GMT P500 for November 2012
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Welcome to the November 2012 edition of the GMT P500 update list. The purpose of this list is to showcase all the new games coming through the GMT P500 system.

Subscribe today: GMT Monthly P500 Geeklist Announcement Thread

October is here, and that can only mean one thing - the GMT FALL SALE! It's on now until November 12th, which is conveniently the day after registration for the 2012 Wargamer Secret Santa ends, so you'll still have time to use buy a GMT game for your Secret Santa target!

The other twist that may surprise some of you is that there's going to be a GMT KickStarter project! Details will apparently be coming out in the next few weeks. Look for the KS logo down this list.

And on a personal note, I'm off to BGG.Con 2012 and hope to see old friends and make new ones. If you see me say hi!

This month, there are 47 games on the list with an average of 552 orders each.


mb An amazing 125 of you now own this lovely microbadge. Thank you!

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Thanks to everyone for their continued kinds words of support of this monthly geeklist and also for your helpful suggestions.

If you do have any comments or suggestions, please do send me a geekmail message or post in the comments section.

New this month: Churchill, Blood & Roses, and a new C3i!

Making the cut: A Distant Plain

Rising Stars
+131 Panzer expansion #3
+95 Combat Commander Battle Pack #5
+86 Triumph and Tragedy

Current Printing Schedule, from the October 12th update:

Tentative Production Schedule
Here's what the current tentative game release schedule looks like:

November, 2012:
Fading Glory
Pax Baltica
Saints in Armor
Space Empires: Close Encounters

December, 2012:
Commands & Colors Napoleonics, 2nd Printing
C3i Magazine, Issue #26

January, 2013
C & C Napoleonics: The Russian Army

1st Quarter, 2013:
The Hunters (for Consim Press)
Iron & Oak
Rebel Raiders on the High Seas

Unscheduled for Now:
Battle for Normandy Expansion Pack
The Supreme Commander
Great Campaigns of the Thirty Years War (aka Won by the Sword)
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1. Board Game: Blood & Roses [Average Rating:7.82 Overall Rank:2623]
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NEW!

Current Preorders: 291 (+291)

First announced: October 2012 NEW!!

Current Status: Not There Yet

Preorder Price (List Price): $39 ($59)

Number of Players: 1-2

Comments: This Men of Iron franchise has legs as evinced by the success of Infidel, and the very quick start out of the gate for this title.

Game Link: http://www.gmtgames.com/p-425-blood-roses.aspx



Game Information: Fast playing . . . easily understandable rules . . . unusual battles . . . lots of action . . . lots of color . . . great leaders . . . lots of Fun. GMT’s series on Warfare in the Middle Ages, Men of Iron, enables you to see and simulate a major turning point in military weaponry and tactics, with the third game in the series, Blood & Roses.

Blood & Roses focuses on the battles of the Wars of the Roses in England, between 1455 and 1487. This was warfare in which most men were truly "of iron", heavily and totally armored to such a point that their mobility was suspect. It was also the introduction of gunpowder – mostly field artillery – in noticeable numbers. And while many English men-at-arms were mounted, they did so almost entirely for transport. Most fighting was on foot … and it was quite vicious.

Historical Note: The game’s title refers to the heavy casualty rates and the names given to many of the fields after the battles: Bloody Meadow, Bloody Field, et al.

Blood & Roses is designed for quick learning and easy play. Game rules are short, there are no "turns" - play is Continual, with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1-2 hours, per battle.

Blood & Roses is also GMT’s gift to the gamer who enjoys playing solitaire – the system can easily be played solo or face-to-face play without any loss in insight or Fun - to see what happened in these famous battles and why.

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2. Board Game: Churchill [Average Rating:8.13 Overall Rank:1986]
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NEW!

Current Preorders: 312 (+312)

First announced: October 2012 NEW!!

Current Status: Not There Yet

Preorder Price (List Price): $60 ($89)

Number of Players: 3 (but includes 2 player and solo variants)

Comments: Another three player game, and it strikes me this would be a nice "sequel" game to Triumph & Tragedy, in much the same vein as Virgin Queen is to Here I Stand.

Different designers notwithstanding. I'm tempted to get both.


Game Link: http://www.gmtgames.com/p-423-churchill.aspx



Game Information: By late 1942 the Axis had been stopped at Stalingrad, El Alamein, and Guadalcanal. With Axis expansion halted and Allied victory only a matter of time and resources Churchill, Roosevelt, and Stalin began to focus on how to shape the ensuing peace to their advantage. Churchill is a game about the inter-Allied conflicts that occurred over the Conference table as each side vies to control the Allied agenda and the course of things to come.

