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Baker's Boards: Kickstarters Galore!!
Nathaniel Baker
United States
Lino Lakes
MN
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My name is Nate Baker. I believe in the Kickstarter program. Having experienced losing all my possessions and house in a house fire, and experiencing the pain it can cause but the bonds it can create between a family, it is unbelievable how amazing it is when the community steps up to help someone out when money is the only thing holding them back from doing or creating something amazing.

For me, it was people donating furniture, hundreds of dollars in cash and gift cards, donating food, and the amazing board gaming community that gave back to one of its own, donating board games to me as well as pushing me to be a play tester and board game reviewer.

Anyway, the Kickstarter program and the Ulule/Indiegogo program to me represent how a community can give back and help there peers achieve their goals and possibly their dreams. This is simply a geeklist of what Kickstarter projects I am backing financially and, because of my very limited funding situation, what projects I really want to succeed so I am promoting them as well. I may post playtests as well as pre- and post-release reviews of the completed products.

This is just the start of this geeklist, and I can't wait to see where it goes meeple
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1. Board Game: Fallen City of Karez [Average Rating:4.79 Overall Rank:10760]
Nathaniel Baker
United States
Lino Lakes
MN
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SUCCESSFULLY FUNDED!
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2. Board Game: Zoneplex [Average Rating:6.48 Overall Rank:8009]
Nathaniel Baker
United States
Lino Lakes
MN
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BGG wrote:
In the far future, humanoid empires of the universe turned to an intense study of ancient civilizations that existed on a planet known as Earth. They learned that these ancients simultaneously built pyramids towards the sky and had an extensive knowledge of the stars. It was rumored that perhaps they were the original colonizers and space-farers of the first human age.

Now, at the edge of a colossal black hole, a pyramid-craft known as the Zoneplex has emerged with legendary markings and glyphs of the deep past. The known empires have sent their elite warrior-monk mystics on a one-way mission to gain control of the Zoneplex, to emerge victorious and ultimately control the pathways of the universe and time itself.

Zoneplex is a game that combines a tile-laying/exploration mechanism, a collaborative battle system and a zone control system to create an intriguing adventure in an alien pyramid.

The game works in 2 phases with the first phase players not counting Influence points until the pyramid is completed.

In phase 1 players strategically lay tiles determined by action cards to build their pathway through the Zoneplex pyramid whilst being cognizant of the Sacred Symbol card that they are bestowed with before the game begins. While building strategically players also confront creatures within the pyramid which they must collect to become worthy to enter the Eye and win the game. The players control the Zoneplex by gaining Influence points which occurs when a Player places a spirit-stone on the board. Spirit Stones not only sustain one's Influence points but can also be removed to gain bonuses in combat.

In phase 2 after exploring the pyramid, the players reveal their Sacred Symbol cards and count influence points, then a cutthroat race for survival and worthiness begins as players vie to enter "The Eye of The Zoneplex" to become the decisive winner or stand their ground with the most influence points as the action cards run out.


Check out its Kickstarter page here: http://www.kickstarter.com/projects/shelbycinca/zoneplex-a-b...

This is the game I am most excited about, but it needs your help! I will be receiving a review copy of this game when it comes out and can't wait to get it on the table! It is in its last hours, so reserve your copy today!

This game successfully ended funding on Feb 25th at 112% with $13459! I cannot wait to get a copy of this on the table to review for you folks. For those of you that missed this opportunity, the Zoneplex will be emerging rather soon, so prepare!
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3. Board Game: Cartoona [Average Rating:6.38 Overall Rank:5137]
Nathaniel Baker
United States
Lino Lakes
MN
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As most of you know should know, I am having a son soon! Because of this, I've become extremely interested in games he may be able to play in the nearer future, rather than having to wait until he's old enough to take his old man in BattleLore. Cartoona is a prime example of one of these games.

Check out their Kickstarter page here: http://www.kickstarter.com/projects/478379924/cartoona

I have a print and play version ready for playtest and review! I'll keep everyone posted.

