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Runebound: The Geeklist
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A geeklist of the Runebound base game(s) and expansions, with notes on when they were released, what was included and also some discussion on how they play, and what they add to the game.
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1. Board Game: Runebound (First Edition) [Average Rating:6.26 Overall Rank:1572]
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Runebound First Edition
Released in 2004.

I bought this edition for my brother in December 2004, when it was still relatively new... there's been a lot of talk and complaints about it since then, and late in 2005 a Second Edition was released (see below)
 
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2. Board Game: Runebound: Shadows of Margath (First Edition) [Average Rating:6.48 Unranked] [Average Rating:6.48 Unranked]
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Runebound: Shadows of Margath
Released in 2005

This was a mini expansion for First Edition Runebound containing 29 adventure cards (9 green; 9 yellow; 9 blue and 2 red).

The difficulty of the cards was slightly higher than the originals due to complaints that the game was too easy. There were also a few cards aimed at increasing player interaction, as this was another criticism that had been levelled at the game.

There has been some doubt as to whether this expansion will be compatible with the Second Edition of Runebound. I can't be certain without comparing my new copy to my brother's first edition, but from my research I can see no reason why the cards cannot be used. The backs look to be the same (based on photos I've compared) and the format on the card face is the same... there is no symbol on the face of the Margath cards to indicate what set they are from (unlike the new edition and expansions), but this should not be a problem. The only other issue is that the cards might not be finely tuned for the Second Edition. E.g. The monster stats may be a little unbalanced as may the outcome of some cards (like the Werewolf of the Moors and the Forsaken Vampire cards.
 
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Magic Pink
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From what I've heard the cards are too easy for the 2nd Ed game. FFG posted a little house rule you can apply to them to make them work better but there seems to be no true and complete way to do it easily.
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  • Posted Fri Dec 30, 2005 12:26 pm
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Andy
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A second edition of Shadows is apparently due for August 2006.
 
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  • Posted Wed Apr 19, 2006 5:07 pm
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Scott Bartel
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Largo
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Grimwold wrote:
A second edition of Shadows is apparently due for August 2006.


I'm surprised they're taking this long to release it. I got it at GenCon last year.
 
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  • Posted Mon Apr 2, 2007 5:04 pm
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3. Board Game: Runebound (second edition) [Average Rating:7.00 Overall Rank:328]
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Runebound Second Edition
Released Summer of 2005.

The second edition of Runebound is the product of all the complaints and player suggestions for improving the game.
The item and character cards now have different backs (though the adventure card backs are the same!), the combat system now uses 2d10 instead of 1d20. The adventure cards have been toughed up a bit, as have the characters themselves. Adventure locations have been removed from all towns, and the starting town is now located in the middle of the map, instead of at the bottom, reducing the benefit of going first. Also, there are now some locations that get new adventure counters when an event card is drawn... this prevents the board from becoming empty too quickly (especially with a larger number of players).
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  • 13 comments [Hide]
Alex Brown
United States
Greenbelt
Maryland
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In other words, it's everything the game should have been in the first place. Those of us who played and discarded the first edition will never know the glory of this, I guess...
 
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  • Posted Thu Dec 29, 2005 7:30 pm
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Brian Modreski
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In my opinion, they took what was essentially a good, enjoyable adventure game that needed a few minor tweaks, and gave it a complete overhaul that ruined it.

Increasing the effects of experience and changing the board layout a bit were all good. However, the changes to the adventure cards really drag out the game, greatly increasing the length and slowing it down a lot without contributing anything interesting or enjoyable.
Further, most of the card designed to increase player interaction and overly complicated and amount to "play this on someone to force a lot die rolls", which slows down the game yet more, but doesn't really amount to any interaction.
 
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  • Posted Sun May 14, 2006 1:59 pm
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Hovhannes B.
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I love the new character class packs (6 of them), they add a new dimension to the already great game. My only complaint is that *every* player has to have a deck, and each deck by themselves is "ok" but there is a rules varient that speaks of combining any cards from ALL 6 decks to create your own "custom" hero class... which is also very cool and the best choice for gaming.

