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What was the last game that BLEW YOUR MIND!!!???
Trey Chambers
United States
Houston
Texas
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What's the last game that amazed you and you rated it a 9 or 10?
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126. Board Game: El Grande [Average Rating:7.84 Overall Rank:27]
Ben Baker
Canada
Edmonton
Alberta
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Although eclipse has more recently blown my mind, just before that experience I received el grande as a Christmas present. For years el grande had been on my want list. It seemed to have stood the test of time. But unfortunately to the less exciting theme I never did try this. Until Christmas. Now I must say that this game is so simple and elegant. There is so much strategy in every decision. I flippin' love this game!

My mind is blown and it will never be the same. What did I do all these years before I met you my beloved el grande?
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127. Board Game: Thebes [Average Rating:7.21 Overall Rank:258]
Martyn Smith
England
Bourne
Lincolnshire
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This flag is in honour of my dual-nationality son who will be living in Canada as of 25th July 2015 ...
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Played this with two of my sons last night (16 and 19 - that's their ages, not their names) We haven't got it out for a couple of years and very quickly we were wondering why we hadn't!

We all LOVE the theme, which is anything but pasted on. It raised great conversations, healthy competition and left us wanting to play it again straight away.

A wonderful night of gaming...

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128. Board Game: Glory to Rome [Average Rating:7.52 Overall Rank:91]
Adam
United States
Phoenix
Arizona
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We are plain quiet folk and have no use for adventures. Nasty, disturbing, uncomfortable things! Make you late for dinner!
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I got to play this for the first time just a couple of months ago, and it swept me off my feet! Multiple uses for each card, mulitple paths to victory, and deck building that doesn't feel like it leads to only a few, obvious strategies. This is a great game that I would love to play any time and could play several times in a row without getting burned out on it.

Also, I like the original art!
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129. Board Game: No Thanks! [Average Rating:7.04 Overall Rank:333]
Justus
United States
Las Vegas
Nevada
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Talk about late to the party!

I should have checked it out earlier, since I am quite fond of Thorsten Gimmler (with Aton and as the primary developoer of the Schmidt Spiele Easy Play Line). But well I didn't. Not only that I have a lovely DIY version that I found/printed online. But be that as it may. There was four of us game night looking for a quick filler and I thought of it and suggested it because I thought I should get around to learning it.

Wowee! Great game. Super simple but ridiculously fun. There a lot going there if you want to play the odds, or you can just let it flow past you and play it very lightly. I think I was playing it somewhere in the middle. The push your luck elements (lets see if the next guy will take it/maybe the next card will be better/I hope to draw the 29 between the 28 and 30/I'll make everyone pay for the 33 another round before grabbing it) combined with the simple auction mechanic works nicely with this very short little game. We played it three times, and I'd have happily played it more!

Even though I printed out a set of cards a couple years ago, I think I lost interest in trying out this game a couple years ago because I had played Lascaux which has a kind of similar auction mechanic. But that game tries to be a little too much for what it is. No thanks however, is a perfect balance of weight, length, and that ever elusive game quality "fun".
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130. Board Game: Takenoko [Average Rating:7.37 Overall Rank:162]
Aaron Phillips
United States
Bloomsburg
Pennsylvania
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Very simple game to play but immensely dub. Thi is a great gateway game for non-gamers because it's rather cute and family oriented but can become very strategic. Nice replayability!
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131. Board Game: Dungeon Lords [Average Rating:7.49 Overall Rank:113]
Aaron Phillips
United States
Bloomsburg
Pennsylvania
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Awesome resource management game with a great theme. It's a little cumbersome to learn all of the nuances but nothing several times through the rules and a play or two can't solve. I'll also mention Dungeon Petz as well as fun but have only played twice thus far some I'm reserving the "mind blown' judgement for that one.
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132. Board Game: Dominion: Hinterlands [Average Rating:8.09 Unranked] [Average Rating:8.09 Unranked]
Freelance Police
United States
Palo Alto
California
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Dominion and its expansions are fun, but Hinterlands shoots up the crazy.

