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Game Designers Who Are BGG'ers
Gene Vogel
United States Shakopee Minnesota
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I've been curious to see what game designers are members of the 'Geek, so I thought that I'd start a GeekList to keep up with 'em.
If you have any to add, please do. Please use the format below:
Name of Subject Geek Profile: Designer Profile:
Comments (if necessary - otherwise, please add them to the listing afterwards).
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Dylan Green
United States Seattle Seattle
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Geek Profile: http://boardgamegeek.com/user/Jackhalfaprayer
Designer Profile: http://boardgamegeek.com/boardgamedesigner/11436
Deadly Harmony is a game that attempts to capture the spirit of old Shaw Bros. Kung-Fu movies and the fighting games of the early 90's (Street Fighter, Samurai Shodown, et al). Players keep hands of cards, and play them simultaneously. These cards are balanced in Rock-Paper-Scissors fashion so that in the midst of combat the psychological heart of the game unfolds; the player must outwit their opponent, by looking for tells, bluffing, and knowing their adversary better than he knows himself.
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Chris Birch
United Kingdom London
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Chris Birch
Geek Profile:http://www.boardgamegeek.com/user/JoystickJunkies Designer Profile:http://www.boardgamegeek.com/boardgamedesigner/14473/chris-b...
I'm also an RPG designer having written Starblazer Adventures and co-writing Legends of Anglerre the fantasy version.
My first boardgame is City of The Dead...
Set during an outbreak in a modern US city survivors attempt to rally the police, army and citizens against a zombie threat which is different with every game. Players can follow their own goals but if they don't co-operate things will fall apart quickly. Meanwhile the optional Zombie player can use devious tactics and special events to pull the city to its knees!
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CJ Winter
China Beijing Beijing
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CJ Winter
Geek Profile: http://www.boardgamegeek.com/user/CJ%20Winter Designer Profile: http://www.boardgamegeek.com/boardgamedesigner/44469/c-j-win...
My first game to be published on BGG!
You are a team of paranormal investigators working from Miskatonic University where you track the expansion of 4 doomsday cults across the North American continent. Your mission is to prevent these cults from opening cosmic gateways that will summon Great Cthulhu from his slumber in R'lyeh and usher a new age of human suffering, culminating in the utter destruction of the world as we know it
Players must work cooperatively to mesh their investigators strengths, rooting out and exposing each cult to the cold light of judgment. But the cults are migrating and expanding at a frightening rate and time is running out: the team must try to expose all four and prevent the gateways from opening. If the cults are permitted to spread unchecked, the players all lose. If they can find ways to expose all cults while retaining their sanity, they win. But unspeakable horrors lurk in every shadows, and traitors may be closer than the players realize... .
The board shows the North American continent with both widely and sparsely populated areas. On each turn a player can use four actions to travel, remove, expose and build. Cards are used for this but the deck also contains horrors from the Lovecraft Mythos and the dreaded rallying call of cultists, "Cthulhu Fhtagn!" ...
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Palmdale
California
Etobicoke
Ontario
Elk Grove
California
Shakopee
Minnesota
So, at the moment it doesn't work for someone who designs role-playing games and is a member, since BGG doesn't list RPG's.
Lawrence
Kansas