Spiel 2012 Preview
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nürnberg International Toy Fair in February. While Nürnberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2012, which takes place October 18-21. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. Some smaller publishers show all titles released since Spiel 2011.

Details about the Spiel 2012 Preview:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading. Click on a game's name to head to its dedicated page to see more images, read the forums, and so on.

-----• If a game appears in multiple versions, typically due to it being released in multiple languages, each version will appear under its own publisher.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this GeekList will be updated, too. Yay, automation!

-----• If you subscribe to this Preview, you'll receive update notices whenever an item is added or edited.

-----• If you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special set-up.

-----• Publisher booth numbers, preorder information, game designer and artist signings, and more will be added once that info comes available.

-----• As he did in 2011, Peter Feigl has once again created an Android app for use at the Spiel game convention in Essen, Germany that makes use of the information on this preview. You can download the app from this link, and Feigl is answering user questions and posting updates in this BGG thread. (He notes that you can also email him – craven AT gmx.net – with questions or problems.)

Note that this information has been cobbled together from dozens, nay, hundreds of sources, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2012 release – please send me email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Pegasus Spiele
• As is its tradition – and through necessity really – German publisher Pegasus Spiele will have multiple booths at Spiel 2012. Booth 12-01 and 12-06 showcase the party, family, and gamer titles, while booth 6-417 – run in partnership with Steve Jackson Games – will be jam-packed with all the many Munchkin releases. Booth 6-100 is the Pegasus clearance booth, while booth 5-02 highlights 2012 Kennerspiel des Jahres winner Village (co-published with eggertspiele) and a giant game of Pictomania.

• Booth: 12-01

• Booth: 12-06

• Booth: 6-417

• Booth: 5-02
351. Board Game: Noblemen [Average Rating:7.11 Overall Rank:942]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 75 − 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
German
Description:

In the mid-sixteenth century England Queen Elizabeth I rules without an heir. This leaves room for some maneuvering. Powers throughout, including you, believe that a family with great presence, wealth, and nobility might find itself in the right place at the right time.

In Noblemen, you are members of the British aristocracy. You will try to achieve influence and prestige for your family. You will grow your family's estate, earn the queen's favor, bear witness to scandalous behavior, gain influence with the church, bribe royalty, and leverage your political weight during masquerade balls; all in an effort to ensure your family's rightful place in history. After three decades, the player with the most victory points will be declared the winner.

This is a game of several races all going on at the same time. Players race the clock; you will never know exactly how many turns are remaining before the scoring round. Players will race each other – to build cheaper buildings, to be the first to build a folly, to have more prestige and therefore gain a higher noble title, and more. On your turn you can play one scandal card (if you choose) in addition to taking one action from the following possibilities:

  • Grow Estate – Play lands from behind your screen
  • Build Structure – Buy and play a building on a meadow
  • Bribe Royalty – Buy bribe tickets you can redeem later
  • Collect Taxes – Get money
  • Acquire Lands – Get more land from the bag of random lands
  • Donate to the Church – Redeem lands for victory points
  • Leisure Time – Get one victory point

On most of your turns, you will build your estate by playing land tiles or building structures. There are three commodities to concentrate on: lands, wealth, and prestige. Each commodity will help on your path to victory. It is for you to decide each turn which is the most needed for you to win the game.

Other Information: • Price €50
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352. Board Game: Qin [Average Rating:6.84 Overall Rank:1034]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

In Qin players colonize the Chinese hinterland, seize territories, and expand their influence by placing tiles and pagodas.

A move is simple: You choose one out of three tiles from your hand, place it onto the grid of the board, then draw a new tile. Each tile shows two landscapes. If you create a territory that consists of at least two spaces of the same landscape, you seize it. You can also expand your territories, take over territories from other players, and connect your territories to villages on the board. All of this enables you to place pagodas. The player who is first to get rid of all his pagodas wins.

