$10.00
Queensland Kickstarter Organiser
John Farrell
Australia
Aspley
Queensland
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The Sydney guys have a great plan where they organise Kickstarter orders via geeklist. I'm not too proud to say I copied this idea from them. I imagine most orders will come to Brisbane, but Cairns etc are welcome to join us here.
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1. Board Game: Coup [Average Rating:7.24 Overall Rank:216]
Joseph Crane
Australia
Brisbane
QLD
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http://www.kickstarter.com/projects/2012515236/coup-bluff-an...

Looking for 5 others to get a 6 pack of coup going on. Regular amount through kickstarter for international backers is $29.

With a 6 pack it comes to $18 - which is a bit closer to what I's like to pay for the game.

If you're up for it send me a geekmail or reply to this item.

Kickstarter ends in 7 days so get in quick.

--edit--
Added kickstarter link

Also if we get to 6 or 10 pack you can add a copy of resistance or resistance:Avalon for $20. You'll also get promos for those games if you order them with the kickstarter.





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2. Board Game: Promised Land: 1250-587 BC [Average Rating:6.99 Overall Rank:2956]
Ben Skellett
Australia
Brisbane
Queensland
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http://www.kickstarter.com/projects/2061897488/promised-land...

I think I'm going to back this regardless but I thought I'd check to see if anyone wanted to join in.

Add 5 pounds (per game) for the wooden bits & another 5 pounds for the additional cloth map.

Then the split (with shipping to Australia) is like this:

1 copy: 60 pounds (+ 10 pounds for wooden bits & extra cloth map)
2 copies: 76 pounds (38 pounds each + 10 pounds for extras)
3 copies: 100 pounds (33 pounds each + 10 pounds for extras)
4 copies: 124 pounds (31 pounds each + 10 pounds for extras)

Let me know if you're interested.
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3. Board Game: Xia: Legends of a Drift System [Average Rating:7.92 Overall Rank:249]
Joseph Crane
Australia
Brisbane
QLD
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This looks interesting:

http://www.kickstarter.com/projects/1438045410/xia-legends-o...

3 copies for $81.60 each
4 copies for $78.75 each

OR

3 copies + exclusive kickstarter NPC ship for $106.60
4 copies + exclusive kickstarter NPC ship for $103.75

Unlocked stretch goals so far are a "smugglers den" (I'm guessing a new map tile) and an extra ship.

Future goals are 2 extra ships and a support for a fifth player.

Funds on 22 June 2013.

Let me know if you're interested (geekmail or reply to this item)
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4. Board Game: Alchemist Academy [Average Rating:5.65 Unranked]
Ray Williams
Australia
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Brisbane based company Munji Studios has launched their first game Alchemist Academy on Kickstarter.

http://www.kickstarter.com/projects/munji/alchemist-academy-...

There were 50 Australian early birds which were $30 and free shipping but the last one went today so it’s currently
1 copy $35 ( + $13 shipping to AU)
2 copies $70 ( + $18 shipping to AU)
5 copies $165 ( + $60 shipping to AU)
Plus loads of other levels with extras including a PnP version.

7 days in and just over 70% funded already.

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5. Board Game: Kingdom Builder: Big Box [Average Rating:7.71 Unranked] [Average Rating:7.71 Unranked]
Kevin O'Brien
Australia
Fitzgibbon (Brisbane)
QLD
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The Secret Bread Empire Über Alles!
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The Kickstarter campaign ends on 9 March (Sunday)!

Here's the link: http://www.kickstarter.com/projects/1016374822/kingdom-build...

They will ship six copies to Australia for $90 USD each (so around $100 AUD each; maybe just a few dollars more to cover the bank's conversion fees).

I've already organised one group of six and I have a slot (or two) available for the second group!

The details:
- I'll collect payment from you via cash or bank transfer shortly after my credit card gets charged by Kickstarter (when their campaign finishes).
- When the game arrives, I'll let you know and you can pick it up from me at my house (Fitzgibbon), work (Brisbane CBD), or game group (Critical Mass at Chermside).

If you would like to obtain a copy at this Kickstarter's good price (especially since it includes a NEW mini-expansion and differently-shaped settlement pieces!), let me know as soon as possible.

As always: First in, best dressed!
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6. Board Game: Greed [Average Rating:6.96 Overall Rank:1098]
Kevin O'Brien
Australia
Fitzgibbon (Brisbane)
QLD
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The short version: You can get the new Donald X. Vaccarino game, Greed, for about $36 AUD, including shipping!

(And, hey, it's like 7 Wonders!)

