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What Print 'n Play Games are you crafting or planning on crafting this month? March 2012
Kai Bettzieche
Germany
Eppelsheim
Rheinland Pfalz
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No, I'm not going to dish out another lame "marching" joke .. don't worry .. instead, tell us:

What Print 'n Play Games are you crafting or planning on crafting this month?


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And while you're at it, do join the PNP-Guild!
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51. Board Game: Land of Enin [Average Rating:6.11 Overall Rank:7614]
Igor Mascarenhas
Brazil
Teixeira de Freitas
Bahia
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Just print out last night and have already look at the rules. I think tonight I could give this game a try. Also have in mind some re-design issues to my own version since I build the mini mini version and want build the other one
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52. Board Game: Airborne In Your Pocket: Free Trial Version [Average Rating:7.09 Overall Rank:2808]
David Chamorro
Spain
Sant boi de llobregat
Barcelona
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A great and quick game about WWII

A lot of campaigns and difficulty levels to play.

Players: 1-2

Score: 7.5

Estimated play-time:

Level easy: 15 min

Level advance: 15 min
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53. Board Game: Barbarian Prince [Average Rating:6.46 Overall Rank:2669]
Tuomo Syvänperä
Finland
Nahkela
Other (Non U.S.)
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And specifically the redesign by:
todd sanders
United States
pittsburgh
Pennsylvania
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which seems to be all the hotness right now
Great job, Todd!

Just started making this yesterday. Everything's printed, now I just need to laminate the map and trackers and I'm off to have a grand adventure!
I had purchased some mounted gameboards from spielmaterial some time a go, and I was hoping to mount the map on one of those. Unfortunately that would've required some resizing of the map to make it fit properly. So I'm just going to settle for a laminated map for now...

EDIT: And it's done, now all I need is time to play
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54. Board Game: Barbarian Prince [Average Rating:6.46 Overall Rank:2669]
Eric Lai
Hong Kong
Happy Valley
None
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Play Area.

Just homebrewed the new-vision version of Barbarian Prince. The map is printed on some nice 192gm/m2 cardboard stock, the player-aids are done on regular 80gm paper then laminated. The counters are cardboard mounted and the rule books ring-bounded and I am using some spare wooden cubes as game markers. The new manual is wonderfully redesign and my easier to navigate than the old version. Playing it now.



Close up of map.
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55. Board Game: Land of Enin [Average Rating:6.11 Overall Rank:7614]
Eric Lai
Hong Kong
Happy Valley
None
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Here is my homebrew of Land of Enin, kudos to the designer for the great little game and the prompt upload!

No excuse not making this game, with only nine cards and being a solitaire to boot, I decided to print the cards on regular 80gm paper, cut, align the back and front manually back to back and place in laminate machine and cut again. Not how I would normally print cards, but since this game only has 9 cards it wasn't too much hassle.

I didn't have letter size paper (which isn't common in Hong Kong), and since the design was done on letter size I couldn't get the front and back aligned for printing single-sheet back to back. (Does any one have a better and clever way to make cards and get them aligned, is there some clever software available?)

With the rulebook, I decided to use an eyelet puncher and I think it turned out rather nicely. Whole thing took only 20 minutes! Going to play right now!

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56. Board Game: Healthy Heart Hospital [Average Rating:5.88 Unranked]
 
Scott Nelson
United States
Idaho Falls
Idaho
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Just to make sure the bits I created were enough to play the game, I created a second copy of my HHH. I like using the cubes, but a thicker backing on the "cubes" chits will be easier to pick up off the table or pull from a bag; everything else felt okay to play with just card stock.
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57. Board Game: Hour of Glory: Stronghold Kit [Average Rating:7.45 Overall Rank:3405]
Tuomo Syvänperä
Finland
Nahkela
Other (Non U.S.)
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I was going through my files and looking for the next game to build, when I noticed that I've had the files for Hour of Glory for ages and I still haven't built it nor have I ever played it. So I decided to start doing that next. I just finished the mission timer, it came out pretty nice. Now I just need to order more of those stands for the doors and guards as I only have a dozen or so available and I think the game requires quite a few more. Can't wait to get the game finished and to the table.