SUCCESSFUL!!
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4. Board Game: Day of the Dead [Average Rating:6.71 Overall Rank:6674]
Nathaniel Baker
United States
Lino Lakes
MN
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Day of the Dead is a highly strategic card game that turns you and a friend into necromancers! Summon the best team of undead fighters and in six turns you’ll be named Super Grand Master, a highly coveted and extremely descriptive title.

At the start of the game, each necromancer is given a hand containing nine cards. They represent an eccentric collection of skeletons, zombies, vampires, ghouls, and other spooks. Each turn, you select one of these weird characters and send it to the field. Once your opponent has done the same, the fun begins! All the fighters pair off and fight to the death. Normally, this sort of thing would be dangerous, but undead are durable and really get into the spirit of the thing.

Winners score points while losers are flipped face down. Undead are resilient, so losing fighters will reassemble themselves in time for next turn’s battle. But if you don’t think your losing fighter will do better next turn, you can pull him out of line and turn him into a spirit. Spirits are the ultimate fans, boosting the power of all of your fighters. Some spirits even let you replace weaker fighters!

Strategy in Day of the Dead centers around positioning; when played in the right place, any fighter can be a champion. On the other hand, even your favorite fighter can be a total failure if you are too stubborn to pull him out of a losing matchup. Stay flexible and you will bury your competition.

Turn Order
Summoning — When you bring new cards to the field.
A New Slot Opens — Each turn a new slot opens up on the field for both players. On the first turn, each player takes a card from their hand and places it as a fallen fighter in this new slot. On each turn after that, they will take their current spirit card and place it there.
Play a New Card — Fighters start their undeath as spirits, face down and slightly below the field. Spirits are also rotated 90 degrees to show that they are special. When considering what card to play, remember that you can only have 2 cards of each back in play. On turn 6, the final turn, you are allowed to break this rule and choose whatever card back you want.
The Field Becomes Active — Flip all cards on the field face up (except for your spirit, it’s not on the field though it’s watching with considerable interest). If any player chose an Unearth card to be their spirit, they resolve this effect now. Then you’re ready to fight!
Fighting — When your fighters get to work. Fights resolve one by one, starting with the newest slot and going to the oldest. Fights are 1 on 1 affairs and follow rigid rules. Be aware of what spirits each player has, as they will affect the outcome of each fight.
Use Effects — Starting with the player who has the Priority counter, both fighters use their effects. Fighters must use their effects if able.If a player has a Double card as their spirit, they use their fighter’s effect, then immediately use it again.
Add Up the Power — Add on the printed power of each fighter to any bonuses they may have accumulated via effects or spirits (Remember, if a player has a Power Up card as their spirit, they will get +2 power this fight).
Compare Power — The higher-powered fighter is declared winner (in the event of a tie, both fighters are considered winners) and stays active. The lower-powered fighter is declared the loser and flips face down, becoming fallen.
The Loser May Become a Spirit — If your fighter lost its fight this turn and you want to try something new, you can pull it from line and turn it into a spirit.
Move on to the Next Fight
Rewards — When you gain victory points.
Score Victory Points — Each player scores victory points equal to the printed power values on their active fighters. Fallen cards score no points. Use the score board to keep track of it all.
Pass Priority — The player who currently has the priority counter passes it to the other player. Next turn, that player will be able to use their effects first. This turn is now over!
Winning
At the end of 6 turns, a winner is declared. Whoever has the most victory points is that amazing person!
Game Components
36—Double cards (black backs)
36—Power Up cards (gray backs)
36—Unearth cards (white backs)
2—Red Player 1 counters
2—Blue Player 2 counters
1—Purple Priority counter
1—Score Board


Check out their Kickstarter page here: http://www.kickstarter.com/projects/1145460631/day-of-the-de...