The longer version:

Donald X. Vaccarino (DXV), designer of Dominion and Kingdom Builder and others, has a new game coming out called Greed. It's being published by Queen Games and they are, of course, running a Kickstarter campaign for it:

https://www.kickstarter.com/projects/1016374822/greed

It's priced at $35 USD, but there's currently a second-level "early bird" for $27 USD. HOWEVER, the cost of shipping to Australia is $30(!), which obviously makes buying a single copy cost-prohibitive.

But if we do a group order, that shipping charge is spread out among all the copies. So I'm organizing an order for a six-pack.

If you choose to participate, your copy will cost $31 USD (plus 3% currency conversion fee charged by my bank; so, more like $32 USD). Obviously, you will pay in Australian Dollars (AUD), which should bring the total to about $36 AUD.

(Note that, in exchange for organizing this group order, I am having the participants pay my share of the shipping. That is, $1 USD of your amount is going toward my share of the shipping cost.)

As usual, I'll ask you to pay me via bank transfer when my credit card is charged at the end of the Kickstarter campaign. And, when the games arrive, you can collect them from me at my home (Fitzgibbon), work (Brisbane CBD) or the Critical Mass game group (Chermside Library).

If you're interested, please let me know as soon as possible. As always, first in, best dressed!

(By the way, I probably will not be at Critical Mass this Friday.)
 
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7. Board Game: Tiny Epic Galaxies [Average Rating:7.61 Overall Rank:2817]
Gab Pal
Australia
Brisbane
QLD
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I am keen on joining a group to bulk buy 6 or 10 Tiny Epic Empires Deluxe Editions.

The Kickstarter is about a third through so far.

I live in Brisbane.

Anyone interested?
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8. Board Game: Between Two Cities [Average Rating:7.36 Overall Rank:3286]
Rob Crosby
Australia
Brisbane
Queensland
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EDIT 11 March 2348 AEST: Pledgers at the 3 x Special Edition Bundle level:

XB_XB
Sithchean
LineOf7s


This Pledge is Full!! If you are still interested, and don't have your own KS account and want to join with others, let me know and I'll see what we can organise, otherwise please feel free to start another bundle.

The latest Stonemaier Games release.

Looks an interesting game, and being a Stonemaier Game I have no qualms about quality.

There are two game options:

Standard edition @ USD29 or the Special Edition @ USD39. In both cases shipping to AU is a flat USD9 - how good is that!!

Between Two Cities wrote:
The special edition of Between Two Cities features a limited-run version of the game. The game itself is the same, but the box will be embossed in gold foil highlights and will be stamped with a number unique to your copy of the game (e.g., "1287 / 4000"). The special edition also includes rules in French and German (in addition to English rules).

The special edition will also include 7 additional pairs of city tokens. When we were designing the city tokens, we designed 14 of them and had e-newsletter subscribers vote on their favorites. The top 7 were selected for the retail game, but we liked the other 7 so much that we decided to include them in the special edition for extra flavor. They do not expand the game past 7 players or impact the gameplay in any way.


There are no add-ons.

I can add up to 2 more copies (1x Special Edition plus 1x Standard edition OR 2 x Standard Edition) for no additional shipping cost. So theoretically one could get a copy for USD3 shipping if there were another two folks who also wanted one.

I have pledged for the Special Edition. If you are interested and want to join in, let me know and I can adjust my pledge to add you.


EDIT: Only just noticed that there's a pledge level for 3 x Special Editions for USD108 which works out to USD36 per copy - even better!!! I have changed my pledge to this Bundle.

Kickstarter link
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9. Board Game: Far Space Foundry [Average Rating:8.32 Overall Rank:4902]
Rob Crosby
Australia
Brisbane
Queensland
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How good does this game look - great, quality components, interesting mechanics and great player interaction.

Rahdo's run though and Undead Viking's review show a really clever, stimulating game and I'm definitely on board.

There are no EB's, add-ons or variations in games (ordinary vs special editions etc), and some modest stretch goals. Game is US$64 (US$39 + US$25 shipping).

I have pledged but if you are interested there is a pledge level for 3 x copies for US$99 and shipping remains at US$25, which works out to US$41.33 per copy. I will happily change my pledge to this bundle if anyone else is interested.


Far Space Foundry wrote:
Far Space Foundry plays 1-4 players at 20 minutes per player. What makes this game unique is its interesting implementation of a rondel as its core mechanism, but it also blends worker placement and spacial management on a double-sided game board to provide a streamlined and strategic playing experience.

