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Spiel 2012 Preview
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nürnberg International Toy Fair in February. While Nürnberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2012, which takes place October 18-21. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. Some smaller publishers show all titles released since Spiel 2011.

Details about the Spiel 2012 Preview:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading. Click on a game's name to head to its dedicated page to see more images, read the forums, and so on.

-----• If a game appears in multiple versions, typically due to it being released in multiple languages, each version will appear under its own publisher.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this GeekList will be updated, too. Yay, automation!

-----• If you subscribe to this Preview, you'll receive update notices whenever an item is added or edited.

-----• If you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special set-up.

-----• Publisher booth numbers, preorder information, game designer and artist signings, and more will be added once that info comes available.

-----• As he did in 2011, Peter Feigl has once again created an Android app for use at the Spiel game convention in Essen, Germany that makes use of the information on this preview. You can download the app from this link, and Feigl is answering user questions and posting updates in this BGG thread. (He notes that you can also email him – craven AT gmx.net – with questions or problems.)

Note that this information has been cobbled together from dozens, nay, hundreds of sources, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2012 release – please send me email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Deinko Games
• DEINKO's John An writes, "The quantity which we can bring to Essen is restricted." To preorder any of the games listed here, write to welcome@deinko.com with your name and the game titles.

• Booth: 4-229
101. Board Game: Action R.P.S [Average Rating:6.97 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 20 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
Korean
Description:

Action R.P.S is a race game on a modular track bearing rock-paper-scissors (RPS) symbols and a "VS" symbol. Each player has three discs, with each disc having two of the RPS symbols on opposite sides, i.e., rock-paper, paper-scissors, and scissors-rock.

On a player's turn, he advances one of his discs, flipping it in the process; occupied RPS spaces are jumped over when moving. When a disc lands on one of the RPS spaces, the symbol on the disc is compared to that of the space. If the disc beats the space (according to standard RPS rules), the disc advances another space, flipping once again. If the symbols are the same, the disc ends its movement on that space, and if the disc loses, it slides back one space without being flipped. On a "VS" space, the disc ends its movement if the space is vacant and advances if one of its own pieces is on the space; if the space is occupied by an opponent, though, the two players compete in an actual RPS game, with the active player moving forward if he wins and ending his turn otherwise.

Players are trying to land their discs in the final section of the track, which is worth bonus points based on how far the disc advances. Additional spaces along the track bear positive or negative points based on that game's set-up. The game ends once a disc reaches the final space on the track. Players then tally their scores, with discs on the starting spaces losing points. Whoever has the most points wins!

Other Information: • Price €25
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102. Board Game: Rainbow 7 [Average Rating:3.64 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 20 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
Korean
Description:

Everyone wants to see the first rainbow in the sky because of the satisfaction it brings.

In Rainbow Seven, you are an explorer looking for that "First Rainbow" – but you're not the only one, so you'll need to be quick to collect the seven color clues and find out where that first rainbow is before the rain stops. Watch your bearings, and don't let the North, South, East, or West lead you away from that first rainbow...

Other Information: • Price €15
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103. Board Game: Spice Merchant [Average Rating:6.41 Overall Rank:5555]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Korean
Description:

Spice Merchant comes across like a minimalistic Reiner Knizia design in which cards are both stocks in the value of goods and the goods being sold.

Each player starts the game with a hand of seven spice cards, with six types of spices in the game; each player secretly stashes 1-2 cards (depending on the round), and these secret investments will be scored at the end of the round.

Six markets are available in the center of the table for players to create demand. On a turn, a player either lays one card face up in front of him – thereby openly showing a stock in a particular type of good – or plays 1-4 cards of the same spice onto a market. Once a market has a type of goods on it, only goods of the same type can be added to it. No market can have more than four cards on it, and the same good can by played into at most two markets. The player then refills his hand to seven cards.