This game looks like a great time, and has piqued my interest as it is dripping with theme. Check it out on Kickstarter and it might capture you like it did me! While being quite modestly priced, I'd call it a win.
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5. Board Game: Legacy: Gears of Time [Average Rating:7.22 Overall Rank:976]
Nathaniel Baker
United States
Lino Lakes
MN
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Legacy: Gears of Time is a strategic card game, mechanically rooted in its time travel theme. Players each play cards from their own hand, draw from a central draw pile, move and play technologies on a single timeline, while placing their influence cubes on existing technologies.

Legacy is played on a timeline that grows at the end of each of 4 rounds. Players take turns during a round consisting of 3 actions each. During each turn, you may travel back in time, play a technology card from your hand, influence an existing technology, or draw two cards (keeping only one).

As you travel back in time, Technologies are played from your hand by paying their discard cost. Any technologies you play generate influence for you automatically.

Having more influence than your opponents is the key to claiming rewards for a technology! At the end of each round, rewards are given for each technology and its dependencies. One Influence cube from each technology will come off at the end of each round, forming your influence pool to be used in future rounds to influence existing technologies. Keep in mind, a technology is only considered successful if all of its dependencies exist previously on the timeline.

Since there are several copies of each technology, you may be able to preempt and eliminate an existing copy by playing yours earlier in the timeline! Be sure there is room for your new technology, though; each time-frame has a capacity equal to it's distance from the present.

There are also a few rare but powerful Fate cards, each allowing you to break the rules in interesting ways. Fate cards have no discard cost and don't require an action to be played.

By strategically influencing existing technologies, adapting to your opponents actions, and carefully choosing when to go further back in time, you will find yourself victorious over your rivals! History remains intact until the Ancient Machine demands you return to the past to rebuild history, and your Legacy, once more.

Summary:
4 Rounds
4 Turns per Round
3 Actions per Turn:
Travel back in Time
Play a Technology card
Influence an existing Technology
Draw two cards (keep one)


Check out its Kickstarter page here: http://www.kickstarter.com/projects/floodgategames/legacy-ge...

Here is an awesome up and coming Card game with a Time Travel twist. Its something the geek community doesn't really have yet. The artwork looks superb, and I can't wait to test out the gameplay with the local developer on 2/8/12 here in Minnesota!

Legacy Gears of Time was funded on March 6th, 2012 at 315% with $17363. I'm so happy this game was successfully funded. I can see it becoming quite a hit!!
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6. Board Game: VivaJava: The Coffee Game [Average Rating:7.06 Overall Rank:1015]
Nathaniel Baker
United States
Lino Lakes
MN
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BGG wrote:
VivaJava: The Coffee Game is all about finding that perfect blend of beans to create the next best-seller in the coffee houses and kitchens of the world.

In the game, players send their researchers to hot spots around the globe to gather the perfect bean. This may bring them into contact with other players who are also on the hunt, creating a crucial choice: Go it alone and continue to research, or join forces with that opponent, hoping to combine beans from both player's bags and share the score with a superblend. Going it alone with research can often prove useful as players spend time in the lab developing abilities that grant them an advantage. However, in VivaJava the bold taste of victory will go only to those players who are able to balance solitary research with cooperation amongst their fellow gamers.

The rich depth of varying strategies and social play will satisfy most players' thirst for unique gameplay, but VivaJava has even more brewing. This flexible game can accommodate up to 8 players, and through smooth simultaneous actions, play is quick and constant with little downtime.


Check out its Kickstarter page here: http://www.kickstarter.com/projects/dicehateme/vivajava-the-...

This game was successfully funded on February 29th at a whopping 373% with $56052. While I didn't get a review copy or a prototype myself, I am still probably going to purchase this game. Stay tuned!
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7. Board Game: Nature of the Beast: Prairie vs. Polar [Average Rating:7.86 Unranked]
Nathaniel Baker
United States
Lino Lakes
MN
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Nature of the Beast: Polar vs. Prairie(NotB) is a game of strategy that focuses on recruiting animals and gaining control of your playing field. The first player to fill their entire field with animals wins.