EDIT: And it's done. Just waiting for my order of green & red bases for the intruders to come from spielmaterial. And now just need to find someone to play it with

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58. Board Game: Melee [Average Rating:6.90 Overall Rank:1697]
Eric Lai
Hong Kong
Happy Valley
None
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Got another itch to do more Print and Play, so I have made one of my favorite classics! This remake is so beautiful I just had to share it with everyone. I printed the optional weapon & armor cards which are very nicely done and takes away some of the paper-work.

This build is pretty simple, The maps, counters and cards are printed on heavy 295gm paper and the counters are further mounted on very heavy "binding cover" cardboard with spray on adhesive. I printed the cards double-sided. The colors came out very nicely. The rule books was printed on standard 80gm paper and binded.

Just played my first game and because of the large hexes and cards and nicely done rules, the game plays much quicker and easier than ever before. Its a brilliant little tactical combat system that plays remarkably well for its age. Very slim and sleek! I just love it! I hope the talented author remakes wizards and the other fantasy trip modules. The artwork is very fun and in rejuvenates the overused fantasy stereotypes.



Wonderful colors!



Close up of a battle against a giant, strength 50!
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59. Board Game: Land of Enin [Average Rating:6.11 Overall Rank:7614]
James Cheng
Taiwan
Taipei City
n/a
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It's been a while since I Pnp, so I jump at the chance to make a small but beautiful game. It took me less than 20 minutes to finish cutting the cards, and read through the rule.

First session, I obtained two quest items before being slaughter by a Bone Jelly (Lv2), but most of my HP loss was due to a earlier battle with the Dragon of Enin. It has a lot of luck due to the dice. I was unable to regain my HP because I was unable to land on the town.

I printed them back to back, but it was a little mis-align, still looks quiet beautiful though. Nice work
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60. Board Game: Imperial Crusade Armada [Average Rating:6.83 Unranked]
Melody
Canada
Madeira Park
British Columbia
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I decided to make this one last night. I printed up the base cards, the freedom & missions expansions. It was an especially easy build as there are no backs for the cards to worry about lineup issues. I laminated the sheets & am cutting them out today which should take me all of an hour as I plan to cut the asteroids & planets out in silhouette outline rather than just as rectangle tokens. With the laminate I'll be able to use a dry erase marker on the cards.

My next build I think will be Venture Forth. I've decided I need to start building more of my bought Pdf's. I might have to slow down a bit now though as my ink supply is getting dangerously low on yellow & cyan. I need to order more bottles & I can't do that until next month.
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61. Board Game: Aether Captains: Clockwork Cabal [Average Rating:6.45 Overall Rank:6339]
Simon Hunt
United Kingdom
Manchester
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I had this one printed up earlier this month as a way of trying out Artscow after reading about it in last month's thread. Added my own "clip-top" tuckbox and some themed markers and an old jewellery box to keep them in.



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62. Board Game: Polders [Average Rating:6.64 Unranked]
Chris Schumann
United States
Saint Paul
Minnesota
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One of the very few Todd Sanders games that will play with four.

I made brand new low-ink art. It's nowhere near as pretty, but will take much less toner. I've also made art to create grayboard chits as I have no eurogames to borrow from. I'm going cheap on this one, but I expect to like it enough that I will give this copy away and make a better one.
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63. Board Game: Dark Moon [Average Rating:6.88 Overall Rank:2098]
Peter Wiles
United States
Oakland
Illinois
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I put together a copy of BSG Express before the weekend.



The dice are origami, using a method that I detailed here. For those interested in that, I am going to try to get the dice template that I used converted to pdf and posted in the files section.
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64. Board Game: Legends of the Ancient World: Orcs of the High Mountains [Average Rating:7.26 Unranked]
Eric Lai
Hong Kong
Happy Valley
None
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My recent Melee nostalgic craze has continued to consume me, really had a good time with the set I recently made, I started looking for more adventures to play with. I broke out my old copy of Death Test and was about to play that, but it recommended some higher level characters. I had the choice of either just creating higher level characters or find some way to level them up realistically. So I searched around and found these free short modules from Dark City Games, Inc., perfect for leveling characters, they present a short paragraph system story which is more interesting than just me creating random arena combats.

I printed the game out, which is simply a book and an A4 map.

Looking around the room, my eyes settled on my neglected copies of Heroscape and decided to break it out and make a 3D map of the Melee Arena and then I proceeded to embellish it to make it look better. I then combined the various elements of the various Print'n'Play version & player-aids and created a mega game of Melee! Really enjoy it. I was able to cobble together enough figurines from my Heroscape sets to replace what was needed to play Melee. My Heroscape collection isn't vast, so I don't have wolves, so I used the werewolf characters instead, but overall is not bad.