When all the markets have cards in them or two markets are full with four cards, the round ends. Each player reveals his secret stock; for each stock card that has a market devoted to it, the player scores 1-10 points, depending on the type of spice and the number of cards in the market. A player can score an identical spice card only if two markets carry this spice.

Players clear the markets, then begin a new round. The player with the most points after four rounds wins!

Other Information: • Price €15
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104. Board Game: Wind Runner [Average Rating:6.56 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 20 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
Korean
Description:

The skinniest and the weirdest race begins right now! You – yes, you – have received an invitation to participate in the "skinnies" race, a race in which only skinny people can compete. Problem is, the stadium that holds the race has incredibly strong winds that can blow skinny people like you in directions you don't want to go. Can you win this race against the competitors and the devil winds?

In Wind Runner, players have a runner and a hand of seven action cards. Each turn in a round, the first player rolls the wind direction and speed dice to determine whether the wind is blowing north or south and how quickly. Players then each secretly choose an action card in hand, then reveal them and resolve them, starting with the player farthest down the track. The cards let players move forward, move sideways, swap places with another runner, reverse the wind (!), ignore the wind, or move a barricade. Afterwards, players then move forward or backward according to the wind – but if a player or a barricade blocks the wind, then you receive no benefit (or penalty) from it.

After six turns, players pick up all their cards and start a new round. The game ends after 3-5 rounds (depending on the number of players) or as soon as a runner reaches the finish line.

Other Information: • Price €25
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Board Game Publisher: Diablos Polacos


• Booth: 6-429
105. Board Game: CLASH: Jihad vs. McWorld [Average Rating:5.72 Overall Rank:7793]
Designed by:
Published by:
Number of players: 2
Playing time: 15 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
French
German
Polish
Description:

CLASH: Jihad vs. McWorld is a two-player logic game. Both players start the game with a set of seven tiles. During the game, they can also use five neutral tiles, randomly selected from a stack of 17, which adds variation to each game. Each tile shows a different Person/Event and has a different power. The players take turns placing tiles on the 3x3 square playing board. Each tile placed will either turn, destroy, or move one or more of the tiles already on the board. Whoever has the most tiles facing in his direction when all nine squares of the board are filled wins.

Reimplements:

Other Information: • Price €17
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Board Game Publisher: Diachron Games
• As of late September 2012, Diachron Games is taking preorders for Autokrator on its website, both for pick-up at Spiel 2012 and for delivery.

• Booth: 4-326
106. Board Game: Autokrator [Average Rating:6.71 Overall Rank:4183]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Autokrator (a.k.a. emperor) is a medieval Euro/wargame about the wars from the 7th to the 11th century between Christians and Muslims. In Autokrator, you control one of the major kingdoms/Caliphates of the Medieval Age – the Franks/Holy Roman Empire, the Moors, the Saracens, the East Roman Empire (Byzantines) – with each kingdom striving to protect and expand its domination.

The players use four characters each round – the King, the General, the Admiral, and the Garrison – with each character having special abilities. What's more, each player has his own "battlecard" deck of armies and must divide them strategically between his characters at the begining of every new turn. The original combat system is based on the choices that the players have, and the battle is fought between five battlefields: Plain, Hill, Forest, City and Ambush. The game lasts five rounds, and players win or lose victory points based on the winning battles and the territories that they control.

Make your choices wisely, and take a chance on becoming the next Autokrator!

Other Information: • Price €30

• A free mini-expansion of six cards (representing neutral generals) and rules to use them is available at Spiel 2012:


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Board Game Publisher: dlp games


• Booth: 5-104
107. Board Game: Siberia: The Card Game [Average Rating:6.80 Overall Rank:3188]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Language:
English
German
Description:

After the release of Siberia from Reiner Stockhausen and dlp games in 2011, the search for resources – gas, charcoal, petroleum, diamonds and gold – in the wilderness of Siberia continues in Siberia: The Card Game with players using investors, salesmen, and workers to extract the most profitable resources.