Players recruit animals, promote leaders, purchase equipment, find locations, enlist legendary animals, and befriend human allies. Players also keep track of two tallies during the game: Favor and Fury. Favor indicates how much 'pull' you have with humanity. Fury indicates how much of a threat humanity sees you as. Fury is gained by attacking your opponents. Gaining Fury can allow you to take advantage of sinister 'Dark Nature' cards, but gaining too much can eliminate you from the game.

This Battle Box will feature two 70-card faction decks: Prairie and Polar. Prairie Animals are clever opportunists. Polar Animals are pragmatic survivalists.


Check out its Kickstarter page here: http://www.kickstarter.com/projects/666409972/nature-of-the-...

This game looks like plain old fun. I can't wait to get my hands on a copy of it. I'll be getting review copies of the original games shortly and I'll throw the reviews up on here to try and give you an idea of the game! I don't know how I didn't know about this game before...

SUCCESSFUL!!!
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8. Board Game: Chicken Caesar [Average Rating:6.93 Overall Rank:1722]
Nathaniel Baker
United States
Lino Lakes
MN
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BGG wrote:
In Chicken Caesar, players represent aristocratic ancient Roman chicken families trying to create a legacy for their family name. Each family has several eligible roosters eager to jump into the world of politics, getting rich and creating a legacy by any means necessary.

Roosters gain renown for their families by occupying various political offices. Low-ranking officers don't yield much fame, but they hold both the purse strings and the power of the sword. A few roosters in the lower offices of Aedile and Praetor, together with the votes of a few well-paid (and temporary) allies, can clear a path to the luxury and recognition that come with the titles of Censor, Consul, and even Caesar.

Being Caesar isn't easy, though: fail to bribe and bargain to ensure the welfare of the whole coop and today's Caesar is tomorrow's Coq au Vin. Dead roosters don't earn any more points, but they do offer opportunities for their surviving relatives to exaggerate their accomplishments. All that matters, in the end, is history's judgment, and history can be rewritten.

Murder, betrayal, votes for cash, fragile alliances, and bloody vendettas will separate the legendary families from the forgotten ones in the struggle to become – and remain – Chicken Caesar!


Check out its Kickstarter page here: http://www.kickstarter.com/projects/nevermoregames/chicken-c...

This game adds a cutthroat negotiating twist to your gaming library. I greatly look forward to trying out a prototype and hope you all check out this gem of a kickstarter!

Successfully Funded!
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9. Board Game: Gunship: First Strike! [Average Rating:6.29 Overall Rank:4232]
Nathaniel Baker
United States
Lino Lakes
MN
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BGG wrote:
Game description from the publisher:

Gunship: First Strike! is Escape Pod Games' core release in a planned series of tactical space combat games. Players fight to win battles in a futuristic civil war with a variety of ship types. From the agile and speedy Fighters, to lethal Gunships and intimidating Capital Ships, every battle is a well-balanced slugfest that comes right down to the wire. Our new Trinity Mechanic uses boards, cards and dice together in an extremely innovative and easy-to-learn system that lets new players jump right in.

What makes the Gunship series unique are the numerous combinations of ships that the players "build" at the start of each battle. By choosing from an ever-growing selection (through expansions) of available Weapons and Upgrades, players are able to create a custom Gunship that is suited to their particular style of play or battle situation. Some guys are "defensive" minded; they'll choose Heavy Armor, +1 Shield Generators and 4 Blaster Cannons to fend off the enemy Gunship. But another player might prefer to build a "Carrier Killer" complete with wings full of Bombs and an Autoblaster Cannon to shred his way through the enemy Fighter Squadron. While most of the Upgrade cards are geared toward the Gunships (the true star of the show) you can also do some great things to your Fighters and Capital Ships. New kinds of ships will come with every expansion to further add to the possibilities. No two battles are ever the same!

