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Judd Vance
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This is a glorified wishlist.

I rank them by want, and I'll keep it updated.

A lot of games, I take a "Wait and see" approach, so any feedback (good or bad) is appreciated.

Here are my definitions:

Level 1: Going to be on the next Coolstuff or NWS order!
Level 2: Has a strong chance of jumping up on the next order or has an outside chance of making the next order. If it is unreleased, all I need is a release and a couple of good comments to order it.
Level 3: Very interested. Have a few lingering questions.
Level 4: Take it or leave it. Many questions. Not a high priority. If the right offer comes along, I'll take a look.
Level 5: I'll keep it on the radar for a rainy day. I'll get around to looking more at it, or I'm waiting on a VASSAL module to come out. I keep it on the wishlist only so I don't forget about it.

I'll make it a living list, so feel free to subscribe and comment often. Be one of those bad influences that make me spend my money. arrrh
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1. Board Game: Outside the Scope of BGG [Average Rating:6.74 Overall Rank:1380]
Judd Vance
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DEFINITIONS

On a lot of these games, I ask repeating questions. For clarification:

COMPLEXITY: Using this rough scale, what would you consider the complexity of the game on this list to be most comparable to?

0 = Memoir '44, Tank on Tank, Afrika Korps
1 = Twilight Struggle, Commands & Colors: Ancients, Hammer of the Scots
2 = Hannibal: Rome vs. Carthage, Rommel in the Desert
3 = Wilderness War, Saratoga, EastFront II
4 = Paths of Glory, For the People, The Korean War
5 = Empire of the Sun, Rise and Decline of the Third Reich
6 = Vietnam 1965-1975 and up ... in other words, too much for me.


VASSAL/PBEM Suitability:
I make about 2-3 plays per day. I am ok with interrupting logs (ex: for opportunity fire), but Hannibal's battlecard system TOTALLY does not work by e-mail. I play all of my games by e-mail, so live VASSAL is not an option.

Solitaire Suitability:
If a game uses hidden movement, blocks, dummy counters or double-blind mechanics, it has none.
Card Driven games and Command & Color games have little.
A lot of old Avalon Hill games have a lot (ex: The Battle of the Bulge.
GMT's American Revolution Series (ex: Brandywine and Germantown) have lots. When you skip the tactics chit, it is perfect for solitaire.
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2. Board Game: A Few Acres of Snow [Average Rating:7.81 Overall Rank:58]
Judd Vance
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LEVEL 1:

Yeah, yeah, yeah...it's broken. So what. I'm pretty sure I came up with a rules tweak to fix the Hammer. No convincing me here. I've got 9 games under my belt and really like it.

It's not a wargame. It's not a simulation. It can't carry Wilderness War's jockstrap in a suitcase. No argument from me on any of these. I don't care. I like it. It's fun.

So why is it at Level 2? Level 1 means it's on my next Coolstuff order. If one of my other Level 2's shake out, it will bump this one back. I have buddies with this game. The only reason I want it is to try some solo strategies (so maybe I can win, for a change).
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"L'état, c'est moi."
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I'd never thought of playing this one solo. It's available for online play at yucata.de
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  • Posted Wed Feb 8, 2012 7:21 am
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Ken B.
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I love this game, but no way it's higher than Level 1 on your scale.
 
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  • Posted Wed Feb 8, 2012 5:34 pm
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Judd Vance
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Sorry -- Level 1, 2 means ordering priority.

It's not complexity. This game is stretching for a 1 in complexity -- agreed.
 
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  • Posted Wed Feb 8, 2012 6:17 pm
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Ken B.
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airjudden wrote:
Sorry -- Level 1, 2 means ordering priority.

It's not complexity. This game is stretching for a 1 in complexity -- agreed.



Ah, gotcha.

Well, if it helps, this is a great game. But sounds like you know that already.

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  • Posted Wed Feb 8, 2012 7:34 pm
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3. Board Game: Hamilcar: First Punic War [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Judd Vance
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LEVEL: 2

I was not aware of this one until I read it on Gittes Geeklist of Mark Simonitch-designed games.

I love Hannibal: Rome vs. Carthage, so an expansion seems a must. I'll wait until the initial reviews come out, and if they look good, this goes to LEVEL 1.
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Jon Williamson
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Automatic purchase for me too...
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  • Posted Wed Feb 8, 2012 7:18 pm
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4. Board Game: Mr. Madison's War: That Incredible War of 1812 [Average Rating:9.00 Unranked]
Judd Vance
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LEVEL 2:

The War of 1812 (I dig American Revolution/War of 1812): Check.
Card Driven Game (my favorite mechanic): Check
GMT (great company): check.

