Depth vs. Complexity
Richard Ham
Malta
Marsalforn
Gozo, Malta
flag msg tools
CLICK THIS BEAGLE if you're looking for in-depth gameplay video run-throughs! :)
mbmbmbmbmb
Recommend
216 
 Thumb up
3.26
 tip
 Hide
I asked in a thread for Lords of Waterdeep how deep the game was compared to Stone Age (http://www.boardgamegeek.com/thread/784787/gameplay-depth-vs... ). This led to an interesting discussion about depth vs. complexity in the BGG ranked weight of games. This led me to thinking about how I feel about depth vs. complexity in games, which I hadn't done before.

As I stated in that thread: "I prefer medium to high depth, and low to medium complexity. I'm assuming this game is maybe (like Stone Age) low-ish depth, and low-mid complexity (whereas Stoneage is low complexity)"

which is a silly statement in terms of readability. So I started thinking in terms of actual games I've played. In my head, I was thinking in these terms:

HIGH COMPLEXITY
Ton's of fiddly rules, lots of board maintenance.

MEDIUM COMPLEXITY
Some meat on the bone in terms of system rules that I have to take into account every turn, but doesn't weigh the game down.

LOW COMPLEXITY
Brain dead simple mechanics, silky smooth gameplay.

HIGH DEPTH
My brain burns with all the potential options, and I always feel like there's something more to learn from playing.

MEDIUM DEPTH
Usually it's not too hard to choose from a few different strategies over the course of the game, and a few tactics on any given turn.

LOW DEPTH
Moves are always painfully obvious, not much decision making, game plays itself.

So with those definitons in mind, I started thinking about games themselves, which I'll list here.

