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A Tribute to Ameritrash
Robert Martin
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What with all the attention given to the latest fad in gaming, I figured it was about time that we all looked back to our roots and gave some credit where credit was due. Yeah, that's right - it's time to stand up and recognize the Ameritrash game. So what exactly makes an Ameritrash game? Find out below.
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Posted Tue Sep 19, 2006 8:06 pm
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1. Board Game: Titan [Average Rating:7.17 Overall Rank:207]
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Robert Martin
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Dice

Tons of them. Ameritrash games prefer a bunch of cubes to go rolling across the table instead of all this auction nonsense. Am I going to bid to try and take out your Titan? No way, he's going to be crushed under a tide of rolling cubes!
20
Michael Barnes
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Could be the quintessential Ameritrash game...and it rocks, unlike so many Euros that simply waddle. Seriously, the amount of dice rolled in this game is phenomenal. If you don't have fun tossing piles of dice into a box lid, go play Elfenland and push the little booties around. Monster slugathon indeed!
Lance Wilkinson


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What was the rate of fire on that 40mm Bofors anti-aircraft
gun?


17...but 35 when the target was acquired!
Dominic Crapuchettes
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Quote:
Wish my brother still had his original, so I could verify the date and manufacturer's address (and see if there were any playtesting credits).


I remember looking at the playtesting credits and the Charlottesville game club is there. They played a lot of Titan and 18xx when I was there. A few people played ASL, but I think the majority of the games played were Settlers, Princes of Florence, and Puerto Rico interspersed with the lighter fare.

I brought the prototype of Cluzzle there once and several people really liked it and asked me to bring it back on multiple occasions (Cluzzle, afterall, is the Ameritrash version of Barbarossa. It has no cubes, no auctions, no tile laying, and no weak theme (in fact, it has no theme at all)).
Ray
United States
Carpentersville
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The Gorgonstar Edition of Titan was published in 1980 and the borderland expansion for it in 1981. The Bruce Shelly reworked Avalon Hill version was in 1982. see http://www.morgud.com/interests/titan/ for some PDFs with historic articles tracing the prototype beginning development in 1975.

As to where an 1980 add for Titan has you mail order from Gorgonstar in Joliet Illinois (which makes sense to me as I played in some early TitanWar conventions in Rockford,IL).
Edited Mon Apr 30, 2007 3:30 pm
Chris Plambeck
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Redmond
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Randy Cox wrote:
Wasn't Titan originally released in the U.K.?


AmeriTrash, like Redneck, is not a geographic location, it's state of mind.

Oh, and Steve, as you say Tramp is very much missed, but no longer missing. He's driving a cab and doesn't want to talk abut fantasy art. Sad fur us, but the mans' gotta live his life the way he wants.
2. Board Game: Dungeon [Average Rating:5.83 Overall Rank:2735]
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Robert Martin
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Fantasy Themes

Speaking of Titans, Ameritrash games don't mess around on the themes. There are only like three acceptable themes for Ameritrash games, and fantasy is one of them. Where would we be without good old J.R.R. Tolkien?
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Michael Barnes
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I'd say that violence, destruction, and chaos are the three metathemes in Ameritrash...much better than dancing ducks or hedgehogs, that's for damn sure.
Michael Barnes
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Four words for you- ketchup flavored potato chips.
Les Haskell
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So if you write off Trivia Games to the Canadians, I guess all you yanks are left with is war and destruction. Wow. That says a lot to the current state of the world. Uh, thanks, guys.


I would have thought that the idea that Canada was trivial would be offensive to most Canadians. I'm sure there are millions of Canadians who strongly believe that Canada matters.
Vaughn Sandor
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Garfield Heights
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Line of sight!
Joseph Bradshaw
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Milwaukie
Oregon
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Phelonius wrote:
So if you write off Trivia Games to the Canadians, I guess all you yanks are left with is war and destruction. Wow. That says a lot to the current state of the world. Uh, thanks, guys.


Well...at least we can still hang the guy responsible! :)
3. Board Game: Chainsaw Warrior [Average Rating:5.50 Overall Rank:4760]
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Robert Martin
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Excellent Titles

Come on, you're not going to find an Ameritrash game called Dinky Donkey or Who Stole My Fish? Ameritrash games have real titles like Chainsaw Warrior!
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Michael Barnes
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I can't imagine asking any over the age of 10 to play "Hey Where's My Fish".
Paul Clarke
United Kingdom
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Come to think of it, many British (read Games Workshop) games do a pretty good impersonation of Ameritrash games. I think most of the points on your list spell out one thing to me: W-A-R-H-A-M-M-E-R.