Eight resource cards start on the table, with the three leftmost face-up, and resources of the same type must be extracted from left to right. Each player starts with one worker cards on the table and five action cards in hand; an action card shows a combination of one of the five resources and one of the three workers. On a turn, the player first reveals one of the face-down resource cards, then chooses one of the following:

  • Passes on playing cards and draws two action cards. (A player can hold at most eight cards.)
  • Plays two action cards that bear the same symbol, takes the appropriate action (claim a character or extract resources), then draws one action card. (Any two action cards can be used as a joker, but you need at least one symbol of the appropriate type to take an action.)

What do the characters do? Each investor has a different resource symbol, and when you extract that resource in the future, you need to play only one card instead of two. The salesman either boosts the value of a particular resource or the value of a character type at the end of the game. The worker allows you extract more resources.

When you extract resources, you take one card from the resource row (starting at the left) for each worker you have in front of you, then replace those cards with face-down cards from the resource deck. When the last resource card is revealed, each player takes on final turn, then they tally their scores, scoring $1,000 for each character and the printed value for each resource card (unless a salesman modifies those values). The player with the highest total wins!

The five salesman cards in Siberia: The Card Game can be used as an expansion for Siberia, and rules for this expansion are included.

Expands (while also being a standalone game)

Other Information: • Price €15, although available for €10 via preorder on the dlp games website (with discounted prices for other titles as well).
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Board Game Publisher: Doris & Frank
• In addition to the new Ark expansion below and the other titles it's published in past years, Doris & Frank will have a new T-shirt design available at Spiel 2012 in which artist Doris Matthäus gives a hint or two as to what her favorite animal might be:




• Booth: 12-80
108. Board Game: Arche Extra Mix 2 [Average Rating:7.00 Unranked] [Average Rating:7.00 Unranked]
Designed by:
Published by:
Categories:
Mechanics:
Expands:
Ark
Language:
English
German
Description:

Arche Extra Mix 2 includes even more animals for you to board in the card game Ark before the floods come and cleanse the Earth of everything that isn't bolted down. How could you have missed all these animals the first two times you looked? And what have you overlooked this time?!

Other Information: • Price €5 or less. Says co-designer Frank Nestel, "We are currently calculating the price, but it will be below €5 in any case."
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Board Game Publisher: Dragon Dawn Productions
• Dragon Dawn Productions belongs to Arctic Union, a Finnish game publisher conglomerate founded in 2012, and the booth at Spiel 2012 can be found under the Arctic Union name.

• Booth: 4-120
109. Board Game: Phantom League: Pilot Academy [Average Rating:7.39 Unranked] [Average Rating:7.39 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Phantom League: Pilot Academy, the second expansion for Phantom League, includes two separate and major optional additions:

  • Battle rules, which change the battle system radically, and
  • Galactic Balance, which make missions have a larger effect than just Recognition, and Surface Missions, which is another way to gather Recognition (and affect Galactic Balance)

Phantom League: Pilot Academy is meant to make a player's immersion in the world of Phantom League even deeper, while offering more tactical choices during battles. Phantom League: Pilot Academy can be used without Mostly Harmless, the first expansion for PL, although it includes a separate rules booklet for those who do use Mostly Harmless.

Other Information: • Price €33, with a discounted price for preorders and Spiel 2012 purchases of €30. What's more, "[t]he first 400 copies will be marked with a sticker and have nine promo cards inside the box", according to designer Timo Multamäki.
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Board Game Publisher: Drei Magier Spiele


• Booth: 11-31
110. Board Game: Kakerlakenpoker Royal [Average Rating:6.74 Overall Rank:1974]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

As in its parent game Kakerlakenpoker, Kakerlakenpoker Royal has nothing to do with poker – except that the game is all about bluffing, but with cards showing cockroaches, rats and stink bugs instead of queens, 10s and aces. To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., "Stink bug". The player receiving the card either:

  • Accepts the card, says either "true" or "false", then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him.
  • Passes the card to another player, peeking at it first, then keeping it face-down and either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must accept it and make a true/false claim.