I'm pretty impressed how having just two Hinterlands cards in even a basic game tableau can dramatically change the game!
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133. Board Game: Star Trek: Fleet Captains [Average Rating:7.65 Overall Rank:217]
Bossko B.
England
Brierley Hill
The Black Country
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I do like Star Trek, but I'm no mad Trekkie. And I'm not a great Clix fan.

But as soon as I played this I was hooked. It's fantastic. It just oozes with theme. And unlike most TV/Film tie-in games it's far from a game with theme slapped on. No, this is a game that was designed to be Star Trek. It feels like Star Trek; scanning planets, building Star Bases and fighting Klingons.

Awesome game.
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134. Board Game Accessory: Wings of War: Miniatures
Robert Mills
United Kingdom
Pontypridd
Rhondda Cynon Taff
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WW1 aviation has never been more fun with simple rules and of course the lovely ready to go planes. Complexity can be added- you know altitude and all that jazz.

Also I think my most popular podcast download
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135. Board Game: Tigris & Euphrates [Average Rating:7.76 Overall Rank:33]
Andreas Olsson
Sweden
Viken
Skåne
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Back when I joined the geek in 2005, this was the one game tying with PR at the very top. Ever since then I knew it was a good game, read the rules years ago, but never got around buying it (there was another 100+ games before that).

Now I know. What a great experience it is; simple gameplay with lots of depth. Tactical decisions at every turn.

Mind-blowed yes. And not only me - everyone that has played it so far with me. It is even a game that my girlfriend will try to get people over, just to play it(!).
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136. Board Game: Discworld: Ankh-Morpork [Average Rating:7.17 Overall Rank:326]
Roger Howell
United States
Lenexa
Kansas
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Combine the secret winning condition of each player, the awesome artwork on the cards, the humor, and the player screwage, this game really surprised me. You need to know nothing about the books to enjoy the game.
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137. Board Game: For the Crown (First edition) [Average Rating:7.22 Overall Rank:5928]
Joshua Gottesman
United States
Las Vegas
Nevada
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Disclaimer - I am VPG's Business Manager

I'm also a gamer, and I wouldn't recommend this if I didn't like it. In fact, I resisted this game for a long time despite Alan Emrich raving about how wonderful it was. So, what is FTC? Start with Dominion, which as the 1st of the big deck-builders (to the best of my knowledge), was pretty innovative itself. Now, I love Dominion. I think its a great game. And one of the complaints is that its pretty much multi-player solitaire. I'll agree with that, especially in the absence of attack cards. Again, that doesn't make it a great game.

Now add in Chess. In FTC, you start with one King on the board and a had full of cards (6 peons and 4 guards). The first thing you do in a turn is an orders phase, where you can move a unit on the board (there are the normal chess units of Pawn, Rook, Knight, Bishop, Queen and King plus lots of new ones, such as Striker, Warlord and Gryphon) or deploy a unit from your barracks to the board or do an orders action that might be on your card. Then you do what would pretty much be a normal Dominion turn. You play actions, then do buys. One of the actions can be trashing certain cards to put new units in your barracks. For instance, trashing a Guard or Peon puts a pawn in your barracks, trashing a consort gives you a queen, trashing an aviary gives you a gryphon).

There is a constant struggle here between trashing these cards to put a stronger force on the board to attack your opponent (victory is when you capture the last "sovereign" piece of your opponent - just Kings in the base game, and yes, you can have multiple Kings) and keeping those cards in your hand for the action/treasure effects so you can build a stronger deck. You may be building up a great deck that gets you 4 actions and 3 buys every turn, but if you only have your king on the board and the other guy has 7 or 8 pieces down, you're going to lose.