In Far Space Foundry, you will lead a team of pilots through two distinct phases - Space Foundry Alpha and Space Foundry Beta. At Space Foundry Alpha, you will manage the transit, storage, and processing of asteroid ore in your warehouse -- all while swindling with the Galactic Traders and hiring the expertise of veteran pilots from the Alpha Cantina.

At Space Foundry Beta, you will utilize the ore you transported from Space Foundry Alpha to manufacture and charge finished products, as well as upgrade your fleet. The recruit that can best load their freighters to supply our peacekeepers on the front lines will lead our mission to success.

Welcome to the Federation, Recruit. Your mission begins now.

Federation is unity. Federation is peace.



Kickstarter link
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10. Board Game: Tesla vs. Edison: War of Currents [Average Rating:7.94 Overall Rank:4641]
Rob Crosby
Australia
Brisbane
Queensland
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Anyone pledging for this? I'd love to get on board but $30 for shipping is a killer, so splitting a 2 pack or a 5 pack will help.

KS Link
 
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11. Board Game: One Night Revolution [Average Rating:6.80 Unranked]
 
Rob Crosby
Australia
Brisbane
Queensland
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Mix One Night Ultimate Werewolf with The Resistance and what do you get..... One Night Resistance.

Quote:
One Night Resistance is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with structured game play of The Resistance. The result is a very addictive game that is easy to learn and will be played over and over again.

Every player starts with a specialist role and an ID (either spy or resistance). At night the spies reveal to each other (if there are any, as at all player counts there are between 0 and 3 spies in play), and then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include information gathering and role switching, helping players in their attempt to identify the spy before the the day is over. If a majority of players identify the spy, the resistance wins - but if the spies remain hidden, they win!



Copies are US$35 for one and additional copies are US$25. I've already pledged, so let me know if you want to tag along...

Update as at 28/4 - Currently Pledged for 11 copies: Cindy Games x 5, Skasian x 3, XB_XB x 2, pez105 x 1

Kickstarter Link
 
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12. Board Game: Mare Nostrum: Empires [Average Rating:8.14 Unranked]
Gab Pal
Australia
Brisbane
QLD
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Kickstarter wrote:
'Mare Nostrum - Empires' is a French language board game classic that is being re-introduced by Academy Games and Asyncron. This expanded title includes updated rules, counters, and map board, many new components, and multiple new ways to win!

You lead an Empire, which begins with three Provinces.
- You can lead with Caesar of Rome and its powerful Legions, or
- Pericles, the principled Greek statesman and orator, or
- Queen Cleopatra of Egypt, whose engineers led in the development of grain storage and irrigation, or
- Hannibal, leader of the Carthaginians, whose merchants thrived on trade and commerce, or
- King Hammurabi the great Babylonian healer and law maker.

Each Province has different resources available for development. There are 13 different resources available throughout the map.
You can use your collected Resources to build:
- Markets that double the Goods Resources collected by your Caravans,
- Cities that earn you Tax Resources during the game,
- Temples that double your city's Tax Resources,
- Legendary Cities that give you Legendary Goods Resources!

If your provinces do not produce enough different Resources, you will either need to expand and develop your Provinces, trade for what you need with other players, or occupy another player's Province to 'liberate' the required Resources.

To expand and develop adjacent Provinces, you must first gain and place your Influence markers in them. After you have placed your Influence, you may then build Military units, buildings, caravans, and more.

If you do not wish to go through the trouble and expense to develop your own Influence in adjacent Provinces, you may instead decide to move your Legions into these Provinces to 'bestow upon them the benefits of your enlightened leadership'. In other words, you can attempt to pillage, occupy, or convert this Province to your cause.

------------------------------------------------

The above is all just cut-n-paste from the Kickstarter page. Check it out for yourself to see images and for more info.

Link to the Kickstarter page:
https://www.kickstarter.com/projects/617871702/mare-nostrum-...

I am looking to start with a pledge for a set of three boxes of Mare Nostrum: Empires (Which happen to be designer signed copies). This will save us a load of money due to the reduced postage cost.


Costs are in US dollars.
Price of one Designers copy of Mare Nostrum is $70 + $25 postage = $95
Group pledge for 3 copies is $195 + postage ($25 + $8 + $8) = $236
Divided between us is $78 each (including postage) which is a saving of $17
But with more people we would save even more.


Keep in mind I live in Brisbane. I can meet you at an agreed location in Brisbane or I can post from here at your cost.

