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What would make a Gipf Series II?
Calvin Daniels
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Gipf is likely the most successful abstract strategy publishing effort ever.

Of course it was solidified by the genius of Kris Burm

But there was more to it too. The games were sort of an exploration on a theme, with diversity within that mix. Zertz and Punct are very different, but fit the series when it is taken as a whole.

Standardized packaging and approach to production of game elements was another major factor. The six boxed game look great on a shelf.

So while Burm has been relatively quiet, and no scuttlebutt on a new series from him, I am surprised the publisher did not jump on board and create a 'Gipf Series II'.

There are games out there now that would probably work as a series if brought together.

So what six would make it?

Let's focus on games created this millennium, the renaissance of abstracts anyway.

I will start the list but hoping it organically grows to find the 'right 6' for an imagined series.

NOTE I collected the Deiter Stein games at top of list as a viable 5-game set in my mind.
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1. Board Game: Volo [Average Rating:7.37 Unranked]
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Volo was the game which inspired this list, so I'll start there.

My board in pic red & black stones (Cardinals & Crows)
 
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2. Board Game: Abande [Average Rating:7.16 Overall Rank:3029]
Calvin Daniels
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In the nature of Dvonn/Tzaar
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Weird Fox
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Bah. This was my first thought when reading the list title. Can even be played with your GIPF game board/pieces.
 
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  • Posted Wed Feb 22, 2012 11:49 pm
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William Bekking
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Actually, Abande, Accasta and Attangle, all by the same designer, Dieter Stein, would make a pretty good series on their own, IMHO, that is.
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  • Posted Thu Feb 23, 2012 12:51 pm
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Aiken Drum wrote:
Actually, Abande, Accasta and Attangle, all by the same designer, Dieter Stein, would make a pretty good series on their own, IMHO, that is.


I bought Abande from nestorgames on a whim, not knowing much about it, and have been very pleased with it. I'm now glad to learn of Accasta and Attangle. It looks like I can play those with either my Abande set, or with a Gipf board/pieces. I'm looking forward to trying those out -- thanks for the driveby recommendation.
 
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  • Posted Thu Feb 23, 2012 9:26 pm
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Calvin Daniels
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In my mind Stein could easily pull off a Gipf-like series with the stacking series, volo and ordo. Just need a major publisher, sharper packaging, pieces and broader promotion.
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  • Posted Fri Feb 24, 2012 12:49 am
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3. Board Game: Attangle [Average Rating:7.10 Overall Rank:4179]
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4. Board Game: Ordo [Average Rating:7.35 Overall Rank:3890]
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I add Ordo not that I think it fits gipf idea all that well, but to point out designer Dieter Stein is nearing Kris Burm status in my mind.

When you look at Ordo, Volo and Abande as a trio of games they are extremely good.

Abande was actually part of a trilogy of similarly-themed games, and arguably the best of the three, although Stein prefers Attangle.

Accasta is the third game, and not as elegant in my mind.

Still looking at his games I am left to wonder how Burm gets famous on Gipf and Stein games are barely published, getting none of the exposure they are due, and that a larger publisher would afford?

My game board in pic.
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Greg J
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+1

The existence of Deiter Stein's games is the main reason I haven't really delved into the gipf series yet.

See also Mixtour.
 
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  • Posted Sat Feb 25, 2012 2:29 pm
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5. Board Game: Mixtour [Average Rating:7.92 Unranked]
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would round out a Dieter Stein set nicely with Volo, Ordo, Abande and Attangle.
 
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Pablo Schulman
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I'd have a problem those 5 a series. Not too much correlation between each other (that is consistency)

Mixtour and Ordo doesn't match with the rest when it comes to the board: played on a square grid whilst the others are played on a hex-hex boards

Volo and Ordo doesn't match with the rest when it comes to goal: one is a connection game, the other is a breakthrough game and the rest stacking games.

For Dieter Stein's games I'd go with two trilogys:

1: The Original Stacking Trilogy
Abande
Attangle
Accasta

(maybe Mixtour could be included if in a hex-hex board?)

2: The Games with Latin or Similar to Latin Names Trilogy whistle
Ordo
Verto
Volo
 
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  • Edited Sat Feb 25, 2012 8:56 pm
  • Posted Sat Feb 25, 2012 8:55 pm
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Calvin Daniels
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Consistency ... hmm interesting

I am not exactly sure how Zertz is consistent using marbles and a disappearing board with rest of Gipf series.