Adding the intense interactivity to a great base system makes this a truly innovative game. As a gamer, I highly recommend it. I lent my copy out to friends last week to "convert" them to the cult. I want it back so I can play it some more!
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138. Board Game: Race for the Galaxy [Average Rating:7.80 Overall Rank:23]
David
United States
Middleton
Wisconsin
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In the recurring theme of "Really, no one's posted this one yet?", I present you: Race for the Galaxy. Too obvious a choice? Or maybe I'm just new to the hobby and haven't had a lot of mind blowing experiences. In any case, this is one of them

The learning curve is real, though exaggerated. I'd describe it as a hike up a somewhat steep hill. Steep, but not that high. And a plateau awaits you: a plateau covered with lush vegetation, illuminated by rainbows, with puppies just wanting to frolic with you. By which I mean that once learned, this game plays oh-so smoothly: the way all the mechanics interact seamlessly. The subtle, indirect, but incredibly important interaction between the players. The rush to VPs or to complete your tableau. Etc...

I kinda like this game.
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139. Board Game: Kaivai [Average Rating:6.90 Overall Rank:1907]
Doug Bass
United States
Winston-Salem
North Carolina
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Initially rated a 9, the first time couple of times I played this game it was really hard for me to wrap my head around the the interplay of various mechanics. Actually, it still is.

* Giving other players VP's in order to advance your own position
* Establishing order for first bid each turn (having fewest VP's is best)
* Bidding for movement and hut cost, which are diametrically opposed
* Competition for actions and sequencing them properly

The game is truly a mind-bender and I highly recommend trying it.

surprisesurprisesurprisesurprisesurprise

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140. Board Game: Here I Stand [Average Rating:7.96 Overall Rank:82]
Luis Martinez
United States
San Francisco
California
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Ive been a wargamer since the late 80's and was completely blown away by this game. So much more than a standard war game. I love how all six powers have different ways of getting VP's. I also love the combat and siege rules where you roll handfuls of dice. It's the only CDG I can think of that doesnt have a CRT.

I ran it at DunDraCon last weekend and got the full 6 players who then took 13 hours to complete the full game. Next con I run this at(I'm looking at you Kubla) I'll run the tournament scenario. At one point there was a three-way tie for first with two other powers within 2 VP's of the leaders. One of three games I consider a perfect 10 ( the other two are Combat Commander and Mark Herman's Pacific War)




( edited for spelling)
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141. Board Game: Triumph of Chaos [Average Rating:7.60 Overall Rank:1492]
Luis Martinez
United States
San Francisco
California
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So much CHROME it makes my head explode trying to grok it all. Thank the gaming gods one of my war game partners understands it really well or I could never play this game. I cant play this game for too long or too many times without a break cause it makes my head spin!!!
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142. Board Game: Master of Economy [Average Rating:6.64 Overall Rank:3604]
Paul Incao
United States
Upper Montclair
New Jersey
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I was fortunate to have an opportunity to play Master of Economy. The game was released in 2010 and is very difficult to find in the US. Well, what an incredible "perfect information" strategy game. This game has everything you would expect in an economic game and the mechanics are very tightly integrated, creating a very intuitive gameplay experience.

Players are running companies, building factories that produce materials that are needed to fuel/supply other factories. These materials can be bought and sold in the free market and are priced based on a unique import/export supply and demand mechanic. The stock price of a company will rise has companies become more well known via successful exporting of goods.

Players can invest both personally or with their company's money in the stock of other companies. There are shareholder meeting where companies can be over-taken by other players, which adds a great diplomacy element to the game. Company leaders can offer dividends to keep shareholding happy or may choose to embezzle money from their company to be placed in their personal investment account. The winner is the player that has invested his/her personal money the wisest (most money).

This was by far the best gaming experience I may ever of had. Perhaps because I just didn't expect it to be so good given the lack of hype of this game. I only wish I can purchase a copy of my own. I think it is something every economic strategy player needs to experience.
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143. Board Game: Imperial [Average Rating:7.66 Overall Rank:78]
Sheldon
Canada
Burnaby
British Columbia
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I had this game for over 2 years before I finally got it to the table. I'd played Antike and enjoyed it but this took the fundamentals of that game and just ran with them. Can be hard to get the right group together to play it but when you do it's epic.

