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"You Never Told Me That Rule!" -- Rules You Most Certainly Told Them.
Dave Lartigue
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Springfield
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Every game has at least one rule that, if you don't get, makes much of the action pointless or ensures that you will lose. When teaching the game to new people, you will be sure to stress that rule over and over, since so much hinges onit. And, invariably, at some point the new player will claim fervently that no, you NEVER told him that rule because if you had, he would NEVER have made that play. Let's hear the game, the rule, and if you wish, the story.
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151. Board Game: Merchants & Marauders [Average Rating:7.65 Overall Rank:73]
A.J. Sansom
United States
Saint Charles
Missouri
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My wife: "I win! I win!! I've got 2 Glory points and can stash the rest of my 80 gold to get the rest of the 10 points! Whoooooooo!"

Me: shake
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mar hawkman


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so why does that not work? *never played that game*
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  • Posted Mon Sep 19, 2011 6:40 pm
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Kyle W.
United States
Up Nort' Der
Wisconsin
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...and furthermore, tipping answers in GeekQuestions should be fixed.
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marhawkman wrote:
So what else do you do with the other 30 gold?
You can buy a bigger ship (assuming you don't already have one), you can get some upgrades or special weapons, or just toss it in your stash to keep it safe.

Anyone sailing around with 30 gold (or 80!) on their ship is just begging to get attacked by another player. If they beat you you'll lose it all, but if it's in your stash you get to keep it when you "restart" with a new captain.
 
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  • Posted Mon Sep 19, 2011 7:12 pm
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A.J. Sansom
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Saint Charles
Missouri
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Woelf wrote:
marhawkman wrote:
So what else do you do with the other 30 gold?
You can buy a bigger ship (assuming you don't already have one), you can get some upgrades or special weapons, or just toss it in your stash to keep it safe.

Anyone sailing around with 30 gold (or 80!) on their ship is just begging to get attacked by another player. If they beat you you'll lose it all, but if it's in your stash you get to keep it when you "restart" with a new captain.


Yup. My wife bought a frigate and proceeded to kill off the two pirate ships in her area on her way to an eventual victory.
 
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  • Posted Mon Sep 19, 2011 8:10 pm
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mar hawkman


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Thanks it makes a lot of sense now.
 
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  • Posted Mon Sep 19, 2011 9:08 pm
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Kevin 'Rocky' Robertson
United Kingdom
London
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My main problem with explaining this is the Port & Un-port actions.

Me: "Remember, you have 3 actions a turn and porting counts as 1 so does leaving port"

Still the number of times I have to stop people trying to make a 4th of even 5th move.

I think it's a great game, but 3 games is a must to pick up 95% of the rules.
 
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  • Posted Mon Oct 17, 2011 7:36 pm
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152. Board Game: Busen Memo [Average Rating:4.94 Overall Rank:7642]
NO, I am Barry and you are the tick
Netherlands
Den haag
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"So you try to collect as many pairs of boobies as possible."

Complaint when the a player gets the first pair:"But those are not identical"

(7 pages and still no busen memo devil )

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mar hawkman


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Yeah, you're not relly going for identical.... hehe.
 
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  • Posted Tue Sep 20, 2011 12:19 am
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153. Board Game: Puzzle Strike [Average Rating:7.16 Overall Rank:476]
Bryan Lane
Canada
Victoria
BC
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This one has a lot that always seem to get the new players, and counter crashing is always at the forefront of confusion:

1. If someone crashes a 4 gem at you, you can't counter crash or respond with a crash react in any way.

2. You can't counter crash or respond with a crash react if the attack makes you ante gems

3. You can't counter (counter) crash or respond with a crash react if the net number of gems sent to you by a counter crash is zero.

4. Those arrows give you actions to play DURING YOUR TURN. YOU DO NOT PLAY THE ADDITIONAL ACTIONS IN THE MIDDLE OF THE ACTION YOU ARE RESOLVING (seriously, this one drives me crazy).

These 4 are the absolute worst for new players completely glossing over and forgetting. You can tell them a hundred times, but the first time it comes up in play, they'll forget all about it. #4 is a mistake that only non-dominion players seem to make, which is why I usually insist on teaching my friends/family members dominion before puzzle strike (plus dominion's fun too!)

There are others, and those generally include Master Puzzler and Double Take (if it ends your action phase, you can't use the extra actions! Double taking recklessness is an absolutely terrible idea, incidentally)
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154. Board Game: To Court the King [Average Rating:6.48 Overall Rank:856]
Tom Russell
United States
Dearborn
Michigan
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"... and in the final roll-off, if there's a tie for the number of dice, it goes by the number of pips-- i.e., seven 6s are going to beat seven 1s."

Player nods and continues diddling with his cell phone.

Fast-forward to the final roll-off in a three-player game.

"Now, remember, if there's a tie for number of dice, it goes to the player with the higher-numbered of-a-kind."

Player proceeds to use his turn to produce a set of eight 1s, and is confident that he will win the game. The rest of us roll, and roll eight 5s (me) and eight 6s (last player) respectively. When we announce the latter was the winner, the first player gives me The Look.

Rather than hold firm, as we should have, the winning player suggested we make it a three-way tie, which I thought was rather gracious of him.
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155. Board Game: 1000 Blank White Cards [Average Rating:6.76 Overall Rank:1406]
Auguste PDX
United States

Oregon
Hah, just messing with you.
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156. Board Game: Fresco [Average Rating:7.43 Overall Rank:128]
James Denam
United States

North Carolina
"What do you mean I can't turn in three purple tiles for 10 points if I don't have anyone on the mixing space?"
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157. Board Game: Aquarius [Average Rating:5.96 Overall Rank:2362]
Alanna
United States
Sunnyvale
California
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Despite my attempts to clearly explain how cards must be played... pretty much every game, at least a couple players will make a few attempts to place a card sideways or askew to the rest on the table, or break other placement rules.
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Dave Lartigue
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Springfield
Massachusetts
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The thing is, in almost every case, the person was paying attention. It's not that he didn't hear what was being said (sometimes repeatedly) it's that for some reason he just never processed it.

It's one thing to have someone jaw-jacking during the rules and thus not hearing what's said. This list is more about you saying "It's important to understand foo," them saying, "Gotcha. Foo." And then, later, "What? nobody ever told me foo!"
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  • Posted Tue May 16, 2006 4:16 pm
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Erik Dickash
United States

New York
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  • Posted Sat Jan 16, 2010 5:27 am
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Jon H.
United States
Austin
Texas
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Lol I have a friend that I play with sometimes and every time we play a game he says this.
 
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  • Posted Fri Feb 5, 2010 11:51 pm
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Dean Ackles
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ssmooth wrote:
Well, at least she got the dishes done.



That made me laugh out loud...my cat jumped up and ran away. Like others I can't help but smile at the title of this list.
 
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  • Posted Wed May 19, 2010 4:44 pm
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ackmondual
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Virginia
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Hmmm, it turns out there are some similarities between this and another one, that I did....
http://www.boardgamegeek.com/geeklist/55299/trust-me-it-does...
 
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  • Posted Wed Apr 25, 2012 6:36 pm
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