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Theme changed by the publisher
bruno faidutti
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LES ANGLES
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Some I've guessed, some I've been told, but there must be many more cases I never heard about... Please add them.

The result seems to be usually bad, so I hope publishers will become more weary of changing the theme of a game for no real reason. If you don't like a game's theme, don't disfigure it and just publish another one.
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51. Board Game: Keltis [Average Rating:6.54 Overall Rank:796]
Laszlo Molnar
Hungary
Budapest
Hungary
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Original: Lost Cities: The Board Game- adventure theme. The game with the original theme based on the card game was still released some months later for the American gamers.

Re-issued as: Keltis - pretty much an abstract (not hiding the fact that it is) with slight rule changes

Reason: Maybe it was the rule changes, I don't remember. The rule changes were actually suggested by the publisher (Kosmos) but Knizia said in an interview that was the right thing to do.

Result: Keltis won Spiel des Jahres 2008. It has spawned some different games (for example Keltis: Das Kartenspiel which is superior to Lost Cities and also playable with 2 to 4 players) and a great expansion (Keltis: Neue Wege, Neue Ziele). Still the majority of American players prefer Lost Cities: The Board Game while that's not the case in Europe.
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Yours Truly,
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There's a large population of people in the US with Irish heritage, to the extent that there is a healthy market for related products (thus businesses like Gaelsong, etc). I could see this game selling well for such businesses if it were available with English rules. Good opportunity to get more people turned on to a pretty cool game via the theme!
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  • Posted Sat Oct 31, 2009 11:07 pm
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52. Board Game: The Princess Bride: Storming the Castle [Average Rating:5.41 Overall Rank:6661]
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Rethemed from Temple of the Monkey (a jungle adventure game that seems to be pretty obscure; currently 1 owner on BGG, and that is the designer himself).

The designer had zero involvement in the re-theming process, and wrote an interesting review of the re-themed game from that context:
http://www.boardgamegeek.com/thread/330138

Among other things, he explains the thematic weirdness of discarding a dagger to escape the clifftops. In the original game the discarded item was a parachute!
 
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53. Board Game: Race for the Galaxy [Average Rating:7.87 Overall Rank:14]
Kel Z
United States
Washington
Dist of Columbia
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Based on: Puerto Rico
Original Theme: Puerto Rican
New Theme: Space!

So I hear, anyway.

Two authors set out to create a card game based on Puerto Rico. This is how I imagine the thought process that led to this re-theme:

"Tom's game is more complicated. People who like space like complicated games. We'll turn this one into 'Race for the Galaxy'. Let's go with Andreas' for the Puerto Rican theme. We'll call it 'San Juan'."
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Once the Geek has you, there is no escape...
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kelmit wrote:
Based on: Puerto Rico
Original Theme: Puerto Rican
New Theme; Space!

So I hear, anyway.

Two authors set out to create a card game based on Puerto Rico. This is how I imagine the thought process that led to this re-theme:

"Tom's game is more complicated. People who like space like complicated games. We'll turn this one into 'Race for the Galaxy'. Let's go with Andreas' for the Puerto Rican theme. We'll call it 'San Juan'."
Not really how this went down.

Tom (and Richard Borg, I think), I believe at the request of Rio Grande (?), began design of a Puerto Rico based card game in which multi-use cards was one of the primary mechanics. About the same time, Andreas began work on his own version of the card game. While Andreas liked the multi-use card mechanic, he otherwise (mostly) preferred his own version. So borrowing those things he liked from Tom's version, Andreas designed San Juan. So, Tom set his version aside.

Tom also had another design called Duel for the Stars (a space themed CCG) that was incomplete, but promising. One night after eating some bad seafood, he thought of the idea, between gastrointestinal expulsions (OK, I made that part up), of combining Duel for the Stars and the Puerto Rico card game. After talking to the previously involved parties, nobody cared if he went to work trying to create this amalgamation.

So he did. And that's how Race for the Galaxy was born. (And that's why Tom gets royalties for San Juan and why Andreas gets royalties for Race for the Galaxy!)

I wouldn't be too surprised if Tom showed up to correct or clarify my post, but the poor guy has had to explain this a million times, so I thought I'd try my best to do it for him.
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  • Edited Wed Apr 28, 2010 4:56 am
  • Posted Wed Apr 28, 2010 4:54 am
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Kel Z
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Ah, that's really interesting!

