructions on the packaging:
"Not to be used as a weapon. Do not point at other people. Do not shoot people in the face. Do not have fun."

So that was that. shake
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  • Posted Tue Jul 3, 2007 2:29 pm
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Kevin Salch
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retribution1 wrote:
Many of those early Hasbro video games were riddled with errors (Risk for example had a save function that simply did not work) and there was zero tech support. I really took a dislike to Hasbro at this point.


Actually - the save function did work. The issue was that the save folder was created as read only files. A simple fix to change the permisions on the folder but darn annoying to figure out. If you still have the game try it out!
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  • Posted Sat Feb 21, 2009 4:12 pm
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20. Board Game: Furby Adventure Game [Average Rating:3.75 Unranked]
Crypt Keeper
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1998: Hasbro consumes Tiger Electronics (makers of hand-held electronic toys and the Lazer Tag brand), Galoob (which owned Micro Machines), and Avalon Hill (which, beyond a shadow of a doubt, makes Hasbro the number one maker of board games). Its new Tiger Electronics division immediately releases Furby, an animitronic pet that becomes one of those "must have" holiday toys. Over 40 million Furby toys were sold in three years.

1999: Hasbro Inc. switches its listing to the New York Stock Exchange. Later in the year it eats Wizards of the Coast and gets MtG, Pokemon, and D&D.
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Adam Conus
United States
Renton
Washington
In case anyone has forgotten. Hasbro purchased Avalon Hill for one reason and one reason only. They wanted the rights to create computer games based on AH products. The maddening thing is, as this list points out, they sold their computer division only two years later. Part of what they sold was the rights to all Wizards of the Coast computer games, which I can tell you didn't go over well in the halls of WotC.

-Adam!!!
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  • Posted Wed Dec 14, 2005 4:37 pm
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David Dockter
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"Wal-Mart and Hasbro exists because that's what we (maybe not you and me) want and it's what we deserve for wanting it. Small, artistic (generally more expensive) venues will only survive if supported by not going to the Wal-Marts."

Truer words were never spoken. You want cheap stuff/junk, you got it - the age of mass produced crap (now outsourced), sold cheaply (min wage/no benefits) - and USA public can't get enough of it.

The boutique gaming houses (Avalon Hill of old) ONLY survive if enough of the gaming public (a niche) wants quality/deep games AND if they are VERY well run.
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  • Posted Fri Dec 30, 2005 2:49 pm
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David Chapman
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Quote:
But for the vast majority of old AH titles, I think they've been sealed in the Hasbro crypt indefinitely. Maybe Hasbro is waiting to make copmuter games out of some of them.


Advanced Civilisation was made into a computer game two years before the buyout. History of the World followed a year later.

 
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  • Posted Thu Mar 2, 2006 11:23 pm
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Jackson Riker
United States
Pleasant Hill
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Wal-Mart and Hasbro exists because that's what we (maybe not you and me) want and it's what we deserve for wanting it.

Which is why wonderful, creative games sell 822 copies while Monopoly rehashes are on every store shelf....Most Americans are IDIOTS, or have you not heard about the Brits dumbing down their TV shows for american tv viewer consumption.
Keep and dumb and consuming.....
meeple
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  • Posted Wed Apr 11, 2007 10:49 pm
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MacGilleEathain
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[q="Jimzik"]
Quote:
if you play with Jim Dunnigan again kick him in the nuts for me. He screwed me on my "Lifetime" subscription to S&T magazine.


Tut-tut. Actually, that was TSR's doing following their acquisition of SPI. You really should try to get your facts straight before wishing bodily harm on the wrong target.
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  • Posted Tue Sep 18, 2007 4:56 pm
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21. Board Game: The Incredibles Game [Average Rating:4.50 Unranked]
Crypt Keeper
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-2000's and beyond-

2000: Hasbro teams up with the Walt Disney Company and receives the master toy license for all Disney event films in addition to becoming the official toy company of Disney theme parks.

-------------------------

So, the suits have eaten the world. After letting out a huge "buuurrrrp", what does the future have for Hasbro? Well, there are German games. After all, several big companies have taken notice of top sellers like The Settlers of Catan. I can envision a conversation like this...

Hasbro: Let's talk about this business of yours.
German game company: We're better than you.
Hasbro: That doesn't matter. What does matter is all the zeros on this check that I'm offering you. Will you sell?
German game company: Ja Doch!!!

-------------------------

[Note: I cannot vouch for 100% accuracy in this list. Some sources would contradict others. When a conflict arose, I would either go with the most prevalent view or, I confess, the simpler version of a story.]
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David Bohnenberger
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Swarthmore
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Quote:
So, the suits have eaten the world. After letting out a huge "buuurrrrp", what does the future have for Hasbro? Well, there are German games.


There are two reasons why wouldn't really matter that much:

1) If Hasbro buys a "German" game publisher, anyone can start another.

2) "German" game usually go OOP not long after they're released, so if Hasbro "eats" a publisher all we're really losing is the possibility of a poor-selling game being reprinted, which rarely happens anyway.
 