The only problem is that if there are, say, 4 players, then each one would have to buy all 6 character class expansions to create their own custom characters (almost like building your own magic deck lol)... say each purchase of 6 costs you 48 bucks... that's almost 200 dollars worth in cards, if each player buys all 6... and I know that some in my gaming group like Runebound, but they don't like it *that* much to spend 48 for character cards.

That's the only negative I have.
 
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  • Posted Fri Jun 9, 2006 11:55 pm
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ART
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I've heard it's better with fewer players because of downtime, although I've never played with more than one other person as of yet.

I'm constantly tooling with the rules. Either that tells me they made a good, open platform for trying out new methods of play, or they should have spent more time honing things.

Regardless, it's one of my current obsessions.
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  • Posted Fri Jun 15, 2007 3:11 pm
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Justin Hendry
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since i got this game i have been playing it every opportunity i get. i thought today i would take one of my opportunities away from the game to share some thoughts about it.
while i was on a look for a game of this type i found many and looked at many. yet i felt this game would not be able to offer all that i was looking for in an adventure game. i have found that in small doses this game does fill the bill i have no regrets buying this game.
in my house we play a lot of games it's not uncommon for us to not be eating at the dinner table. instead standing around eating due to a lengthy game at hand, or finding one or another solo playing. also not finishing and starting over so the other person can play. i have a 5 year old daughter she is almost 6, when got this game she had a glow in her eyes as i was punching out the pieces. i like to give her chances so i asked "do you want to try?" she said "YEAH! of course i do dad."
then she just had to ask "is there any girl adventures... heroes?"
she looked through the cards and grabbed silhouette because she is cool and has two knives. i bring this bit up because this game is entertaining, fun, and easy to teach. not only is it easy to teach it is easy to learn. i was shocked with the 12 page manual (surly this can't be it?) now just because my almost 6 year old plays this game don't let that deter your thoughts about it thinking well it must be too easy, there are tones of challenges in this game and really you can make it as hard as you want. by going to the yellow or blue cards way before you are ready, taking that chance that might end up pleasant or not so.
some thoughts of the game: i find it to be a basic number check game, yet there is more to it then that. i like the leveling up the characters. i find some of the characters to be a bit weak and don't do a lot of damage making a battle go on for a few rounds. you have to really hope, for the sake of those characters, the market will get some good cards to help with that. in the market i think some of those cards are a bit pricey for what they do. i am able to live with that. i really like the movement dice in the game nice touch and can really mess your plans up for a turn even two going a different route then you really wanted to. this can really make it a race for that one item in the market that is completely awesome, if you are playing with other players. i'm not so sure about the adventure counters, every game i have played so far they seem to run out and quite fast when you have a few players. which leads to not so many battle and no leveling. i would almost think all the areas should be replenished when an event cards arrives.
some of the cards in this game that make it for me are: hidden treasure. plagues and pestilence and wanted: an assassin. these cards have you traveling to an area or a town. to me it brings in some purpose, i do wish there where more cards of these type in the game.
i have played this mostly solo and few games with other people. i think it works great solo minus a few cards. multi player is good, but the group has to be in to such games otherwise it will drag and be no fun. this game has lots of flavor (story) with the right group it will feel like a real adventure with the wrong group it will be throwing dice around repetitively, i say that because i played with one guy and he made it feel that way.
i have enjoyed this game and think it is a great game.
i promise the next time i comment it won't be so long, sorry about that. thought about just doing a review but i'm just not good at writing such materiel. i will be commenting on a few of the expansions that don't have any comments on them. that will be have to be later, was going to do it today, but i really think i should play with them a couple more times.
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  • Edited Sun Jul 10, 2011 6:44 am
  • Posted Sat Jul 9, 2011 6:37 pm
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4. Board Game: Runebound: The Island of Dread [Average Rating:7.25 Unranked] [Average Rating:7.25 Unranked]
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Runebound: Island of Dread
Released late 2005

Originally slated for release in 2004/2005, this was continually delayed until it finally saw release in time for Christmas 2005. Primarily the delays were due to the design of the Second Edition, with FFG wanting to make sure that Island was realeased after SE and was fully compatible with it.
This is a BIG expansion and features a completely new map (which you place on top of your existing Runebound map), along with 8 new heros and a completely new set of adventure cards - Green, Yellow and Red cards as per usual, with new Blue ones for sea encounters and new Grey ones for Island of Dread encounters. There are new item cards to suppliment your existing Runebound items, and a deck of new Sea-Captain ally cards. The expansion also changes the way Runebound is played and won, making for a totally different Runebound gaming experience.