What does that make it? - AngloAmeritrash? Britrash? Do we need a new classification already?


I think of most games as "Euro" games or "Anglo-American" games (Read: German-style and Ameritrash). British and US mass market games are quite similar, culturally. For example if Milton-Bradley was British and Games Workshop was American you wouldn't really notice the difference.
Paul Clarke
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EDITED TO ADD:

Yes, I don't mind Anglo-American games being described as "American"- we can do without the bad publicity!:devil:
dave boulton
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no

american is an off shot of britain

*pshaw* upstart colonials donchaknow!
Joshua OConnor
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robartin wrote:
Well, Britain is sort of an offshoot of America or something so this game counts.


Oh, this made my day.
4. Board Game: Arkham Horror [Average Rating:7.61 Overall Rank:52]
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Robert Martin
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Millions of Chits

OK, if it doesn't have a chit for every noun (and verb) in the rulebook, it's probably not an Ameritrash game.
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Michael Barnes
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I love seeing comments when people are "concerned" about components...I grew up with cardboard chits and I still love 'em...sometimes you even had to cut them out yourself!
Jamie Beu
United States
Orlando
Florida
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I know that my grandmother used to tell me to go chit in my hat.
So, I'd go to my room and play a wargame, using my hat for random chit draws.
Charley Eastman
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Franklin
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Ringworm wrote:
there are a lot of chitheads in this world...


And thank you very much for noticing.
Adrian Hague
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Leamington, Warwickshire
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Mmmm... chits...
Joshua OConnor
Hong-Kong
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SanguinousRex wrote:
Man, I *want* this game, but I don't want to pay full price for it. I can't find it on eBay for anything under 40-50 bucks right now, so its a bit frustrating.


I want it if only to hold and caress but my wife would never give it a go even though she loves Cthulhu-themed stuff. Because of the chits I reckon.
Edited Thu Mar 27, 2008 4:32 am
5. Board Game: Advanced Squad Leader [Average Rating:7.93 Overall Rank:43]
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Robert Martin
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Insane Rulebooks

The rulebook must read like a tax form. Every paragraph needs a number like "18.3.98.1.B". If we're not talking at least 15, 20 pages forget it. It's probably a Euro game.
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Michael Barnes
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Unfortunately, this is one of the prejudices that many folks have against Ameritrash games. The thing is, the outline/hierarchical structure for presenting rules is a great way to organize and reference rules- if Fantasy Flight did their rules like this they'd be a lot easier to use but then all the Eurogamers would freak out because of percieved "complexity". Of course, if you're playing a Euro with one page of rules it's sort of irrelevant.
Azog
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Baton Rouge
Louisiana
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ASL = :gulp: :yuk: :cry: robot nostar
Lou Seelbach
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Huntington
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27, Male, Arizona

What...did I miss something?
Andrew Franke
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crackedlcd81 wrote:
Unfortunately, this is one of the prejudices that many folks have against Ameritrash games. The thing is, the outline/hierarchical structure for presenting rules is a great way to organize and reference rules- if Fantasy Flight did their rules like this they'd be a lot easier to use but then all the Eurogamers would freak out because of percieved "complexity". Of course, if you're playing a Euro with one page of rules it's sort of irrelevant.


I completely Disagree.
Numerical numbering in a ruleset is no help at all. What helps is a good index for common and odd rules. Most good miniatures games don't use a numbering system.

INDEX FTW
Richard Mills
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ninja ASL isn't/wasn't the only game to use numbered paragraphs. Most, if not all wargames from the '70's were structered that way. Again for reference. We're going out to read a rpg book,memorize it word for word then play. Hey I rather play than read!!!
6. Board Game: The Fury of Dracula [Average Rating:7.15 Overall Rank:375]
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Robert Martin
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Chrome

Rules that might occur in 2 out of every 400 games. Still, when they happen they are damn cool because they're straight out of the freakin book! Who doesn't remember the game where Jonathan Harker actually killed the Count?
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M C
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Orem
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That guy on the box looks just like you.
Michael Barnes
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My favorite is the "Rise of the Messiah" card in TI:3...but it makes me wish I were playing Dune instead. Muad'Dib!
Barry Kendall
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Lebanon
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My gosh. Robert, I didn't know you were a Box Art Model. All this time I thought it was just your picture and you were about to play the winning card in a game of "Flinch."

Darrell Pavitt
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Every time I see this picture I think that Dracula seems to be some sort of cyclops...
ShNar gRu
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Elk Ridge
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Rules that might occur in 2 out of every 400 games.