This system and replaying all them great old modules and the new ones from Dark City Games is going to take me a long time!



I used the glyphs from Heroscape to mark where dead bodies lie, the snow & trees & castle are simply props to decorate the out-of-bound areas, I even used them little X,2,3 stands from the Heroscape game to mark characters that have Dx penalties. Looks great don't you think.



Along the bottom you can see the character sheets and equipment cards from the Kwanchai remake of Melee, I have laminated the character cards so I can use a dry-erase marker instead of a pencil. I am using the various other 1 hex tile markers from the Heroscape game to mark fire, pits, walls and other things that appear in a Melee adventure. If you look on the actual game area, I am even using the Kwanchai dropped weapon marks to mark drop weapons in the game.



Here are the figurines I am using for the game at present, there is more that is not in the picture. Its nice that I can reuse these pretty figurines for another game. I don't collect miniatures at all and those from Heroscape are the only ones I own.



Here you can see a 3 marker used to mark that a character in the game has a -3 Dx penalty because his ST has dropped to 3 left. The elevation on the map board is only for aesthetic effect. There are variant rules online that allow you to integrate 3D terrain to the origin Melee Rules, but since I am playing standard modules there isn't any need for elevation.
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65. Board Game: Battle of LITS [Average Rating:7.08 Unranked]
Erhan Cubukcuoglu
Turkey
Istanbul
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A nice short duration abstract strategy game. I made a wooden copy with modular board and ten extra cube for my home made variant. If you like small abstract stratgy games you can try it. Also you can find a lot of home made variants.
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66. Board Game: Magic Realm [Average Rating:7.10 Overall Rank:640]
todd sanders
United States
pittsburgh
Pennsylvania
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crafted a number of things last week for a BGGer who missed out on the 2011 PnP Santa brigade; which he should have received yesterday (thoia asked if i'd help out again which i was happy to do)



i sent the Quest Book recently done for Magic Realm (split into separate books because i dont have a wire-o-bind coil big enough for the whole thing)

a copy of Xscape which packaged up perfectly in one of my craft recycling place thrifted plastic film boxes

and a re-designed version of Planet Masters using some of the images from my Star Smuggler re-boot. these i mounted on leftover craft plywood from my Serica sets. i put the various powers of the races on the planet boards and rejiggered the dice to all be in one circle. still don't quite parse the rules for that game.

hope the BGGer receiving everything likes it all!
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67. Board Game: Bibliogamo [Average Rating:6.54 Overall Rank:7265]
Eric Lai
Hong Kong
Happy Valley
None
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Just made myself a set of Bibliogamo, fairly standard build. Interesting game, just finished a few games of this solitaire, high score so far is 27VP. A very interesting design, simple and elegant. The only issue is that the strategy isn't obvious at first, since you're not familiar with the contents of the deck of cards. So the first few games your options though many isn't very clear what is most optimal. But after a few games under the old belt and a quick study of the cards (after knowing what I am suppose to be doing) and an intuitive sense of what options will probably score more points and the games gets juicy.

Not to mention the nice art to go with an interesting theme.

My hat off to Todd for another great solitaire game.



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68. Board Game: Aether Captains: Clockwork Cabal [Average Rating:6.45 Overall Rank:6339]
Eric Lai
Hong Kong
Happy Valley
None
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While I was at it, I made another one of Todd's solitaire masterpieces, this one is lighter than Bibliogamo, game is pretty straight forward, you have 60 turns to find 6 parts to an artifact. You have a deck of location cards that are placed like tiles to create the map of the city, and on some of these cards you have to reveal an event card that tells you want to do. In the deck of event cards there are the 6 locales of the artifact and you have to find these and successfully past the condition on the cards, the rest of the deck are mostly traps and attacks. There are a few items you can buy to aid your quest and there is a location that allows you to increase your knowledge statistic which is pretty important. You lose if 60 turns pass and you don't put together the artifact or if you die. Interesting game. Not too difficult as I won my first game as you can see in the picture.