The players in the game take on the roles of Churchill, Roosevelt, or Stalin as they maneuver against each over the course of six Conferences that determine who will lead the Allied forces, where those forces will be deployed, and how the Axis will be defeated. The player whose forces collectively have greater control over the surrendered Axis powers will win the peace and the game.

Churchill is a three player game of Coop-etiion where the players must cooperate to win World War II, while at the same time achieving a superior post war position over your allies. If the players collectively fail to defeat the Axis the Allies lose, but if the Axis are defeated, there is a victor of the peace that follows. There is also a two player and solo variant.

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3. Board Game Publisher: RBM Studio
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NEW!

I don't usually include the announcements of C3i magazine, but this upcoming issue is so packed with stuff, that I felt it warranted mention.

Check out the inserts for the coming issue, and if you pre-order it's only $17 instead of $25:

Inserts – C3i Magazine, Nr26

• Countersheet, C3i Magazine Nr26 – 280 full color counters (1/2 inch size, die-cut counters)

• No Retreat! – C3i Solitaire Expansion Kit – Cards, Rules and Player Aid by Carl Paradis

• 1914 Twilight in the East – 1 Card – C3i Variants – Tannenberg Campaign & Dragoni’s Plan by Michael Resch
• Commands & Colors Ancients – 1 Set-up Card – 2 New Battles: Argentoratum & Paraitacene by Kevin Duke
• Combat Commander – 1 Card – 2 New Scenarios: Nr115 & Nr116 by Pascal Toupy
• Combat Commander – 1 Card – Scenario Map of European Theater & Terrain Chart by Bryan Collars & Tim McCarron
• Andean Abyss – 1 Card – Non-Player Rally Variant by Volko Ruhnke & Mark Simonitch
• Red Winter – 1 Card – Ice Ball Variant by Mark Mokszycki
• Space Empires – 1 Card – New Redesigned C3i Log Sheet by Peter Lazzaro
• SPQR – 1 Card – Revised C3i Nr25 – A Lightning Across Iberia Scenarios by Carlos Gomez Ibañez
• SPQR – 1 Card – Great Battles of Magna Graecia Scenarios by Dan Fournie
• Objective: Kiev Bonus Game – 1 color Mapsheet, Counters, Player Aid & Rulesbook by Mark Simonitch

Issue information here: http://www.gmtgames.com/p-424-c3i-magazine-issue-26.aspx





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4. Board Game: Fortress Sevastopol [Average Rating:0.00 Unranked]
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Current Preorders: 86 (+4) 

First announced: December 2011

Current Status: Not There Yet

Preorder Price (List Price): $44 ($55)

Number of Players: 2

Comments: This is coming out in issue #8 of the UGG house mag, Command & Strategy.

Game Link: http://www.gmtgames.com/p-378-command-strategy-issue-8-forte...

Game Information: Fortress Sevastopol is a simulation of the German assault on the Crimean Peninsula. The Germans had to advance to Sevastopol as quickly as possible. Eventually the mighty fortress will have to surrender before the snow falls, which would be a great pleasure for the "Führer". If not, you will have to wait until spring to receive more reserves and finally capture Sevastopol before the game ends.

If you play the Russian side: stay cool! Try to avoid losses in the initial onslaught. Collect units and reserves in the winter months for an eventual counterstrike at the German weak points. If this is unsuccessful, go for entrenchments and fight for every meter in Sevastopol til the end.

Fortress Sevastopol uses an easy to learn area movement and combat system. A similar system was already used in games like Breakout Normandy, Monty's Gamble - Market Garden, and Storm Over Arhhem. Fortress Sevastopol is Issue #8 in UGG's Command & Strategy magazine series.

Designer: Christian Diedler

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5. Board Game: Title Chase: Basketball [Average Rating:7.79 Unranked]
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Current Preorders: 138 (+7)

First announced: April 2012

Current Status: Not There Yet

Preorder Price (List Price): $33 ($49)

Number of Players: 2-7

Comments: Dribbling its way to 500.

Game Link: http://www.gmtgames.com/p-399-title-chase-basketball.aspx



Game Information: Title Chase Basketball is a fast-paced game nominally about professional basketball. The game focuses on team building, getting into the playoffs and winning it all. Title Chase Basketball should not be confused with a simulation. It is a game meant to pit players against each other and as such can be completed from the start of the season to game seven of the finals in about an hour.