In Gunship: First Strike!, the civil war has just started. Your orders are simple: Command a task force of one Assault Carrier and its Gunship and Fighters on a mission to destroy the enemy's Carrier. Guess what? He has the very same orders! Dogfights will ensue, Torpedoes will strike home and Thruster Bombs are going to pound the Capital Ships mercilessly. If your Gunship takes too much damage for comfort, or if the battle situation changes and you want a different weapon load, land inside your Carrier for a quick "pit stop". Make sure that you defend it with all your might because once your Carrier is gone, the only option left to you is to flee the battlespace and hope to take revenge another day.

As the Gunship universe grows, players will be able to fight bigger and bigger battles. Soon the objectives will include breaking through the enemy picket line to drop troops on the planet below. The Gunships will be called upon to not only assault other ships, but also to go dirtside and give air support to the land battle raging below A free Campaign System is planned where players can keep track of a fleet of ships and territories. Lose your Carrier in today's battle and you might lose a critical Outpost next week. Don't let the enemy find the Shipyard where your damaged Destroyers limped home last time – if he does, they're toast!


Check out it's Kickstarter page here: http://www.kickstarter.com/projects/1291246114/gunship-first...

This game looks awesome! Not only that, but several stretch goals have already been met, and for the price, it is as shiny as gold. Get on Kickstarter today and reserve your copy! I would if money wasn't such an issue right now folks, so just do it.
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10. Board Game: Farmageddon [Average Rating:6.26 Overall Rank:2735]
Nathaniel Baker
United States
Lino Lakes
MN
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BGG wrote:
Farmageddon is a game of chance and strategy. Players must plant, fertilize, and harvest crops in order to build the most valuable harvest. But, they must do so before their opponents undermine their efforts using powerful and subtle Action Cards!

The goal of the game is to have the most valuable harvest the game ends. The game ends when there are no more crops to plant (i.e. the Crop Card deck is empty).

There are 3 shared planting fields. Players play a crop card (4 types) on one of the three planting fields, which occupies the field until the crop is harvested or destroyed. Each of the four crops is worth a different amount of money when harvested. However, to be harvested they must have the required amount of fertilizer. Fertilizer is created by flipping over a crop card to turn it into fertilizer.

Managing your hand of Crops is key to success in Farmageddon! Crop cards are required to plant, fertilize, but also power many of the Action cards needed to win.

The final element to the game are the 12 Action Cards. These are used to protect your crops, destroy your opponents' crops, expedite a harvest, increase profits, and generally throw a wrench in the plans of other players. Players begin the game with 3 Action cards and earn more at the end of each turn.

This is a 30 minute game that is very fun with 2, 3 or 4 players.


Check out its Kickstarter page here: http://www.kickstarter.com/projects/1892930431/farmageddon-t...

This is going to be an awesome card game full of farming destruction and mayhem. Besides its adorable characters, after reading the rulebook and having a few plays done and done, it seems to be quite solid. This one reached its funding level in 4 days! From here on out, it'll just be bonuses. Get your copy reserved today!

Preview Review: Here is my review on Farmageddon - Baker's Boards: Farming with Nukes

This game was SUCCESSFULLY FUNDED on March 4th, 2012 at 505% with $25274! Because of the funding, 1 mini expansion will be included with every game forever, and a 2nd expansion will be released to all backers and released to the public as follows.

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11. Board Game: Building An Elder God [Average Rating:4.85 Overall Rank:10234]
Nathaniel Baker
United States
Lino Lakes
MN
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bgg wrote:
Building an Elder God is a fast-paced card game of Lovecraftian construction for 2-5 players, ages 8 and up. Each turn you may place cards to complete your tentacled monster, damage another player’s creature, or heal damage of your own. The first player with a complete monster wins the game! A game lasts an average of 15-30 minutes, depending on the number of players.


Check out its Kickstarter page here: http://www.kickstarter.com/projects/jamiechambers/building-a...

Once again, dripping with theme, and awesomely priced. Heed the call my friends, and reserve your copy today!

TIS A FUNDING SUCCESS!!
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12. Board Game: For The Win [Average Rating:5.97 Overall Rank:3789]
Nathaniel Baker
United States
Lino Lakes
MN
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BGG wrote:

For The Win is an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or more) of your tiles, including at least one of each type, together (sides and corners count). Additionally, all five (or more) tiles must be face-up, or unactivated. The game ends immediately when a player achieves this goal. Each character type has a specific ability to help you toward the objective.