I don't know why exactly I'm making this list. It just got me really interested in thinking about how I value these elements in the games I play, and I figure I'd be interested to hear how others feel on the same topics. And if the list brings to light any games that fit my preferences of Depth: med-high, Complexity: low-med, then so much the better!
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1 , 2 , 3  Next »   | 
1. Board Game: Vinhos [Average Rating:7.57 Overall Rank:187]
Richard Ham
Malta
Marsalforn
Gozo, Malta
flag msg tools
CLICK THIS BEAGLE if you're looking for in-depth gameplay video run-throughs! :)
mbmbmbmbmb
For me, this is an example of high depth and high complexity. A really wonderful deep business simulation game, but lots of "oh wait, must remember this rule" type stuff as well. I guess this is why I ultimately traded it away, because I don't like the high-high combination.
17 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Prêt-à-Porter [Average Rating:7.31 Overall Rank:635]
Richard Ham
Malta
Marsalforn
Gozo, Malta
flag msg tools
CLICK THIS BEAGLE if you're looking for in-depth gameplay video run-throughs! :)
mbmbmbmbmb
Here, on the other hand, we have a business simlulator with high depth, medium complexity, and I LOVE it. One of the best games of 2010.
21 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Arkham Horror [Average Rating:7.43 Overall Rank:133] [Average Rating:7.43 Unranked]
Richard Ham
Malta
Marsalforn
Gozo, Malta
flag msg tools
CLICK THIS BEAGLE if you're looking for in-depth gameplay video run-throughs! :)
mbmbmbmbmb
I don't really like this game at all, if I'm honest. Very high complexity, and almost no depth. Ugh! I guess that combination is the very defintion of a lot of Ameritrash, which I suppose is why I lean towards Euros (in spite of being an American, living in the UK)
45 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Agricola [Average Rating:8.13 Overall Rank:6]
Richard Ham
Malta
Marsalforn
Gozo, Malta
flag msg tools
CLICK THIS BEAGLE if you're looking for in-depth gameplay video run-throughs! :)
mbmbmbmbmb
The fact that this game ships with a family variant built in is brilliant, because it lets you graduate from low-mid complexity, high depth, when you first start playing, to high complexity, high depth later on, when you add all the occupations and minor improvements! The high-high combo of complexity and depth would be overwhelming for newbs to the game, but the slower introduction made it a much more palatable transition.
28 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Stone Age [Average Rating:7.65 Overall Rank:48]
Richard Ham
Malta
Marsalforn
Gozo, Malta
flag msg tools
CLICK THIS BEAGLE if you're looking for in-depth gameplay video run-throughs! :)
mbmbmbmbmb
A great example of lowish complexity and lowish depth, IMO. Which is why I enjoyed it a fair bit out of the gate, but quickly grew bored with it. At this point, I think I'd happily welcome either depth or complexity... hopefully the Style is the Goal expansion offers both.
17 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Ticket to Ride [Average Rating:7.51 Overall Rank:80]
Richard Ham
Malta
Marsalforn
Gozo, Malta
flag msg tools
CLICK THIS BEAGLE if you're looking for in-depth gameplay video run-throughs! :)
mbmbmbmbmb
A much more popular gateway game than Stone Age, I think it's in part because it offers low low complexity, but the more you play it, the more depth you start to recognize, until it almost gets to medium depth level. Very nice!
44 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Railways of the World [Average Rating:7.72 Overall Rank:52]
Richard Ham
Malta
Marsalforn
Gozo, Malta
flag msg tools
CLICK THIS BEAGLE if you're looking for in-depth gameplay video run-throughs! :)
mbmbmbmbmb
Just about a perfect example of low complexity, high depth. And one of my favourites! I was amazed playing it how much meat there was to the game, considering how short the instruction manual is
28 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Go [Average Rating:7.72 Overall Rank:62]
Chris Broggi
United States
Southwick
Massachusetts
flag msg tools
mbmbmbmbmb
This of course is the poster child of high depth but low complexity.
71 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Battle Line [Average Rating:7.43 Overall Rank:128]
Andrew Roy
United Kingdom
Bath
GB
flag msg tools
mbmbmbmbmb
Low complexity, medium depth, by your definitions, though one you probably know about!
23 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game Designer: Reiner Knizia
Martin G
United Kingdom
Bristol
flag msg tools
Don't fall in love with me yet, we only recently met
mbmbmbmbmb
I'm also a big fan of low-medium complexity/medium-high depth games, and I could add a whole host of Knizias that would fit.
24 
 Thumb up
0.01
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Tigris & Euphrates [Average Rating:7.76 Overall Rank:33]
Klaus Brune
United States
Torrance
California
flag msg tools
HEY! That TICKLES!
mbmbmbmbmb
T&E comes to mind as the poster-child of a Knizia game with low complexity, high depth. In my top 10.
34 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Advanced Squad Leader [Average Rating:7.88 Overall Rank:116]
The one and only (but one of two in BGG)
United States
Minnesota
flag msg tools
Games are not movies or stories; they're vehicles for creative decision making.
badge
"Desire makes everything blossom; possession makes everything wither and fade." (Marcel Proust)
mbmbmbmbmb
rahdo wrote:
Of course, theme is a heavy modifier as well....

Theme or subject, in the case of wargames, many of which are notoriously high in complexity because they're out to simulate complex real-life conflicts.

The depth of a game like ASL is open to debate. I'd guess it's in the low-to-medium range (but I haven't played in years and was never very good at it, so don't hold me to that). The complexity is clearly very high.

I'd say randomness has a way of masking depth, btw. ASL is a very dicey game; and when all the dice rolls frustrate your best-laid plans, it can make the game seem deeper than it really is.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Dominion [Average Rating:7.79 Overall Rank:29] [Average Rating:7.79 Unranked]
Edward
United States
New York City
flag msg tools
mbmbmbmbmb
With all the expansions, Dominion is a light-medium complexity and a medium-heavy depth. With no expansions, it is light complexity and medium depth.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Le Havre [Average Rating:8.00 Overall Rank:13]
Grand Prince Poutine Lord High Thrifter
Canada
Vancouver
flag msg tools
mbmbmbmbmb
One of my favourite games -- and one which I would describe as medium-low complexity and high depth (according to your desciptions). This game is easier in terms of complexity than Agricola, but much, much deeper. I love both games, but Le Havre is something truly special.
19 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Caylus [Average Rating:7.91 Overall Rank:19]
Nathan Milbrath
United States
Fridley
Minnesota
flag msg tools
mbmbmbmbmb
Medium/Low Complexity and a High Depth.