I am going to hold out and see what the initial reviews are. Just because it's a CDG doesn't make me jump immediately. I held out on Stalin's War, even though Ted Racier is a proven winner, and it seems to have been the right choice, as the initial reviews were not favorable.

If they appear solid, this one jumps to Level 1.
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Peter Pariseau
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You might want to check this one out, too, as it covers all fronts in the war:

Amateurs to Arms!
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  • Posted Wed Feb 8, 2012 6:58 am
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"L'état, c'est moi."
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Peter Pariseau wrote:
You might want to check this one out, too, as it covers all fronts in the war:

Amateurs to Arms!
I'm eager to see that one too.
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  • Posted Wed Feb 8, 2012 5:43 pm
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I know you're not supposed to judge a game by it's cover, but damn. That is one poorly designed box. Lucky that, for wargamers, it seems it's what's under the surface that counts.

I'll just go back to my 0-complexity Days of Wonder games.
 
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  • Edited Wed Feb 8, 2012 11:50 pm
  • Posted Wed Feb 8, 2012 11:47 pm
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"L'état, c'est moi."
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blankfrancis wrote:
I know you're not supposed to judge a game by it's cover, but damn. That is one poorly designed box. Lucky that, for wargamers, it seems it's what's under the surface that counts.
I'm sure it's just placeholder art.

Consider


Versus
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  • Posted Thu Feb 9, 2012 6:41 am
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Judd Vance
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blankfrancis wrote:
I know you're not supposed to judge a game by it's cover, but damn. That is one poorly designed box. Lucky that, for wargamers, it seems it's what's under the surface that counts.

I'll just go back to my 0-complexity Days of Wonder games.


Just never sell a game short because of complexity level. If you look through my collection, I own all kinds of Memoir merchandise and proudly play it. Some of the best games are the easy ones.

And yeah, that is an ugly cover. It has lots of meaning, but it's not very GMT-ish. I think Leroy is right. Probably a placeholder. Washington's War did the same thing.
 
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  • Edited Fri Feb 10, 2012 6:24 am
  • Posted Fri Feb 10, 2012 6:24 am
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5. Board Game: Lincoln's War [Average Rating:8.20 Unranked]
Judd Vance
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LEVEL 3:

I just learned about this, so there are a lot of questions I have about it, but until it gets a VASSAL module, I'm going to have to keep it buried, because that's the only way I'll be able to get it played.

Edit: Now that I know why there is no VASSAL module, this one just went up a level. See? This Geeklist has already helped out.
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Wendell
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Pre-order it and help it along, please! Once it makes the cut, if you foolishly and incomprehensibly decide it isn't for you, you can cancel your pre-order.

This game looks Way Cool.
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  • Posted Wed Feb 8, 2012 4:17 pm
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Judd Vance
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Ooooooh, I didn't know it wasn't released yet. That would explain the lack of a VASSAL module.

My only experience with MMP is Shifting Sands: one of my 5 favorite games.

Hmmmmmm... ninja
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  • Posted Wed Feb 8, 2012 6:32 pm
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Jon Williamson
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I've gots me eye on this one I have...

goo
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  • Posted Wed Feb 8, 2012 7:22 pm
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6. Board Game: Empires in America [Average Rating:7.37 Overall Rank:2363]
Judd Vance
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LEVEL 3:

I kind of like Victory Point Games. I like playing games about the French & Indian War. I'd like a little more feedback on this before it moves up (or a good trade offer).
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"L'état, c'est moi."
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I've played a few of the States of Siege games, and this one really hits all the sweet spots for me. It's about an era of history I'm keen about, it's about New France, and it has some nice challenges to think about, and all under 40 minutes. I need to play this one more than I do!

If you haven't seen my review... [Roger's Reviews] The Fall of New France
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  • Posted Wed Feb 8, 2012 7:23 am
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Judd Vance
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Sweet review!

It reminds me of a game I playtested for a chap back in '09. It was called Heroes of the Alamo. He had a great game. It used A.I. to advance columns toward the wall and you used your resources to try to repel them. If you got through the deck, you won.

I had to nose through your game collection. You should give Wilderness War a try. It's really awesome.
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  • Posted Thu Feb 9, 2012 4:50 am
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"L'état, c'est moi."
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airjudden wrote:
I had to nose through your game collection. You should give Wilderness War a try. It's really awesome.
It's on my (long) list...
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  • Posted Thu Feb 9, 2012 6:41 am
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7. Board Game: Washington's Crossing [Average Rating:8.00 Unranked]
Judd Vance
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LEVEL 3:

Any American Revolution game has my interest.