Other Information: • Price €30
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353. Board Game: Quest: Zeit der Helden – Trollfutter [Average Rating:7.20 Unranked] [Average Rating:7.20 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 75 minutes
Suggested ages: 10 and up
Categories:
Mechanics: Show More »
Expands:
Language:
German
Description:

Game description from the publisher:

Every autumn, hungry trolls roam the area between the Wild Lands and the countries of the Halflings, looking for supplies for the winter. "Young halfling on a spit is their favorite dish," halfling mothers warn their children. During this time, most halfling scout wagons stay safe along the border, but now a daredevil halfling is trekking into the Wild Lands for he has bet the house and yard. In Quest: Zeit der Helden - Trollfutter, it's time for courageous men and women to keep their little friend from heading into a big disaster...

Other Information: • Price €20

• To add a few more details to Michael's description in the first comment, before or during Spiel 2012 you need to download the Quest: Trolljäger app to your Apple or Android smartphone. You will be one of five troll hunters, and you need to collect magical treasures at the show in order to compete in the troll arena at booth 6-417. After doing so, if you've done everything well, you can collect the "Orenda Patisson" hero package – which is limited to 150 pieces and available only from Pegasus Spiele directly – as well as Quest-Abenteuerband #3.
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354. Board Game: Rialto [Average Rating:7.06 Overall Rank:507]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

In the card-driven board game Rialto, the goal is to earn the most victory points (VPs), which are awarded for a variety of things. The game board displays the six districts of Venice, and players earn VPs for placing council members into these, for building bridges and placing gondolas to connect the districts with one another, and for building advantageous buildings.

The game is played over six rounds, with each round consisting of three phases:

1. Acquire cards: Each player takes a set of cards.
2. Play cards: Players use cards to perform certain actions.
3. Activate buildings: Players may take advantage of their buildings and use their powers.

In phase 1, sets of eight cards are displayed (with six cards face-up and two face-down). Each player takes one set, then reduces his hand to seven cards. A card shows one of six specific characters (Architect, Merchant, etc.) or is a wild card.

Phase 2 consists of six sub-phases in a fixed order, one for each character. In each sub-phase, players choose whether or not to play one or more cards of that specific character. Each card allows them to perfom that character's action, for example:

  • Take one piece of gold for each Merchant card you play.
  • Place one council member into the current district for each Council card you play.
  • Take a building with a value equal to or lower than the number of Architect cards played. The higher its value, the better its function.

Whoever plays the most cards in each such sub-phase receives a bonus of one free action of that type. In case of a tie, whoever is farthest along the "Doge" bar gets the bonus – and of course to advance on the Doge bar, players need to play Doge cards.

Finally, in phase 3, players may take advantage of their buildings. For each piece of gold paid, a player may use one of his building's ability.

Players collect VPs both during the game – from special buildings and by building bridges between districts – and at the end of it – for majorities of council members in each district. The value of each district evolves during the game: Each district is adjacent to four other ones, and at the end of the game, they will be connected either via bridges or gondolas. A bridge increases the value of the adjacent districts by 3-6 victory points, whereas a gondola increases this value by 1 point. The player with the most council members in a district earns VPs equal to the district's total value, the player with the secondmost council members earns half this value, and so on. While it's important to establish majorities in the districts, it's also crucial to control their values by cleverly placing those bridges and gondolas.

Other Information: • Price approx. €30, although not available for purchase at Spiel 2012.

This press release at Brandora mentions that Rialto will be available for a "first look" at Spiel ahead of a winter release (presumably Q4 2012/Q1 2013). In February 2012, developer Ralph Bruhn mentioned an intended October 2012 release, but on August 31, he confirmed that "[o]ur intention is to publish it in December. Maybe we can show a prototype in Essen."
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355. Board Game: Smash Up [Average Rating:7.00 Overall Rank:393] [Average Rating:7.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics:
Language:
German
Description:

The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience.

During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once?!?

When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time.

With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents?

And did we mention the dinosaurs have laser beams?

Integrates with:

Other Information: • Price €15
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356. Board Game: Spectaculum [Average Rating:6.51 Overall Rank:2469]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher:

Immerse yourself in the colorful world of fortune-tellers and snake dancers. Visit a time when traveling circuses of men, women, and beasts were able to enchant entire villages by means of feats, songs, and stories.