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69. Board Game: Inside the Armor [Average Rating:7.42 Unranked]
Peter Loop
United States
Issaquah
Washington
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Just found this one in on the Geek

Quote:
A game about damage control inside warships in battle. The game is played on deck plans of WW II warships. The Playtest Kit includes one scenario: the USS Houston CL-81, a Cleveland Class light cruiser which was torpedoed off the coast of Formosa in 1944.

As a two-player game, one player controls the ship, and the other controls all threats to the ship. Either side can also be played solitaire.

Players must weigh relative risks constantly. For the US player, in charge of the ship, it's about triage. For the IJ player trying to sink the ship, it's about trying to construct deadly combinations.

It's a card-driven game similar to Twilight Struggle. Cards are played either for the event or ops, but unlike TS you leave the card face up in front of you when you're done. Either player can then repeat that event in lieu of future events they trigger (conditions permitting).

The Playtest kit includes everything needed to play. Rules are 5 pages - clear & brief. There's a separate scenario booklet with an extended example of play, and an instruction sheet for kit assembly.





(Geek images not my copy)

The game is massive but still a simple build
9 pages for board
4 pages of cards (9 cards per page)
2 2-sided counters (4 pages)
5 pages of rules
7 pages scenario book

light color

You can download the kit at this link:https://www.yousendit.com/download/dXFWZFh1Z2pvQnZ2Wmc9PQ

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70. Board Game: London's Burning [Average Rating:6.83 Overall Rank:1941]
Gordon J
United States
Eagan
Minnesota
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I have been working on this for awhile now. The board is very easy to make, but making the 160 counters took me longer than I thought it would. I am now so very close to getting done with this.
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71. Board Game: Aether Captains [Average Rating:6.99 Overall Rank:5053]
Simon Hunt
United Kingdom
Manchester
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todd sanders
United States
pittsburgh
Pennsylvania
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kick right now, after a hugely enjoyable first experience with Aether Captains: Clockwork Cabal.

Given how prolific Todd is being right now, this should last some considerable while

Having said that, this is essentially an act of sacrilege...

(sorry Todd soblue ).

One of the coolest aspects of the original Aether Captains is the rotating dice. Unfortunately it's not entirely integral to the gameplay and as I've been short of time to go to the local craft hobby store to get suitable cubes, I've made myself a "flatpack" version of the game. Also, I was worried that there are too few meaningful decisions in this game to invest heavily in creating it, so this was a low time investment option.



I still think there are not very many meaningful decisions, but this hasn't stopped me playing a game every night this week before bed this week as my wind down activity. Sometimes being absorbed by the process and watching a battle play itself out before your eyes just hits the spot.

All the functional dice faces have been printed on card and backed onto self adhesive craft foam (my counter creation method of choice).

The rules mod is simple enough to include here:
Set Up
+ Arrange the Air Pirates in 6 self-similar piles (I use descending Attack number and ascending Hit Points but frankly it doesn't matter and in fact if you're in too much of a hurry to make the piles you can do this by chit-pull from a bag although it screws royally with the probabilities - jumping the probability of 6 of the same opponent from 1 in 46 656 to 1 in 1 718 640).
+ Roll the D12 6 times to generate the attack squadron wrapping the count for values above 6 (i.e. You would take from the first pile on a roll of 1 or 7)
+ Arrange the sections of the HMS Dauntless in ordered piles of 4 with the least damaged section on top. When a section is damaged remove the topmost tile to reveal the next damage level underneath. When successful repairs are made, replace the next level up in its original position. (I place the removed sections above the crew so I can locate them easily after repairs and indeed I can see immediately what the benefit of repairing each section would be)
+ Arrange the crew in a line of 6. To make a crew roll, roll a D12 and count along the line, wrapping at 6. Slide that crew member out of line to show they are the currently active member. Again you can order them to make higher rolls better, but it doesn't really matter.

If you have the crew expansion, you can just use the line of 12. The rules file I have doesn't make this explicit, but I think the original intention was that you got 2 crew rolls per turn. This way you get just one and some of them are hinderances. The basic game is a bit easy (I've won all mine with a pristine HMS Dauntless at the end) so anything that makes it more difficult is probably a good thing (next stop - revenants and the Brass Dagger).

If I'm honest, the roll equal or below = a failure does my head in, because I have to roll one higher than the value shown to succeed. So I'm thinking of doing a mod with all the Attack strengths to be one greater.

However, whilst I'm tinkering...

