$10.00
It'd be a great game if it weren't for...
J. Michael Spencer
United States
Medford
Massachusetts
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Most of us have, at some point, looked back on a game and wished that just one thing had been fixed. Maybe it's a mechanic that's weird, or one that throws the game off when you have an even number of players but works great for 3 or 5. Maybe the mechanics are perfect, just not for the theme the designer used (or, maybe the mechanics are great in general, the theme is just awful.) Or maybe the game is great all-around... once you wade through that godawful rulebook.

The more games I buy the more that I find ones like this... games that are just shy of really great, but with a flaw that means they rarely if ever hit the table a second time. (And, I'm certain, many people have fixes to suggest, since ultimately the point of this is to find games that have the potential to be great.)
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1. Board Game: A Few Acres of Snow [Average Rating:7.51 Overall Rank:141]
J. Michael Spencer
United States
Medford
Massachusetts
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Recent debate makes this the most obvious. An interesting twist on the deckbuilding game, a use of the mechanic that enhances the theme by recreating resupply times...

...and a single dominant strategy that wasn't caught in playtesting that (apparently) results in 100% certain victory for one side if played correctly.
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2. Board Game: Panic Station [Average Rating:6.15 Overall Rank:1867]
J. Michael Spencer
United States
Medford
Massachusetts
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I should disclaim: I really enjoy this game despite its flaws. However, the rulebook as originally written was so full of ambiguities, holes, and mechanics that just needed work that there were multiple revisions released shortly after the game's release.

Even with the rules issued fixed, the application of the theme to the mechanics results in game situations that just don't make logical sense without the sort of mental gymnastics that makes you say "OK, I'm not REALLY trading items with this person, the trade represents interaction, which is why it can result in infection. Unless I get bullets or something else out of it in which case we're totally really trading." (There was a great post about the mechanics making more sense if the theme were changed to a 70's-era "key party".)
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3. Board Game: Fluxx [Average Rating:5.73 Overall Rank:4488] [Average Rating:5.73 Unranked]
Cameron Hass
United States
Allentown
PA
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If there was some sort of quicker end game mechanic that prevented some games lasting two hours or more. Really anytime this game lasts more then 15 min its not fun.
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4. Board Game: Busen Memo [Average Rating:4.82 Overall Rank:10744]
Pablo Schulman
Brazil
Belo Horizonte
Minas Gerais
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Busen Memo would be a great game if it weren't for the memory part. whistle
 
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