The first half of the game is a card-driven game where you build up your team by improving positions, winning key games and gain ground in the standings. You will need to decide what teams surge ahead and which ones will fall by the wayside. Do you build a team of all-stars quickly and have a giant bulls-eye placed on their back for the other players to shoot at. Do you turn your team of journeymen into a solid-all around squad. Or maybe you want those one or two superstars that can guarantee you a deep run into the playoffs. The way that you build your team is up to you.

At the end of the regular season, the game switches to a full-on dice game using the teams you created during the regular season. Teams match up in best of 7 series where your dice are the ones you labored to improve earlier. As your dice are expended in each series, the games get closer and closer and often it comes down to one final toss of the die.


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6. Board Game: Medieval Conspiracy [Average Rating:8.00 Unranked]
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Current Preorders: 193 (+8) 

First announced: December 2011

Current Status: Not There Yet

Preorder Price (List Price): $63 ($79)

Number of Players: 2-6

Comments: I'm all for GMT having partner companies who they'll carry titles for. Look at the successful licensing of VPG titles for instance. Or a better example, carrying Beda Fomm and The Hunters for Consim Press.

But I think UGG could do a lot better by GMT by having some details come out about this one.


Game Link: http://www.gmtgames.com/p-377-medieval-conspiracy.aspx

Game Information: Medieval Conspiracy introduces players to the Holy Roman Empire of Germany. That Empire is divided into numberless small earldoms, principalities, and bishoprics. The Ruler of the Empire is the Holy Roman Emperor who is elected by the 7 electoral princes.

In Medieval Conspiracy you take the role of a mighty noble family. Increase your power, gain new countries, get votes of the electoral princes to finally be elected the new Holy Roman Emperor.

Designers: Stephan Rensing and Dietrich Potthoff


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7. Board Game: Norway, 1940: A PQ-17 Expansion [Average Rating:8.00 Unranked] [Average Rating:8.00 Unranked]
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Current Preorders: 217 (+78)

First announced: September 2012

Current Status: Not There Yet

Preorder Price (List Price): $35 ($50)

Number of Players: 2

Comments: Clearly there's a strong following for the base game given the big jump this month.

Game Link: http://www.gmtgames.com/p-421-norway-1940-a-pq-17-expansion....



Game Information: It is Spring 1940, and both the British and the Germans have plans to invade neutral Norway. The British still have the French on their side, while the German Kriegsmarine will never be larger. Who will strike first?

Norway 1940 is a ziplock expansion for PQ-17 that adds all the British, French, Polish, and German naval and air units needed to re-fight this tense air-naval battle, including such seldom-seen ships and aircraft as the repair ship HMS Vindictive, German Type II U-boats, Blackburn Skuas and Rocs, and early Ju88 heavy fighters. Special rules reflect the unique conditions of the campaign, such as Scandinavian neutrality, Norwegian coastal defenses, faulty German torpedoes, shore bombardments, and Allied establishment of a forward naval base (historically in the Lofotens). And just as in the parent game, secretly determined special conditions offer new opportunities and threats to both sides. Will the British pre-empt the German invasion? Will the Germans attempt to break out into the Atlantic with their heavy ships? Will the Allies elect to stay in Narvik instead of evacuating with the fall of France imminent? Or will the Germans make a daring attempt to seize Iceland before the Allies can occupy it in force?

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8. Board Game: Triumph and Tragedy [Average Rating:8.48 Overall Rank:3856]
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Current Preorders: 219 (+86)

First announced: September 2012

Current Status: Not There Yet

Preorder Price (List Price): $69 ($99)

Number of Players: 3 (also playable by 2)

Comments: This has already been surpassed by the newly announced Churchill, so it appears that the interest in the end of the war is, at first blush, greater than the start of it.

Two great topics, two great games, that's how I see it.


Game Link: http://www.gmtgames.com/p-422-triumph-and-tragedy.aspx



Game Information: Triumph and Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1935-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily.

The 22” x 34” area map covers Eurasia to India and the Urals, with the Americas and the eastern British Empire represented abstractly. Military units are 1/2” blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 6 different colors (Germany/Italy/Russia/Britain/France/USA). The mix of approximately 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 50 markers of various types.

The game starts in 1935, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace).

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9. Board Game: 1914: Glory's End / When Eagles Fight [Average Rating:7.49 Overall Rank:4506]
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Current Preorders: 248 (+10)

First announced: April 2012

Current Status: Not There Yet

Preorder Price (List Price): $34 ($49)

Number of Players: 2

Comments: All the best for this reimplementation.