This expansion has been designed specifically for use with the Second Edition of Runebound, however it is possible to play it with the First Edition... there are notes on FFGs website on how to do just that. [ http://www.fantasyflightgames.com/runebound_designnotes2.htm...]
 
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James Forsythe
United States
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Played this a couple of hours tonight with my kids. Definitely enjoyed it. It definitely has different feel than the baseline Runebound thanks to the sea travel.
 
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  • Posted Fri Dec 30, 2005 3:21 am
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Damon Asher
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I'm wondering what people think of the endgame of this one. From reading the rules, it appears to be less interesting than that of the original game and especially the Elder Kings and Kryos expansions. In Island, you simply draw cards from a special deck until you find the big baddie and kill him or die, all in one turn. Maybe something interesting happens as you go through the silver deck?

I do like the sea travel mechanism though.
 
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  • Posted Sat Dec 31, 2005 6:15 pm
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Jon Dockter
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We played this last night and found it okay. One thing we noticed was that encounter jewels can be in seriously short supply by the end of the game. We found that sea travel tended to bog down the game a bit since it takes a few turns just to travel to another island. The end game is okay. As you said, you just draw cards from the deck until you find the boss and defeat it. The twist is that you cannot leave the island until you either defeat it or defeat a creature that lets you withdraw. Overall the game is harder than 2nd Edition.
 
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  • Posted Tue Jan 3, 2006 4:54 am
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I played this solo the other night, just to get a feel for the game etc. and posted my thoughts as a review - http://www.boardgamegeek.com/thread/92836
 
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  • Posted Sat Jan 7, 2006 10:53 am
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5. Board Game: Runebound: Crown of the Elder Kings [Average Rating:6.97 Unranked] [Average Rating:6.97 Unranked]
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Runebound: Crown of the Elder Kings
Released late 2005

This is the first of 2 Adventure Variant mini expansions... and one of the first 6 mini expansions in total. As an adventure variant, it comes with additional rules and a completely new end game...
The expansion comes with a completely new set of Blue Adventure cards, plus a few additional green and yellow cards that are used in addition to the original ones (players draw green and yellow cards first from the original decks and then draw a second from the new cards)

In Crown of the Elder Kings, players compete to collect a set of Vassals, which are found by completing Blue adventure cards. Once a player has collected a matching set of 3, he becomes the Elder King, and the other players then take it in turns to challenge him to a final duel.
 
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Paul Butler
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I cracked open this and Sceptor of Kyros last night. They look really cool. It really seems like the simple mechanics for implementing new event cards will really create a whole new gaming experience! Great little expansions for only $6 or whatever they were.
 
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  • Posted Thu Dec 29, 2005 7:25 pm
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I read through the rules for these yesterday too (as I was opening all the packs)... and they sound interesting. The way you can change some/all of the decks and create a completely new goal for the game... Sure, new maps once in a while will help, but these Adventure Variant decks are a brilliant way to increase the variety and lifespan of the game.

I don't think these packs will be compatible with Isle of Dread though, as all replace the Blue adventure decks... shame.
 
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  • Posted Thu Dec 29, 2005 9:53 pm
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Jon Dockter
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Players who enjoy PvP will enjoy this one. After a charater defeats and collects a seris of cards (vassels) he becomes king. The other players must then defeat the vassels and then challange and defeat the king.
 
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  • Posted Tue Jan 3, 2006 4:58 am
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6. Board Game: Runebound: The Scepter of Kyros [Average Rating:7.15 Unranked] [Average Rating:7.15 Unranked]
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Runebound: The Scepter of Kyros
Released late 2005

This is the second of 2 Adventure Variant mini expansions... and one of the first 6 mini expansions in total.
The expansion comes with a completely new set of Blue Adventure cards, plus a few additional green and yellow cards that are used in addition to the original ones.. this time however only event cards are used from the original, if a green or yellow challenge or encounter is drawn, it is discarded and a replacement card drawn from the Scepter of Kyros cards.