Doesn't that mean once out of every 200 games? ;)

-shnar
7. Board Game: Fortress America [Average Rating:6.71 Overall Rank:573]
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Robert Martin
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Military Themes

So if you're not going to do a fantasy game, military themes are pretty good, especially if the USA can win most of the time. Bonus points if foreign dictators appear on the cover.
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Michael Barnes
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The concept of this game is so unbelieveably awesome...the US nukes the middle east and the world freaks out and invades. Do you think there's an auction in this one? HELL NO!
Just because it's viral don't mean it ain't true
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But the concept for the game comes directly from SPI's Invasion: America, which was published around 1974-75.


True. Having played Invasion: America (still have a copy) I can attest that MB decided that they wanted to develop a simpler, less rule-laden version of the game that would appeal to future EuroSnoots. So they reduced everything from actual supply lines to a vast array of vehicles down to Euro-style abstracts. Still, the game plays well enough.

As for Red Dawn... I believe that movie came out a few years after Fortress America was published, right about the time the mini-series Amerika was on TV.
Steve Bullock
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This is one of my all time favorites. The suspense as your supply line stretches longer and as partisans pop up is nerve shattering! This was my first game which used something other than a D6, to boot! Gotta love those MB Gamemaster classics!!!

MB= M.Barnes. Coincidence?
Steve Bullock
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This is what it is all about- lots of plastic, mayhem, and dice rolling-and there will only be one player left standing (or sitting).

MB Gamemaster rules!
Chris Plambeck
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Redmond
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DWTripp wrote:
Quote:
But the concept for the game comes directly from SPI's Invasion: America, which was published around 1974-75.


As for Red Dawn... I believe that movie came out a few years after Fortress America was published, right about the time the mini-series Amerika was on TV.


According to BGG & IMDB, Fortress: America came out in 1986, Red Dawn in 1984.

And we were taking notes every time we watched it, too :angry:
8. Board Game: Descent: Journeys in the Dark [Average Rating:7.57 Overall Rank:60]
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Robert Martin
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Plastic Minis

Wooden cubes are for sissies! Back in the day miniatures were pathetic little toys but thanks to advances in technology and a company called Fantasy Flight, they really should be called maxis now. On second thought, scratch that.
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Michael Barnes
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I certainly don't demand miniatures, but they are _fun_...given a choice between a bag of brown wooden cubes that I could buy at a craft store or a pile of ogres, dragons, and other fantasy crap, guess what I'll pick?
Michael Debije
Netherlands
Eindhoven
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Up to here, pretty much with you. But, damn the plastic figures. Give me cardboard, and I'm even happier.
Speed Diplomacy


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"And miniature bits are NOT for sissies, let me tell you. Not when you walk across 'em in the dark in stocking feet."

You're not supposed to sharpen the swords.
Tom J.
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Really? The guy I played my first and only game with had a bag of red and blue wooden cubes (though we didn't use them). Maybe he bought the separately.

I agree in spirit with this entry, but I actually prefer counters over minis. They're more compact, can stack, and often have better artwork.


Cubes do not come with the game. Some people use them to mark which countries are controlled. So the guy you played with must have added them himself. Now, I don't know if that changes you previous comment, but I just thought I'd pipe in.
Henri Huttunen
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Yeah, what Barry said, miniatures are definitely not for sissies...

Back in the days when I still was into miniature gaming - and mind you, we are now talking about real, neat, metal miniatures, not any heretical plastic trash! - I somehow managed to leave one of my warriors with a wicked, barbed, sharp spear standing on my bed. Then, when I was going to sleep, I sat on my bed full-weight, wearing nothing but boxers. Went straight through them like, it was like hot butter and knives or hot knives and butter, what ever.

Next thing I know, I'm crawling down the hallway with a maniacally grinning warrior hanging from my behind, with his spiky, long weapon stuck nicely couple of centimeters deep in my flesh... And my brother laughed at me. Hard. I tell you, it hurt pretty much pulling it out, with all the spikes in the spear and all that. I still have a scar back there.

Don't you dare to tell me that miniatures are for kids!

9. Board Game: Twilight Imperium 3rd Edition [Average Rating:7.84 Overall Rank:31]
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Robert Martin
United States
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Georgia
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Slews of Cards

And we're not talking colored, numbered cards here. We're talking cards that are covered with microscopic text that you can hardly even read. Half of which reads like a bad sci-fi novel.
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Michael Barnes
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Cards add flavor and variety...things that scare Eurogamers.
Martin R. Krause
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But TI:3 is no Ameritrash. It´s best of both worlds:

A Game that has all charakteristics of an Ameritrash game (It really fulfills all from this list!) and has Eurogame mechanics (that was the initial idea for the game).