Game Link: http://www.gmtgames.com/p-402-1914-glorys-end.aspx



Game Information: Before the award-winning World War I designs Paths of Glory and The Great War In Europe, Deluxe Edition, designer Ted S. Raicer had revived interest in gaming the Great War with a series of WWI campaign games for the late lamented Command magazine. GMT is proud to present a set of revised boxed editions of these classic “players-games”.

In August 1914, Imperial Germany gambled its future on a rapid conquest of France, designed to free up the German army within six weeks to face the Russian steamroller of France’s Tsarist ally on the eastern front. Seven German armies deployed opposite five French armies, the army of “plucky little Belgium”, and the “Old Contemptibles” of the British Expeditionary Force in a series of battles that turned August and September 1914 into the bloodiest months of the entire war.

The campaign opened with the French launching their infamous Plan XVII offensive to regain the lost provinces of Alsace and Lorraine, an offensive that ended in disaster against the massed machine guns and artillery of the German defenders. Yet even as Plan XVII came to grief, the real threat came from the north, where three German armies wheeled through Belgium and northern France on their way to Paris.

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10. Board Game: 1914: Glory's End / When Eagles Fight [Average Rating:7.49 Overall Rank:4506]
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Current Preorders: 273 (+15)

First announced: April 2012

Current Status: Not There Yet

Preorder Price (List Price): $34 ($49)

Number of Players: 2

Comments: Still moving along nicely.

Game Link: http://www.gmtgames.com/p-401-when-eagles-fight.aspx



Game Information: Before the award-winning World War I designs Paths of Glory and The Great War In Europe, Deluxe Edition, designer Ted S. Raicer had revived interest in gaming the Great War with a series of WWI campaign games for the late lamented Command magazine. GMT is proud to present a set of revised boxed editions of these classic “players-games”.

Winner of the Charles S. Roberts award for best pre-WWII boardgame, When Eagles Fight covers the eastern front in World War I, the last war of Tsarist Russia, Habsburg Austria, and Imperial Germany. From 1914 to 1917 the armies of the Tsar battled from the Carpathians to the Baltic against the outnumbered but logistically superior German army and the badly-led multi-ethnic forces of Austria-Hungary (the Central Powers). Though repeatedly inflicting massive defeats on the Habsburg armies, the Russians were ultimately undone by the skill and firepower of the German army and the collapsing political structure of the Tsarist autocracy. By March 1917 the 300 year-old Romanov dynasty was no more, and the stage was set for the coming of Lenin and the Bolsheviks. But the empire of the Habsburgs was left mortally wounded, and the Kaiser’s Germany would meet its own doom less than two years later on the battlefields of the western front.

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11. Board Game: Wellington in India [Average Rating:8.00 Unranked]
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Current Preorders: 274 (+19)

First announced: April 2012

Current Status: Not There Yet

Preorder Price (List Price): $39 ($60)

Number of Players: 2

Comments: Growing steadily.

Game Link: http://www.gmtgames.com/p-400-wellington-in-india.aspx



Game Information: Wellington in India (WIN) is GMT’s first game in its Great Battles in Asian History, a series emphasizing easy, quick play that focuses on the unusual features of this area of history virtually untouched by the hobby but truly rich in gameplayer goodies.

WIN simulates the battles of the 2nd Anglo-Mahratta War in India (1803), in which Major General, The Honorable Arthur Wellesley (later the Duke of Wellington) had field command in the Deccan (the center of the subcontinent) against the huge forces of the Mahrattas, the largest independent empire in India, under the Scindia rulers of Gwalior and the Bhonsle rulers of Nagpur and Berar, complete with the a massive artillery corps, plus the equally important battles in the northern, Hindustan where the troops of the East India Company were under the oft-unappreciated General Lake; all of which was part of the almost subconscious, ongoing efforts of the British, in the guise of their East India Company, to gobble up an entire continent and civilization.

Much of the game system will be familiar to any wargamer. There is no set number of turns, and this is not Igo-Hugo gaming. Variable activation of commands, based on leadershipo quality, is the baseline. The usual fire/move then shock mechanics are all there, and we hope to eventually use this basic system to simplify our Great Battles of the Civil War battles.

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12. Board Game: FAB: Golan '73 [Average Rating:8.00 Unranked]
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Current Preorders: 275 (+20)

First announced: August 2012

Current Status: Not There Yet

Preorder Price (List Price): $44 ($65)

Number of Players: 2

Comments: The FAB series is very good, and I'm glad to see it brought to a non-WWII theatre of operations.