In The Scepter of Kyros players must defeat 8 of the Giant Lords (from the Blue adventure cards) and then face a terrifying end game in which the towns are occupied by Giant Lords and must be liberated.
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Ava Jarvis
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I like the idea of a different set of red cards and end game for Runebound. The dragons always seemed a bit of a slapdash ending, particularly because of the "find boss randomly, game nearly over", and secondarily because I recognized the dragon art from Vortex/Maelstrom, and they were more dragon people. This lead to a jarring sense of unreality...
 
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  • Posted Fri Dec 30, 2005 2:21 pm
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I was really impressed with this expansion when I played it, and it worked well as a solo quest (using a doom track variant idea I came up with).
 
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  • Posted Mon Mar 19, 2007 11:32 pm
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Paul Butler
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Still to this day my favorite of all the alternate scenarios (even including big box expansions)
 
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  • Posted Mon May 10, 2010 1:03 am
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Joel Carlson
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This is a great little expansion for the base game. My fiance and I have played it and enjoyed the variation.

I really like the big stack of Blue Giant cards, and I think the thematic idea of invading from the north and taking over the cities is just cool.
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  • Posted Thu Sep 9, 2010 3:27 pm
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Justin Hendry
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out of the adventure decks that i have played, so far this one is my favorite. although fighting 8 blues might sound like a long time it goes pretty fast. i thought the giants a bit easy (i might level up too much) then the end game came in. lesson learned, do not let the market get too many items in them.
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  • Posted Thu Aug 18, 2011 11:43 pm
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7. Board Game: Runebound: The Terrors of the Tomb [Average Rating:7.14 Unranked] [Average Rating:7.14 Unranked]
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Runebound: The Terrors of the Tomb
Released late 2005

This is the first of 2 Challenge Card expansions.

This expansion does not alter the way Runebound is played, nor does it affect how players win the game, but it does change the theme and feel of the game slightly by adding new monsters. In this case the monsters are primarily undead.
 
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Jon Dockter
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This expansion intruduces a lot of creatures that are immune to various attacks. Melee seems to take the biggest hit.
 
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  • Posted Tue Jan 3, 2006 5:00 am
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As with The Dark Forest, this tends to stay in whenever I play Runebound now (of which I am long overdue a game, methinks!)
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  • Posted Mon Mar 19, 2007 11:34 pm
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8. Board Game: Runebound: The Dark Forest [Average Rating:7.13 Unranked] [Average Rating:7.13 Unranked]
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Runebound: The Dark Forest
Released late 2005

This is the second of 2 Challenge Card expansions.

This expansion does not alter the way Runebound is played, nor does it affect how players win the game, but it does change the theme and feel of the game slightly by adding new monsters. In this case the monsters are mainly forest dwelling creatures.
 
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Andy
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I liked the flavour of this expansion, and it tends to stay in whenever I play Runebound now.
 
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  • Posted Mon Mar 19, 2007 11:33 pm
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9. Board Game: Runebound: Relics of Legend [Average Rating:6.94 Unranked] [Average Rating:6.94 Unranked]
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Runebound: Relics of Legend
Released late 2005

This is the first of 2 Item and Ally expansions.

This expansion merely adds new items and allies to the market stack.
 
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Jon Dockter
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New animal allies and banner artifacts. Banners generate a constant benefit by statisfying said X conditions.
 
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  • Posted Tue Jan 3, 2006 5:04 am
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Nicholas Hutcheon
Canada
Calgary
Alberta
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Yeah. Most of the banners are pretty sub-par, though.
 
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  • Posted Mon Jul 31, 2006 4:47 pm
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Justin Robben
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Spring Hill
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The banners are the one type of card I don't use in my Runebound collection. I own everything and those cards sit in the box.
Perhaps I will give the variant presented on

http://www.martsville.co.uk/Fantasy_Flight_Runebound_Support...

a chance, to see if they have any benefit at all to the game. Pity, because everything else is such a joy!
 
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  • Posted Mon Mar 19, 2007 9:37 pm
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Andy
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Kalidor wrote:


Great link.. thanks for posting that. I shall check out some of the extra stuff on there.
 