The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case, this player loses and everyone else wins.

To this, Kakerlakenpoker Royal adds new rules and new nasty "royal" critters to create more options for players during the game.

Microbadge

mb

Other Information: • Price €9.50
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111. Board Game: Der verzauberte Turm [Average Rating:7.03 Overall Rank:2180]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Ack, the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well, that's neither here nor there for now – let's get out there and free her from the enchanted tower.

In Der verzauberte Turm, one player plays the sorcerer and at the start of the game he hides a key under one of 16 spaces on the game board. The other players collectively take the part of Robin, who tries to find the key before the sorcerer can reach it. No matter who finds the key first, though, that player gets to try the key in one of the six locks on the tower; if he chooses the right one, the princess jumps free of the tower and that player wins. If not, the sorcerer hides the key once again, and everyone moves back to their starting locations.

The sorcerer starts the game on a supplementary movement board that takes him eight spaces to cover, giving Robin time to search various locations first for the key. (Robin and the sorceror are apparently magnetized, and when the character passes over the key location, the key will "clack" to its underside.) How do the pieces move? Each turn the sorcerer rolls a symbol die that shows which character moves first that turn; the Robin players take turns rolling a number die, which has values for both Robin and the sorcerer. Thus, they jockey back and forth to reach a location that only the sorcerer knows. Will the princess find freedom once again, at least for a little while?

Other Information: • Price €37
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Board Game Publisher: dV Giochi
• On Saturday, October 20, 2012, starting at 10:30 a.m. in its booth at Spiel 2012, dV Giochi will run the First International BANG! Tournament with room for up to thirty participants. Designer Emiliano Sciarra will serve as judge, and to sign up you can either email info(at)dvgiochi.com or show up at the booth and hope there's room. In its announcement of the event, dV Giochi notes that "players coming from different countries will be given priority", which makes sense if you're aiming to have a true international tournament. Top prize is a digital camcorder, with the next three places winning a credit voucher from dV Giochi.

• Booth: 10-30
112. Board Game: BANG! 10th Anniversary [Average Rating:7.18 Unranked] [Average Rating:7.18 Unranked]
Designed by:
Published by:
Number of players: 3 − 7
Playing time: 30 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Language:
English
Italian
Description:

Game description from the publisher:

To celebrate the 10th anniversary of the best-selling BANG!, dV Giochi will present this limited edition version. BANG! 10th Anniversary is packaged in a metal box and includes all the BANG! playing cards, plus a selection of popular characters – the "Most Wanted", if you will – from all the released expansions of BANG!. In addition, the game will feature deluxe components such as wooden bullets and maxi-sized player boards. To top it all off, this edition will include three previously unpublished characters and a brand new player board!

"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!" (From back of box)

This card game recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.

Four different Roles are available, each with a unique victory condition:
Sheriff - Kill all Outlaws and the Renegade
Deputy - Protect the Sheriff and kill any Outlaws
Outlaw - Kill the Sheriff
Renegade - Be the last person standing
A player's Role is kept secret, except for the Sheriff. Character cards are placed face-up on table, and also track strength (hand limit) in addition to special ability.

There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within "range" of your current gun. The target player can play a "MISSED!" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter - it can only be used once, but targets all other players at the table!

Information on the cards is displayed using language-independent symbols, and 7 summary/reference cards are included.

Other Information: • Price €25

• Details of the First International BANG! Tournament in the publisher section above.
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113. Board Game: Samurai Sword [Average Rating:6.79 Overall Rank:988]
Designed by:
Published by:
Number of players: 3 − 7
Playing time: 20 − 40 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Language:
English
Italian
Description:

Game description from the publisher:

Samurai Sword is a game based on the proven Bang! mechanisms and set in feudal Japan. In this game, the familiar features of Bang! are enhanced by more dynamic and fast-paced game play, and thanks to a new scoring system – based on honor points and resilience points – there is no player elimination. Everybody gets to fight to the very end! Also, weapons and attacks are fused into a single card.