In Spectaculum, you determine the paths on which four traveling shows journey through an entire kingdom. On their travels, the entertainers are acknowledged with much applause, but may also get some jeers for poor performances. You determine which shows are worthy of your financial support, but be careful of which entertainers you sponsor - only those with successful shows can help fill your coffers. Whoever turns out to be the most prudent patron by amassing the greatest wealth wins the game.

Other Information: • Price €25
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357. Board Game: Star Munchkin 1+2 [Average Rating:6.22 Overall Rank:1785]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 90 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

The Munchkins are back – but now they're Mutants, Androids, and Cat People in space, grabbing Lasers, Vibroswords, and Nova Grenades and fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. Star Munchkin is a complete game using the best-selling Munchkin rules (with a few new twists like Sidekicks), and it can be combined with any other Munchkin items.

Part of the Munchkin series.

Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.

There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

Note: The 2012 edition of Star Munchkin from Pegasus Spiele includes the first expansion, Star Munchkin 2: The Clown Wars.

Other Information: • Price €25
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358. Board Game: Thunderstone Advance: Ursprung alles Bösen [Average Rating:7.95 Unranked] [Average Rating:7.95 Unranked]
Designed by: Show More »
Published by:
Number of players: 1 − 5
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Game description from the publisher:

Following on the heels of Thunderstone Advance: Caverns of Bane, Thunderstone emerges into the deepest trouble yet. The tunnels under the fortress at Cheah Dell are clear. The lost dwarven kingdom of Caligin is reclaimed. And the djinni lich, Mowtil, has been defeated, sealing the portal of black flame into Tala. The adventurers have collected three more Thunderstones, and Doom's full plans are revealed. He has corrupted the heart of Tala, Dun Ordha. A monstrous army marches on the capital city, even as the final Thunderstone is revealed to be held by King Caelan himself. Can the adventurers race ahead of an army to save the city from a siege outside the walls and sickly corruption within?

Thunderstone Advance: Root of Corruption, the second expansion for Thunderstone Advance, introduces new challenges and an all-new way to play: co-op! It also features ruinous sin incarnates, vicious scavenger gnolls, thrall summoners to bring back memorable foes, seven new heroes, six new monster groups, fifteen new village cards, and a new poster map board that creates options for co-op play using existing cards and rules! What's more, all Ambusher cards from Towers of Ruin and Caverns of Bane have been reprinted with updated graphics to increase visibility.

Other Information: • Price €30 – although since this title is due out December 2012, don't expect to see this on sale at Spiel 2012 despite it appearing on Pegasus' list of Spiel titles. Instead it will likely be either on display or available for demo games.
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359. Board Game: Thunderstone Advance: Verfluchte Höhlen [Average Rating:7.95 Unranked] [Average Rating:7.95 Unranked]
Designed by: Show More »
Published by:
Number of players: 1 − 5
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Following on the heels of Thunderstone Advance: Towers of Ruin, the game goes underground in Thunderstone Advance: Caverns of Bane. The first three Thunderstone Bearers have been defeated, and in the aftermath, the adventurers find clues leading to the abandoned Dwarven kingdom of Caligin, beneath the fortress at Cheah Dell.

Caverns of Bane contains new challenges and allies in the growing Thunderstone Advance game: vicious burrowing worms, horrifying bat monsters, and regenerating subterranean trolls – six new monster groups in all. Monsters now carry treasure and use it against you – but when you slay them, you can claim the treasure and use it a new way when playing it from your hand. Three new Thunderstone Bearers provide an extra challenge.

Thunderstone Advance: Caverns of Bane also includes seven new heroes and 14 new village cards.