With that said, I know NOTHING about this. When it comes out, I will take a "wait and see" approach, but because it's not by GMT, it may take awhile to get enough feedback to find out if it's worth getting.
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Bob
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I'm with ya on this one Judd. But I'm a sucker for all games AR. So we'll have a copy as soon as it comes out. Sadly, it's been pretty quiet on this front lately... shake
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  • Posted Thu Feb 9, 2012 2:43 am
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Barry Kendall
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Will you be taking pre-orders?
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  • Posted Fri Feb 10, 2012 3:42 pm
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Richard Handewith

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We will most likely begin taking orders beginning the first week in March after we have had the opportunity to review all of the proofs to ensure all of the components turn out as expected.
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  • Posted Sat Feb 11, 2012 2:48 am
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Bob
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Thanks for the update Richard. Your site mentions "estimated playing time is 6 to 10 hours." I think this qualifies as a Monster Wargame!!!

cool


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  • Posted Sat Feb 11, 2012 3:12 am
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Richard Handewith

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Washington's Crossing is now shipping!!!! Order now at www.revolutiongames.us!
 
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  • Posted Tue Mar 27, 2012 1:29 am
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8. Board Game: First Team: Vietnam [Average Rating:6.16 Overall Rank:5327]
Judd Vance
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LEVEL 3:

I hear this one is pretty good. Just wondering how the solitaire AI works, as well as the complexity level of it.

Edit: Move up from Level 5 to Level 3. NOW it's getting interesting (Thanks, Blake)!!!
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Blake Phillips
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I have championed this game quit a bit in various threads. I have enjoyed the games that I have played. The rules - medium complexity at most - have some issues which I have mainly chalked up to organization. But there are a few ambiguities that took a bit of effort to parse for me. The AI is interesting in that the NVA use hidden movement through zones on an abstracted table that corresponds to the ares on the map. Through intelligence gathering you identify units - they move into the abstracted movement table. Further intelligence efforts allow you to make contact at which point the units are moved to the main board. Until contacted the NVA will gradually move closer to their main targets on the abstracted table. It works rather well. Once on the board they follow a programed movement system based on priorities. The priorities are determined by adding up the values of adjacent ares - the value depends on various factors from US troops present, if the area is a roadway, Special Forces camp, etc. They then move to the highest priority area. This is were I have run into some rules confusion in one or two games - movement of the NVA units - and one of my only real rules gripes. The interesting part of the game is having to balance supply, your limited command points used for moving troops, using artillery, gun ships, calling in airstrikes, etc - and when to actually attempt to contact and battle the NVA units. There is also an interesting ambush mechanic and it is a major aspect of the game - both for the US using ambush to nail the NVA moving thru the jungle by setting up prepared positions and waiting for them, and for the NVA who can ambush US units fairly easily forcing the US player to be ever vigilant in how and were he moves his troops. Battles are also fairly interesting if somewhat fiddly - lots of chrome including night battles, in or out of supply, supporting battle from adjacent areas, observation helos, etc. Fatigue is another major concept in the game with US units gaining Fatigue and losing effectiveness and putting them at greater risk of breaking. Overall I think it is a good game that is dieing for an overhaul and reprint. I'd love to see GMT take it and polish it. It is a valued part of my collection and gets played once or twice a year. Oh - and there is a decent VASSAL module of the game that I believe also has the rules included. Is that helpful Judd?



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  • Edited Fri Feb 10, 2012 5:19 am
  • Posted Fri Feb 10, 2012 5:01 am
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Judd Vance
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Thanks!!! Gotta take a better look at this one now. Hard to find many NAM games. Glad to see you championing it. My personal pet Nam game that I champion is Operation Pegasus.
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  • Posted Fri Feb 10, 2012 6:14 am
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Adam D.
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This one has been languishing in my solitaire to-do pile for years. Guess I'll have to dust it off and take a look.
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  • Posted Fri Feb 10, 2012 4:13 pm
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Blake Phillips
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A gentle nudge/reminder - the rules are included with the mod
http://www.vassalengine.org/wiki/Module:First_Team:_Vietnam
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  • Edited Tue Mar 13, 2012 12:50 am
  • Posted Tue Mar 13, 2012 12:49 am
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9. Board Game: The Civil War [Average Rating:7.63 Overall Rank:355]
Judd Vance
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LEVEL 3:

It's pretty easy to get on EBAY. I like Victory Games (I) a LOT. Great looking games and well-written rules. I heard this game and For the People are the best Civil War/Grand Strategy games out there. I have the latter and want to play it first.

Their games do tend to go on the complex side, though, and I think that's the biggest thing holding me back. What say ye? I put up a scale as the first item. Where would you rank it? Am I over my head?

