Spiel 2012 Preview
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nürnberg International Toy Fair in February. While Nürnberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2012, which takes place October 18-21. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. Some smaller publishers show all titles released since Spiel 2011.

Details about the Spiel 2012 Preview:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading. Click on a game's name to head to its dedicated page to see more images, read the forums, and so on.

-----• If a game appears in multiple versions, typically due to it being released in multiple languages, each version will appear under its own publisher.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this GeekList will be updated, too. Yay, automation!

-----• If you subscribe to this Preview, you'll receive update notices whenever an item is added or edited.

-----• If you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special set-up.

-----• Publisher booth numbers, preorder information, game designer and artist signings, and more will be added once that info comes available.

-----• As he did in 2011, Peter Feigl has once again created an Android app for use at the Spiel game convention in Essen, Germany that makes use of the information on this preview. You can download the app from this link, and Feigl is answering user questions and posting updates in this BGG thread. (He notes that you can also email him – craven AT gmx.net – with questions or problems.)

Note that this information has been cobbled together from dozens, nay, hundreds of sources, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2012 release – please send me email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Libellud
• Located within the giant Asmodee booth in hall 12 since Asmodee distributes Libellud's titles in Europe and North America.

• Booth: 12-07
276. Board Game: Le Petit Poucet [Average Rating:6.29 Overall Rank:6791]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 20 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
French
German
Spanish
Description:

In Le Petit Poucet, Tom Thumb and his brothers – after fleeing the home of the ogre – must make their way together through a mysterious forest to return to their cottage home. You must remember which places you have visited previously in order to find the right paths. Avoid the wolves, and be careful not to make too much noise or the ogre could find his way to you...

Other Information: • Price €20

Update, Oct. 5, 2012: I've received a list of Spiel 2012 titles from Asmodee Germany and a separate list of titles from Libellud, and neither one of them lists Le Petit Poucet as being available at the show directly from them. Libellud's Paul Neveur noted on his list that the title choices might change at any time up until Spiel opens, and even if Libellud doesn't have this title, you might find it at vendors. Just want to prepare you for disappointment if the game is absent from Essen...
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277. Board Game: Seasons [Average Rating:7.50 Overall Rank:113]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!

Seasons is a tactical game of cards and dice which takes place in two phases:

The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish own 9-card deck for the main part of the game and with it the strategy.

Once the Prelude is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards.

Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1).

These cubes offer a variety of actions to the players:
- Increase your gauge (maximum number of cards you may have placed on the table and in play)
- Harvesting energy (water, earth, fire, air) to pay the cost of power cards
- Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end.
- Draw new cards

Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the "time track" would move forward.
In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes - also the "exchange rates" of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season.

At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins.

Other Information: • Price €40
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278. Board Game: Sticky Stickz [Average Rating:6.40 Overall Rank:3708]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 10 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

Roll, match, stick! As you might guess from the title, Sticky Stickz includes a bunch of Sticky Sticks, one for each player – and what does one do with a Sticky Stick? Stick things, of course!

The game board consists of plastic wells in the bottom of the box, with each well holding a number of tiles; each tile shows 1-3 faces in one of three colors with one of three facial expressions. For each round, someone rolls the three dice – color die, number die, facial expression die – then everyone simultaneously tries to grab any tiles that match one or more of the dice by sticking those tiles with their Sticky Stick. Once all the matching tiles have been claimed, you roll the dice again and stick some more.

Once a certain number of wells are empty, players compare their stacks of tiles and the player with the tallest stack wins.

Other Information: • Price €25

Update, Oct. 5, 2012: I've received a list of Spiel 2012 titles from Asmodee Germany and a separate list of titles from Libellud, and Sticky Stickz is on the latter list but not the former. Libellud's Paul Neveur noted on his list that the title choices might change at any time up until Spiel opens. Just want to prepare you for disappointment in case you were dying to stick things in Essen...
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Board Game Publisher: Lookout Games


• Booth: 9-40
279. Board Game: Agricola: Belgien-Deck [Average Rating:7.08 Unranked] [Average Rating:7.08 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Agricola: Belgium Deck brings Uwe Rosenberg's farming game to a new thematic setting! Discover Belgium's two largest regions – the Dutch-speaking region of Flanders in the north and the French-speaking region of Wallonia in the south – in this 120-card set that consists of sixty new Minor Improvements and sixty new Occupations.