Other Information: • Price €30
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360. Board Game: Il Vecchio [Average Rating:7.05 Overall Rank:904]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics: Show More »
Language:
English
German
Description:

Il Vecchio is set in the 15th century, when Cosimo de Medici – also called "Il Vecchio" ("the Elder) – and his family ruled over Tuscany and its capital Florence. The players represent the heads of Florentine families trying to rise their families to power. To achieve this, they send out their family members to locations in Tuscany to perform various tasks, specifically to recruit followers (knights, assassins, abbots) and collect money as both are needed to take control of provinces in neighboring regions; controlled provinces provide power and a bonus action. Another task is to gain the favor of the squirearchy as these favors are indispensable when it comes to getting an official position in Florence, e.g., a seat on the town council to enhance actions in Tuscany, or a noble rank to gain power at the end of the game.

To complete these tasks, however, a proper middleman must be present at a location, and as these middlemen travel a lot, they are rarely met. That's why it is so important to have one's family members in the right place at the right time – to save on time and money while achieving one's goals.

At the beginning of the game, each player has four family members in Tuscany. Players take turns performing exactly one action. Before his action, a player may pay money to move one of his own family members to another location. The available actions are to:

  • Take a location-specific action in Tuscany. This requires both a middleman and one of your own standing (active) family members at that location. After the action, this family member is laid down (inactive).
  • Travel to another region and take over a province, which costs both followers and money.
  • Travel to Florence where you'll spend scrolls (and possibly money) to claim a city council or nobility tile.
  • Introduce a new family member to the board.
  • Raise all lying family members on the board.

The game ends when the "Power of the Medici" has faded, as indicated by a diminishing pile of crest tiles. Certain actions require you to remove such a tile, and the game ends when they're all gone. Players then sum their power points – earned for gained tiles and majorities in the regions and Florence – for a final scoring, and the player with the most power wins.

Other Information: • Price €40
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361. Board Game: Village [Average Rating:7.61 Overall Rank:75]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 75 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher:

Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.

Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.

Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management.

Paraphrased from Opinionated Gamer's review:

Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes, a market, a travel zone, a crafting zone, a church, and a council house. Many of these offer multiple options, so even if you take a cube from the crafting area, you can get an ox, a horse, a cart, a plow, a scroll, or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as curses, there are lots of turns per round. Some areas offer short-term scoring, others offer long-term scoring, and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full.

Other Information:
• Yes, Village is not new (although it was available at Spiel 2011 only in a playtest form), but since it won the 2012 Kennerspiel des Jahres, the game will be featured in a special booth (5-02) to show it off to all Spiel 2012 attendees. What's more, co-publisher Pegasus Spiele will have the Village: Bonus Customers mini-expansion available for a €5 donation to the Albert Schweizer Kinderdorf e.V. Notes Pegasus' Michael Kranzle, "We will not keep any money for ourselves and donate all the money to the Albert-Schweitzer Children's village in our home state Hessonia".

• What's more, adds Kranzle, "you can test the upcoming expansion The Brewery (working title) and give your idea for a name that the expansion should carry".
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362. Board Game: We Will Wok You [Average Rating:6.34 Overall Rank:3348]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 − 40 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

In the tactical card game We Will Wok You, you must provide delicious dishes for the visitors at a wok music festival. However, some dastardly thief has stolen your ingredients! You need to replace them and come up with new dishes as soon as possible...

At the start of the game, players lay out 12-18 wok cards which show the dishes they can make or the special powers available to them in the kitchen. Lay out four lines of ingredient cards, with three cards each in the top two rows and two cards each in the bottom two rows; place six coin cards next to the top two rows, and four coins next to the bottom two rows. Each player starts with three coin cards in hand. On a turn, a player either:

  • Takes one coin card from one of the two rows of coin cards.
  • Buys all the ingredients in a row by paying however many coins lie next to that row.
  • Takes a wok card by playing ingredient cards with four matching symbols onto the table in front of you.

When you take a coin, you reduce the cost to buy the ingredient cards in the two adjacent rows; when you buy ingredients, you place the coins used on the appropriate coin row next to the ingredients, raising the cost for future purchases. You also replace the ingredients with two or three cards from the deck as appropriate. When both ingredient rows next to a coin row are empty, each player takes one final turn, then the game ends.