Game Link: http://www.gmtgames.com/p-417-golan-73-fab-3.aspx



Game Information: Michael Gustavsson teams up with Fast Action Battles (FAB) series designer Rick Young to jointly bring you volume III in the FAB game series. These two designers take you to the Golan Heights on October 6, 1973, where during the holiday of Yom Kippur, the silence on the Heights was disrupted by the thunder of tanks, guns, and aircraft when a Syrian assault was launched. The Syrian operation, code-named as Badr, was aimed to retake the Israeli-occupied Golan Heights, which the Syrians lost in the 1967 Six-day war.

In Golan '73, you will command highly mechanized forces and maneuver them across the rocky terrain of the Golan Heights. You will find new asset types to aid your cause such as SAM’s, mortars, and anti-tank guns. Battle specific events include Operation Dugman 5, Strategic Reserve Releases, the GHQ Air Raid, Lt. Zvicka Greengold, Electronic warfare, the Syrian Frog-7 missile strike and more. New terrain features in Golan '73 include escarpment, wadi, and the anti-tank ditch, known as the purple line. Helicopter-borne air-assaults and special rules for the first night are included to add more historical flavor from this important campaign.
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13. Board Game: Bear's Claw: The Battles of Kiev-Uman and Smolensk, 1941 [Average Rating:8.50 Unranked]
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Current Preorders: 278 (+9)

First announced: June 2012

Current Status: Not There Yet

Preorder Price (List Price): $34 ($48)

Number of Players: 2

Comments: First month it's slipped into single digit growth. Now the long wait begins.

Game Link: http://www.gmtgames.com/p-409-bears-claw.aspx

Complexity: low to moderate
Solitaire suitability: high

Game Information: BEAR'S CLAW - The Battles of Kiev-Uman and Smolensk, 1941

the time is:
0910 hours, 26 June 1941 (Kiev-Uman)
0610 hours, 11 July 1941 (Smolensk)

Bear's Claw is two-games-in-one; featuring two separate and standalone, operational-level treatments of the German advance and Soviet counter thrusts from July to August 1941 during Operation Barbarossa.

Kiev-Uman covers the action of German Army Group South, from the beginning of Soviet bold counterattack on 26 June led by the Soviet South-Western Front comprising four full mechanized corps (more than 2,000 tanks), to the closing of the Uman Pocket on 6 August.

Smolensk covers the action of German Army Group Center, from the German 2nd Panzergruppe's crossing of the Dnepr on 11 July, followed by numerous Soviet counterattacks of the Soviet Western Front led by Marshal Timoshenko, to the climax of operations at Smolensk on 9 August.

Both games share a common set of rules and deliver a quick, yet intensive gaming experience as BOTH sides will have the opportunity to initiate attacks during play. In essence, these are not one-sided affairs as the pendulum will swing in the Soviet's favor as well as they attempt to mount several counter blows to thwart the German advance.
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14. Board Game: Fury of Harrows [Average Rating:0.00 Unranked]
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Current Preorders: 284 (-2)

First announced: November 2011

Current Status: Not There Yet

Preorder Price (List Price): $45 ($69)

Number of Players: 2

Comments: I guess I shoudn't have made that comment about block games last month.

Game Link: http://www.gmtgames.com/p-370-fury.aspx



Game Information: Fury, GMT’s new game of fantasy warfare, brings the Manoeuvre game system to the lands of the West. Knights and Orcs fight against Dragons and Dwarves to decide the outcome of the 2nd War of the West. Fury takes the bones of Manoeuvre and builds a game that has more of everything you like in the original. More and varied types of movement such as flight and teleportation, more combats in a turn each with their own deadly styles, and devastating spells that can turn the tides of war in your favor. Your ability to control the Fury of the battlefield will determine your fate.
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15. Board Game: Thunder Alley [Average Rating:7.61 Overall Rank:376]
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Current Preorders: 296 (+10)

First announced: September 2011

Current Status: Not There Yet

Preorder Price (List Price): $39 ($59)

Number of Players: 2-7

Comments: Well folks, here is some exciting news, straight from Jeff Horger himself, that hasn't seemed to have garnered a lot of attention yet - this game's going to Kickstarter.

Personally, I think this is a good move from GMT. They took a chance with and demonstrated they could deliver a solid product with Dominant Species a few years ago, and have been trying to broaden their product base, and I feel that if they can be successful with Thunder Alley that it bodes well for the future of other sports games like Title Chase Basketball.