Other Information: • Price €20
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Board Game Publisher: Eagle-Gryphon Games


• Booth: 10-55

• Booth: 10-53
114. Board Game: Blockers! The Card Game [Average Rating:5.80 Overall Rank:8240]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 − 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Blockers! The Card Game recreates the Blockers! board game with similar gameplay but new goals. Instead of a 9x9 grid, players will now play onto a 4x4 grid, with 16 victory cards comprising the spaces of that grid. Frame cards surround this grid to label the rows (A-D), columns (1-4) and 2x2 regions (labeled with card suits).

On a turn, a player plays a "hand" card that specifies a row, column or 2x2 region and claims one victory card in the appropriate location. (Alternatively, a player can use a kicker card as a joker.) Each time you claim a victory card after the first one, the card must match the color or shape on the victory card that you claimed the previous turn. Once all players pass, the round ends and empty spaces on the board are refilled with victory cards. When the victory card deck is exhausted, the game ends and the player with the most victory cards wins.

Reimplements:

Other Information: • Also available in a German edition.
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115. Board Game: Cheeky Monkey [Average Rating:6.64 Overall Rank:1570]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 15 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
Description:

The push-your-luck game Cheeky Monkey includes eight sets of animals – three elephants, four seals, and so on up to ten monkeys – with a plastic chip representing each animal. To start the game, you place all the chips in a bag.

On a turn, a player may draw chips until either (1) he chooses to stop or (2) he draws an animal that he has lying in front of him from a previous draw this turn. In this latter case, he returns all chips in front of him from the current turn to the bag, and the next player then takes his turn. In the former case, he stacks the chips in whatever order he wants on top of any chips he's collected in previous turns. (If a player has animals of only a single type, he can tuck them on the bottom of his stack.) Two special rules come into play while the player draws chips:

  1. If a player draws an animal chip that matches the animal on top of an opponent's stack, the player can steal this animal, adding it to the chips currently in front of him. (If he busts for drawing a duplicate animal, this stolen chip is also returned to the bag.)
  2. If a player draws a monkey, he can either keep the monkey (as with any other animal) or he can swap the monkey for the chip on top of an opponent's stack.

When the last chip has been added to a stack, the game ends. Any player who has more chips of an animal type than any other player receives bonus points equal to the total number of that animal in the game. The player with the most points wins.

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116. Board Game: Cowtown [Average Rating:4.91 Overall Rank:9624]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
Description:

In the card game Cowtown, you want to move cows into the right herds so that you can score points and empty your hand.

At the start of each round, each player receives a hand of six cards, then four more cards are placed face-up on the table; the deck includes cards in four colors, numbered 1-10 twice, along with two "Cowtown" cards of each color. Cowtown cards are always played on the table immediately in order to give the little dogies a place to settle.

On a turn, you play a card from your hand onto a stack on the table. The card you play must be one higher than the top card on a stack. (Cowtown cards are effectively numbered 0.) If you can play multiple cards in numerical order – a Horn-to-Tail Sequence – you can do so; in addition (or alternatively) you can play multiple cards with the same number – a Stampede – onto different stacks when those stacks have the same lower number. Playing a three-card Horn-to-Tail Sequence or a Stampede is worth 1 "scorecow".

Whenever you play a card of matching color onto a stack, you're safe, but if you play at least one card of a different color – a bullish play – then you must draw and discard the top card of the deck. If that card shows a red bull's eye, then you've been kicked and must draw a card. Lay a 10 on a stack and you close that barn, getting to take another turn or pass one of your cards to another player.

The round ends as soon as one player is out of cards or the deck runs out. The player with the fewest cards earns 4 scorecows, the player with the next fewest 2 scorecows, and everyone other than the player with the most cards earns 1 scorecow. After four rounds, whoever holds the most scorecows wins!