Players then see which woks score for them: Some score the listed number of points; some require you to play a combination of ingredients onto them (whether from your ingredient cards on the table or those in your hand) in order to score anything; some score for each ingredient of a certain type or two placed onto them; and some score only for cards from your hand. The "men at wok" cards provide special abilities, boosting the points scored for certain types of woks, or allowing you to substitute one ingredient for another on one wok card, or transforming a wok into a fixed number of points with no ingredients required. Whoever has the most points wins.

Other Information: • Price €13
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363. Board Game: Yedo [Average Rating:7.54 Overall Rank:340]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 150 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
German
Description:

Japan, 1605 – Hidetada Tokugawa has succeeded his father as the new Shogun, ruling from the great city of Edo (a.k.a. Yedo), the city known in present times as Tokyo. This marks the beginning of the golden age of the Tokugawa Shogunate and the so-called Edo Period that will last until 1868. Naturally, the most powerful families in Edo immediately try to curry favor with the new Shogun – and this is the opportunity our clan has been looking for, our chance at power and glory. Our clan will prove ourselves to be indispensable to the new Shogun. We will work from the shadows to acquire information about our rival clans. We will kidnap those who might oppose our ascent and assassinate those who prove a threat. We will use cunning to prevent our adversaries from doing the same to us. We will find glory and honor in the eyes of this new Shogun – or failing that we will end his rule by any means necessary.

In the strategy game Yedo, players assume the roles of Clan Elders in the city of Edo during the early years of the Tokugawa Shogunate. The object of the game is to amass Prestige Points, mainly by completing missions. To do so, players must gather the necessary assets and – most importantly – outfox their opponents and prevent them from completing their missions.

There are several ways to reach your goal. Will you try to complete as many missions as possible and hope that your efforts catch the Shogun's eye? Or will you choose a more subtle way of gaining power by trying to influence the Shogun during a private audience? You can also put your rivals to shame by buying lots of luxury goods from the European merchants. It's all up to you – but be careful to make the right choices, for in Yedo, eternal glory and painful disgrace are two sides of the same coin...

Other Information: • Price €50
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364. Board Game: Zombie Fluxx [Average Rating:6.16 Overall Rank:1809]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Zombie Fluxx is the zombie uprising card game with ever-changing rules. There is now a new type of card: Ungoal cards (conditions in which everybody loses!)

Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.

Part of the Fluxx series.

Other Information: • Price €13
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365. Board Game: Die Zwerge [Average Rating:6.89 Overall Rank:2405]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
German
Description:

Based on the first novel of the Die Zwerge tetralogy [Eng. The Dwarves] by author Markus Heitz, the goal of the cooperative game Die Zwerge is to keep evil from flooding Girdlegard. During set-up, players choose one of the dwarves from the novel, each of which is equipped with a unique special ability and different stats for fighting, crafting, and movement.

Before each player's turn, the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. On his turn a player spends two action points to use two of five actions. He can:

  • Fight against the advancing enemies (orcs, trolls, and älfar [Ger. albae], i.e. dark elves).
  • Travel to other locations.
  • Lobby the dwarven council to give advantages to all players – and without the favor of the dwarven council, everyone suffers disadvantages.
  • Solve a minor quest for rewards.
  • Take on the current major quest, revealing the next major quest if successful. Completing these quests is the only way to win the game.

For most of these actions, a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time, they will lose.

Collector's edition:
additional:

  • New box cover
  • 5 hand painted dwarf miniatures
  • 10 cards Albae expansion
  • 60 page artbook
  • 5 art prints of the dwarfs
  • A3 poster "The smiting of Keenfire"
  • stein with motive "Krasnolud"
  • coaster "DIE ZWERGE"
  • numbered COLLECTOR’S EDITION certificate.

