Runebound: The Geeklist
Andy
United Kingdom Stockport Manchester
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A geeklist of the Runebound base game(s) and expansions, with notes on when they were released, what was included and also some discussion on how they play, and what they add to the game.
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Andy
United Kingdom Stockport Manchester
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Runebound First Edition
Released in 2004.
I bought this edition for my brother in December 2004, when it was still relatively new... there's been a lot of talk and complaints about it since then, and late in 2005 a Second Edition was released (see below)
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Andy
United Kingdom Stockport Manchester
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Runebound: Shadows of Margath
Released in 2005
This was a mini expansion for First Edition Runebound containing 29 adventure cards (9 green; 9 yellow; 9 blue and 2 red).
The difficulty of the cards was slightly higher than the originals due to complaints that the game was too easy. There were also a few cards aimed at increasing player interaction, as this was another criticism that had been levelled at the game.
There has been some doubt as to whether this expansion will be compatible with the Second Edition of Runebound. I can't be certain without comparing my new copy to my brother's first edition, but from my research I can see no reason why the cards cannot be used. The backs look to be the same (based on photos I've compared) and the format on the card face is the same... there is no symbol on the face of the Margath cards to indicate what set they are from (unlike the new edition and expansions), but this should not be a problem. The only other issue is that the cards might not be finely tuned for the Second Edition. E.g. The monster stats may be a little unbalanced as may the outcome of some cards (like the Werewolf of the Moors and the Forsaken Vampire cards.
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Andy
United Kingdom Stockport Manchester
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Runebound Second Edition
Released Summer of 2005.
The second edition of Runebound is the product of all the complaints and player suggestions for improving the game. The item and character cards now have different backs (though the adventure card backs are the same!), the combat system now uses 2d10 instead of 1d20. The adventure cards have been toughed up a bit, as have the characters themselves. Adventure locations have been removed from all towns, and the starting town is now located in the middle of the map, instead of at the bottom, reducing the benefit of going first. Also, there are now some locations that get new adventure counters when an event card is drawn... this prevents the board from becoming empty too quickly (especially with a larger number of players).
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Andy
United Kingdom Stockport Manchester
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Runebound: Island of Dread
Released late 2005
Originally slated for release in 2004/2005, this was continually delayed until it finally saw release in time for Christmas 2005. Primarily the delays were due to the design of the Second Edition, with FFG wanting to make sure that Island was realeased after SE and was fully compatible with it. This is a BIG expansion and features a completely new map (which you place on top of your existing Runebound map), along with 8 new heros and a completely new set of adventure cards - Green, Yellow and Red cards as per usual, with new Blue ones for sea encounters and new Grey ones for Island of Dread encounters. There are new item cards to suppliment your existing Runebound items, and a deck of new Sea-Captain ally cards. The expansion also changes the way Runebound is played and won, making for a totally different Runebound gaming experience.
This expansion has been designed specifically for use with the Second Edition of Runebound, however it is possible to play it with the First Edition... there are notes on FFGs website on how to do just that. [ http://www.fantasyflightgames.com/runebound_designnotes2.htm...]
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Andy
United Kingdom Stockport Manchester
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Runebound: Crown of the Elder Kings
Released late 2005
This is the first of 2 Adventure Variant mini expansions... and one of the first 6 mini expansions in total. As an adventure variant, it comes with additional rules and a completely new end game... The expansion comes with a completely new set of Blue Adventure cards, plus a few additional green and yellow cards that are used in addition to the original ones (players draw green and yellow cards first from the original decks and then draw a second from the new cards)
In Crown of the Elder Kings, players compete to collect a set of Vassals, which are found by completing Blue adventure cards. Once a player has collected a matching set of 3, he becomes the Elder King, and the other players then take it in turns to challenge him to a final duel.
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Andy
United Kingdom Stockport Manchester
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Runebound: The Scepter of Kyros
Released late 2005
This is the second of 2 Adventure Variant mini expansions... and one of the first 6 mini expansions in total. The expansion comes with a completely new set of Blue Adventure cards, plus a few additional green and yellow cards that are used in addition to the original ones.. this time however only event cards are used from the original, if a green or yellow challenge or encounter is drawn, it is discarded and a replacement card drawn from the Scepter of Kyros cards.
In The Scepter of Kyros players must defeat 8 of the Giant Lords (from the Blue adventure cards) and then face a terrifying end game in which the towns are occupied by Giant Lords and must be liberated.
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Andy
United Kingdom Stockport Manchester
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Runebound: The Terrors of the Tomb
Released late 2005
This is the first of 2 Challenge Card expansions.
This expansion does not alter the way Runebound is played, nor does it affect how players win the game, but it does change the theme and feel of the game slightly by adding new monsters. In this case the monsters are primarily undead.
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Andy
United Kingdom Stockport Manchester
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Runebound: The Dark Forest
Released late 2005
This is the second of 2 Challenge Card expansions.
This expansion does not alter the way Runebound is played, nor does it affect how players win the game, but it does change the theme and feel of the game slightly by adding new monsters. In this case the monsters are mainly forest dwelling creatures.
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Andy
United Kingdom Stockport Manchester
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Runebound: Relics of Legend
Released late 2005
This is the first of 2 Item and Ally expansions.
This expansion merely adds new items and allies to the market stack.
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Andy
United Kingdom Stockport Manchester
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Runebound: Artifacts and Allies
Released late 2005
This is the second of 2 Item and Ally expansions.