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  • Posted Mon Mar 19, 2007 11:22 pm
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Philipp Kleinherne
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This is my only disappointing runebound expansion so far. Most of the introduced banners are to weak for their pricing. Maybe interesting for groups who cultivate player-versus-player-combat more than we do.
 
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  • Posted Tue Apr 22, 2008 9:32 am
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10. Board Game: Runebound: Artifacts and Allies [Average Rating:7.06 Unranked] [Average Rating:7.06 Unranked]
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Runebound: Artifacts and Allies
Released late 2005

This is the second of 2 Item and Ally expansions.

This expansion merely adds new items and allies to the market stack.
 
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This expansion adds new items that allow delay or prevention of adventure cards e.g. the Book of Fate allows you to place a just drawn Event card under the book instead of putting it in play.

There are also numerous artifacts that allow a hero to borrow items/allies from the other players (at a price) or to trade items with them remotely. e.g. the Cloak of Useful Items

Lastly there is a new class of ally called a familiar, which doesn't count towards the usual limit of 2 allies (unless you hire more than 1) and which usually has some magicial special ability. e.g. the Healing Toad
 
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  • Posted Tue Jan 3, 2006 9:59 am
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11. Board Game: Runebound: Midnight [Average Rating:6.53 Unranked] [Average Rating:6.53 Unranked]
 
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Runebound: Midnight
Released February 2006

The Midnight expansion for Runebound brings the Shadow universe of the Midnight Roleplaying Mythos to the boardgame table.

The expansion comes with a new map overlay, a complete new set of green/yellow/blue/red adventure cards, a new market deck and 8 new heroes. The game also includes 4 Night King characters, one of which will be in 'play' during each game of Midnight Runebound.

Unlike previous Runebound games, Midnight plays like an overlord scenario (or like the Sauron expansion for Lord of the Rings), in which one player acts as the Night King, and all others work together to try and defeat him. This might make it awkward to play solo Midnight, but a work around might be possible using an automated Night King.
 
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Magic Pink
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This is the reason I still have my Runebound. I love the Midnight setting and hope this really lives up to it.
 
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  • Posted Fri Dec 30, 2005 12:29 pm
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Ava Jarvis
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I'm also curious to see what this will bring.... so it seems that the class decks are tied with this big expansion. Nice.
 
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  • Posted Fri Dec 30, 2005 2:22 pm
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Gunther Schmidl
Austria
Linz
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The rules for this and the other upcoming expansions are on the FFG website now.
 
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  • Posted Sun Feb 19, 2006 7:53 pm
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Jon Dockter
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I finally got around to playing this tonight. This is my favorite expansion so far.
 
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  • Posted Fri Jun 16, 2006 5:29 am
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Mikko Karvonen
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Personally I loved the setting, the theme and the new winning (and losing) mechanism in Midnight-expansion, but did not like the way the Night King -player was implemented into the game. It made the game considerably longer, yet offered only little in reward: playing the evil was quite mechanical and rarely interesting and the struggle didn't seem to change the game for the hero players enough to make it worth it's while.

I think I'll be trying Midnight without the Night King -player next time. The new setting and the mechanics should carry the experience even without the evil mastermind.
 
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  • Posted Sun Sep 3, 2006 8:11 am
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Justin Robben
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Hhhhmmm, my comment above is somewhat erroneous. i don't ever use this big box either. I have not played it yet, so I can't officially rate or rank it, but reading through the rules just didn't do it for me. I bought it upon release because I have a sick disease...I am an admitted completist.
I don't think it would be my cup 'o tea, however...
Prove me wrong anyone?
 
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  • Posted Mon Mar 19, 2007 9:39 pm
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12. Board Game: Runebound: Wildlander Character Deck [Average Rating:6.57 Unranked] [Average Rating:6.57 Unranked]
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Runebound: Wildlander Class Deck
Released May 2006

Terrinoth's wild places have their own protectors.

Customisable Deck of Player cards, including 5 Talent cards, 25 class cards and assorted tokens.
 
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Julian Bailey
United Kingdom
Birmingham
West Midlands
Wildlanders are the Rangers of the Midnight Mythos. So expect this deck to be tuned to work well with that expansion.
 