Agricola: Belgium Deck can be played as a standalone deck or shuffled into other decks.

Other Information: • MSRP €13, but discounted to roughly €10 for sales at Spiel 2012.
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280. Board Game: Agricola: Mehr Ställe für das liebe Vieh [Average Rating:7.86 Unranked] [Average Rating:7.86 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Agricola: All Creatures Big and Small - More Buildings Big and Small, an expansion for the standalone two-player game Agricola: All Creatures Big and Small, adds 27 new special buildings to the base game as well as a fifth Stall tile and a farm expansion. These tiles offer players new ways to keep and breed animals, and allow them to expand their farms in interesting and innovative ways.

Other Information: • MSRP €10, but discounted to €8-ish for sales at Spiel 2012.
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281. Board Game: Agricola: Pi-Deck [Average Rating:7.22 Unranked] [Average Rating:7.22 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Agricola: Pi-Deck adds 24 new cards—12 Minor Improvements and 12 Occupations—to Agricola.

This card set was designed and tested by users at Play-Agricola.com as part of the website's second large Agricola expansion, which consists of 139 cards (and is nicknamed G2). These 24 cards (nicknamed G2x) are the most unconventional of the group. The other 115 cards were released earlier in 2011 as the WM-Deck.

Other Information:
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282. Board Game: Feudalherren: Dunkle Wolken, Bunte Blumen [Average Rating:7.25 Unranked] [Average Rating:7.25 Unranked]
Designed by:
Published by:
Categories:
Mechanics:
Expands:
Language:
German
Description:

Feudality: Dark Clouds, Pretty Flowers is a 70-tile expansion for Feudality that includes Bridge Trolls, Rainbows, the Pink Dragon, Lucky Shrooms, Bards, Hermits, and many more new tiles to add to the mix.

The Dark Clouds, Pretty Flowers is a 70-tile expansion.

It contains tiles of:
Unicorn – The Fox – Bearbarian
These three powerful beings will fight for your fiefdom.

Black Cloud – Volcano – Bridge Troll – Franz
These four tiles all have in common that you do not place them in a space on your FMC, but on that of an opponent.

Pink Dragon - Bard - Lookout - Gazebo
The tiles all modify the effects of event cards when you have them in your FMC.

Hill Goats – River Goats – Agtfos
Hill Goats must be placed on a hill, River Goats on the river.

Rogue’s Guild – Rose Garden - Rosenberg
These tiles modify baronial actions.

Caravan – The Prince
The Caravan must be placed adjacent to your keep.

Gravel-Pit Lady – Ferryman
These tiles modify your already placed tiles.

Surveyor
The Surveyor allows you to shift one of your tiles so that it comes to rest on the dividing lines between two spaces.

Apprentice Mage (white/blue)
The Wizard is a very clever guy.

Wizard’s Tower – Hermit
These two particularly powerful tiles must be “hit” directly with the die roll to access their abilities.

Dwarven Mine – Orchard Grove – Magic Forest –
Ruins – Rainbow – Lucky Shroom
These tiles do not introduce any new rules as such.

Other Information: • Price €4 for either the English or German edition of this expansion, with 700 copies of each being available.


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283. Board Game: Le Havre: Der Binnenhafen [Average Rating:7.14 Overall Rank:567]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Le Havre: The Inland Port is a two-player game in which both players compete to become the richest harbormaster. How they do so? Players acquire resources, construct buildings and, after twelve rounds, score the total value of their buildings and their money in cash.