A buddy of mine hosts Imperial nights every few months and we alternate between my copy of original recipe and his extra tasty crispy 2030. I prefer the original due to the board being more cramped and "fighty" but it's solid either way. Currently my favourite game.

I did just pick up a copy of Bios: Megafauna and looking over it it looks like it could be epic; high hopes to get it to the table soon. That and reading this list are making me seriously consider snagging a copy of High Frontier as well which wasn't even on my radar just a few days ago but now I'm drooling over it. Maybe I should get Bios played first and go from there.
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144. RPG: Microscope [Average Rating:7.71 Overall Rank:20]
Jorik
Netherlands
Utrecht
Utrecht
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Microscope really worked for me and our group, we were quite burned out on RPG-ing in general but this really worked.

most boardgames don't really surprise us because of research etc to see if the game suits us. so when something happens that causes surprise we're happy. Microscope did this for us. I think everyone who likes a bit of RPG-ing or RPG-like ("thematic") games that tell a story should try Microscope and for just $10 it's cheaper than most narrative heavy boardgames
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145. Board Game: Discworld: Ankh-Morpork [Average Rating:7.17 Overall Rank:326]
Paul Bradley
Australia
Belconnen
ACT
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Loved this game ever since playing a prototype twice at the Australian Games Expo in January 2011. The chaos, the secret agendas, the trash talking and screwage, shifting alliances, promises made and not always kept - Martin Wallace has made himself and Julia a very nice breadwinner.

Oh and I am sorry for posting this game twice and on the same page.

Wait a minute, no I'm not - this one blew my mind and I want to tell the world that ... well at least you lot.
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146. Board Game: Blood Bowl: Team Manager – The Card Game [Average Rating:7.42 Overall Rank:166]
ErikPeter Walker
United States
Rochester
Minnesota
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I had a hard time thinking of any game that really "blew my mind", even my present favorites. Until today, when this game hit the table.

I never expected such a neat little package of slick euro mechanics from a game with such a ridiculous theme--or from FFG, for that matter. Everything just fits. My creative dynamo gets sparking just thinking about it.

The core is essentially worker placement--what action will score me the most points?--with some calculated risk. There is a beauty in that the victory condition is getting the most fans (VP), not necessarily winning the most contests.

I haven't played enough to know if it's balanced and variable enough to be a truly great game, but I am sure it has a lot of great mechanics.

The card placement is basically Battle Line (for more players), but the unpredictable cheating tokens add an irresistible gambling element to every contest, and the ball movement means you really need to go overboard--or go last--to ensure a victory.

In addition, placement usually provides a (long term strategy) benefit, even if you lose the matchup. I won my first game thanks to 'getting it' right away and hoarding team upgrades which cashed out for a ton of fans at the end. All in all, it really impressed me. My friends, not as much.

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147. Board Game: Tunisia [Average Rating:7.73 Overall Rank:1275]
Charles Kidwell
United States
St. Louis area
Missouri
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Many of my game playing circle love the OCS system, and I had played SCS, so I was very excited to try OCS. Tunisia was my first OCS game playing experience, though I have not acquired it yet,it was out of my price range at the moment, it did lead my purchase of Guderian's Blitzkrieg which was much more affordable. I look forward to playing more OCS in the future.
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148. Board Game: Entrapment [Average Rating:8.03 Overall Rank:3494]
chicagopsych

houston
Texas
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Put simply: A great game.
5 
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149. Board Game: Ninja: Legend of the Scorpion Clan [Average Rating:6.64 Overall Rank:2008]
Frank Z
Germany
Holzminden
Niedersachsen
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My gamegroup and me still love and enjoy the breathtaking and exciting thrill this game provides to us. It is a masterpiece: theme, artwork, gameplay are great! The tension rises high quickly and stays high during the whole time of play.
6 
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150. Board Game: Quarriors! [Average Rating:6.91 Overall Rank:443]
Trevor Verhelst
Canada
Edmonton
AB
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The best game I've played in years and I haven't found a single person who doesn't like it so far.
8 
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