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117. Board Game: Empires: Builder Expansion [Average Rating:7.52 Unranked] [Average Rating:7.52 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 90 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Expands:
Language:
English
Description:

An official expansion to Age of Empires III: The Age of Discovery, the Empires: Builder Expansion contains:

1) A NEW SPECIALIST: THE BUILDER
Abilities:
a) When placed on the colonist dock and sent to the New World it will increase the VP's scored for the region: +4 VP/Builder (of any color) for 1st place; +2 VP/Builder for second place. (The idea is that the colony is much more developed with cities and infrastructure).
b) When placed in the Capital Building track, the player pays $5 less.

The Builder may be acquired via new Capital Buildings or when a player places a colonist on the 5th spot (Builder is Free, other specialists cost 5)

2) 20 NEW CAPITAL BUILDINGS
These include some "buildings" that cost zero, but offer a one-time instant effect such as $7, 2 free specialists, and 2 free trade goods. So even if a player is short on cash, a building action is available.

3) A RULES SHEET with the new Builder Rules, Capital Buildings, and even special rules for a historical start (Each Nation has a special ability and one or two Capital Buildings to start the game). The idea is that the Spanish will feel like the Spanish (Conquistadors, etc.), The English will feel like the English, the Dutch like the Dutch, etc.

4) The MINT and OVERPOPULATION will, indeed be a part of the new expansion.

5) Expands the game to 6 players with a Complete set of purple colonists

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118. Board Game: Fleet [Average Rating:7.10 Overall Rank:467]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 − 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

In the northwest corner of Nunavut, Canada, a formerly inaccessible bay off of the Arctic Ocean has become reachable through a secret inlet. Untouched by the hands of time and fed by both the ocean and warm fresh water springs, Ridback Bay is teeming with sea life. A remote, timeless bayside village is now being inundated by entrepreneurs awaiting the influx of the world's greatest fisherman to harvest this plentiful bounty. The docks and warehouses are being revitalized, and now it is time to begin the real adventure. Go build your Fleet and become master of the high seas!

Fleet is an exciting, strategic card game with in-depth decisions and thrilling game play that new and experienced gamers can enjoy! In Fleet, you'll acquire licenses, launch boats, and fish the great briny blue. The player who best manages his resources and acquires the most VP via fish, licenses, and boats will build the strongest fleet and lead his crew to victory!

Other Information: • Co-designer Matthew Riddle says that "50-ish copies" of Fleet will be available at Spiel 2012, in addition to copies for Kickstarter backers who have opted for the available-as-of-July-6 option of pick-up at Spiel.
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119. Board Game: I'm the Boss!: The Card Game [Average Rating:6.14 Overall Rank:5100]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 45 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Language:
English
Description:

I'm the Boss!: The Card Game, a version of Sid Sackson's classic negotiation game I'm the Boss! that's based on his original design of that game, is still all about negotiation, with players trying to end up with more money in hand than anyone else.

The game plays in rounds, and each round consists of a separate money-making deal. Each round, players play cards in clockwise order in turns to give them the right to a "cut" of the current deal, the value of which depends on the cards played. When a player has passed twice, he can no longer influence that round. After everyone has passed twice, the round ends, and points are totalled to calculate the value of that deal. Players then earn money for each "cut" or piece of the action that they have, which represents their share of that deal. While playing cards, players can negotiate in order to encourage other players to make plays that are favorable to them.

After a fixed number of such deals (rounds), the game ends, and the player who has the most money wins.

Other Information: • Also available in a German edition.
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120. Board Game: Monad [Average Rating:6.40 Overall Rank:2764]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 − 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

The object of the game is to collect round cards known as "Monads," which look like yin-yang symbols. The players do this by Trading, Buying, and Leaping with other cards.