Other Information:
• Price €40

• A €70 limited edition version of Die Zwerge will also be available at Spiel 2012. Pegasus' Michael Kränzle details some of its special contents in the comment below this one. The beer stein is depicted at right.
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Board Game Publisher: Placentia Games


• Booth: 9-09
366. Board Game: Ark & Noah [Average Rating:6.79 Overall Rank:3066]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Italian
Description:

Ark & Noah – originally shown under the name Diluvium – is a game of strategy in which players must not only compete for points, but must also work together to build and load the Ark. Everyone shares the task of saving the animals, but in the end there can be only one winner!

In the game, the players are Noah and his sons, and they must find the animal couples and load them on the Ark before the Flood starts. In each round, they will choose which action they will take: Searching for Animals; Collecting Wood, Food or Pitch; Building Corrals in their color; or Loading Animals on the Ark. This choice also determines the round order for the next turn. Players score points by loading animals in the right corrals, possibly in the player's color. Thus, in each round there is a strategical phase (choose action) and a tactical phase (execute action).

Other Information: • Price €30-40 – still being determined at this point.
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Board Game Publisher: Portal Games
• Booth shared with REBEL.pl, as is the preorder system, which invites you to preorder to receive promotional items for certain games, whether you're picking up at Spiel 2012 or having the games shipped to you, along with a price discount if you order enough stuff.

• Booth: 4-316
367. Board Game: The Convoy [Average Rating:6.99 Overall Rank:1771]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Moloch forces are heading toward New York to raze the city. This will end the resistance of the people and eventually break their defense lines. A swarm of steel-gray machines marches to the east, destroying everything in its path. Day after day, the horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York.

Unless soldiers from the Outpost army can stop this convoy of machines. The fate of New York is in their hands. Can they destroy all the Moloch machines before they reach the city? Can they slow down the convoy in a series of ambushes and small battles? They have to...

The Convoy is an asymmetric two-player card game set in the post-apocalyptic world of Neuroshima. One player commands the convoy of powerful robots, and his goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch (such as the Gauss Cannon, Clown, or Juggernaut), modules to attach to the robots (Network module, Kasparov module), and special cards (such as Push back, or Move). He plays those cards in the cities he passes while moving toward NY, trying to turn human settlements into dust while preparing for the final battle.

The other player commands the Outpost troops, attacking the convoy and trying to slow it down. The Outpost deck also contains 35 cards: soldiers (such as Runner or HG), buildings (such as Bunker or EMP Cannon), and many special cards (Move, Retreat, Medic). The Outpost has to win a few battles, slow down the march of Moloch as much as possible, and prepare to welcome robots in New York City.

This deeply thematic and dynamic card game – which requires a hefty dose of combining cards, bluffing, and predicting which cards the opponent may have on his hand – will be released at Spiel 2012.

Other Information: • Price €17
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368. Board Game: Neuroshima Hex! Steel Police [Average Rating:7.91 Unranked] [Average Rating:7.91 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics: Show More »
Expands:
Language:
English
French
Polish
Description:

The Steel Police is a wandering brigade of law and order fanatics, clad in pre-war, experimental power armor. Chemicals applied by the armor and cybernetic enhancements increase the organism’s abilities at the expense of the psyche – Steel Police officers will automatically respond to anything the program identifies as threat or crime. They appear out of nowhere and pacify the area amid the roar of explosions and gunfire.

Unblemished lawfulness worthy of the automatic machine quickly makes the people of redeemed lands yearn for the old chaos and anarchy.

The Steel Police – one of the symbols of Neuroshima world – now enters the universe of Neuroshima Hex...

Neuroshima Hex! Steel Police is the first army pack, part of a series of mini game expansions containing one Neuroshima Hex army. The army's author in none other than the game's author – Michał Oracz. The Steel Police army pack introduces a new ability in a Neuroshima Hex line. It is called Reflection. Reflection protects the army unit from all attacks directed at its side marked with Reflection icon. Such attack is reflected in the opposite direction for a distance of one field and hits an enemy tile (Unit, HQ or Module) if it stands on an adjacent field on the line of attack. Reflected attack doesn't harm Steel Police tiles.