Not to mention Punct looks decidedly different as well.

The arguments don't really hold since the boards and goals of Gipf games wander quite a lot too.
 
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  • Posted Sun Feb 26, 2012 6:12 am
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6. Board Game: Avverso [Average Rating:7.03 Unranked]
Björn Hansson
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This has a lot of Gipf-y feel.
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Calvin Daniels
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Certainly reminds of Gipf.

Not much in the way of feedback yet.

What happens if get all pieces on board and no winner? Is it drawish?

 
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  • Posted Wed Feb 22, 2012 9:53 pm
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Calvin Daniels
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No according to the rules

". It is not allowed to make a move that would result in pushing a stone out from the board."
 
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  • Posted Fri Feb 24, 2012 6:09 am
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Björn Hansson
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Talisinbear wrote:
No according to the rules

". It is not allowed to make a move that would result in pushing a stone out from the board."


Well whaddayaknow. I had completely missed that.
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  • Posted Fri Feb 24, 2012 9:22 am
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Calvin Daniels
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I had assumed as you had. Now I suspect it is drawish
 
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  • Posted Sat Feb 25, 2012 7:23 am
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Henrik Morast
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Nope, not drawish. On the contrary the game guarantees exactly one winner, just like Hex.

Moreover, a design goal was that there should be no advantage or disadvantage to begin. I think I succeeded pretty well, at least well enough for not being able to tell if it is best to begin or not. If anyone would take the challange to prove either way, I'd be delighted...
 
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  • Posted Mon Mar 5, 2012 8:04 pm
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7. Board Game: Tix [Average Rating:7.01 Unranked]
Martijn Althuizen
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Tix isn't much like the Gipf games. But I was inspired by the fact that Kris Burm published all the games of the project. It's what really got me into boardgaming (again) around the turn of the century.

So here's to Kris! thumbsup
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Jeffrey Nolin
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This is fun as an iOS game.
 
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  • Posted Wed Feb 22, 2012 11:20 pm
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Martijn Althuizen
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longagoigo wrote:
This is fun as an iOS game.


Do you mean this like 'An iOS version of this game would be fun'?

Or as: 'The iOS version of this game is fun'..

Because there is an iOS version of the game already..

Cheers,
Martijn
 
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  • Posted Wed Feb 22, 2012 11:28 pm
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Georg von Lemberg
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Martinus wrote:
longagoigo wrote:
This is fun as an iOS game.


Do you mean this like 'An iOS version of this game would be fun'?

Or as: 'The iOS version of this game is fun'..

Because there is an iOS version of the game already..

Cheers,
Martijn


Cool, there's an echo in here!
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  • Edited Thu Feb 23, 2012 3:21 am
  • Posted Thu Feb 23, 2012 3:21 am
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Martijn Althuizen
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gvonl wrote:
Martinus wrote:
longagoigo wrote:
This is fun as an iOS game.


Do you mean this like 'An iOS version of this game would be fun'?

Or as: 'The iOS version of this game is fun'..

Because there is an iOS version of the game already..

Cheers,
Martijn


Cool, there's an echo in here!


Cool, there's an echo in here!
 
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  • Posted Thu Feb 23, 2012 5:07 pm
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8. Board Game: Coerceo [Average Rating:7.00 Unranked]
Chief EGG Head
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Capturing pieces and a shrinking player area are reminiscent of GIPF
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Calvin Daniels
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It is

I have game

But the pieces don't feel Gipf-like, nor the look.

I suppose Zertz was a bit different in its look too though.
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  • Posted Wed Feb 22, 2012 10:55 pm
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-matt s.
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I agree this game felt very Gipf-like when playing it.

I suspect a Gipf Series II could very likely have differently shaped pieces to help distinguish it. Also remember that Tamsk also had 'different' shaped pieces (I still need to find a copy so I can try it)
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  • Posted Wed Feb 22, 2012 11:39 pm
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Chief EGG Head
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tasajara wrote:
I agree this game felt very Gipf-like when playing it.