Also, how is the solitaire suitability? Because let's face it, with it's playing time, I'm not getting in any face-to-face games.
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Ken Feldman
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It's been a while since I played The Civil War, but I think it's at least as complex as For The People, if not more so. It has separate procedures for leader promotions, a whole process for the blockade level, and you actually place supply dumps on the map to trace supply. It's very process oriented and will take at least twice as long to play as For the People.
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  • Posted Wed Feb 8, 2012 6:17 am
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Wolfgang Kunz
Germany
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A very good game. Would encourage you to get it. No waste of money.

Got mine last year, unpunched (no, it no longer is). When I have more time I will look into it more deeply. Haven't played the campaign up to completion but it surely is very good (until now).
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  • Posted Wed Feb 8, 2012 1:06 pm
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Wendell
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Do it.
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  • Posted Wed Feb 8, 2012 4:16 pm
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Patrick Carroll
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Carver
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Get it if you want to; I've owned it twice now and have never gotten around to playing it.

But whatever you do, don't sell A House Divided short. It's much simpler and more playable, lots of fun, and suitable for solitaire.
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  • Posted Wed Feb 8, 2012 5:56 pm
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Judd Vance
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Thanks, Patrick. I have House Divided. Sometimes, I like to analyze the war through different sets of glasses (or games).
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  • Posted Wed Feb 8, 2012 6:19 pm
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10. Board Game: Ardennes '44 [Average Rating:7.89 Overall Rank:794]
Judd Vance
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LEVEL 4:

Like No Retreat! The Russian Front, this one gets a LOT of praise from highly respected wargamers.

Knowing so little about it, in order to climb up the wishlist I have to know about the three main questions:

Complexity level (what would it be comparable to? I listed a scale as the first item in the this Geeklist)

Solitaire Suitability

VASSAL-PBEM capability (again, see the first item).

I heard it went out of print, but if those 3 questions are right, I'll look for it when it is reprinted.
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Robert Stuart
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I haven't played any of your level 4, 5 or 6 games, but I have played Eastront and Rommel (levels 3 and 2 in your system). I would estimate Ardennes '44 to be at level 4 or 5. However, like many very playable games, once you learn the rules and play it, you no longer think about complexity. For instance, I guess Eastfront and Rommel are at two different levels for newcomers, but to me they're the same and are equally playable.

So:

Level: Level 4 or 5

Solitaire suitability: Excellent

VASSAL: Yes. There's an existing VASSAL module, and my guess is that an update will be coming out shortly.

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  • Edited Wed Feb 8, 2012 8:32 am
  • Posted Wed Feb 8, 2012 8:31 am
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Wolfgang Kunz
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Ok, based on the games you named: a 4

It is a great game. GET IT !!! Imho one of the "must-have" - games on the Western Front. And you will find it easy to play other games like Ukraine '43 or The Caucasus Campaign: The Russo-German War in the Caucasus, 1942. They have some similarities.
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  • Posted Wed Feb 8, 2012 1:10 pm
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11. Board Game: Caesar's Gallic War [Average Rating:6.88 Overall Rank:3709]
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LEVEL 4:

This one has fluctuated from Level 2 to 4. On the good side is that I like the publisher (Worthington Games) and have, so far, liked what they have turned out.

I heard it called "Hammer of the Gauls" (give credit to where it is due: Gittes said this) and I really like Hammer of the Scots (the game this was referencing). Put the Hammer system into a Caesar game (yes, I own Julius Caesar) and I'm interested. At the same time, it has 2 negatives working against it: no VASSAL module (BIG negative) and I hear it's really messed up historically, although I am not enough of an expert to know. Without the VASSAL mod, it had better play in about 2.5 hrs. Any thoughts? Feedback?
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Daniel Berger
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The playing time is about 3 hours for most people. The lack of a Vassal module falls squarely on WG at this point, and I encourage you to send them an email requesting one!

As for being "messed up historically" I disagree.
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  • Posted Tue Mar 6, 2012 3:54 pm
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12. Board Game: Patton's Best [Average Rating:6.43 Overall Rank:1719]
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LEVEL 4

It's an Avalon Hill wargame, so there is a 93.2% change that I will like it. It is a solitaire game which is a big plus.

What's holding it back? Well, not all solitaire games have great AI engines, so I'm waiting on more feedback. I tried getting this on EBay, but kept losing bids. I would get it for cheap, but it kept going out of my cheap price range, so before I shell out more than cheap dollars, I need to know that it's a good one.

Edit: Moved down from Level 3 to Level 4. It sounds like the years have not been kind.
 