Payment for your % of the pledge must be arranged before the last 7 days of the campaign to ensure I do not over purchase. This will be through Paypal and you will need to include an extra $5 to cover the fee Paypal asks for this.
This will also mean you are insured and can get a refund from Paypal if for any reason I can't give you the game. But of course this is just 'piece of mind' as you will get it within a day or so of my receiving the delivery.

Please comment your interest below.

--------

EDIT:

That's six of us now:
Mad Scientist (paid), spritey (paid), Jacko_p (paid), arnoldrimmer (paid), dred (paid), Anyx (paid)

In case anyone else wants to join, I can add more copies when the survey comes out. Just contact me.

For those of you in the group. Check out the add-ons available on this image link.
https://ksr-ugc.imgix.net/assets/004/078/941/7dc3d0968c8565f...
For more info, check out the Kickstarter page.
Know which ones you want for when it comes time to decide.
Also please note, the Giant Game Map has additional shipping costs as it is sent separately.
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13. Board Game: Mottainai [Average Rating:7.34 Overall Rank:2769]
Kevin O'Brien
Australia
Fitzgibbon (Brisbane)
QLD
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OK, Scott Becker has convinced me I should start a group purchase of Carl ("Glory To Rome") Chudyk's new game, Mottainai, which is now available on Kickstarter - https://www.kickstarter.com/projects/asmadigames/mottainai

If we go for an 8-pack of the Deluxe Edition (each is enough to play with 4-5 players or two simultaneous 3-player games), it should come to around $35 AUD per set.

Scott's in for one copy and I'm in for two! Who else wants one? Let me know SOON, as the Kickstarter campaign ends in 3 days!
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14. Board Game: Spheres of Influence: Struggle for Global Supremacy [Average Rating:8.12 Unranked]
Gab Pal
Australia
Brisbane
QLD
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Kickstarter wrote:
In Spheres of Influence: Struggle for Global Supremacy players command one of the games 8 mighty factions in this modern day contest of nations. Will a mighty caliphate rise to power? Will the communist curtain fall across the world? Or will western democracy at last triumph? In games with fewer than 5 players, each player will take control of additional factions, ensuring diverse arenas of action and conquest. Players can form their own coalitions - will they make pacts resembling the Allies or Axis of World War 2 - or wholly original groupings of their own design? This also ensures that games with only a few players still fill appropriately "full" and epic.

The board in Spheres is initially empty, with factions beginning the game with only a single, semi-randomly determined territory under their control. From this territory, mighty empires will expand, but players must be careful, as their opponents race for the same prizes they do. Players must decide if they'll gamble with early colonies on other continents, make made dashes for important strategic points, deny other factions key resources, focus on oil production or regional production, consolidate their spheres of influence all at once or gradually, and whether to become early warmongers or forge lasting peace agreements. The opening moves in this game are huge, and the taking of a single oil field can have a ripple effect that permeates through the whole game.

Gameplay is divided into rounds, split into 2 phases - the mobilization phase and the turn phase. During the mobilization phase, before any combat begins, each faction will take turns placing units, eliminating any undue advantage of arbitrarily going first - when the time comes to battle, all factions will meet at their full strength. Factions place their units in order of how strong they are, with the more powerful factions placing earlier while the weaker factions place last. This gives smaller empires a way to offset their weakness by reacting to the placement of their larger, but potentially overextended, foes.

The global turn deck is also formed during the mobilization phase. Each faction contributes its 2 base turn cards plus 1 additional turn card for every oil field it controls. These cards are shuffled into a shared turn deck, made up of every factions' turn cards, and placed face down on the table.

During the turn phase, one at a time the top card of the global turn deck is revealed. That card's owner is then allowed to take a turn, choosing units on only a single space to perform an action - making them move, attack or annex an adjacent space. This unique turn structure is the heart of the game and accomplishes several things:

- Turns are very short, often lasting only 5-15 seconds, giving Spheres a very brisk and engaging pace. Players are constantly getting to do stuff, and those painfully long turns that plague other war games are virtually eliminated.

- Developments in the game are more incremental. For instance, unlike other war games, if a player wants to betray an ally, on his turn he cannot just perform an unlimited number of attacks against his former ally. Instead, after the initial turn that the betrayal plays out, its up to the the number of turn cards left in the global turn deck, and their order, that determines when the other player can react and how much time the traitor has. It also means that players can't do totally unrealistic plays, like start in Australia and end up all the way in the UK as an uninterrupted sequence of actions.

- Since the the order of still unrevealed turn cards is a mystery, the game is marked by a constant sense of suspense and urgency, with players never precisely knowing how much time they'll have to pull off a strategy before their opponents can react. This forces players to race towards goals, or to gamble on a certain dispersion of turns to pull off complex strategies.

