Games That Are Free To Print and Play
Chad V
United States Sandy Springs Georgia
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There are are many games that are released to the public to print out and play. Right now I am not in a position to be able to buy many games so I love the idea of being able to print some new games. I am not talking about games that people have scanned so others can print them. The games I am referring to are the games that people created for gamers to play and enjoy at no cost.
I would appreciate your comments on any of these games you have played.
*I have updated the list to allow public additions. I was able to keep up with all the great new free games being released!
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Chad V
United States Sandy Springs Georgia
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L.L.A.M.A. is a board game version of the classic Commodore 64/Amiga/Atari/Intellivision game M.U.L.E (designed by Dan Bunten). L.L.A.M.A. tries to emulate the real-time trading process and territory expansion process of M.U.L.E.
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Emmanuel Aquin
Canada Mont-Saint-Hilaire Quebec
And D-Day Dice, too!
I'm an "A"vatar.
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Well, it's my game, so call me lame, but it needs all the exposure it can get.

It's a tile placement game, which started as a variant of Zombie in my Pocket and became big and different enough to warrant its own game entry on the BGG.
It plays solo, mostly, but some scenarios are designed for 2 or more players. The story revolves around the airborne landings of June 5th, 1944, before the Normandy invasion...
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King of All Simians — Not a Mere Diplomat
United States Wilmington North Carolina
Listen, this is no set of rules. I'm not tellin' you what to do, all I'm saying is I'm bringin' up three things that are, like, so important to the whole world, I don't happen to find much importance in.
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In The Big Time!, players take the roles of theater owners in Chicago during the Golden Age of vaudeville, from about 1905 to about 1915. The object is to make your theater the most spectacular in the city by booking the greatest and most diverse roster of acts that you can find (and afford!).
In each of four turns, players bid on the right to select acts first and place those acts in their theaters. After your theaters are booked, you tally up scores to see who was the most successful. Good shows will drive up the reputation of your theater and influence the popularity of the types of acts that you book, but a flop can always set you back!
A fresh theme with dozens of authentic vaudeville acts, terrific illustrations by the inimitable Adam Koford, and some new ideas in bidding mechanics add up to Big Time fun!
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Each player is running their own lemonade stall. Your goal is to try and run the stall as profitably as possible. The game involves buying supplies to make the lemonade (cups, sugar, lemons and ice) and then selling the lemonade (hopefully for a profit). The amount of lemonade that can be sold and the amount of profit is dependent on the weather and also on the prices charged by your competitors (the other players). While you might sell lots of lemonade by setting a low price you won’t be making much profit! The game takes place over a week (from Monday to Sunday). The person who is able to run their stall the most efficiently is likely to end the game with the most money and win the game!
Not everything will always go to plan though as the weather can change, events (both good and bad) occur and special benefits can be chosen which will influence what you might do each day.
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Chad V
United States Sandy Springs Georgia
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InterSpace is a space exploration & exploitation boardgame for 2 to 4 players. Each player assumes the role of a civilization that has grown beyond its home world and is expanding into the Universe.
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Jonathan Warren
United Kingdom Wisbech CAMBRIDGESHIRE
"Elves are very good at board games, and I'm NOT an elf!"
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It's up to you and your ladybird helpers to rid your beautiful flower from the pesky greenfly.
In this rummy variant, created for younger players, players collect different sets of coloured ladybirds. For each set laid a greenfly can be removed from your plant. The first player to rid their plant from the greenfly is the winner!
This is a free PnP game created for the 2009 Themed Rummy Contest: http://www.boardgamegeek.com/thread/438467
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84.
Board Game: 18GA
[Average Rating:7.36 Overall Rank:1488]

Chad V
United States Sandy Springs Georgia
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18GA is a shorter 18xx game set in Georgia and designed by Mark Derrick.
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Evan Derrick
United States Norfolk Virginia
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A free print 'n play version of FFG's popular Battlestar Galactica game. The game plays 3-5 players, uses dice, and can be played in 30-60 minutes. Overall I think it replicates the feel of the original game quite well, but jettisons the overlong playing time.
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Chad V
United States Sandy Springs Georgia
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A paper and pencil game.
Players take the part of traders dealing in tins of some worthy commodity, say tuna. Each starts with a fixed sum of money and then buys and sells tins of the product with the object of ending the game with more money than his or her competitors.
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Blaise Sciurba
United States Richland Washington
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Rickety Ships (aka: Space Nertz) uses 2-4 standard decks of playing cards and poker chips or pocket change to partially simulate the experience of the space-truck building phase of "Galaxy Trucker". This game is in no way meant to be a build your own "Galaxy Trucker" game nor should it be played instead of playing "Galaxy Trucker." Instead, Rickety Ships is meant more to serve as a new experience for groups who regularly play speed games like "Nertz" or "Pick Two!"
Rickety Ships is played over 3 rounds. In each round, each player seeks to build his own ship from the supply of cards in the middle of the table, attempting to earn as many of the 5 victory points available at the end of each round. At the end of the 3rd round, the player who has earned the most of the 15 available victory points is the winner.
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88.
Board Game: Höyük
[Average Rating:7.31 Unranked]