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  • Posted Fri Dec 30, 2005 7:28 am
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I wonder any players out there buy several of these Character Class pack to "build" their own deck, just like any ccg. surprise

By looking at those rules, it seems this is the intention of FFG to let players build their own deck, by spending some money. Let's say, 3 packs of each and build a power deck....

Anyone?
 
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  • Posted Tue Nov 7, 2006 11:46 pm
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James Geluso
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Bakersfield
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I played with this while my girlfriend used the Battlemage deck. The Level 3 talent gives you a +6 on all combat rolls while you're in the forest. Combine that with the Master Tracker feat, which lets you draw an undefeated challenge to you, and you've got surprisingly powerful, and I suspect overpowered, combination. There seemed to be nothing that matched in Battlemage.
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  • Posted Sun Mar 30, 2008 9:09 am
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Dimitris Vasiadis
Greece
Vari
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I just played and I concur.
 
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  • Posted Fri Sep 30, 2011 4:18 am
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13. Board Game: Runebound: Spiritbound Character Deck [Average Rating:6.67 Unranked] [Average Rating:6.67 Unranked]
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Runebound: Spiritbound Class Deck
Released May 2006

The spirits bring power, but they also demand sacrifice ...

Customisable Deck of Player cards, including 5 Talent cards, 25 class cards and assorted tokens.
 
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14. Board Game: Runebound: Shadow Walker Character Deck [Average Rating:6.67 Unranked] [Average Rating:6.67 Unranked]
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Runebound: Shadow Walker Class Deck
Released May 2006

Stealth, guile, and treachery are the route to success.

Customisable Deck of Player cards, including 5 Talent cards, 25 class cards and assorted tokens.
 
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15. Board Game: Runebound: Blade Dancer Character Deck [Average Rating:6.61 Unranked] [Average Rating:6.61 Unranked]
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Runebound: Blade Dancer Class Deck
Released May 2006

Blade Dancers are nimble, quick, skilled, and very, very deadly.

Customisable Deck of Player cards, including 5 Talent cards, 25 class cards and assorted tokens.
 
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16. Board Game: Runebound: Battlemage Character Deck [Average Rating:6.66 Unranked] [Average Rating:6.66 Unranked]
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Runebound: Battlemage Class Deck
Released May 2006

Assault the enemy with spell and sword!

Customisable Deck of Player cards, including 5 Talent cards, 25 class cards and assorted tokens.
 
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17. Board Game: Runebound: Runemaster Character Deck [Average Rating:6.64 Unranked] [Average Rating:6.64 Unranked]
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Runebound : Runemaster Class Deck
Released May 2006

Wield potent magics to ensure victory!

Customisable Deck of Player cards, including 5 Talent cards, 25 class cards and assorted tokens.
 
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18. Board Game: Runebound: Shadows of Margath (Second Edition) [Average Rating:7.32 Unranked] [Average Rating:7.32 Unranked]
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RuneBound: Shadows of Margath
Released mid-November 2006

The Shadows of Margath expansion pack introduces an assortment of dangerous new monsters, encounters, and events that can be added seamlessly to the Runebound basic game. There are no new rules to learn; the players can simply shuffle these new cards into their adventure decks and begin playing with them immediately. This expansion includes 30 new adventure cards.

This summer, Shadows of Margath returns, revised for Runebound Second Edition!
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Hovhannes B.
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Can't wait for this one!!!
 
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  • Posted Sat Sep 16, 2006 7:45 pm
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19. Board Game: Runebound: Avatars of Kelnov [Average Rating:7.07 Unranked] [Average Rating:7.07 Unranked]
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Runebound : The Avatars of Kelnov
Released mid-November 2006

The Avatars of Kelnov adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards.
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Steve Bernhardt
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saratoga springs
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Playtested this wave of expansions, and felt they were quite good...better than the last wave, in fact. I guess I dislike the Banners quite a bit, so that colored my opinion. The red decks are Must Haves for replayability, and the encounter decks are good for that as well. The item decks are good, and I will buy them, but probably wont be buying more because my item deck is now massive.
 