------------------------------------------------------------
The above is all just cut-n-paste from the Kickstarter page. Check it out for yourself to see images and for more info. The images really help solidify the concepts. Link is:
https://www.kickstarter.com/projects/236741791/spheres-of-in...
------------------------------------------------------------

This game sounds like it will be great!
Be sure to also check out the comparison tables at the bottom of the campaign page.

I am looking to achieve the 5 box pledge.
This will save us a load of money due to the reduced postage cost.
(note: all prices are in USD)
Currently one game is $49 + $40 postage to AUS
A set of 5 games is $200 + $40 postage to AUS
This means 5 games are only $48 per person, INCLUDING POSTAGE
That is a saving of over $40 each !!!

Keep in mind I live in Brisbane. I can meet you at an agreed location in Brisbane or I can post from here at your cost.

Payment for your % of the pledge must be arranged around the last 7 days of the campaign to ensure I do not over purchase. This will be through Paypal and you will need to include an extra $5 to cover the fee Paypal asks for the transfer.
This will also mean you are insured and can get a refund from Paypal if for any reason I can't give you the game. But of course this is just 'piece of mind' as you will get it within a day or so of my receiving the delivery.

Please comment interest directly below this item.

Edit:

After watching the game-play and rules explanation videos, along with all that I have read about this game I really think it will excel at what it sets out to do.

This game is NOT JUST everything the game Risk should have been, it is SO MUCH MORE. If you are looking for a light-medium (more so light) wargame that keeps you engaged and thinking tactically and strategically then you really should investigate this game further.

Don't overlook this gem

LAST EDIT:

Only 7 days left. Payments need to be made days before the campaign ends or you risk missing out. I am sending out payment details now. If anyone else is interested contact me ASAP.

People in the group so far:
Mad Scientist (paid), zayzayem (paid), zombiewarrior07 (paid), Jacko_p (paid), arnoldrimmer (paid)

THIS PLEDGE IS NOW FULL
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15. Board Game: New Bedford [Average Rating:7.66 Unranked]
Shawn is boufalaxx
Australia
Brisbane
Queensland
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New Bedford - Dice Hate Me Games
https://www.kickstarter.com/projects/dicehateme/new-bedford-...

Set in the mid-1800s, the age of whaling, New Bedford gives 2 to 4 players the chance to build the Massachusetts town of the same name into a thriving community. Gather resources to add buildings with new actions, and launch ships to go whaling. Go out longest for the best choice, but wait too long and the whales become harder to catch. And don't forget to pay your crew when ships return! Carefully balance risk management and timing to earn the most points in this medium-weight worker placement and resource management game.

GAME PLAY:

A bit more detail: Over twelve rounds, players take turns placing their two workers. The town board and whaling board contain basic game actions: Taking goods (food, wood, and brick), selling goods, constructing buildings, docking ships, and launching ships. These actions can be used multiple times per round, with the first player to do so in a round receiving a bonus of more goods or reducing the number of goods paid.

Most buildings add extra action spaces with new actions, combined actions, and more powerful versions of basic actions. You own whatever you build, with others needing to pay you to use them and you earning points from them at game's end.

You need to spend food to send ships whaling, choosing how far out to send them. At the end of the round, ships move closer to shore and whale tokens are drawn randomly. Ships that are farthest out have first chance to pick the valuable sperm whales, but as they move in, others have the opportunity to launch farther out and get a better pick, possibly leaving you with only empty seas. Over the course of the game, whales become more rare and empty seas more common - an historical reflection of the toll that whaling had on the environment. Once a ship reaches shore, a percentage of the profits (the "lay") must be paid in order to keep the gathered whales.


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The game costs $29 USD with a whopping $50 shipping tag. But the shipping is fixed. So if we order 5, thats only $10 shipping each... and so on.

I am a big Dice Hate Me Games fan. I have VivaJava: The Coffee Game: The Dice Game and The Great Heartland Hauling Co..
Brew Crafters may be my favourite game from last year. So I am confident that this will be a top notch game (if we can get the shipping reasonable)

Who's interested?

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As an aside, I have done this several times for lots of different games (and mostly Blood Bowl Pitches) so I hope that I'm a trustworthy chap. I also co-own Blue Tongue Games where were about to start shipping games like Orléans and Mistfall. So please, trust that I will deliver the goods!

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Buyers
Shawn (boufalaxx) x1
Cameron (huabear) x1

As of now, Shipping is only $25 each
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