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Pete Westmore
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It's OK but I wouldn't spend a lot on it myself. Feels a bit like B17 but with significantly more meaningful decisions to make.
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  • Posted Wed Feb 8, 2012 8:45 am
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Jack Guritza
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Pete's comments are spot on. I got Patton's Best through a trade. Having played the game several times it is a solid game but it is dated when compared to solo games coming out now.
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  • Posted Wed Feb 8, 2012 2:56 pm
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Alan Kaiser
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I'd agree with the above sentiments on this game. You want a good solo game go with Ambush! or it's sister Battle Hymn. There is also a slew of games from DVG that are highly rated.

There Leader series (the latest being Hornet Leader: Carrier Air Operations is good and are similar in style to Patton's Best. The Field Commander series has been getting high marks.

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just rated Field Commander: Napoleon in his top 5 wargames of 2011. Here's the link to his top 5 video:

http://www.boardgamegeek.com/video/12883/outside-the-scope-o...

Next up in the series is Field Commander Nimitz which should be great.

The other games in the Field Commander series are:
Field Commander: Rommel
Field Commander: Alexander

There is also John Butterfield's (co-designer of Ambush) line of solitaire games that started with D-Day at Omaha Beach. He will be covering Peleliu and Tarawa next:

D-Day at Peleliu
D-Day at Tarawa
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  • Edited Thu Feb 9, 2012 6:13 pm
  • Posted Thu Feb 9, 2012 6:05 pm
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13. Board Game: Mohawk [Average Rating:7.28 Unranked]
Judd Vance
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LEVEL 4:

I really like to game the French & Indian War. This one has high marks, but they are few and far between (14 ratings), plus it appears to be high priced (out of print), so it had better be really good before I get serious about getting a copy.
 
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Barry Kendall
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I like "Mohawk." If you really like the F&I War, I think you'll enjoy it.
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  • Posted Fri Feb 10, 2012 4:35 pm
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14. Board Game: Spider-Man [Average Rating:6.06 Overall Rank:5425]
Judd Vance
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LEVEL 4:

I've liked Spidey since I was 5 years old. This one seems to be better regarded than the lame-brain movie tie-in games. But it stays low on the list until I find out more about it.
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Thomas Thompson
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This entry seriously belongs in one of those "which of these isn't like the others" questions. War game...war game...war game...war game...war game...SPIDER MAAAAAAN!...war game...war game....
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  • Posted Thu Feb 9, 2012 12:54 am
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Judd Vance
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I'm a renaissance man!
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  • Posted Thu Feb 9, 2012 4:32 am
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Byron Rocher
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I didnt know this game existed.... Is it being prepped for american consumption???
 
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  • Posted Fri Feb 10, 2012 3:02 pm
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15. Board Game: Raid on St. Nazaire [Average Rating:6.96 Overall Rank:1014]
Judd Vance
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LEVEL 4:

A purely solitaire game by Avalon Hill. OK, that makes me interested. But how good is the AI engine? Complexity level? How does it compare to Ambush! or D-Day at Omaha Beach?
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I bought this one before Christmas from a geekbay auction. Haven't had a chance to try it out yet, but I'll let you know. There's a VASSAL module for this one too.
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  • Posted Wed Feb 8, 2012 7:28 am
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Pete Westmore
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I loved it back in the day and would still play it now. A lot of dice rolling before the commandos land puts some people off. Complexity no more than a 3, AI works fine, good challenge. Ambush & DDay are better gmes imo but this is pretty good.
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  • Posted Wed Feb 8, 2012 8:42 am
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Jack Guritza
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This is a good game. It is hard to find and its price shows this. I played a friends copy while in college and loved the game then. I too want my own copy.
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  • Posted Wed Feb 8, 2012 2:58 pm
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dennis devriendt
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I received this one from Secret Santa some years ago.
Played twice so far, and I certainly enjoyed it.
Get ready to roll a lot of dice and lose quite some troops in the first few turns.
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  • Posted Thu Feb 9, 2012 6:51 pm
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Barry Kendall
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Lebanon
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The AI is good, the suspense is high. It really "feels" like a desperate raid, and the graphics are very evocative.
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  • Posted Fri Feb 10, 2012 4:36 pm
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16. Board Game: Battle Hymn [Average Rating:7.33 Overall Rank:1090]
Judd Vance
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LEVEL 4

I guess the biggest question about this is "How does it compare to Ambush!? I heard it's the same engine. Is it as fun?