Each round, a set of new, predefined buildings is added to the market. Both players now take turns by either building one of these buildings or by using an existing building's effects. To construct a building, players have to pay a certain amount of money and/or resources from their warehouse. Most of these buildings, in turn, allow to change the amount of resources on a player's warehouse board in a specific way when used. This is crucial to the game as players are restricted on how to fill or empty their warehouse. They have to combine and optimize these steps to max out the capacity of their warehouses. Players can even use their opponent's buildings, but they have to pay them one Franc (=money) to do so. When a building is not used during a round, it steadily increases in worth as its effects can be used up to four times in subsequent rounds. But a building that is not used for too long has to be sold to the market for half its value! The game uses an Ora et Labora-like wheel to track this status of each building in play.

Although Le Havre: The Inland Port shares gameplay elements with Ora et Labora and is linked in theme with Le Havre, it is a distinct game with its own mechanisms and gameplay.

Other Information: • MSRP €23, but discounted to €18 or thereabouts for sales at Spiel 2012.
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284. Board Game: Ruhm für Rom: Mehr Ruhm für Rom [Average Rating:7.50 Unranked] [Average Rating:7.50 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Glory to Rome: Republic Expansion has been in the making since 2007 or thereabouts, and with the publication of the Black Box edition of Glory to Rome in 2012, it has finally become an official variant/expansion. (The Republic Expansion is included with GtR Black Box; this card set makes the expansion available to those who own older editions of the game.)

Playing with the Republic rules, players will find Glory to Rome a bit more forgiving (especially to new players) and more balanced in regard to the Craftsman/Architect roles. The Republic Expansion includes 15 cards:

  • Crane (x6), which replaces the Circus and allows you to use a card to lead or follow Architect.
  • Domus Aurea (x3), which replaces the Coliseum and lets you demolish incomplete buildings with no materials when performing the Legionary role.
  • Forum Romanum (x3), which replaces the Forum and allows for an instant win if you have one client of each type and one material of each type in the stockpile.
  • Tribunal (x3), which replaces the Senate and allows you to draw one Jack when performing the Thinker role.

When using the Republic Expansion, players start with five order cards in hand (instead of four order cards and a Jack). Players may also Petition with two cards of the same role instead of three.

Other Information: • MSRP €10, but probably discounted to €8 for sales at Spiel 2012.
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285. Board Game: Suburbia [Average Rating:7.76 Overall Rank:44]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 90 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.

Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you'll gain more and more population (and the winner at the end of the game is the player with the largest population).

During each game, players compete for several unique goals that offer an additional population boost – and the buildings available in each game vary, so you'll never play the same game twice!

Other Information: • MSRP €40, but discounted to €35 or thereabouts for sales at Spiel 2012.
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Board Game Publisher: Ludibay
• In addition to the title listed below, Ludibay is serving as the retailer for Town Center, which is listed under AoS Team (Preview link).

• What's more, designer Alban Viard has stated that he'll have a prototype of Small City (Preview link) – the third title in his "Small City" trilogy – on hand at Spiel 2012 ahead of its 2013 release, and if you want to check out that game, you'll probably find him here.

• Booth: 4-411
286. Board Game: Card City [Average Rating:6.19 Overall Rank:4002]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

In Card City – part of Alban Viard's "Small City" trilogy of games, which includes the similar but three-dimensional Town Center – you will take on the role of the newly sworn-in Mayor. Your job is to encourage the growth of the residential, commercial, industrial and cultural districts that make up your home and to satisfy the demands of the city's residents. Card City includes six type of cards: Residences, Commercials, Industries, Leisure, Parking and City Hall. The game is divided into ten rounds, and each round consists of five phases:

  1. Players gain two new buildings (i.e., two cards) through an "I cut, you choose" game mechanism that includes hidden cards.
  2. Each player constructs the new buildings in his city according to zoning laws.
  3. When the environment is favorable, residential and commercial districts attract new citizens, and the cities begin to evolve.
  4. Players earn money from their city thanks to their commercial districts.
  5. The first player position changes.