Other Information: • Price €8
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369. Board Game: Neuroshima Hex! The Dancer [Average Rating:7.65 Unranked] [Average Rating:7.65 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics: Show More »
Expands:
Language:
English
French
Polish
Description:

The Moloch attack on Omega had unforeseen consequences: Damage to the facility set three strange creatures free. They are the product of a secret genetic research project, code named "Dancer". Now, half-mad and with no control over their instincts, creatures begin fighting for survival in the post-apocaliptic wasteland. The Dancer is a completely new challenge for Neuroshima Hex players.

Neuroshima Hex! The Dancer is the second army pack, part of a series of mini game expansions containing one Neuroshima Hex army. The army’s author is one of the game's most hardcore fans, known worlwide for his great fan armies published on BoardGameGeek.com – Rustan Håkansson from Sweden.

Dancer was first published as a PDF file on BoardGameGeek and soon became very popular. It is one of the most original and strange designs ever made for Neuroshima Hex. This army has three HQ tiles and no unit tiles at all! All tiles in this army are action tiles (Move, Push back, Battle, etc.).

Other Information: • Price €8
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370. Board Game: Robinson Crusoe: Adventure on the Cursed Island [Average Rating:8.13 Overall Rank:12]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 90 − 180 minutes
Suggested ages: 14 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Robinson Crusoe: Adventure on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game...

Other Information: • Price €45

• The preorder page for Portal and REBEL.pl mentions that five bonus cards – "features cards which give players small defects along with small advantages" – are available for Robinson Crusoe "[f]or all those who will preorder". I'd presume that the cards will be available at Spiel 2012 as well, but I'm not the one handling things at Portal HQ, so who knows?
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371. Board Game: Winter [Average Rating:8.17 Unranked] [Average Rating:8.17 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 90 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Expands:
Language:
English
German
Polish
Description:

Winter has come. There's a brief cease-fire. The factions begun preparations for the next stage of war, a brutal clash that will come in a few months. In the meantime, though, they are reinforcing their troops. Thanks to the new resources found near the gigantic Frozen City, new leaders are preparing for spring. Winter sleep is, in the end, just a cover for a secret arms race...

Winter, an expansion pack for both 51st State and The New Era, introduces new rules and 54 new cards to both games that will reward gamers who prefer sustainable development over unpredictable aggression.

Winter lasts six weeks – i.e., six rounds – and during that time players prepare for the war that will take place after winter. Each round players can send their workers to Frozen City, a special mini board, to hire mercenaries and find new leaders. With Winter, the aim of the game has changed; you no longer fight for 30 victory points (VPs), developing in a rush to hit that total and win before the other player. Now you have a precise amount of time in which to plan and build, in which to develop your faction.

Winter introduces a new Texas faction that's crowded with people (four workers in the production phase) and has the possibility of using one of its faction contacts twice in a round.

Other Information:
• Price €20

• The preorder page for Portal and REBEL.pl mentions that six bonus cards are available for Winter "[f]or all those who will preorder". I'd presume that the cards will be available at Spiel 2012 as well, but I'm not the one handling things at Portal HQ, so who knows? The cards are now in the BGG database as Winter: Reaction Cards, with the cards providing its owner an advantage based on the actions of opponents.
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Board Game Publisher: Quantuum Magic


• Booth: 6-826
372. Board Game: Existenz: On the Ruins of Chaos [Average Rating:6.23 Overall Rank:7243]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Over the hammering noise of your steam powered airship, you hear a distinct and frightening roar. Your opponent has summoned a fearsome Stygian dragon! The scaled beast glares furiously at your army marching below, diving in for a brutal and bloody kill.

In response, you rekindle the Chaos spark smoldering in one of your berserkers by channeling the power of your energy crystals. She lunges towards the majestic beast – a clash of fury and fire that brings further ruin to an already shattered world. Have you bought your faction enough time to reach sanctuary, or will you suffer defeat at the hands of your pursuer?

Welcome to Your Existenz!

  • Combine strategic use of playing cards with tactical positioning of your playing pieces on the gameboard.
  • Enjoy playing with a powerful deck of cards without spending "big bucks on boosters".
  • Choose from four scheming factions, each with its own flavor and mechanics.
  • Brawl with your friends in exciting team-battles, in battles royal, or during (un)Organized Play events at your local game shop!