Price also seems to be a big hindrance. From what I have seen, it's not cheap.
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Pete Westmore
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I prefered Ambush but this is still good and its the same engine with a PTO flavour (Caves, Seabees etc).
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  • Posted Wed Feb 8, 2012 8:38 am
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John Di Ponio
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Warren
Michigan
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I'm with Pete. I like Ambush a bit more. I ended up selling my copy and the unopened expansion a little while back.
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  • Posted Wed Feb 8, 2012 2:12 pm
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Alan Kaiser
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I'll weigh in with a positive comment for this one. I love Ambush and this game is no different really. Same engine. The complaint I've heard about this one is that it is more deadly than Ambush. Snipers shooting at you from trees, etc. That's all true but who said war isn't deadly! What Battle Hymn presents the player with is a different set of problems to solve. Most players develop certain tactics to approach the Ambush line of games. Some of those tactics don't work as well in Battle Hymn so you have to change your approach to the game to take on the new threat. Banzai charges are one new thing that the game throws at you. They are very cool and certainly deadly. You have to learn how to deal with them. So yes, it's the same engine but it is not the same game.
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  • Posted Thu Feb 9, 2012 6:28 pm
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Adam D.
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Agree with Alan. I actually liked this one better than Ambush, but they're both fun IMHO. Banzai charges are a hoot. That looks weird written out, but you know what I mean...
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  • Posted Fri Feb 10, 2012 4:17 pm
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17. Board Game: Breakout: Normandy [Average Rating:7.72 Overall Rank:294]
Judd Vance
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LEVEL 5:

I got Storm over Arnhem. I hear this an even better area-impulse WWII wargame from that era. I want to play Storm first and find out about this game's solitaire suitability/VASSAL capability, etc.
 
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18. Board Game: Commands & Colors: Napoleonics [Average Rating:8.07 Overall Rank:181]
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LEVEL 5:

All I know about Napoleon is that he was a "short dead dude" (A Bill & Ted reference) and that he lost a big battle at Waterloo. Seriously, that's it. Yep, I'm an ignorant wretch.

So why get this? I heard it's the best of the Command & Colors games. But also, Richard Borg made reference to have an American Revolution C&C game in the works. I thought long and hand about that and there is no way the game can have plastic pieces. It cannot copy the Battle Cry system (artillery, leaders, infantry, and cavalry) because you have various types of infantry: militia, grenadiers, fusiliers, light infantry, etc). When I thought long and hard about it, militia, with their long range hunting rifles (as opposed to short range muskets), and inability to fight regulars in melee combat would make them resemble long range slingers in Commands & Colors: Ancients. That means it is going to be a block game, and since this one has a time period closest to the American Revolution, I am betting it will be an expansion to this game.

Right now, I am holding out to see if this is true, because left to its own devices, a Napoleonic-only game doesn't excite me...then again, I thought the same about C&C:A and Battle Cry, and now I own various Ancients and Civil War games. Maybe that is the real reason I am hesitant to buy this... afraid it will be that good and become a gateway game that causes me to get interested and spend a bunch of money on Napoleon games and have to read books, watch documentaries, and such... (sometimes ignorance is bliss) shake

Edit: GMT confirmed that the American Revolution game will be self-contained. Since Napoleon doesn't really interest me, this drops down from level 2.
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Francis K. Lalumiere
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Brossard
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I maintain that it's the best of the C&C series.
(And that coming from a huge Ancients fan...)
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  • Posted Thu Feb 9, 2012 2:11 pm
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Cole Wehrle
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Austin
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weishaupt wrote:
I maintain that it's the best of the C&C series.
(And that coming from a huge Ancients fan...)


+1

I've played every game in the formal and informal "C&C" sequence and this one is the best. The game itself is only slightly more interesting than most of its siblings but the scenario design is amazing and took the series to a whole new level. If the Spanish Expansion is any indication, things are only going to get better.
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  • Posted Fri Feb 10, 2012 3:31 pm
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Rob ZoBell
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Quote:
Edit: GMT confirmed that the American Revolution game will be self-contained. Since Napoleon doesn't really interest me, this drops down from level 2.

Out of curiosity: from whence did you receive this information?
 
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  • Posted Wed Feb 15, 2012 5:13 am
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Judd Vance
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Facebook. If you go to their wall you can read it. Only bummer is that it's a low priority project.
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  • Posted Wed Feb 15, 2012 5:29 am
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19. Board Game: A Call to Arms: Babylon 5 Space Combat [Average Rating:6.72 Overall Rank:2535]
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LEVEL 5:

Babylon 5 is probably my all-time favorite TV show.

That is why I am interested.