At the end of the game, a district of one residence card scores 1 victory point (VP), a district of two residence cards scores 1+2 VPs, a district of three residence cards scores 1+2+3 VPs, and so on. In addition, each five money left is worth 1 VP. If the player has not finished his city, he earns negative points!

Other Information: • Price €18, but available for €15 if you preorder, with the preorder including a bonus card, the "Ludibay shop". No prepayment is required; only the commitment to buy the game!
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Board Game Publisher: Ludically


• Booth: 12-64
287. Board Game: Archipelago [Average Rating:7.47 Overall Rank:216]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 − 240 minutes
Suggested ages: 14 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

In Archipelago, players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.

But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose!

According to the author, what he's tried to create is a "German" economic worker-placement game, but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.

The game includes three sets of objectives, enabling players to choose between a short, medium and a long game. Solo play is also possible with an expansion.

Other Information: • Price €60

• Preorders available through the Archipelago page on the Ludically website.
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Board Game Publisher: Ludocom
• Booth shared with French publishers Ludonaute, Le Jouer and Sit Down!

• Booth: 5-59
288. Board Game: Columba [Average Rating:7.12 Overall Rank:4807]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

In Columba, you'll build dovecotes, breed pigeons, expand your territory, and – above all else – avoid your opponents' falcons. Players start with 2-4 dovecotes depending on the number of players, and they use them during the game to claim flocks as their own. (The larger dovecote doubles the score of the flock claimed.)

At the start of the game, players need to catch one pigeon of each of the four breeds, after which that goal will be replaced by a new one. The starting player reveals the first tile, places it on the table, then draws another tile and tries to capture pigeons to fulfill his goal. To catch a pigeon, you must place a tile so that it covers the square or squares with the pigeon(s) you need. You may capture pigeons only if you need them; you cannot catch pigeons which belong to a flock already claimed by an opponent, but you can (re)catch pigeons from your or your team's flocks. You receive a tile for each pigeon captured and place those tiles on your goal card.

When you fill a goal tile, you place the tiles on it on your mat, optionally take a new goal card, play the now-freed goal card, then place the tiles on your mat wherever you wish to make one of your (or your partner's) flocks bigger, provided either of you have already built a dovecote to claim a particular flock as your own.

You can also use the tiles to breed falcons. You need to discard two of them to get a baby falcon and two more on a subsequent turn to have it grow into an adult falcon that you can then send to prey on your opponents' flock and make it smaller.

The game ends when no more goal cards can be drawn; any player with an unfulfilled goal card loses four points. Each player counts the tiles or squares forming the flocks claimed by their dovecotes, and the player or team with the highest score wins.

Other Information: • Designer Laurent Escoffier will be present in the Ludocom booth to sign copies of the game.

• Ludocom plans to start taking preorders on its website in September 2012, and it plans to offer a promotional card – "The Pond" – to those who preorder.
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Board Game Publisher: Ludonaute
• To preorder any of the items listed below, write to contact@ludonaute.fr with your name, the items in which you're interested, and the day you want to pick them up.

• Booth shared with French publishers Ludocom, Le Jouer and Sit Down!

• Booth: 5-59
289. Board Game: Crimebox Investigation [Average Rating:6.61 Overall Rank:6166]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
French
Description:

In an anonymous city of the United States of America, a terrible murder took place. A body has been found, the crime scene is now secure. This death has remained a mystery. But the investigation that you, players, readers, are going to lead will allow to unmask the culprit.

Crimebox Investigation can be played in different ways, depending on whether you prefer to solve the case or to embody the different justice participants. You play either the Investigation or the murder trial. During the investigation, each player plays cards in order to get more and more details about the circumstances of the murder, the exhibits and their DNA analysis, the suspects and their personality. During the trial, one player is the public prosecutor. He must indict a suspect and has to explain how the suspect killed and why. Other players are the defense lawyers and must exonerate their client from the charge.