I suspect a Gipf Series II could very likely have differently shaped pieces to help distinguish it. Also remember that Tamsk also had 'different' shaped pieces (I still need to find a copy so I can try it)
Come on over to play Tamsk, it's very different. Definitely feels much less like a GIPF game than Coerceo.
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  • Edited Thu Feb 23, 2012 12:59 am
  • Posted Thu Feb 23, 2012 12:03 am
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-matt s.
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lorna wrote:
tasajara wrote:
I agree this game felt very Gipf-like when playing it.

I suspect a Gipf Series II could very likely have differently shaped pieces to help distinguish it. Also remember that Tamsk also had 'different' shaped pieces (I still need to find a copy so I can try it)
Come on over to play Tamsk, it's very different. Definitely feels muck less like a GIPF game than Coerceo.


I should have known you'd have it Hmm, let's see, Twilight Struggle followed by Tamsk and some other abstracts as well!
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  • Posted Thu Feb 23, 2012 12:41 am
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9. Board Game: Terra Nova [Average Rating:6.55 Overall Rank:1029]

Eugene
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I'll throw this one out there. Abstract the graphic design, like mine below, and it might be GIPFy.

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Calvin Daniels
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This looks like it might be fun, but 'looks' more Clans or Carcassonne than a Gipf to me at least
 
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  • Posted Thu Feb 23, 2012 12:46 am
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Pablo Schulman
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The mechanics with 3 actions per turn seems GIPFy to me . (every you must first move a pawn then choose 2 times between moving or placing a token on the board).
 
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  • Posted Thu Feb 23, 2012 1:18 am
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Björn Hansson
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Terra Nova is great fun. Dunno about its GIPF factor though.
 
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  • Edited Thu Feb 23, 2012 8:54 am
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10. Board Game: Abalone [Average Rating:6.40 Overall Rank:998]
Andy Andersen
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This might be adaptable
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11. Board Game: Hey, That's My Fish! [Average Rating:6.91 Overall Rank:326]
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If you ditched the penguins and fish, I could easily see this being a Gipf game.
 
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Calvin Daniels
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The pasted on theme smells like the fish LOL

and actually this game is rather hoohum too
 
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  • Posted Thu Feb 23, 2012 12:44 am
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12. Board Game: Limit [Average Rating:6.95 Unranked]
Pablo Schulman
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Limit, by Cameron Browne reminds me of Zèrtz.
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Calvin Daniels
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Yes I agree Zertzy
 
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  • Posted Sat Feb 25, 2012 7:25 am
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Eugene
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One point, if we're going for authenticity, is the relative lack of commonplace components in the GIPF series. I think this is a deliberate design consideration, as it means making a homemade version of a GIPF game is non-trivial. DVONN is perhaps the only one that can be played with bits lying around -- in this case, poker chips.
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  • Edited Wed Feb 22, 2012 10:55 pm
  • Posted Wed Feb 22, 2012 10:54 pm
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Talisinbear wrote:
Really do we need a better Arimaa? It is mazing as is.

Shogi (Navia Drapt comes to mind), but again classics are rarely made better. Different yes, but not better.

If Burm takes it on may he seek originality not copying.


Ah- i see what you mean. I was talking more about race games where the object it to get to a target zone, not an Arimaa redesign.

I love me some Navia Dratp but it is far from simple. It excites me to think of what would occur is Burm decided to make a simple game about promotions and drops.
 
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  • Posted Thu Feb 23, 2012 10:02 pm
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Calvin Daniels
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I'm afraid the idea of shogi / Navia dratp etc and being simple do not go hand-in-hand in my mind.

chess by nature has a degree of complexity which seems inherent to them.
 
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  • Posted Fri Feb 24, 2012 12:46 am
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Pablo Schulman
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@matthulgan

So you're back! I thought you were giving a break! Nice to see you again
 
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  • Posted Fri Feb 24, 2012 2:11 am
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Matt Hulgan
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PSchulman wrote:
@matthulgan

So you're back! I thought you were giving a break! Nice to see you again


Oh... I am giving it a break for the year but I checked in the other day to see if I had geekmail or anything and saw this irresistible list. For a fleeting moment I thought it was actually related to a real GIPF II series. It's kind of you to notice my absence!
 
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  • Edited Fri Feb 24, 2012 3:18 pm
  • Posted Fri Feb 24, 2012 3:17 pm
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