Why I am hesitant: How good is it? Does it have solitaire capability? How does it compare to Babylon 5 Wars (which I own?) Does this follow the show? Is this a bigger system? Is it just combat (much like Star Fleet Battles is to the original Star Trek) and leaves out so much of what I loved about the show? More research and answers are needed before this budges.
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Todd Warnken
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Harrison
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The Call to Arm system is for medium to large fleets of ships. The game is fun and a light. Like SFB it is strictly focused on combat. Two editions were published but both are out of print. The system is used on two newer games by Mongoose: A Call to Arms: Noble Armada and A Call to Arms: Star Fleet.

Complexity: 0
Vassal: There is a vassal module though I've never tried it.
Solitaire Suitability: Minimal
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  • Edited Wed Feb 8, 2012 6:03 pm
  • Posted Wed Feb 8, 2012 4:31 pm
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20. Board Game: "Tarleton's Quarter!" [Average Rating:7.13 Unranked]
Judd Vance
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LEVEL 5:

Any American Revolution game has my interest. I also have a good experience with my only game by this designer.

With that said, I need to know much more about this game. I saw it has some big historical flaws (not cool) and it lacks a VASSAL module (that's a deal breaker unless it has perfect solitaire suitability).
 
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21. Board Game: Wooden Ships & Iron Men [Average Rating:6.96 Overall Rank:541]
Judd Vance
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LEVEL 5:

I like the time period and the theme. I have no age of sail games (outside of Enemy in Sight, which is a bit on the silly side).

I'm looking for an age of sail game without loads of complexity. (Probably a 3 or less on the scale I put in the first Geeklist item). It needs a VASSAL module. High solitaire suitability is nice. Don't really want a long game (not much more than 2-3 hrs) unless it plays really well by VASSAL/e-mail.

Because this is Avalon Hill, that has me interested. I'll wait and see, and there is a chance I could find it cheap.

But if there is another game meeting my needs, I'll look into it, as well.
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Brad Miller
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Can't imagine how this would work well with Vassal, or solitaire. So much is based on the orders, and waiting for that one moment to make your move, break the enemy line, and rake their "T".
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  • Posted Wed Feb 8, 2012 6:10 am
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Patrick Carroll
United States
Carver
Minnesota
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I used to enjoy WS&IM, even soltaire (but it was better playing against my cousin). I hear Close Action is a better game on the subject, though.
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  • Posted Wed Feb 8, 2012 5:59 pm
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Cole Wehrle
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Patrick Carroll wrote:
I used to enjoy WS&IM, even soltaire (but it was better playing against my cousin). I hear Close Action is a better game on the subject, though.


I adore Close Action but it can be a tricky game to learn by yourself, which is to bad because it isn't hard to play with someone familiar with the rules.

WS&IM is a great game and scales really well to several players. I love dividing the big battles up and giving every player squadrons of 2-4 ships. Then restrict table talk, use a minute timer, and you've got some furious, tense fleet actions on your hand.

If you are interested in the large scale stuff, check out Flying Colors as well. It's another good entry and plays the large battles with only 2 players.
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  • Posted Fri Feb 10, 2012 3:35 pm
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Adam D.
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Close Action does have a solid reputation as the age of sail game, but if you want something with just-that-level-of-detail that plays easily, this is the one.
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  • Posted Fri Feb 10, 2012 4:20 pm
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Patrick Carroll
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Carver
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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TheCollector wrote:
Close Action does have a solid reputation as the age of sail game, but if you want something with just-that-level-of-detail that plays easily, this is the one.

While I haven't played CA, I'm betting WS&IM might also be more fun in some ways because it's less historically accurate. Boarding and sinking are two things that happen much more often in the game than in real life. They're both fun things to do.

Tactical naval wargames often have to be tweaked for the sake of fun and playability. In Ironclads, reloading is about four times faster than it was in real life. Gunnery is also much more accurate in the game. And some scenarios that play out in a half hour of game time represent events that took all day--or even two or three days--historically. Wargamers are evidently less tolerant of tedium than real-life naval commanders.
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  • Posted Fri Feb 10, 2012 5:36 pm
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22. Board Game: Panzer Command [Average Rating:7.11 Overall Rank:2184]
Judd Vance
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Wichita
Kansas
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LEVEL 5:

I like the company, but know very little about this game. Looking for the main questions about solitaire suitability, complexity, and VASSAL/PBEM capability.
 
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23. Board Game: Lock 'n Load: Band of Heroes [Average Rating:7.49 Overall Rank:628]
Judd Vance
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Wichita
Kansas
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LEVEL 5:

This one got up to Level 2 and I was just about to order it until I got Band of Brothers: Screaming Eagles. That game scratched every itch that I had for such a game. So this one fell down a lot.

It also didn't help that I wasn't impressed with the quality of components of Tank on Tank and stories I heard about a horrible white-honeycomb map in this game and the publisher's attitude toward it.