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290. Board Game: Phantom [Average Rating:6.57 Overall Rank:5275]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
French
Description:

Jamestown, Virginia, at the end of the year 1907 – a tercentenary house welcomes new owners, a peaceful family. But the place is already occupied by lost souls which have been in confrontation for ages. The Standish cannot escape from this haunted house and will be the collateral damage of the conflict.

In Phantom, the four areas of the house – Garden, Basement, Ground Floor and First Floor – are placed in a line, with the areas divided into two sides. Each player controls Ghosts in half of the house, and he must make Spectres, Souls and other Spirits appear in front of the different areas of the house in order to frighten the Occupants before the other player. Each turn, a player can play a card – Ghost or Place – in order to increase the Scare level of his corresponding apparition; each Place card must be played in front of its corresponding area(s); for example, the Attic must be played in the First Floor,while the Stairs can be played either in the First Floor or in the Ground Floor. (Note: In Europe, the first floor is customarily the initial floor above ground level, while in the U.S. the floor at ground level is the first floor.)

The Ghost cards can be played in front of any areas. Each of them creates a special effect:

  • The Squatter takes a Place from the opponent's apparition.
  • The Charmer makes an Occupant come in the area.
  • The Howler puts Occupants off the area.
  • The Knocker discards a Ghost from the opponent's apparition.
  • The Queen takes a Ghost of his family from the opponent's apparitions.
  • The Invoker gets a Ghost back from the discard pile.

Unfortunately for you, the adults of the family can kill off some vulnerable Ghosts, and a family of Ghosts is vulnerable to each of the adults. Some Places protect the Ghosts from the adults.

At the end of a player's turn, the Scare level of the apparitions in the different areas are compared to the Fear threshold of any Occupants located there. When a player's Scare level is higher or equal to the Fear threshold of an Occupant who is alone in the corresponding area, this player takes this Occupant and wins the corresponding Victory points. After his turn, the player draws Ghost/Place cards until he has five cards in hand.

Each adult is worth 3 victory points (VPs), each child 2 VPs, the baby 4 VPs, and the Priest adds 1 VP to the last Occupant of the house. As soon as a player has collected 11 VPs, the game ends, with him as the winner.

Other Information: • Price €20

• Ludonaute's Anne-Cécile Lefebvre says, "To put it in a nutshell, Phantom plays like an hybrid of Lost Cities and Magic: The Gathering."
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291. Board Game: Yggdrasil: Asgard [Average Rating:7.66 Unranked] [Average Rating:7.66 Unranked]
Designed by:
Published by:
Number of players: 1 − 6
Playing time: 90 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Expands:
Language:
English
French
German
Description:

In Yggdrasil: Asgard, an expansion for Yggdrasil, each God can go into a Trance for one action. Once in a Trance, a God can neither fight in Asgard nor use his usual power – but all the Gods, including the one in Trance, receive a Trance power. Two examples of Trance powers: the Gods can discard the vikings' souls after rolling the die in combat, or they automatically remove five Fire giants from the bag of their choice while doing an action in the Kingdom of Fire. For one action, the entranced God can leave the Trance, at which point he recovers his usual power and can fight again.

Yggdrasil: Asgard contains twelve double-sided God tiles, with a God's usual power on one side and the Trance power on the other. To change a God's state, the player simply flips the tile. The Gods included in this expansion are:

  • Six from the base game: Odin, Tyr, Thor, Frey, Freyja, and Heimdall
  • Two from the promotional cards: Frigg and Vidar
  • Four new Gods: Magni, Sif, Njord and Idunn
Other Information: • Price €9
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Board Game Publisher: MAGE Company
• Booth shared with Gen-X Games and HomoLudicus.

• Booth: 4-119
292. Board Game: Wrong Chemistry [Average Rating:6.18 Overall Rank:3257]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

The Concept:
Scientists in a lab are trying to create new elements, and they get it all wrong! In Wrong Chemistry (W.C.) you change a molecule in order to create new elements out of it. A fun, easy to learn, but hard to master, game, with funny references to the real elements from the periodic table.