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  • Posted Mon Jul 3, 2006 6:07 pm
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Jim Patterson
United States
Iowa City
Iowa
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The rules for the six expansions in this batch are up in PDF form:
http://www.fantasyflightgames.com/PDF/rbexp2rules.pdf
 
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  • Posted Sun Sep 17, 2006 2:33 am
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Jonathan Franklin
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Seattle
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This one is very good. Don't look at the cards first. We were hit with some real whammies that we did not see coming. It felt exciting to play.
 
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  • Posted Sun Jan 7, 2007 5:32 am
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Joel Carlson
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Merrimack
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Another solid "little box" expansion. I'd reccomend this for veteran players who are looking for some additional challenge.

The avatars can be pretty brutal, and are very colorful enemies. It is possibly the weakest themed variant. but it is still good.
 
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  • Posted Thu Sep 9, 2010 3:31 pm
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20. Board Game: Runebound: Cult of the Rune [Average Rating:7.07 Unranked] [Average Rating:7.07 Unranked]
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Runebound: Cult of the Rune
Released mid-November 2006

The Cult of the Rune adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards and a set of cardboard tokens.
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Joel Carlson
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This is my favorite "little box" expansion I own. I loved the imagery of the Cult moving about the landscape and corrupting the various towns and challenges.

This little guy packs some interesting gameplay in a very small and affordable package. Definitely check this out if you haven't already.
 
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  • Posted Thu Sep 9, 2010 3:32 pm
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21. Board Game: Runebound: Drakes and Dragonspawn [Average Rating:7.34 Unranked] [Average Rating:7.34 Unranked]
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Runebound: Drakes and Dragonspawn
Released mid-November 2006

The Drakes and Dragonspawn expansion pack introduces a flight of new hazards, challenges, quests, and events as the drakes and their ilk spread across the world. These cards can be seamlessly added to any Runebound game, providing all new adventure and rewards! This expansion includes 30 new adventure cards.
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ART
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I thought that getting a dragon-themed deck to go along with an already dragon-heavy base game was going to be a mistake, but because I was itching to bulk up the amount of challenges I decided to buy it. I was really happy with the variation. One of my favorites was a creature that left a wounded character poisoned.

Then I found myself wishing such conditions were more common than just with that single card, and the angst began anew...
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  • Posted Fri Jun 15, 2007 3:15 pm
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22. Board Game: Runebound: Walkers of the Wild [Average Rating:7.24 Unranked] [Average Rating:7.24 Unranked]
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Runebound: Walkers of the Wild
Released mid-November 2006

The Walkers of the Wild expansion pack introduces a collection of allies that dwell in the secret and quiet places of the world, as well as many tricks of their trade. These cards can be seamlessly added to any Runebound game or adventure, giving the players more options and more adventure! This expansion includes 30 new market deck cards.
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Jim Patterson
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Iowa City
Iowa
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New FFG preview up:
http://www.fantasyflightgames.com/runeboundexppreview1.html
 
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  • Posted Thu Sep 14, 2006 5:01 pm
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ART
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This was one of the first expansions I bought. Now I have just enough to turn the base of the market pile to liquid due to its mass. What I especially liked about this one was not the high powered stuff, but the really cheap stuff that you could get at the beginning of the game to help until you accumulated more loot. Some of the weapons were only a single gold coin but gave the player little bonuses to hit in melee.
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  • Posted Fri Jun 15, 2007 3:18 pm
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23. Board Game: Runebound: Champions of Kellos [Average Rating:7.32 Unranked] [Average Rating:7.32 Unranked]
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Runebound: Champions of Kellos
Released mid-November 2006

The Champions of Kellos expansion pack introduces a collection of allies dedicated to the Burning God Kellos, as well as a selection of holy relics and other equipment favored by his priests. These cards can be seamlessly added to any Runebound game or adventure, giving the players more options and more adventure! This expansion includes 30 new market deck cards.
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New preview up (same one as for Walkers of the Wild):
http://www.fantasyflightgames.com/runeboundexppreview1.html
 
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  • Posted Wed Nov 15, 2006 10:26 am
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24. Board Game: Runebound: Sands of Al-Kalim [Average Rating:7.66 Unranked] [Average Rating:7.66 Unranked]
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Runebound : Sands of Al-Kalim
Released early January 2007

"The Sands of Al-Kalim differs from most Runebound adventures in that it does not include Encounter and Event cards that describe a set story. Rather, the players tell the story! They will face legendary challenges and gain legendary rewards, including mighty mounts, forgotten runes, and magical artifacts. He who completes his tale first is immortalized in song and legend, and wins the game."