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  • Posted Wed Dec 14, 2005 11:51 am
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Martin Bell
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I like the Jobs/Gates parallel in terms of drama and scale, but the situations are quite different. When you buy a computer, you make a commitment to buy all of your applications for that platform. Board games, however, have no such commitment. I can buy RoboRally from Toys R Us and still pick up Caylus (sweet Caylus) from Germany. Now if you had to buy a special table that you could only play Hasbo games on, and another table that you could play independently-published games on, we'd be in trouble.

I also think that the internet and communities like BGG give independent titles a fighting chance (leveling the playing field is out of the question). I suspect that Avalon Hill would do much better today with a thriving on-line support community than that dark day when they sold out.
 
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  • Posted Fri Dec 16, 2005 8:37 pm
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Crypt Keeper
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[Update] Disney owns the merchandising rights to all the Pixar films although Pixar was challenging it in court. On 1/24/06, however, Disney purchased Pixar outright for 7.4 billion dollars. This puts Steve Jobs on the Disney board of directors in addition to his Apple duties.
 
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  • Posted Thu Jan 26, 2006 4:15 am
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Shannon McNair
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Yeah, this is the kind of inevitable media tie-in that has become a staple of big toy outlets. Admittedly, I haven't played many of these, nor do I feel much desire to. In my view, the consumer isn't well-served by this ind of game market at all. The suits that drive big $$ movies WANT this kind of thing on the table so that the family will be playing something that reinforces the franchise product the movie house is pushing TODAY. Unhappily, that same game is going to gather dust for a good long time after the movie or TV show has gone the way of the dodo. After that, it is landfill fodder.

It may help to get a little more of the word out that there are truly better games out there that families/kids/adults can and will find enjoyable if they are aware that they are there. This is more of a problem in the US, at least for the moment, than it is in Europe. I don't know how things stand in Canada. I'm interested to know if they are offered the same fare that we are here.

In any case, the above is a segue for a shameless plug for my own Geeklist on how games are circulated in big and small media, and how to get the word out, which you can find here: http://www.boardgamegeek.com/geeklist/20784
 
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  • Posted Thu Apr 5, 2007 8:13 am
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Steve Bullock
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I would really hate to see Hasbro buy Rio Grande. Talk about a nightmare for ALL gamers with any taste at all...

Even I, a lover of plastic amerigames, would have to register incredible sadness and regret if "the suits" gulped up one of the best game companies in the world.
 
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  • Posted Sun Apr 13, 2008 1:23 am
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Matt J
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Great list. Thanks for the education. arrrh
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  • Posted Wed Dec 14, 2005 2:01 am
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To Mega Therion
United States

No, no no no. No, no. No, sir. I don't know what kinda vibe you think got off me but I don't play that way. I'm not that way!
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Coming in really late, but the Microsoft/Apple comparison reminds me of the MS/Apple commercials that irritate the hell out of me. Owning a PC does not require one to use Vista, it does not even require one to use a Microsoft product. That's the beauty of PC. Choice and customization. I can buy separate components, based upon my individual needs and from various sources, assemble the hardware of my choosing,then load the OS and apps of my choosing. I find it humorous when rich Apple snobs look down on PC users, since many PC users have looked down on the proprietary Mac system for years. I miss the config.sys and autoexec.bat days of the command line OS.
 
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  • Posted Fri Feb 20, 2009 4:05 am
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Hubert Orlik-Grzesik
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Studzionka
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What about Linux users? Here and there? I'm both...
 
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  • Posted Fri Feb 20, 2009 8:27 pm
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Patrick Carroll
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mustcontainnumbers1 wrote:
Nice list, but I don't understand why so many people see Hasbros size a problem. As long as there is a market for interesting board games, then these games will be made. If Hasbro should suddenly stop publishing interesting games, then I guess that other companies would move in and steal their marketshare.

I admit that the number of complicated strategic wargames in my local gaming store has decreased since Hasbro bought Avalon Hill, but is this really Hasbros fault? I always thought that it was a consequence of customers getting older and wanting simpler rules with less chips. Why is everybody so angry?


I, for one, am not angry. But like many people who frequent BGG, I'm a gamer with more sophisticated tastes than those of John Q. Public. And sometimes I sigh when I'm reminded that beer sells a lot better than champagne.

It's irrational, I know. Other people's tastes shouldn't concern me. Nor does Hasbro's business affect my life much at all.

But still . . . well, maybe I'm just a snob.

 
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  • Posted Sat Feb 21, 2009 8:28 pm
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Grant
United States
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Ohio
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Fourth Annual BOGA Weekend Retreat: March 22-24, 2013 at Camp Carl in Ravenna, OH. Mark your calendars now!!
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nousernameneeded wrote:
Coming in really late, but the Microsoft/Apple comparison reminds me of the MS/Apple commercials that irritate the hell out of me. Owning a PC does not require one to use Vista, it does not even require one to use a Microsoft product. That's the beauty of PC. Choice and customization. I can buy separate components, based upon my individual needs and from various sources, assemble the hardware of my choosing,then load the OS and apps of my choosing. I find it humorous when rich Apple snobs look down on PC users, since many PC users have looked down on the proprietary Mac system for years. I miss the config.sys and autoexec.bat days of the command line OS.


Ok, you DO realize what a tiny, tiny, tiny percentage of PC users do what you describe, yes? Rest asured, the ads are not aimed at you.
 
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  • Posted Wed Apr 22, 2009 11:08 pm
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