Some hard core house rules:
+If a level 4 damaged section fails its defence roll then BOTH the adjacent sections are damaged.
+Range modifies the to hit roll OR the damage roll. Player must make the choice before either are rolled. Requires all the attack strengths to be one lower as all would be at least +1 (i.e. at range 1).
+HP/3 acts as a size modifier - requires all the attack strengths to be increased by 2 (i.e. smaller targets are more difficult to hit)

Effect of combining all these:
-An original 5 Attack Strength would be 7, so to hit a double zeppelin at range 1 would require a roll of (7 - rounddown(8/3) + 1) = 6 roll equal or higher to hit - same as before.
-An original 10 Attack Strength would be 12, so to hit a Zomby at range 1 (max range for a Strength 10 gun) would require a roll of (12 - rounddown(2/3) + 1) = 13. This would require a rule that a natural 12 always hits.
-An original 6 Attack Strength would be 8, so to hit an iron hammer at range 3 would require a roll of (8 - rounddown(4/3) + 3) = 10 roll equal or higher to hit - more difficult than before.

Also, having ships with lower attack strengths being better grates in the same way. I'm tempted to reset the attack rules to be as follows:

Roll + Attack Strength + Size Mod - Range >= 12

Why 12? because it's Todd!

Effect:
-An original 5 Attack Strength would still be 5, so to hit a double zeppelin at range 1 would require a roll of 6+ (+ 5 + rounddown(8/3) - 1)
Roll equal or higher to hit - same as before.
-An original 10 Attack Strength would be 0, so to hit a Zomby at range 1 (max range for a Strength 10 gun) would require a roll of 13+ (+ 0 + rounddown(2/3) - 1).
This would require a rule that a natural 12 always hits.
-An original 6 Attack Strength would be 4, so to hit an iron hammer at range 3 would require a roll of 10+ (+ 4 + rounddown(4/3) - 3)
Roll equal or higher to hit - more difficult than before, but still requires the same roll as the other method, so the probabilities are unchanged.

And before anyone asks I loved Grav Armor.
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Kai Bettzieche
Germany
Eppelsheim
Rheinland Pfalz
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I haz a planet

Hold it - there r moar of them
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73. Board Game: Star Smuggler [Average Rating:6.35 Overall Rank:5760]
todd sanders
United States
pittsburgh
Pennsylvania
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as some know, if you follow my design thread - Star Smuggler is my 3rd reboot of a game from the early 1980s. i decided to try something different this time, of possible interest to PnPers. i designed all the game components to fit on 5"x7" page size. this means you can take a flashdrive of JPG files to a photo place (cvs, walgreens, ritz camera etc...) and have glossy photos printed out of everything. i know the designers of Skallywaggs did this when prototyping.

amazing quality. super sharp images and glossy and saved me a ton of printer ink and glossy photo paper.

below are a few quick photos with sample eurocubes and markers i've designed for wanted status and bank accounts. i still have to mount everything on cardstock so the photos are curving a little in the sunlight








this is a paragraph style game, like Barbarian Prince, but it requires a lot of bookkeeping. i've created player tracking sheets for most of the major elements. i also redesigned the original half planet tiles, changing them into full planets that i created in photoshop with glyphs for the different areas to visit.

files are in the BGG queue now for PDF versions of everything if you do decide to print at home. once those are okayed i'll upload the JPG files for everything as well. (i have to make some size adjustments. when the photo printer does 5x7 borderless it enlarges the photos about 2% and i need to provide wider margins to compensate)

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74. Board Game: March to the sea [Average Rating:6.80 Unranked]
Chris Hansen
United States
Salt Lake City
UT
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I got a copy of this game a few days ago and built it over the weekend. The counters are mounted on very thick and heavy cardboard and feel excellent when in play. The map is printed on plain cardstock but works well nonetheless (I just didn't feel like going to the effort of mounting.) I helped proofread the rules when the game was in development so I've been looking forward to playing for awhile.

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75. Board Game: Target! Bearing 093 degrees! [Average Rating:5.88 Unranked]
Chris Hansen
United States
Salt Lake City
UT
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I had an old copy of this that I'd made from playtest files but I thought I'd print up a nicer copy of the cards from the published version. My first build of this was entirely on plain letter paper but now everything is on heavyweight cardstock so it should be a little more enjoyable to play. I like that this is a nice low ink game.
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