Players take turns using either 1 or 2 actions within 5-action rounds. Once one player's actions are consumed for a round, the other player(s) get to use any of their remaining 5 actions at once. Judicious action management is key; if you budget your actions wisely, you can play several actions in a row for game-winning combinations. The available actions are:

Add a tile to the Grid
Move one of your tiles
Refresh or flip a tile face up
Shove a tile or column/row of tiles
Activate an ability (the chosen tile turns face down; see below)

The characters available are as follows:

Alien - The Alien uses her tractor beam to pull any tile in the Grid to a space that is adjacent to her.
Monkey - The mischievous Monkey uses a banana peel to flip over all of the tiles it is touching.
Ninja - The sneaky Ninja can move from his current spot to any other unoccupied space in the Grid.
Pirate - The Pirate uses his trusty cannon to blast an adjacent tile to any unoccupied space in the Grid.
Zombie - The Zombie can infect any adjacent tile. The infected tile is removed from the Grid and replaced with a Zombie tile that has not yet been added to the Grid. If all of the Zombie tiles have already been added to the Grid, the Zombie may choose one adjacent tile and deactivate it (that is, flip it face down).


Check out its Kickstarter page here: http://www.kickstarter.com/projects/michaelmindes/for-the-wi...

This game takes all of our favorite meme based (and slightly tired) characters and makes it all the better. It was funded so much, that it reached 2 bonus levels. The first introduced a small expansion to involve 3-4 players instead of just 1-2. The second expansion is a fantastic carrying travel bag designed specifically for your copy of "For The Win!"

This ended funding on FEB 7th, 2012 at 208% with $31085! Can't wait to get this on the table and write you all a review.

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13. Board Game: Skittykitts [Average Rating:6.46 Overall Rank:7196]
Nathaniel Baker
United States
Lino Lakes
MN
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Quote:
Skittykitts is a card game that uses a unique deck of 21 cards.
A Skittykitt is an enlightened space raccoon.

Game Play
Each character chooses a unique character:
The Princess - Always goes first; takes an extra turn after the Skittykitts round is played before the game ends.
The Wizard - Can add or subtract 5 points from his final score; once per game he can fire a "Magic Missle" to knock 1 card from any player's hand and into the boneyard instead of playing a card.
The Bat - Starts with an extra card; takes 2 cards per turn; takes turn after The Wizard but before the Fool.
The Fool - Always goes last and only starts with 1 card; always draws 2 cards at the end of his turn.
Each turn players can play ONE card (although The Bat has the superpower to play TWO, each character has special traits). You can also play as many cards as you want per turn if you control the card called Super Speed. Cards are played into different areas:
The Boneyard - This is a discard pile of sorts.
The Abyss - The 3 most powerful cards go here when played, they are essentially removed from the game.
The Zones - Each player has a zone, this is where you put stuff like Super Speed to enhance your powers and abilities, you can also use zone cards to hinder your opponents.
Every card has two sides. One side has the action/event and the other side can be played for points. Most cards are worth 4 points, although there are also the 0 point cards, and the 10 point cards. EVERY card was designed to be OVERLY powerful, which then re-balanced into them all being even, but still every turn a massive shift can happen.
The object of the game is to get the most points, but in Skittykitts even this can change. If the game ends with Reverse Gravity played in any zone lowest points win. And there are the dreaded 0 cards that can eliminate players entirely if they don't take care of them.
Components
21 card deck
4 special character cards
Detailed instruction manual
A pouch for portability


Check out its Kickstarter page here: http://www.kickstarter.com/projects/1029774118/skittykitts-a...

The premise of this cutesy themed game looks like fun. I can't wait to review my game of skittykitts once it is released. Right now, they have just under a week left, but they reached 100% of funding plus hit 7 stretch goals, and soon to be 8! Reserve you copy today.