Existenz: On the Ruins of Chaos is a strategy card game in which epic battles are fought on a game board. The game is played by two or more people, each controlling a life base: your faction's floating bastion of power. Fighting off your opponents, you try to escape from the center of the boards towards the safety of the outer rim.

You use energy crystals to fuel arcane technomantic rituals in order to protect your life base, or to obliterate your enemies. These rituals allow you to control creatures of tremendous power and create constructs of awe-inspiring size. The magic arsenal of cards in your deck allow you to manipulate the course of the game and deliver deadly combos.

Other Information: • Previously available at Spiel 2011 in a playtest form and now available for purchase.
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373. Board Game: Farmeroo! [Average Rating:6.33 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

The farmer left the gate open again! Would you be so kind as to help the farmer's wife get the absentminded farmer and his frolicking animals back to the farm?

In Farmeroo!, players take turns rolling a die, then moving the appropriate number of steps on the game board. If you end your movement on a square with an animal or the farmer, you may pick the corresponding tile from the center of the game board and place it on your personal board – but only if you first lure it by making the sound of the animal or a tractor! If your turn ends on the farmer's wife, you may pick any missing tile. The first player to collect all six animals and the farmer wins!

Other Information: • Available for playtest games at Spiel 2012 ahead of its December 2012 release.
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374. Board Game: Hubbly Bubbly Brew [Average Rating:6.14 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
Description:

All magical creatures come to Madam Pompadour's School of Magical Mixing to study the art of potion crafting, and as a student there, you will be given strange ingredients to combine and collect. Every completed potion brings you closer to a good grade. Will you be the first to graduate?

The object of 'Hubbly Bubbly Brew' is to collect as many potion points as possible by playing different color ingredient cards and combining them to complete your potions. During your turn, you may do the following in any order:

  • Draw two cards from the deck
  • Play up to two ingredient cards
  • Play one magic card.

Every potion must contain one plant card, one component card, one material card, and one liquid card; once completed, you add the total potion points on the cards together, and add any relevant bonus points. A potion consisting of ingredients in the same color earns your extra bonus points.

Magic cards allow you to break the rules and influence the game, specifically by having effects such as taking an extra turn, switching ingredients with opponents, and looking at (or even stealing) cards.

Other Information: • Available for playtest games at Spiel 2012 ahead of its December 2012 release.
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Board Game Publisher: Queen Games


• Booth: 10-17

• Booth: 10-16
375. Board Game: Escape: Illusions [Average Rating:7.52 Unranked] [Average Rating:7.52 Unranked]
Designed by:
Published by:
Number of players: 1 − 6
Playing time: 10 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Expands:
Language:
Dutch
English
French
German
Show More »
Description:

Escape: Illusions includes two new modules for the Escape base game that can be used individually or mixed with any other available modules.

The "Illusion Chambers" module consists of six chamber tiles that replace the tiles with only one magic gem in the basic game. After players return to the starting chamber during the game – something they must do twice in order to avoid losing a die – all illusion chambers in play are removed and returned to the bottom of the tile deck. Hopefully you already completed your business in any section of the temple now disconnected from the rest!

The "Special Chambers" module consists of six new chamber tiles, divided as follows:

  • Three linked chamber tiles that allow you to activate magic gems, thereby making it easier for the adventurers to escape the temple – but the gems can be activated only if players are in two separate such chambers at the same time.
  • Two double chamber tiles that consist of a front and back room, with access to the back room being available only if you add tiles to the temple and snake around to the back. Why do you want to reach this room? More opportunities to activate magic gems and ease your way out of the temple.
  • One treasure chamber tile, containing a chalice that adventurers must bear to the exit tile. If they fail to do so, they lose the game – even if they otherwise would all escape!

Components for a sixth player are included, as well as two copies each of one new curse card ("Soul Exchange") and one new treasure tile ("Large Torch").

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