I feel like every time I play this, my brain burns with where and when I need to go to places. It's easily my favorite game in my collection and I love how much depth this game has.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Reef Encounter [Average Rating:7.20 Overall Rank:299]
Mrs Smith
Australia
Canberra
ACT
flag msg tools
This is my chance to convey something meaningful! Darn. Wasted it.
mbmbmbmbmb
This is my favourite game, and something I'd recommend to you as fitting your preference as 'Medium complexity', 'High Depth'.

The complexity probably feels high in the first game, but that's just a matter of having a lot of options of things to do, and not really knowing why you'd do them until you're familiar with the strategies. As the depth becomes apparent, the complexity goes down, as it alls starts to make sense.
19 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Tix [Average Rating:7.04 Unranked]
Martijn Althuizen
Netherlands
Helmond
Noord Brabant
flag msg tools
designer
publisher
@m_a_r_t_ij_n
badge
@m_a_r_t_ij_n
mbmbmbmbmb
Low complexity, medium to high depth..
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: Hive [Average Rating:7.36 Overall Rank:144]
Jon Ward
Italy
Napoli
flag msg tools
mbmbmbmbmb
I would call Hive low complexity and the potential to be medium depth depending on yourself and your opponent.
20 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: Die Macher [Average Rating:7.69 Overall Rank:87]
Daniel Indru
Romania
Timisoara
Timis
flag msg tools
mbmbmbmbmb
This is one of my new favourites, I'd say it's medium complexity and high depth. The rules require a bit of "work", but once you fully understand how it all fits together (and how much sense everything makes) you are left with only the tough decisions. Awesome game, a true masterpiece.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: Acquire [Average Rating:7.38 Overall Rank:145]
Justus
United States
Las Vegas
Nevada
flag msg tools
designer
mbmbmbmbmb
Shocked this didn't get mentioned yet.

I have a personal interest in "emergent" games where something really nice happens after gameplay seemingly in spite of the non-directed open ended nature of the rules. And I can think of no better example than this game. T&E has it too, but its rules as noted are nowhere as simple as this one. Complexity is definitely Low, and I suspect depth is closer to high than medium.
17 
 Thumb up
0.01
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Alien City [Average Rating:7.15 Overall Rank:4162]
Justus
United States
Las Vegas
Nevada
flag msg tools
designer
mbmbmbmbmb
The rules are a little bit fiddly, so I'd say its medium complexity, but it is definitely high depth. There is a lot of stuff happening here, and its just amazing to watch this city develop.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. Board Game: Container [Average Rating:7.08 Overall Rank:409]
John Rogers
United States
Union Gap
Washington
flag msg tools
This one is tricky, I think I would say low complexity and medium depth. The mechanics of the game are extremely easy to teach and quite intuitive, yet the decisions each turn are rich and the scoring opaque. A good option when you're looking to play something deeper with a lighter group.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: Backgammon [Average Rating:6.51 Overall Rank:891]
The one and only (but one of two in BGG)
United States
Minnesota
flag msg tools
Games are not movies or stories; they're vehicles for creative decision making.
badge
"Desire makes everything blossom; possession makes everything wither and fade." (Marcel Proust)
mbmbmbmbmb
Low complexity, medium depth?
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: LCR [Average Rating:2.88 Overall Rank:10798]
Igor Stravinsky
msg tools
Is there a less complex, less deep game on BGG? The card game War (arguably just as shallow) has a full 13 numbers to know. Rock-Paper-Scissors (arguably just as simple) actually involves a decision. The only thing I could think of is "let's flip a coin" but I don't see that on BGG.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: Cribbage [Average Rating:6.99 Overall Rank:427]
The one and only (but one of two in BGG)
United States
Minnesota
flag msg tools
Games are not movies or stories; they're vehicles for creative decision making.
badge
"Desire makes everything blossom; possession makes everything wither and fade." (Marcel Proust)
mbmbmbmbmb
Medium complexity, medium depth?

(Seems like it ought to be low complexity, but it's kind of a fiddly game to learn how to play. Once you get it, it's fast-moving.)
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.