Chad V
United States Sandy Springs Georgia
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A game inspired from the very first prehistoric cities built in the Near East some 10,000 years ago.
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Chad V
United States Sandy Springs Georgia
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Dead of Night is a 2 to 6 player game based on scenarios you might recognize from various zombie films. There is no 'Zombie Master' here: all the players are on the same side, all working together to survive, although the option to use other players as zombie bait while you grab all the guns and lock yourself in the cellar is there if you prefer.
Either way, you will need to use strategy and your (fresh and spicy) brains as well as chainsaws and shotguns to make it through the night.
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Byron Collins
United States Suffolk Virginia
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Released at Gen Con in 2008, FG:ICI is available both as a free Print & Play (downloadable from the website) and as a full production version with a high production value.
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José Carlos de Diego
Spain Zaragoza Zaragoza
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Jaffar, the Grand Vizier of Baghdad, was an evil man gifted with magical powers - enough to reduce men to dogs. Using his powers, Jaffar confned Ahmad, the rightful prince of Baghdad, to his palace. But, with the aid of Abu, a young, Indian thief, the prince escaped! Together, Abu and Ahmad travelled to Basra where Ahmad fell deeply in love with a princess, the daughter of a sultan fond of mechanical toys. However, the nefarious Jaffar also desired the princess and gave to her father, the Sultan, a mechanical, winged horse, in hopes that he might bless their union. By lucky accident, Abu released a genie from the bottle where it had been imprisoned and was granted three wishes! His frst wish is for sausages. His second is to know where Ahmad is. The genii transports him to an oriental temple where they acquire the All-Seeing Eye, a gemstone that allows its holder to see anything that he desires. Abu and the genii rescue Ahmad but the princess has been forced to inhale the perfume of the Blue Rose of Forgetfulness and no longer remembers loving Ahmad. The heroes confront Jaffar but the Vizier defeats them, once again, and Abu is transported to the Land of Legend. An old king there gives him a fying carpet and a magical crossbow before sending him home. This is where we pick up the story!
Now it is all down to Abu! He must elude Jaffar while freeing the land from his cruel tyranny, restore Ahmad to his throne, and see the prince and princess happily married.
Each of the players represents an Abu. The winner will be the Abu who frees more of the land from Jaffar. The restoration and marriage are assured once the land is free!
May Allah bless and protect you!
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Mark Chaplin
United Kingdom Nottingham Ice-choked tower, Mondavia, Nanglangka.
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Something has been found under the ice!
2-4 players.
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José Carlos de Diego
Spain Zaragoza Zaragoza
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Each player assigns Scents from his hand between the various Preparations of his parfumothèque. At the end of the game and taking into account the Trends that are marked by the Parisian Nobility, the Preparations are presented to Marie Antoinette. The player who gets more points wins; one of his Preparations would become "The spirit of Marie Antoinette" and that player will become part of the court as royal perfumer!.
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Robert Carroll
United States Lawrence Kansas
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From the Rules:
"Have you ever wanted to build a basketball dynasty to rival that of Wooden’s legendary UCLA teams? How about experiencing the thrill of recruiting, developing and a starting a team of Champions? What about trying to improve a run-of-the-mill team into a tournament team, all while trying to keep your job? You can do all of these things a more in Basketball Dynasty—in under an hour.
Basketball Dynasty is a game about recruiting and developing college basketball players, while trying to qualify for the tournament and win a championship. Each player acts as the head coach of a college basketball team and has 12 years to win as many games, go to as many tournaments and win as many championships as possible. As the coach, you determine who to recruit (do you want solid season performers or the star who can win in the big game), who to develop, who to start and bench, and what style of team do you want (e.g., a group of 'team players' or bunch of talented 'individuals' who happened to play on the same team)."
Components:
1 Six-Sided Die 1 Rules Book 1 School Rating Chart 1 Coach Record Sheet 14 School Roster Boards 25 Red Chips 150 Blue Chips 168 Player Counters (General Supply)
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Chad V
United States Sandy Springs Georgia
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The game is set in medieval Europe, when most of it was suffering from Plague. Your mission is to eradicate the plague, by controlling population movements and by using the expertise of special characters (Inquisitor, Physician, Wizard, etc.).
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Barry Kendall
United States Lebanon Pennsylvania
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A free print-n-play introductory version of the diceless strategic WW III game DEFCON ONE is available as files in the DEFCON ONE BGG entry. The full game is currently in playtest; additional testers are welcome.
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Andy K
United States
Indiana
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"Two teammates toil together traversing treacherous terrain. The team then terminates their tenuous ties, tries to triumph through taking the top treasure total!"
Just print the 4 double-sided tiles and grab some standard game pieces (six-sided dice, tokens). Created for the 4 Tile or Card PnP Contest.
Available on BGG http://www.boardgamegeek.com/boardgame/41563
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Chad V
United States Sandy Springs Georgia
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This game variant of Settlers of Catan is inspired by the universe created by Klaus Teuber in Starfarers of Catan. The game alters the original game in some important respects. Players need, however, only a copy of Settlers of Catan and some additional components that can be downloaded for free.
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Dylan Green
United States Seattle Seattle
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Deadly Harmony is a game that attempts to capture the flavor of old Kung-Fu movies of the 70’s and classic arcade fighting games of the early 90’s. The game-play consists of players keeping hands of cards that represent their potential options. Players execute combat moves by playing cards simultaneously. In the midst of combat the psychological heart of the game unfolds; the players must outwit their opponent by looking for tells, bluffing, and knowing their adversary better than he knows himself.
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Combat Cards is a turn based card game of dueling warriors. Players build decks which determine the attacks, blocks, special fighting moves and devastating combos available to them. Skilful Combat Cards players learn the cards and combos available to their opponent during the game and use that knowledge to anticipate their future moves, exploiting them to inflict heavy damage while avoiding damage themselves.
Initially developed in Second Life, Combat Cards is now available for purchase from http://us.shop.combatcards.co.uk (US) and http://uk.shop.combatcards.co.uk (UK) and as a print and play edition from http://combatcards.co.uk
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