So for now, I'll keep this one buried until I see if there is anything lacking in Screaming Eagles and then if there is, if my concerns about this are unfounded, and it has the right combination of solitaire suitability or VASSAL/PBEM capability as well as not past my complexity-threshold, then I'll take a look at this one again.
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SJ Benoist
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Saint Charles
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Just to make sure you know, they dropped the white-outline hexes years ago (when they switched to 2e).
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  • Posted Wed Feb 8, 2012 6:48 am
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Alan Kaiser
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SJBenoist wrote:

Just to make sure you know, they dropped the white-outline hexes years ago (when they switched to 2e).


Good to know. I'm sure wargamers everywhere rejoiced on hearing this. Unfortunately there are those that purchased the original version that will never be the same. Everything they look at for the rest of their lives will have a white hexgrid superimposed over it! Probably one of the worst design decisions I've seen in a wargame. There's a reason that window screens are black and not white!
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  • Posted Thu Feb 9, 2012 11:21 pm
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SJ Benoist
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Saint Charles
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Pffft.

Those people should count themselves fortunate they never laid eyes upon Winter Fury!


Behold!




In case you can't tell, that is actually a hex map
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  • Edited Thu Feb 9, 2012 11:47 pm
  • Posted Thu Feb 9, 2012 11:46 pm
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Alan Kaiser
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SJBenoist wrote:
Pffft.

Those people should count themselves fortunate they never laid eyes upon Winter Fury!



Are the snow goggles included in the box.
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  • Posted Fri Feb 10, 2012 12:15 am
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SJ Benoist
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alkaiser wrote:
SJBenoist wrote:
Pffft.

Those people should count themselves fortunate they never laid eyes upon Winter Fury!



Are the snow goggles included in the box.



They do, but ....


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  • Posted Fri Feb 10, 2012 4:07 am
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24. Board Game: Brandywine & Germantown [Average Rating:7.88 Overall Rank:2932]
Judd Vance
United States
Wichita
Kansas
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LEVEL 5:

Any American Revolution game catches my interest. (And for that matter, you can add The Battle of Monmouth, a sister game to this by the same company).

Now, this one sits on the extreme back-burner for a variety of reasons.

1) How does it compare to GMT's Brandywine and Germantown? Both are excellent games (I have them each rated at '9'), so for me to get this, it had better be significantly better than these. (Ditto for the Monmouth game, because GMT's Monmouth is my favorite from that series).

2) Solitaire suitability?

3) Complexity?

4) No VASSAL module is a killer without excellent solitaire capability.

It's a lot of money to spend on an unknown, so I'll keep it back here until I learn more.
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Cpl. Fields
South Africa
Hopelessly Surrounded
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Quote:
1) How does it compare to GMT's Brandywine and Germantown? Both are excellent games (I have them each rated at '9'), so for me to get this, it had better be significantly better than these. (Ditto for the Monmouth game, because GMT's Monmouth is my favorite from that series).


A huge step up in detail, complexity, and playing time.

Quote:
2) Solitaire suitability?


I would say excellent, though if memory serves there are some limited-intelligence aspects to the British flanking movement in the Brandywine scenario. The BAR system itself is solitaire friendly.

Quote:
3) Complexity?


This is a very detailed treatment of 18th-century warfare, and you really need to have a keen interest in the period to get much enjoyment out it. If your interest in the Revolution is more of the casual/passing variety, the GMT games might suit your needs better. Just setting this game up will take you longer than playing GMT's Brandywine.
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  • Edited Wed Feb 8, 2012 7:00 am
  • Posted Wed Feb 8, 2012 6:52 am
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25. Board Game: Rommel in the Desert [Average Rating:7.63 Overall Rank:322]
Judd Vance
United States
Wichita
Kansas
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ACQUIRED:

I love block games. Mistermarino and I took this for a spin and I really liked it (despite the huge butt-kicking he gave me).

I am seriously considering adding it to the next order, or at worst, the order after that. I just need to make sure I can get VASSAL games lined up with this one, because it's just too good to put on a shelf.

Also, Coolstuff's price wasn't that good. I was really surprised. For the price they had it, I may just hold out for my next trip to Oklahoma City and get it at the awesome FLGS. Problem is, I don't know when I'm going down there.

Update: I traded for it. Woo Hoo!
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Alan Kaiser
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Awesome game. I love how Columbia distills down their games so that the essence of a particular battle or campaign shines through while leaving a very playable game engine at the core. The emphasis on supply and the crucial role this often avoided element in wargames played in North Africa is brilliant.
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  • Posted Thu Feb 9, 2012 6:36 pm
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