Monad / Die 1. Million uses a deck of cards with six colors (Red, Orange, Yellow, Green, Blue, and Purple). Half of these are called "Warm" colors (Red, Orange, and Yellow), and the others are "Cool" colors (Green, Blue, and Purple). The majority of cards has one symbol on them (known as "Commons"), but there is one card of each color with 2-5 colors on them (known as "Bis," "Tris," "Quads," and "Quints"). At the start of the game, each player is assigned one of the six colors as their "identity" and is dealt six Commons and one "Bonus" card (which shows three pairs of colors). The Bis, Tris, Quads, and Quints are placed face up in separate piles in the center of the table.

On their turn, a player attempts to get higher numbered cards into their hand. The easiest way is by "Trading." To trade, a player turns in a pair of cards with the same number of symbols but of opposite colors (one warm and one cool) and takes the top card from the stack with the next highest number of symbols. When they turn in two Quints, they gain a Monad. If the two cards turned in match one of the pairs on their bonus card, they may also draw the top card from each of the lower stacks. They may also use cards of the same color as their Identity as wild cards, which are treated as having any number of symbols.

The player can turn in more than two cards and "Leap" to a higher stack. This allows them to select a card with a higher number of symbols. Finally, they can "Buy" a card. Buying cards uses the numbers located on each card. The player turns in a number of cards which total greater than the number on the card they are after. Monads can be purchased for 80 points.

A player can also draw the top card from the deck but doing so prevents them from taking any other action that turn.

The first player to accumulate a given number of Monads (which varies depending on the number of players in the game) is the winner.

Belongs to the 3M Gamette Series

Other Information: • Available separately or as part of Gryphon Games' "Sackson Legacy series".
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121. Board Game: Pastiche [Average Rating:6.93 Overall Rank:764]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 − 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics: Show More »
Language:
Dutch
English
French
German
Show More »
Description:

A world of beautiful colors comes alive in Pastiche as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement and recreating the palette of colors used by the masters who created these works. Explore the paintings, palettes, and pasts of the artists in this unique and challenging game for the whole family.

While placing hexagonal pieces to gain palette (color) cards, players become familiar with the different color combinations that produce the many hues of an artist’s palette, all listed on the Player Reference Card. Players also learn to recognize many great artists and their works as they complete commissions.

An "International Edition" of Pastiche was released in late 2011 that incorporated a number of changes:

● The inclusion of eight mini wooden easels.
● The size of the box is now deeper by 15mm. The box insert has been modified to accommodate the easels, along with deeper card cavities, and a clear plastic lid to cover everything.
● The commission cards have been modified to show artist bonuses and to highlight the names of the artists; 15 new commission cards replace 15 from the first edition (both sets are available as expansion packs.)
● The rules are now available in English-only or in a 60-page rulebook that includes four additional languages: French, German, Dutch, and Italian. The rules feature some minor clarifications/corrections, are better organized, and include a two-page educational section on the history and nature of color theory and the color wheel.
● A new card has been added to indicate the First Player.
● Additional printing changes include: Bisque is now 5 points; all the cards total exactly the sum of their component cards; the palette board has been modified and now has a more rational and user-friendly layout; the 5 reference cards are slightly modified in layout for turn sequence & color exchanges.

More further details and pictures, see this article: A guide to the international edition

A "Petite Edition" of Pastiche was released in 2014 that reduced the number and quality of the components to make the game more affordable, with only very minor changes to gameplay:

More further details and pictures, see this article: A guide to the petite edition

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122. Board Game: Pizza Party [Average Rating:6.31 Overall Rank:2831]
Designed by:
Published by:
Number of players: 2 − 3
Playing time: 10 − 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
French
Description:

Pizza Theory, designed for exactly three players, has no randomness and simple turn actions, but the outcome each round is unpredictable since each cook has his own idea for the best way to create the pie.

To set up the game, each player takes his pizza cutter (a wooden stick) and the die and topping counters that match. Each player places two toppings on the game board in the spaces designated with an X.