Gameplay:
Players alternate rounds, during which they try to change the pieces on the board, in such a way that they can be the same shape represented by the cards in their hands. The cards represent new elements that the players discover, and when the board has the proper form, the player reveals from his hand the element he/she discovered and adds the card to his/her pile of earned points.

Game End:
The game ends when a player can no longer draw more cards.
The winner is the player with the most points or, in case of a tie, the one that discovered more elements that are next to each other in the Periodic Table of the Elements (chairs not included).

Greek description:
Μια ομάδα τρελών επιστημόνων, η οποία δεν έχει ιδέα από Χημεία, προσπαθεί να μετασχηματίσει ένα μόριο και να δημιουργήσει από αυτό καινούρια στοιχεία, αλλά… τα θαλασσώνει!
Μην ανησυχείτε αν η Χημεία δεν είναι το δυνατό σας σημείο, καθώς στο παιχνίδι αυτό δεν πρόκειται να εξεταστείτε για την ορθότητα των στοιχείων που δημιουργείτε, το αντίθετο μάλιστα… Πού ξέρετε μπορεί να πάρετε και Νόμπελ για την ανακάλυψή σας!

Other Information: • Price €14

• Available for preorder through August 30 with the Mad Scientists Card Pack (link) or with both that expansion and the Pre-Expansion Set (link).
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Board Game Publisher: Make•Believe Games
293. Board Game: Democracy: Majority Rules [Average Rating:6.20 Overall Rank:6929]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Democracy: Majority Rules is a game of debate, diplomacy and deal-making from Mark Rein•Hagen of Vampire: The Masquerade and Werewolf: The Apocalypse fame. Mark has taken his love and study of politics to create a game of power struggles, back door deals, and unscrupulous actions.

You play an activist, a power broker, or the leader of a political party – in any case, someone who organizes campaigns, games the system and wins elections. Your job is to make compromises, yet always stand by your principles, form coalitions yet still achieve your agenda. To succeed you must herd cats, spin facts into a web of deception, and speak truth to power.

Enter a world of mudslinging, dirty tricks and the crooks and liars who manipulate the masses, juke the system and corrupt the true believers in order to throw out the tyrants, make the world a better place, and save us all from ourselves. A canny and calculating political operative, you are battling to take over a country in crisis. The old-line political parties are weak and divided, primed for being taken over from within or pushed out of the way. Your movement has captured the imagination of a small but loyal few and now it's your job to grow it into a national force. The goal is to put your handpicked candidate into high office, lead the country, and put your mark on history.

Democracy: Majority Rules is focused on the retail work of politics at every scale: making friends, forging alliances, outmaneuvering rivals, deceiving enemies, building consensus, selling your point of view, creating a coalition, hiding resentment, feigning weakness, blindsiding foes, and turning doubters into believers. It's all in the game.

While the game plays 3-5, there is a Party Expansion pack that adds extra components, super supporters worth five normal supporters, and enough materials for up to 15 people. Currently, the Party Expansion is available only on the Kickstarter campaign.

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Board Game Publisher: Marabunta


• Booth: 12-07
294. Board Game: Ascension: Des Âmes Déchaînées [Average Rating:7.47 Overall Rank:302] [Average Rating:7.47 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 30 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
French
Description:

Samael is dead, but a storm is still raging across Vigil. Ascension: Storm of Souls takes players into the chaos following the Fallen One's demise. As Samael's monsters run wild and his minions conspire, the world is being slowly overtaken with souls that should have moved on. Are you ready for the new challenges that Vigil's future holds?

Ascension: Storm of Souls is the first full-sized expansion for the hit deck-building game from Gary Games. The 200-card set features tons of new cards and mechanisms, in addition to a new Event card type. This is a complete game for 1-4 players that's playable on its own or in combination with other Ascension games. Combine this with other Ascension games to play with up to six players!