A preview is available at the Fantasy flight Website:
http://fantasyflightgames.com/runeboundsands.html

As well as designer's notes by Rob Vaughn:
http://fantasyflightgames.com/runebounddesignnotes7.html
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Justin Robben
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Spring Hill
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This one was fantastic. I need to play more to fully realize it's rating number, but a blast in my first, learning game!
Huzzah!
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  • Posted Mon Mar 19, 2007 9:40 pm
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Andy
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Kalidor wrote:
This one was fantastic. I need to play more to fully realize it's rating number, but a blast in my first, learning game!
Huzzah!


This is the only big box expansion I haven't bought. Is it really that good, and what is it like to play solo (since I'm more likely these days to play Runebound solo.. or perhaps 2 player)
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  • Posted Mon Mar 19, 2007 11:27 pm
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25. Board Game: Runebound: Rituals and Runes [Average Rating:7.40 Unranked] [Average Rating:7.40 Unranked]
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Runebound - Rituals and Runes
Released February 2008

New Item Cards


"In the fight for glory and power, only one type of magic is more powerful than the legendary Runestones, and that is ritual magic. This expansion introduces a powerful new type of Item, rituals, which require you to roll and expend certain terrain symbols before they can be used. The trade-off: they are far more powerful and versatile than other Items of the same cost."
 
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Matthew Goddard
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Excellent overview of the past, present, and future. Thanks!
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  • Posted Thu Dec 29, 2005 5:31 pm
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Dan D
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It seems I have revived the geeklist from the grave, but as with most of my gaming purchases I like to be well informed before committing my wallet to the Runebound shrine of expansions.

I did order it with all the wave 3 expansions and thinking about adding a few of the big ones as well: Sands of Al-Kalim and Mists of Zanaga, mainly. Would also be tempted into acquiring some of the wave 1 and wave 2 expansions if they are worth it.
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  • Posted Wed Dec 22, 2010 12:11 pm
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Andy
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When I used to own RB, I had the following:
Runebound 2nd Ed (base)
Isle of Dread (big box)
Midnight (big box)
Wave 1 mini expansions

In my opinion, at the time, The Isle of Dread was an excellent expansion and well worth the investment. Of the mini expansions, the 2 adventure Variants were also excellent, however the item expansions in particular did not add a huge amount to the game. The challenge expansions were quite nice, giving some variation in the encounters you had, and adding different themes to the deck, but not essential.

I only played once with Midnight, and it was only 2 player, which kinda didn't work very well, because one player has to be the Midnight player, and the other was the heroes. It changed the game from a free for all like Talisman into more of a semi-co-op like Descent (which may work for some people).
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  • Posted Wed Dec 22, 2010 12:36 pm
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All Hail Knucklebeard!
Australia
Wodonga
Victoria
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BorderCon 101 - Bring the fun, bring a smile, grab a game from the pile. Place the Meeple, play a card, swing your sword and kill the guard! So make the trip, don't be docile, look for details on my profile!
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I have all 6 Adventure and Challenge decks and recommend those thoroughly. I have Midnight but am yet to play it although I have the nice Doom Track thingy to play solo with nicely.

I plan on getting all the big box expansions in 2011 starting with the Isle of Dread, even though I have heard some conflicting reports on Dread and Zanaga. Sands is by far the 1 big box that gets the universal applause.
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  • Posted Wed Dec 22, 2010 10:12 pm
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Justin Hendry
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i just ordered this game and am eagerly waiting its arrival. i also ordered the essential collection. about a month ago i started looking for an adventure game i looked at a lot of games and i weighed them out, to be honest i really wanted to get return of the heroes. i gave up on getting that game due to not wanting to spend the money once i found it, also this geek list help change my mind, the only think i feel this game is missing in what i wanted is questing. i realize i am late to this game, but hopefully i will be able to brings some contribution to some of the packs once i get in to the game. i plan on playing this game a lot. thank you for this list and helping me find a game that fits what i was looking for.
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  • Posted Sun Jul 3, 2011 4:11 pm
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