I like that GMT is delving into other gaming realms. I wish them good luck with this one.


Game Link: http://www.gmtgames.com/p-359-thunder-alley.aspx



Game Information: Thunder Alley is a stock car racing game for 2-7 players with the feel and flexibility of a card-driven simulation. Players controls not one car, but a team of 3-6 cars. Each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important but if you race one car to the finish line, your team might end up outside of the winner’s circle looking in.

Designer: Jeff Horger

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16. Board Game: Panzer: Game Expansion Set, Nr3 – Drive to the Rhine – The Second Front 1944-45 [Average Rating:8.50 Unranked] [Average Rating:8.50 Unranked]
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Current Preorders: 342 (+131)
First announced: September 2012

Current Status: Not There Yet

Preorder Price (List Price): $50 ($75)

Number of Players: 2

Comments: This expansion is riding the wave of popularity that the just released Panzer is experiencing and is this month's top growing game.

Game Link:
http://www.gmtgames.com/p-420-panzer-exp-3-drive-to-the-rhin...



Game Information: This expansion set includes the most significant US and British forces that saw action on the Western front in 1944 up until the end of the war in 1945. Also included are the German units that fought against their relentless advances from Normandy, across Italy, breaching the Siegfried Line, and finally pushing in to the German Fatherland. Its playbook includes rules for special units, new optional rules, 10 gripping scenarios, and unit summaries for the US, British and German units.

Ownership of Expansions 1 & 2 is not required to field the German forces, they are all included here. However, this expands on those German units included in the first two expansions – no unit IDs are duplicated. Combine the German units from all three expansions to create customized scenarios on either the Western or Eastern Front.

Its TO&Es booklet includes details for the US, British and German forces covering the period from 1944 through 1945, including the US heavy and light armored divisions, British armored divisions, in both Western Europe and Italian configurations, and infantry and airborne divisions. German forces include Panzer Lehr, the 101st SS Heavy Tank Battalion (Michael Wittmann commanded its second company), and two independent Panzer Brigades.

Finally, this expansion includes the next 4 double-sided geomorphic mapboards, modeling the terrain found in the close confines of the French boscage country and many other features as the Allied forces push into the heart of Germany. Add these 4 geomorphic mapboards to the 6 geomorphic mapboards from expansions 1 & 2 for added play and many possible battle combinations.

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17. Board Game: Manoeuvre: Distant Lands [Average Rating:8.67 Unranked] [Average Rating:8.67 Unranked]
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Current Preorders: 380 (-1)

First announced: August 2011

Current Status: Not There Yet

Preorder Price (List Price): $30 ($46)

Number of Players: 2 (although you could have multiple games going at the same time - there are enough tiles and armies to have a mini tournament in your own home!)

Comments: A second straight month of decline makes me despair of ever seeing this in print. soblue

Game Link: http://www.gmtgames.com/p-356-manoeuvre-distant-lands.aspx



Game Information: Manoeuvre: Distant Lands is an expansion for Manoeuvre. Four new armies are included to allow you to bring the fight from the frozen north to the sub-continent and the mythic east. Included in this set are counters and cards for Sweden, the splintered Kingdoms of India, the Chinese 8-Banner Army and the crumbling remains of the Japanese Shogunate. Also included is a set of 8 new land tiles that will force veteran players to learn new tactics among the swamps and fields of the Orient as well as the forests of Scandanavia.

Designer: Jeff Horger
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18. Board Game: Unconditional Surrender! World War 2 in Europe [Average Rating:8.60 Overall Rank:1153]
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Current Preorders: 426 (+7)

First announced: April 2010

Current Status: Not There Yet

Preorder Price (List Price): $49 ($70)

Number of Players: 2-4

Comments: If you're into ETO games, you owe yourself a solid look at this one.

Game Link: http://gmtgames.com/p-310-unconditional-surrender.aspx



Game Information: Unconditional Surrender! is a strategic level game covering the World War II European Theater. Players make the political decisions and control the military forces of the Axis, Western, and Soviet factions which fought for European dominance and survival.

Game Components

One Rulebook with supporting examples and designer notes
One Playbook with over 15 scenarios, extended examples, design notes, playing tips, and adjustments for Play-by-Email and Solitaire play
Two 22”x34” maps
700 counters on 2 ½ counter sheets
Three 11”x17” Player Aid sheets
Three 8.5”x11” Faction Cards
Two 8.5”x11” Flowchart Cards
Two six-sided dice

Designer: Salvatore Vasta
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19. Board Game: Circus Train (First Edition) [Average Rating:7.04 Overall Rank:3513]
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Current Preorders: 446 (-1)

First announced: August 2011

Current Status: Not There Yet

Preorder Price (List Price): $39 ($59)

Number of Players: 1-5

Comments: An unfortunate hiccup in growth. I expect this one to make the cut in the not too distant future.