Other Information: • In addition to this title, French publisher Marabunta – the gamer's division of French publisher/distributor Asmodee – plans to release two other Ascension titles, and both of those are also listed as being available in time for Spiel 2012. Problem is, the titles appear on Asmodee's release list as "Ascension 1", "Ascension 2" and "Ascension 3", so aside from this one, I'm not sure which two of the three other Ascension games will appear.
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Board Game Publisher: Matagot
• On Oct. 6, 2012, Matagot launched a Spiel 2012 preorder/information page on its website, with text in French and English. (German and Dutch are promised to be "coming soon".) The page has links to the three new games that will be sold at the show, an appearance schedule for designers and artists, and a link to a preorder page itself. Discounts are available if you preorder packages of the new games.

• In addition to these games, Matagot is selling a limited-edition 20 cm panda figure (€36) based on the cover image of its 2011 release Takenoko. Anyone need a giant panda to watch over you while you play?

• Booth: 12-72

• Booth: 12-07
295. Board Game: Expedition: Northwest Passage [Average Rating:7.10 Overall Rank:1087]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

In 1845, Sir John Franklin led an expedition on behalf of the British Royal Navy to find and explore the last portion of the Northwest Passage, regardless of the cost. The Royal Navy gave Franklin two heavy Ships (HMS Terror and HMS Erebus) filled with scientific equipment, 1000 books, a crew of 128 men, and enough food to last for three years. They left England in May and encountered whalers along the west coast of Greenland in August. There, they waited for more favorable weather conditions for the crossing of the Lancaster Sound. Once the weather improved, they sailed into unknown waters, and no one ever heard from them again...

Their disappearance provoked a great deal of turmoil in public opinion, and numerous British and American expeditions attempted to find their trail. As leaders of these expeditions in Expedition: Northwest Passage, players must venture into these hazardous Arctic waters in order to discover Franklin's fate and succeed where he failed – by finding the Northwest Passage. Players allocate their crewmen in their ship or in their sled to perform various actions such as exploring, moving, or gathering clues on the whereabouts of the Franklin expedition.

As the game progresses, the seasons will pass and parts of the sea will be frozen, blocking the way for the ships. Players acquire victory points by gathering clues, mapping the area, and – of course – discovering the Northwest Passage. However, in order to claim victory, one has to come back home to the Greenland on time!

Other Information: • Price €35, but not available for sale at Spiel 2012.

• Says Fabien at Matagot, "Northwest Passage is not going to make it to Essen. We will most likely have a prototype there, but the game itself will be released during the first quarter of 2013. And by the way, the title will change since another game company will publish a game with the same name (but a game that has nothing to do with Yves Tourigny's game)."
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296. Board Game: River Dragons [Average Rating:6.47 Overall Rank:1204]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
Spanish
Description:

In Dragon Delta, you want to move your pawn over a system of bridge-like planks to the other side of the board. An easy task! Or at least it would be if everyone were working together, but alas you're not. Instead you're all working on your own right next to one another, each convinced that your way is best.

In game terms, players simultaneously select one card from a set of five actions that's available to each player. The actions allow players to place plank foundations, place planks, move their pawns, cancel other players' actions, or remove planks or foundation stones. As can be expected for a design with simultaneous action selection, the game is rather chaotic.

The 2012 edition of the game, River Dragons, includes a double-sided game board not present in earlier editions, with one side of the board featuring rock piles on which you place stones (as in the original Dragon Delta), while the other side has a featureless river on which players can place stones in any location.

Other Information:
• Price €32 at Spiel 2012; preorder information in the publisher section above. A wooden first-player tile is included with purchase or preorder for pick-up at Spiel 2012.
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297. Board Game: Room 25 [Average Rating:6.91 Overall Rank:702]
Designed by:
Published by:
Number of players: 1 − 6
Playing time: 30 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics: Show More »
Language:
Dutch
English
French
German
Description:

Trapped in a prison in which each room has four doors but apparently no exit, the players must try to find Room 25, the supposed exit to this nightmare. But some amongst them might be guardians of the prison, waiting for the right moment to strike. In the cooperative game Room 25, not everyone wants to escape from imprisonment – but who is the traitor? Each turn, the player moves are preprogrammed, requiring discussion, negotiation – and possibly betrayal.