This expansion merely adds new items and allies to the market stack.
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Andy
United Kingdom Stockport Manchester
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Runebound: Midnight
Released February 2006
The Midnight expansion for Runebound brings the Shadow universe of the Midnight Roleplaying Mythos to the boardgame table.
The expansion comes with a new map overlay, a complete new set of green/yellow/blue/red adventure cards, a new market deck and 8 new heroes. The game also includes 4 Night King characters, one of which will be in 'play' during each game of Midnight Runebound.
Unlike previous Runebound games, Midnight plays like an overlord scenario (or like the Sauron expansion for Lord of the Rings), in which one player acts as the Night King, and all others work together to try and defeat him. This might make it awkward to play solo Midnight, but a work around might be possible using an automated Night King.
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Andy
United Kingdom Stockport Manchester
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Runebound: Wildlander Class Deck
Released May 2006
Terrinoth's wild places have their own protectors.
Customisable Deck of Player cards, including 5 Talent cards, 25 class cards and assorted tokens.
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Andy
United Kingdom Stockport Manchester
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Runebound: Spiritbound Class Deck
Released May 2006
The spirits bring power, but they also demand sacrifice ...
Customisable Deck of Player cards, including 5 Talent cards, 25 class cards and assorted tokens.
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Andy
United Kingdom Stockport Manchester
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Runebound: Shadow Walker Class Deck
Released May 2006
Stealth, guile, and treachery are the route to success.
Customisable Deck of Player cards, including 5 Talent cards, 25 class cards and assorted tokens.
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Andy
United Kingdom Stockport Manchester
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Runebound: Blade Dancer Class Deck
Released May 2006
Blade Dancers are nimble, quick, skilled, and very, very deadly.
Customisable Deck of Player cards, including 5 Talent cards, 25 class cards and assorted tokens.
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Andy
United Kingdom Stockport Manchester
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Runebound: Battlemage Class Deck
Released May 2006
Assault the enemy with spell and sword!
Customisable Deck of Player cards, including 5 Talent cards, 25 class cards and assorted tokens.
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Andy
United Kingdom Stockport Manchester
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Runebound : Runemaster Class Deck
Released May 2006
Wield potent magics to ensure victory!
Customisable Deck of Player cards, including 5 Talent cards, 25 class cards and assorted tokens.
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Andy
United Kingdom Stockport Manchester
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RuneBound: Shadows of Margath
Released mid-November 2006
The Shadows of Margath expansion pack introduces an assortment of dangerous new monsters, encounters, and events that can be added seamlessly to the Runebound basic game. There are no new rules to learn; the players can simply shuffle these new cards into their adventure decks and begin playing with them immediately. This expansion includes 30 new adventure cards.
This summer, Shadows of Margath returns, revised for Runebound Second Edition!
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Andy
United Kingdom Stockport Manchester
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Runebound : The Avatars of Kelnov
Released mid-November 2006
The Avatars of Kelnov adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards.
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Andy
United Kingdom Stockport Manchester
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Runebound: Cult of the Rune
Released mid-November 2006
The Cult of the Rune adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards and a set of cardboard tokens.
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Andy
United Kingdom Stockport Manchester
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Runebound: Drakes and Dragonspawn
Released mid-November 2006
The Drakes and Dragonspawn expansion pack introduces a flight of new hazards, challenges, quests, and events as the drakes and their ilk spread across the world. These cards can be seamlessly added to any Runebound game, providing all new adventure and rewards! This expansion includes 30 new adventure cards.
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Andy
United Kingdom Stockport Manchester
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Runebound: Walkers of the Wild
Released mid-November 2006
The Walkers of the Wild expansion pack introduces a collection of allies that dwell in the secret and quiet places of the world, as well as many tricks of their trade. These cards can be seamlessly added to any Runebound game or adventure, giving the players more options and more adventure! This expansion includes 30 new market deck cards.
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Andy
United Kingdom Stockport Manchester
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Runebound: Champions of Kellos
Released mid-November 2006
The Champions of Kellos expansion pack introduces a collection of allies dedicated to the Burning God Kellos, as well as a selection of holy relics and other equipment favored by his priests. These cards can be seamlessly added to any Runebound game or adventure, giving the players more options and more adventure! This expansion includes 30 new market deck cards.
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Andy
United Kingdom Stockport Manchester
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Runebound : Sands of Al-Kalim
Released early January 2007
"The Sands of Al-Kalim differs from most Runebound adventures in that it does not include Encounter and Event cards that describe a set story. Rather, the players tell the story! They will face legendary challenges and gain legendary rewards, including mighty mounts, forgotten runes, and magical artifacts. He who completes his tale first is immortalized in song and legend, and wins the game."
A preview is available at the Fantasy flight Website: http://fantasyflightgames.com/runeboundsands.html
As well as designer's notes by Rob Vaughn: http://fantasyflightgames.com/runebounddesignnotes7.html
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Andy
United Kingdom Stockport Manchester
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Runebound - Rituals and Runes
Released February 2008
New Item Cards
"In the fight for glory and power, only one type of magic is more powerful than the legendary Runestones, and that is ritual magic. This expansion introduces a powerful new type of Item, rituals, which require you to roll and expend certain terrain symbols before they can be used. The trade-off: they are far more powerful and versatile than other Items of the same cost."
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