Robert Martin
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Oh yes it is - TI:3 is Ameritrash Supreme. By trying to Euro-fy the game, they made it orders of magnitude more complex and top-heavy. I like the game but it's about one step away from collapsing under its own weight.
Nate Merchant
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Why does TI3 confuse people so? It's the Un-Eurogame. It's the Anti-Eurogame. But since it has Euro mechanics, players fall for it every time.

Of course, my games of PR don't go 8 hours without finishing, so I may be wrong... ;)
Scott H
United States
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New Jersey
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The political cards are the best part of TI. One of our group members loves to read the cards in a stately voice, really over the top. Everyone gets a kick out of it.

Yeah the game is cheese but if you play along, it is incredibly fun.
10. Board Game: Star Wars: The Queen's Gambit [Average Rating:7.47 Overall Rank:161]
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Robert Martin
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Franchise Tie-Ins

What could be better than a tie-in to a major motion picture? Especially one with a horror, sci-fi, or military theme.
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Jeff Watts
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This game has a ridiculously long set up time, but once you invest the time it's a fairly decent game.

:arrrh:
Robert Wesley
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:laugh: Yes, and it can BE so "insithious" at times, I mean HOW can anybody take something like 'toilet paper' and then make this into a "tie-in" product? Well, here's one way then:
"Why is the Starship 'Enterprise' LIKE a roll of 'Charmin' bathroom tissue?"
"because it gets the 'Klingons' from around 'Uranus'!"
:surprise:o-o-o-o-oh!
Barry Kendall
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The plot was weak, Mannequin Skywalker was directed to act like a droid with low batteries, and Natalie Portman's monotone was as annoying as her lip stripe.

But this game is one of the best boardgame representations of a movie I've ever seen.

Worst thing about it is the constant tension level--especially the worries that the three-tiered Palace will topple any minute.

But it's fun to zap the bad guys in the field battle. Wise of the designer not to represent Jar Jar, whose destruction would probably have become the chief goal of both sides.
Count Ringworm
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Altoona
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oh yeah, grognads?

what did spock find in kirk's toilet?




the captain's log.
Les Haskell
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I'm still waiting for the game to come out based on the movie "My Dinner with Andre". Given the theme, though, it would probably be best represented with Euro mechanics.
Mont A.
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ZombyDawg wrote:
I'm still waiting for the game to come out based on the movie "My Dinner with Andre". Given the theme, though, it would probably be best represented with Euro mechanics.


Ohmigosh, I know this thread is three years old....but reading this post made me spew coffee through my nose. :laugh:
11. Board Game: Supremacy [Average Rating:5.42 Overall Rank:5274]
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Robert Martin
United States
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Nukes

Nukes are pretty fun. Every game should have some.
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Michael Barnes
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You could not have chosen a better game for this, aside from Nuclear War. I don't think I've ever played a game of Supremacy that didn't end in nuclear winter!
Michael Barnes
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Dear Nuclear Armageddon-

I saw you on BGG. You look pretty awesome, what with all those missles and mushroom clouds and all. I know that 20 other people want you, but will you go with me? Check yes ___ or no ___

MB
Brian Poe
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It doesn't get any better than plastic mushroom clouds. Every time I introduce this game to a new person they'll spend at least 20 minutes putting little mushroom clouds on things and getting really excited over the thought that it's been nuked... and really... who can blame them?
David Hahn
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OMG...MB...that comment just made me shoot milk out my nose at about 400 psi...which is weird, because I'm drinking 7-Up. :D
ShNar gRu
United States
Elk Ridge
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Which is why Nuclear War is an Ameritrash game! (and a fun one at that, didn't realize it's from the 1960s!)

-shnar
12. Board Game: Dark Tower [Average Rating:6.31 Overall Rank:1549]
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Robert Martin
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Gadgets

OK, so Euro games may have King Arthur and the Cosmic Ashtray, but they don't have the Dark Tower.
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They do have the Cube Tower.
Robert Wesley
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:laugh: more accurately, that's the "Euro" 'Battle' tower! `cause everybody KNOWS that it was the preferred 'mechanic' of "Warfare" huh?
"mon dieu! zhat Wellington hast 'out-gravitized' moi Left Flank with his 'troop droppings'! I curse YOU Sir Isaac Newton and where were OUR 'gravitaciously' endowed scholars in ALL of zhis!?!"
sauron
ninja<--Feld Marchel NAY
Les Haskell
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Old Hickory
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Newton and Einstein. Double envelopment.
13. Board Game: Zombies!!! [Average Rating:5.71 Overall Rank:3881]
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Robert Martin
United States
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Horror Themes

