Theme changed by the publisher
bruno faidutti
France LES ANGLES
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Some I've guessed, some I've been told, but there must be many more cases I never heard about... Please add them.
The result seems to be usually bad, so I hope publishers will become more weary of changing the theme of a game for no real reason. If you don't like a game's theme, don't disfigure it and just publish another one.
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51.
Board Game: Keltis
[Average Rating:6.54 Overall Rank:796]

Laszlo Molnar
Hungary Budapest Hungary
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Original: Lost Cities: The Board Game- adventure theme. The game with the original theme based on the card game was still released some months later for the American gamers.
Re-issued as: Keltis - pretty much an abstract (not hiding the fact that it is) with slight rule changes
Reason: Maybe it was the rule changes, I don't remember. The rule changes were actually suggested by the publisher (Kosmos) but Knizia said in an interview that was the right thing to do.
Result: Keltis won Spiel des Jahres 2008. It has spawned some different games (for example Keltis: Das Kartenspiel which is superior to Lost Cities and also playable with 2 to 4 players) and a great expansion (Keltis: Neue Wege, Neue Ziele). Still the majority of American players prefer Lost Cities: The Board Game while that's not the case in Europe.
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Yours Truly,
United States Gainesville Florida
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Rethemed from Temple of the Monkey (a jungle adventure game that seems to be pretty obscure; currently 1 owner on BGG, and that is the designer himself).
The designer had zero involvement in the re-theming process, and wrote an interesting review of the re-themed game from that context: http://www.boardgamegeek.com/thread/330138
Among other things, he explains the thematic weirdness of discarding a dagger to escape the clifftops. In the original game the discarded item was a parachute!
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Kel Z
United States Washington Dist of Columbia
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Based on: Puerto Rico
Original Theme: Puerto Rican New Theme: Space!
So I hear, anyway.
Two authors set out to create a card game based on Puerto Rico. This is how I imagine the thought process that led to this re-theme:
"Tom's game is more complicated. People who like space like complicated games. We'll turn this one into 'Race for the Galaxy'. Let's go with Andreas' for the Puerto Rican theme. We'll call it 'San Juan'."
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bruno faidutti
France LES ANGLES
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Original : Medieval trade
Published : Lost Island
Reason : More fun Result : Great
I usually don't like to have publishers change the setting of my games. Isla Dorada is an exception. The original theme of a caravan or merchants in a fantasy land worked well, but it felt a bit bland. The new setting is much more original, lively, picturesque. But the main reason why the change of theme went remarkably well is that authors and publisher took the time to adapt the game, to make some changes to the game systems to have them blend into the new storyline. Some of the adventure cards were already in the original game and have just changed name, but most of them are completely new and have been inspired by the new setting. It's just a shame we didn't think in time of adding a volcano, there could have been fun events involving one.
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Andrea Angiolino
Italy Rome European Union
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Original : third world war
Published : forming the European Union
Reason : No war in Germany Result : Well...
...The original theme could be more intriguing to me. But judge by yourselves.
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56.
Board Game: Stardust
[Average Rating:5.63 Unranked]

Andrea Angiolino
Italy Rome European Union
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Original : a detective making several investigations (actually Ronny Balboa, from an Italian comic)
Published : scriptwriters writing several movie scripts
Reason : the comic publisher decided not to publish any promotional/merchandising game Result : quite nice.
Just a little game for non-gamers. The new theme allowed to put bits of plots on each movie card, so that you can combine them in a foolish way and read silly stories when you complete a script.
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RUSH May 28th 2013
England York North Yorkshire
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At Essen, the designer Günter Burkhardt explained how this finally made it to market. It started as a game about car production, but nobody took to it, so he changed it to coffee production, but then Puerto Rico came out and did quite well, so finally he tried tea picking and that proved appealing. Persoanlly, I like it a lot, very easy to play but tricky to pull off a win.
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59.
Board Game: UFO
[Average Rating:5.12 Unranked]

Andrea Angiolino
Italy Rome European Union
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Original : Season changes and flowers
Published : Flying saucers
Reason : Unknown Result : Probably good.. theme is very light anyway, but probably a little more attractive..
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Andrea Angiolino
Italy Rome European Union
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Original : King Charles' empire
Published : Sci-fi miners
Reason : Unknown Result : Unknown
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Andrea Angiolino
Italy Rome European Union
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Original : Struggle for powers between families in middle ages Pisa.
Published : Struggle for powers between factions in middle ages Jerusalem.
Reason : During the long developement the same publisher already published a medieval game set in Pisa by the same author, Michele Mura.
Result : The final game looks gorgeous and intriguing.
This change has been a mutual decision of both the designer and the publisher, if I understood well.
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Jeffrey Allers
Germany Berlin
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Original: feudal England
Published: ancient Rome
Reason: Kingsburg already a medieval-themed dice game, and "Alea Iacta Est" has connotations both to dice rolling and to the Alea brand.
Result: Positive. Although I enjoy very much having a strong theme in my games, this one was always fairly loose and easily adaptable. The association with Ceasar's famous quote and the publisher's own name made this an obvious improvement.
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Yours Truly,
United States Gainesville Florida
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Original: "set in the Mediterranean with Phoenician merchants trading their goods and wares during the time of Antiquity.
Changed to: Smuggling in the 1950s
Reason: trading in ancient civilizations was the original, sound familiar? Need I say more? 
From the designer himself:
Serge Laget wrote: Finding a theme that would standout yet is evocative for a large audience: My initial prototype was set in the Mediterranean with Phoenician merchants trading their goods and wares during the time of Antiquity. This theme has historically been over-used in games for gamers - obscure and only mildly evocative (at best) to the general public. When you are pushing your Cargo ship (originally it was a trireme) into a Port atop a stack of gold, it doesn't feel like the quaint, plain-vanilla trading of your ancestral grandfather's era. Instead, you feel like you are pouncing - intimidating your opponents or grandstanding with false bravado, trying to bluff your way into getting the goods. A Sheep for two Woods it ain't! This clearly called for more modern times and a fun, yet edgy and evocative theme. The idea of smuggling goods at dawn and trafficking aboard Cargo ships captured it perfectly. Setting it in a comic-like 50s era helped make it palatable and fun to a large audience. http://www.daysofwonder.com/cargo-noir/en/designer/
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