In each round, the three players take turns placing one topping on the game board; that topping cannot be placed adjacent to any of that player's other toppings. Each player then secretly chooses a number (1-6) on his die; players reveal the numbers and lay their pizza cutters on the board in the space matching their number. The cutters divide the pizza into one of 216 possible outcomes, creating a number of slices. In each slice if a player has more toppings than each opponent, he replaces those opponent's toppings with his own; if two players tie for the most toppings, the toppings of the third player are removed but not replaced; in a three-way tie, nothing changes. (NB: If a player has at most one topping in each slice, then his toppings cannot be removed or replaced this round.)

Whoever first places his 16 toppings on the game board wins.

With only two players, the cutter and toppings of the third color are still used, with players taking turns placing those toppings on the board. If all 16 toppings of the third color are on the board before either player gets his toppings on the board, then both players lose.

Other Information: • Price €26 for the French version, which should be available at the Ferti booth (10-57). I'd assume the English version will be available as well, but I've yet to hear from Gryphon/Eagle with a comprehensive list of what will be at Spiel 2012.
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123. Board Game: Sleuth [Average Rating:6.85 Overall Rank:750]
Designed by:
Published by:
Number of players: 3 − 7
Playing time: 30 − 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

In Sleuth, a classic deduction game from master designer Sid Sackson originally released as part of the 3M Gamette Series, players are searching for a hidden gem, one of 36 gem cards hidden before the start of the game. The remainder of this gem deck – with each card showing 1-3 diamonds, pearls or opals in one of four colors – is distributed evenly among the players, with any remaining cards laid face up. Thus, you and everyone else starts with some information about what's not missing.

A second deck contains 54 search cards, each showing one or two elements, such as diamonds, pairs, blue opals, red pearls, or an element of your choice. Each player receives four face-up search cards; on a turn, you choose one of those cards and ask an opponent how many gem cards they have of the type shown. If you ask for, say, pairs, the player must tell you how many pairs they hold but not which specific pairs; if you ask for something more specific, say, red diamonds, the player reveals to everyone how many such cards she holds while you get to look at them in secret.

Players track information on a score pad. You can guess the hidden gem at any time, or on your turn you can ask any one question regardless of which search cards you have, then immediately make a guess by marking your sheet and checking the hidden gem card. If you're wrong, you keep playing but can only answer questions; if you're correct, you win.

The simplicity of the rules and the cards belies the complexity of the game. In some cases you see cards, while in others you hear only the number of cards that an opponent holds, making it tough to deduce. Any notation system you devise must be both flexible and reliable, recording negative information as well as positive in order to tick off the possibilities one by one...

Reimplements:

Other Information: • Available separately or as part of Gryphon Games' "Sackson Legacy series".
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124. Board Game: Venture [Average Rating:6.51 Overall Rank:1973]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Card game in which players purchase companies using sets that have various monetary denominations (the resource cards). Turning in a set with matching symbols is worth more than the face value of the cards, so set collecting becomes a key strategy. Purchased companies (the corporation cards) are placed in front of the player according to a matching letter system. The top company of each stack is vulnerable to proxy take-overs by other players, so they usually attempt to order their holdings such that the most valuable ones are covered by less valuable companies. Scoring occurs whenever a player draws a profit card from the deck. The game ends when the corporation deck is exhausted.

Originally published by 3M (3M Gamette Series), re-published by Avalon Hill in its "gamette line" (gamette no. 205) when they took over 3M's line. Schmidt published the German edition DIE BOSSE in 1991.

Other Information: • Available separately or as part of Gryphon Games' "Sackson Legacy series".
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Board Game Publisher: Edition Essentia
125. Board Game: Essence: Archetypes & Emotions [Average Rating:9.00 Unranked] [Average Rating:9.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 7
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Expands:
Language:
English
German
Description:

Essence: Archetypes & Emotions, the first expansion for Essence: The Game of Insights, allows the players to shed light on their emotional realm and to discover the archetypes which prominently reflect in their being.

Other Information: • Price: €15
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