Game Link: http://www.gmtgames.com/p-355-circus-train-deluxe-edition.as...



Game Information: In Circus Train you are the owner and operator of a small circus train in Prohibition-era America. Through clever card hand management, you control the movement of your train around the American Northeast, making strategic business decisions about talent, performances and payroll in this fast-paced strategy game.

Circus Train includes a wonderfully competitive 2-5 player standard game, and a tense solitaire version where money is a very tight resource indeed. Optional rules build upon the game's rich narrative, providing greater management challenges and plenty more opportunities for competitive backstabbing.

Game Designer: Tom Decker

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20. Board Game: France '40 [Average Rating:7.94 Overall Rank:1888]
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Current Preorders: 453 (+17)

First announced: June 2012

Current Status: Not There Yet

Preorder Price (List Price): $35 ($55)

Number of Players: 2

Comments: Christmas might have been an early call for this making the cut, but it's now certainly in striking distance.

Game Link: http://www.gmtgames.com/p-412-sichelschnitt-1940.aspx



Game Information: “...even if the operation were to have only a 10% chance of success, I would stick with it. For only this can lead to the defeat of the enemy.” —General Halder, Chief of General Staff

Sichelschnitt: Guderian’s Drive to the Channel covers the crucial 10 days in May, 1940 when the German army broke the French line on the Meuse and raced to the sea at Abbeville. The daring sickle-like-cut across France cut off the BEF from their bases in Normandy and also trapped the French 1st and 7th Armies in Picardy. The French high-command became paralyzed and failed to counterattack. The British saw the situation was hopeless and headed for Dunkirk. It doomed France.

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21. Board Game: Rebel Raiders on the High Seas [Average Rating:7.34 Overall Rank:3149]
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Current Preorders: 534 (+13)

First Announced: ??

Current Status: Made the cut

Preorder Price (List Price): $48 ($69)

Number of Players: 2

Comments: Still ticking along.

Game Link: http://gmtgames.com/p-238-rebel-raiders-on-the-high-seas.asp...

Complexity: Low
Solitaire Suitability: Good

Game Information: Rebel Raiders on the High Seas is a comparatively short and simple game of the naval conflict at sea and on the great rivers in the American Civil War. Easily playable in less than three hours, Rebel Raiders on the High Seas is a strategic contest between two players, one seeking to reunite the Union by force, the other to maintain its new independence in the face of the escalating industrial might and resolve of its northern brother. More of a representation than a detailed simulation of that conflict, the game is intensely engaging, highly interactive and moves along quickly, with players constantly responding and reacting to their opponent’s moves.

Components
One 22 x 28 map
One Short Rule Book
Eight six-sided dice
One deck of 110 cards
6 Plastic Stands for Leaders
4 Blue Cannon Pawns
1 Grey Cannon Pawn
176 5/8” ship, leader and battery counters
100 ½” cargo, victory point, control and informational counters
20 small plastic tokens

Regular Price: $69.00
P500 Price: $48.00

Game Design: Mark McLaughlin
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22. Board Game: A Distant Plain [Average Rating:8.06 Overall Rank:674]
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Current Preorders: 543 (+76)

First announced: July 2012

Current Status: Made the cut NEW!!

Preorder Price (List Price): $52 ($78)

Number of Players: 1-4

Comments: Andean Abyss' success is this game's gain as it makes the cut in very convincing fashion.

Game Link: http://www.gmtgames.com/p-416-a-distant-plain.aspx



Game Information: Afghanistan—scene of tribal, ethnic, colonial, and Cold War conflict across the ages. Into this cockpit dropped a multinational post-9/11 coalition to root out al-Qaeda and replace the hardline-Islamist Taliban regime that harbored it. A quick invasion and regime change portended quiet reconstruction and good governance, but it was not to be so. In their sanctuary across Pakistan's border, the Taliban rebuilt for an insurgency that would ensnare the Coalition in the tangle of Afghan rivalries, shifting allegiances, and warlordism that the West could at first only distantly grasp.

The latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of LABYRINTH—The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path, and many others.