So this item doesn't really belong on this list-- it's more of a Theme Changed by the Author, right? Mea culpa.
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  • Posted Wed Apr 28, 2010 1:28 pm
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54. Board Game: Isla Dorada [Average Rating:6.83 Overall Rank:772]
 
bruno faidutti
France
LES ANGLES
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Original : Medieval trade
Published : Lost Island

Reason : More fun
Result : Great

I usually don't like to have publishers change the setting of my games. Isla Dorada is an exception.
The original theme of a caravan or merchants in a fantasy land worked well, but it felt a bit bland. The new setting is much more original, lively, picturesque. But the main reason why the change of theme went remarkably well is that authors and publisher took the time to adapt the game, to make some changes to the game systems to have them blend into the new storyline.
Some of the adventure cards were already in the original game and have just changed name, but most of them are completely new and have been inspired by the new setting. It's just a shame we didn't think in time of adding a volcano, there could have been fun events involving one.
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RUSH May 28th 2013
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The Volcano is in the Expansion...
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  • Posted Fri May 28, 2010 10:39 am
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Weston Stapleton
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Keller
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Im very excited for some new Faidutti board gaming! Excited to get my hands on it and try it out
 
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  • Posted Wed Jun 9, 2010 12:42 am
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55. Board Game: Europa 1945-2030 [Average Rating:5.93 Overall Rank:3415]
Andrea Angiolino
Italy
Rome
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Original : third world war
Published : forming the European Union

Reason : No war in Germany
Result : Well...

...The original theme could be more intriguing to me. But judge by yourselves.
 
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Hunter E
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Kirkland
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Quote:
Reason : No war in Germany


But creepy, creepy babies are OK, I guess?
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  • Posted Thu Oct 7, 2010 11:09 pm
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56. Board Game: Stardust [Average Rating:5.63 Unranked]
Andrea Angiolino
Italy
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Original : a detective making several investigations (actually Ronny Balboa, from an Italian comic)
Published : scriptwriters writing several movie scripts

Reason : the comic publisher decided not to publish any promotional/merchandising game
Result : quite nice.

Just a little game for non-gamers. The new theme allowed to put bits of plots on each movie card, so that you can combine them in a foolish way and read silly stories when you complete a script.
 
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57. Board Game: Darjeeling [Average Rating:6.60 Overall Rank:964]
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At Essen, the designer Günter Burkhardt explained how this finally made it to market. It started as a game about car production, but nobody took to it, so he changed it to coffee production, but then Puerto Rico came out and did quite well, so finally he tried tea picking and that proved appealing. Persoanlly, I like it a lot, very easy to play but tricky to pull off a win.
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bruno faidutti
France
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Does moving from coffee to tea count as a theme change ?
 
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  • Posted Sun May 30, 2010 6:35 pm
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faidutti wrote:
Does moving from coffee to tea count as a theme change ?


They are a world apart. http://www.newenglishreview.org/custpage.cfm/frm/9972/sec_id...
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  • Posted Sun May 30, 2010 7:26 pm
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58. Board Game: SmileyFace [Average Rating:5.70 Overall Rank:5623]
bruno faidutti
France
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As I explain on my website ( http://www.faidutti.com/index.php?Module=mesjeux&id=698&fich...), it all started while reading Blaise Pascal...
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59. Board Game: UFO [Average Rating:5.12 Unranked]
Andrea Angiolino
Italy
Rome
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Original : Season changes and flowers
Published : Flying saucers

Reason : Unknown
Result : Probably good.. theme is very light anyway, but probably a little more attractive..
 
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60. Board Game: Charon Inc. [Average Rating:6.60 Overall Rank:1776]
Andrea Angiolino
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Original : King Charles' empire
Published : Sci-fi miners

Reason : Unknown
Result : Unknown
 
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Laszlo Molnar
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I'm not sure it was the right thing to do. It uses the same basic idea as Hermagor which also had a rather pasted-on theme - but still felt much more fun because of the theme. This one really felt it lacks theme.
 
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  • Posted Wed Mar 30, 2011 10:05 pm
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61. Board Game: Jerusalem [Average Rating:7.03 Overall Rank:1039]
Andrea Angiolino
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Original : Struggle for powers between families in middle ages Pisa.

Published : Struggle for powers between factions in middle ages Jerusalem.

Reason : During the long developement the same publisher already published a medieval game set in Pisa by the same author, Michele Mura.

Result : The final game looks gorgeous and intriguing.

This change has been a mutual decision of both the designer and the publisher, if I understood well.
 