This game successfully ended funding on FEB 14th, 2012 at 244% with $7335. This enabled them to hit 10 stretch goals, the last of which they gave money to help fun Chicken Caesar. Check out Chicken Caesar and also be ready for when I throw my review of SkittyKitts up here on BGG!
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14. Board Game: Final Twilight Customizable Card Game [Average Rating:6.00 Unranked]
Nathaniel Baker
United States
Lino Lakes
MN
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BGG wrote:

In the near future, on the western coast city of New Metropolis, an evil that has lain dormant for centuries is about to be awakened to the 21st century. Forces of darkness and magic strive to unleash a horror upon the Earth unlike any mankind can remember. The only forces capable of stopping it are rendered impotent by an age-old fear and hatred. Will humanity set aside their differences and stand as one against the darkness? Or will this be humanity's Final Twilight?

Final Twilight is a modern fantasy themed card game for two players.
Players each select a Major Character featured in the game's storyline and build a deck around that character; supporting characters, special action and spells, weapons and items, all ripped from the pages of the story come to life on the game board.
Using Location cards to build a small portion of the great city of New Metropolis, players move between sites and backdrops of the story, dueling other characters including fantastic creatures, horrors of the shadows, and helpful, though innocent, bystanders.
Magic is scarce and unusual in the world of Final Twilight. While hiring goons and allies from our normal world can be easy, summoning the vast forces of nature takes its toll; fantastic characters, spells, and magical abilities all require a small piece of the mage. To cast these spells players spend a portion of their life total, potentially granting them greater power but opening them up to easier defeat. Winning is balancing the quest for power against the will to survive!

Final Twilight is customizable and non-collectable, with each release featuring pre-constructed decks and expansion packs containing just the right cards for a character or an assortment of universal cards suitable for any character.


Check out its Kickstarter page here: http://www.kickstarter.com/projects/689517451/final-twilight...

This game has an awesome revised edition coming out. After looking at the very modest price, even someone on edge about funding should just do it haha.

Check out my Preview Review here: Baker's Boards: Final Twilight Kickstarter Review

SUCCESSFUL!!!
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15. Board Game: Shadow Days [Average Rating:4.09 Unranked]
Nathaniel Baker
United States
Lino Lakes
MN
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bgg wrote:
Overview

Shadow Days is a new and exciting fantasy deckbuilding, combat and survival game from Black Tea Studios. It is easy to learn, simple to setup and most importantly, fun. Battle your opponent using creatures and powerful objects, while enduring fateful events. Earn gold to purchase mighty heroes and protective strongholds. It will take brawn, brains, gold, and a little luck to survive! Shadow Days is a must-have for any fantasy gamer.

How To Play

Each player draws five cards from the shuffled Pool deck. Cards must be visible to opponent(s). Roll a die to determine who goes first. Each player completes the Combat Phase, taking one turn each to destroy an enemy card. The Regroup Phase is next. Each player can use this phase to purchase a Hero or Stronghold, or draw cards to replace any that were destroyed or discarded during the Combat Phase. A card is destroyed when an attacker’s Attack Points (AP) is equal to or greater than the enemy target card’s Hit Points (HP). Players earn Gold Points (GP) by destroying enemy Creatures, Objects and Heroes. When any of a player’s cards is destroyed, (s)he also loses Life Points (LP). The included 20-sided dice are used to roll and keep track of players’ LP and GP.

Winning The Game

The game is over when one player has no remaining LP. The player with remaining LP wins!


Check out their Kickstarter page here: http://www.kickstarter.com/projects/blackteastudios/shadow-d...

This game looks like a grand ol' themed adventure with Deckbuilding, battling, and a great fantasy theme. Reserve your copy today!
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16. Board Game: Rivet Wars: Eastern Front [Average Rating:7.56 Overall Rank:1528]
Nathaniel Baker
United States
Lino Lakes
MN
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This game looks wonderful. I'll have the KICKSTARTER link and a brief description of the game up shortly.
 
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