Room 25 includes five different playing modes, from full cooperation to a solitaire game.

Other Information:
• Price €25 at Spiel 2012; preorder information in the publisher section above. A fanatical audience promo sculpture of some sort is included with purchase or preorder for pick-up at Spiel 2012.

• On Wed. Oct. 17, 2012, Fabien from Matagot posted that "due to manufacturing quality issues", Room 25 will not be available for purchase at Spiel after all – although it will be available for demo games.
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Board Game Publisher: Mayday Games
• In addition to having sleeves and tokens for sale, along with the games listed below, Mayday Games expects to have the deluxe version of Dave Chalker's Get Bit! available for demo (but not for sale since it won't be available until January 2013) as well as roughly one hundred copies of the regular edition of Get Bit! (€20).

• Booth: 12-42
298. Board Game: Eaten By Zombies!: In Cahoots [Average Rating:6.44 Overall Rank:3992]
Designed by:
Published by:
Number of players: 2
Playing time: 20 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

The sun was shining, the sky was blue, and the only sounds whispering through the streets were the gentle moans of the undead. Can you and a friend survive the horde together, or will you use that beating heart across the table to save your own skin?

Eaten By Zombies!: In Cahoots is both a two-player standalone game and an expansion for Max Holliday's Eaten By Zombies! that allows for play with up to six players. In Cahoots includes five zombies with a new "reveal" ability, eleven new Swag cards, and two new starting decks.

Integrates with:

Other Information: • Price €15
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299. Board Game: Eaten By Zombies!: Weapons of Mass Destruction [Average Rating:6.75 Unranked] [Average Rating:6.75 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 20 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

The Eaten By Zombies!: Weapons of Mass Destruction mini-expansion consists of five sets of swag cards which were unlocked during the Kickstarter funding of Eaten By Zombies!: In Cahoots. These cards all help kill zombies, which is a change from swag cards in Eaten By Zombies!: In Cahoots, which mostly assisted in fleeing from zombies. These new cards may prove the difference when trying to survive from the zombie hordes and win the game.

Eaten By Zombies!: Weapons of Mass Destruction includes five copies each of:

  • Pineapple
  • Double Barrel Boomstick
  • Flame Thrower
  • Six Shooters
  • Molotov Cocktail
Other Information: • Price €8 when purchased separately or €5 when purchased in combination with Eaten By zombies!: In Cahoots.
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300. Board Game: Lemonade Stand [Average Rating:6.20 Overall Rank:3846]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

Ahhhh... it's a hot lazy summer in your little suburb of the world and you're eleven years old again! You've played with your friends and explored on your bike and you're old enough to get excited by the prospects of earning some money. You've got $0.25 burning a hole in your pocket and your mom even offers to give you a shiny silver dollar to invest in your scheme. You're starting a lemonade stand! You've got just one week until the Fourth of July and you want to earn as much as possible to blow all of your profits on smoke bombs, bottle rockets and even some M-80s this year!

Of course some of your friends are copying your idea – why do they always do that? It is going to be an epic battle for bragging rights and fireworks as you compete with one another to see who will have the most money at the end of the week!

Lemonade Stand is played over seven turns (days), and each turn players start by turning over a forecast card which shows the weather forecast for the day along with number of customers and the price they will be willing to pay for each possible weather outcome. Players then place a 5, 10 or 15 cent price card down along with any signs or lemonade inventory they want to put out, all face down. All players reveal their cards at the same time and then a new forecast card is revealed which has an arrow pointing to one of five spots on the old forecast card, which determines which weather event occurred. Each player then collects money based on their price and # of glasses of lemonade invested versus the actual weather that happened.

Money is gained or lost, and play continues for seven rounds. Most money wins!

Other Information: • Price €12
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