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23. Board Game: Iron and Oak [Average Rating:7.03 Overall Rank:3433]
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Current Preorders: 550 (+5)

First announced: November 2009

Current Status: Made the cut

Preorder Price (List Price): $42 ($59)

Number of players: 2 or more

Comments: Surpassed in growth by several titles this month, but still in the black.

Game Link: http://gmtgames.com/p-293-iron-and-oak.aspx



Game Information: Iron & Oak is game of ship-to-ship combat set during the American Civil War. As a tactical representation of naval warfare, each of the ships is accurately modeled for offensive capability including gunnery, ramming and spar torpedoes; for defensive capability including damage and five distinct armored or wooden hit locations; and for maneuverability, crew size and draft.

You command 70 famous ships of the era, including the Union: Onondaga, Tecumseh, Winnebago, Monitor, Osage, Minnesota, Brooklyn, Hartford, Essex, Carondolet, Kearsarge, Ossipee, Queen of the West, Iroquois, Spuyten Duyvil; and the Confederate: Tennessee, Virginia, Atlanta, Palmetto State, Arkansas, Albemarle, Alabama, Florida, General Beauregard, Sumter; and many more.

Components
* One 22” x 34” map
* Rule Book
* Play Book
* Two 8-1/2” x 11” Player Aid Reference Cards
* Campaign Game Status Sheet
* Ten dice (2 x d10, 4 x d8, 2 x d6, 2 x d4)
* One deck of 50 Action Cards
* One deck of 16 Navy Yard Cards
* 76 4” x 3-1/2” Ship and Fort Data Cards
* 70 1” x 1/2” ship counters
* 114 9/16” status and informational counters
* 140 1/2” status and informational counters

Number of Players: 2 or more

Game Design: James M. Day
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24. Board Game: 1914: Offensive à outrance [Average Rating:7.95 Overall Rank:4307]
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Current Preorders: 553 (+44)

First announced: June 2012

Current Status: Made the cut

Preorder Price (List Price): $75 ($115)

Number of Players: 2

Comments: Made the cut last month and shows little sign of slowing down.

Game Link: http://www.gmtgames.com/p-415-1914-offensive-outrance.aspx



Game Information: 1914, Offensive à outrance, The Initial Campaigns on the Western Front in WWI realistically covers the battles fought in Belgium, France, and Germany during the first months of World War One.

Historically, Germany launched its armies through Belgium and northern France in an attempt to achieve a quick triumph and avoid a long costly two-front war. The first weeks of the war resulted in a series of German victories that took them to the outskirts of Paris. There, in early September, the French counter-attacked at the River Marne and forced the Germans into a short withdrawal. Subsequently, when the Allied counter-offensive stalled at the Aisne River, the belligerents unsuccessfully maneuvered to outflank each other in what is known as the “Race to the Sea.” The campaigning season ended in exhaustion and stalemate at the Battle of Ypres.

1914, Offensive à outrance (translation: Offensive to excess) is a comprehensively researched model that explores this fascinating set of campaigns with an accurate order of battle and detailed game map. The map encompasses the entire theater of war from the English Channel to the Swiss Border. The game system used is a streamlined derivative of the 1914, Twilight in the East system, modified to speed play, with care not to lose focus on those aspects of warfare that made the opening stages of WWI so unique. This game system, in conjunction with the accurate map, allows the German advance to be conducted along historical routes with the eminent “Open Flank” present (instead of units strung out from map edge to map edge). The Allied player has an opportunity to recreate a “Miracle of the Marne” type victory or to stop the Germans earlier. Likewise, the German player has a chance to change history and defeat the Allies’ armies in 1914.

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25. Board Game: Newtown [Average Rating:7.31 Unranked]
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Current Preorders: 556 (+13)

First announced: November 2011

Current Status: Made the cut

Preorder Price (List Price): $45 ($65)

Number of Players: 2

Comments: Still growing.

Game Link: http://www.gmtgames.com/p-375-newtown.aspx



Game Information: “The Indian country is not merely to be overrun, it is to be destroyed.” With these marching orders from General Washington, Major General John Sullivan set out on a scorched earth campaign designed to bring the Iroquois to their knees.

Since the beginning of the war the Iroquois and other British-allied Indians had been the scourge of the western frontier. Wyoming, Cherry Valley and Schoharie are just some of the names that resonated through American hearths and homes. By the summer of 1779 Washington had had enough. He was determined to not only defeat the great Indian confederacy but also break its ability to make future war. It was to be a campaign that presaged Sherman’s march some eighty five years later.

Designer: Mark S. Miklos

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