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Michele Mura
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Pisa
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Yes, you understood well. We both agree about the change.
Thanks Andrea for posting.
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  • Posted Mon Jun 14, 2010 6:08 pm
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Michele Mura
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Pisa
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Sorry.. I almost forgot! If someone wish to get more info about the development of this game and also the change of the background, follow this link on BGN website:

http://www.boardgamenews.com/index.php/boardgamenews/comment...
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  • Posted Wed Jun 16, 2010 1:52 pm
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62. Board Game: Alea Iacta Est [Average Rating:6.66 Overall Rank:738]
Jeffrey Allers
Germany
Berlin
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Original: feudal England

Published:
ancient Rome

Reason: Kingsburg already a medieval-themed dice game, and "Alea Iacta Est" has connotations both to dice rolling and to the Alea brand.

Result: Positive. Although I enjoy very much having a strong theme in my games, this one was always fairly loose and easily adaptable. The association with Ceasar's famous quote and the publisher's own name made this an obvious improvement.
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63. Board Game: Cargo Noir [Average Rating:6.66 Overall Rank:876]
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Original: "set in the Mediterranean with Phoenician merchants trading their goods and wares during the time of Antiquity.
Changed to: Smuggling in the 1950s

Reason: trading in ancient civilizations was the original, sound familiar? Need I say more?

From the designer himself:
Serge Laget wrote:
Finding a theme that would standout yet is evocative for a large audience: My initial prototype was set in the Mediterranean with Phoenician merchants trading their goods and wares during the time of Antiquity. This theme has historically been over-used in games for gamers - obscure and only mildly evocative (at best) to the general public. When you are pushing your Cargo ship (originally it was a trireme) into a Port atop a stack of gold, it doesn't feel like the quaint, plain-vanilla trading of your ancestral grandfather's era. Instead, you feel like you are pouncing - intimidating your opponents or grandstanding with false bravado, trying to bluff your way into getting the goods. A Sheep for two Woods it ain't! This clearly called for more modern times and a fun, yet edgy and evocative theme. The idea of smuggling goods at dawn and trafficking aboard Cargo ships captured it perfectly. Setting it in a comic-like 50s era helped make it palatable and fun to a large audience.

http://www.daysofwonder.com/cargo-noir/en/designer/
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PK WADDLE
United States
Austin
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I read about this game a great deal and was so excited to get to play it today. And I couldn't agree more, I would have had NO Interest playing this game in its original theme, my Geek List posting coming soon of my playing of this today discusses this!
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  • Posted Mon Jun 27, 2011 10:24 am
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Laszlo Molnar
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GustavMahler wrote:
I read about this game a great deal and was so excited to get to play it today. And I couldn't agree more, I would have had NO Interest playing this game in its original theme, my Geek List posting coming soon of my playing of this today discusses this!

Not a session report?
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  • Posted Mon Jun 27, 2011 1:08 pm
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PK WADDLE
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My geek list is actually a set of session reports from a Game day

and here it is !

http://www.boardgamegeek.com/geeklist/69094/games-played-at-...
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  • Posted Mon Jun 27, 2011 1:40 pm
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Jonathan Degann
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Wooo. Of all the games to pick as having a better theme than the original, you choose Himalaya? From my one playing the game felt more abstract than usual. I had no idea WHAT I was doing - apart from moving around and collecting colors. The Himalayan theme, while certainly fresh, was truly bland.
 
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  • Posted Fri Sep 8, 2006 6:35 am
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Lewis Pulsipher
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I'm wary of claims that "such and such" doesn't sell, whether it's SF games or RPGs or whatever. Example: "wargames don't sell in Germany". Boardgames, perhaps, because distribution is controlled by (elderly) shopowners who don't feel war themes are appropriate for family game shops. But I talked with the producer of a well-known Middle Earth video wargame who said it sold best in Germany (after the US). I'm told that in general video wargames sell just fine in Germany, then again it's not those boardgame shopowners who control distribution . . .
 
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  • Posted Fri Dec 30, 2011 5:40 pm
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Andrea Angiolino
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Wings of War sold quite well in Germany, for a wargame. I was surprised... but it worked well.
 
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  • Posted Sat Dec 31, 2011 1:55 pm
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Surya Van Lierde is pure Eurosnoot and proud of it!
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But that's not a REAL wargame, the grognards would argue
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  • Posted Sun Jan 1, 2012 10:03 am
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Andrea Angiolino
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The original Wings of War prototype sent to publishers had both a WW1 and a WW2 air dogfight version. A would-be distributor asked to change the setting to fantasy, even because it better suited its "Fantasy Flight Games" name. I am pretty glad that Nexus Editrice did not agree to that request and went on with both the historical settings - I am pretty sure that it contributed a lot to the success of the game.
 
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  • Posted Wed May 2, 2012 9:51 am
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