OK, so I lied and there are more than just three themes for Ameritrash games. But I'm pretty sure even Blockbuster would group some of these categories together.
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Richard Irving
United States
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Fantasy, Military and Horror themes---I think that makes 3 themes you mentioned, but I can't be sure.
David Helms
United States

Kentucky
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You mean metal themes. :devil:
K. Bailey
United States
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And you've forgotten the Capitalism theme, so far in my reading. Special Ameritrash points if a game makes you shuffle around a lot of play money.
Steve Bullock
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I bought a toy helicopter just for this game!
Dan
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volnon wrote:
I bought a toy helicopter just for this game!
I admire you. :)
14. Board Game: The Warriors of Batak [Average Rating:5.68 Unranked]
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Robert Martin
United States
Atlanta
Georgia
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Garish Artwork

OK, so we haven't got this market cornered what with Splotter being out there, but the Euros tend to lean towards conservatism or at least quality when it comes to artwork. Amertrash games really go all out.
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Michael Barnes
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"Conservativism" is an understatement...I'd much rather play a game with the garish, dayglo pallet of Nexus Ops than the brown-on-darker-brown mush or pastels that so many Euros seem to favor. I swear, Euros tend to be either the same colors as dirty dishwater or Precious Moments figurines. Give me BAROQUE!
Roy Stephens
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Kennesaw
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Aww man, the cover art for Risk: 2210 is cool!! Yeah, some of the country names are kinda goofy, but the art is cool. You got mechs firing missiles and guns, a gigantic full moon, a ruined city, an UNDERWATER city, a couple of futurewar bada$$es with envirosuits reminiscent of Imperial Sardaukar, a big honkin' assault rifle, a battleline of opposing mechs, and a DOLPHIN!!! What more can you possibly say about such a great cover!!??
Robert Martin
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Funny, I was under the impression that Sardaukar wore chef hats...
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Heheh. I was leaning more in the direction of the David Lynch interpration... plus, any chance I get to reference Dune in any way, shape, or form makes me happy.
Paul Clarke
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Euros generally have brightly coloured pieces and boards. When I think of Anglo-American games, I think of monochrome hex and counter maps.
15. Board Game: Family Business [Average Rating:6.21 Overall Rank:1145]
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Robert Martin
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Guns

Fourth amendment, man! Or is it the third? I dunno. Anyhow, guns are in our Constitution so I'm pretty sure they should be in our games too.
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Michael Barnes
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Ironic though that the ultimate gun game (Cash & Guns) is _French_, isn't it?
Jake Baker
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It's the Second.
Robert Martin
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Yeah, so it's a pretty important one if it's number 2 out of 25...
Fritz Schwartz
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Good thing the Founding Fathers weren't dyslexic or else the 2nd ammendment would have been about our right to arm bears.
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Ironic though that the ultimate gun game (Cash & Guns) is _French_, isn't it?


Well MB they can't win a war to save themselves, so they must pretend in games, why else do you think they made the game risk?
16. Board Game: Nexus Ops [Average Rating:7.23 Overall Rank:154]
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Robert Martin
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Science Fiction Themes

OK, so this one was supposed to come before Horror Themes but I forgot it. Cue Richard Irving to call me on the fact that I can't count. Anyhow, Sci Fi themed games. There are a lot of them. This one has fluorescent minis. How much more Amertrash can you get?
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Darrell Hanning
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Jacksonville
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Technically, Nexus Ops is "speculative fiction", not "science fiction". Ditto for "Star Wars", although in the sub-genre of "Space Opera".

Granted, most people don't know the difference.

Barry Kendall
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Lebanon
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You mean they're not the New, Improved Mutant Gummy Bears? No wonder they're so hard to chew.
Barry Kendall
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P.S. Kurt, your Avatar is priceless.
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This one is already one of my favorites, even with a few vague rules (nothing which can't be resolved quickly).

And those neon colored pieces! This is the REAL gamer candy, NOT the camels from Through The Desert.

Mmmmmmmmmmmmmmm... gummy aliens.
The Sleeper Awakes
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Aiken
South Carolina
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Dork. :p

[Bruce goes back to polishing his limited edition Dalek cookie jar.]
17. Board Game: Risk 2210 A.D. [Average Rating:6.83 Overall Rank:405]
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Roy Stephens
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Player Elimination

Awesome list, and it is nice to know that all my favorites are on here. But, you forgot one of the key complaints of all the "I'm concerned about...." Euro fans: Player elimination.

I enjoy winning, but I get a particular amount of glee by crushing my enemies, seeing them driven before me, and hearing the lamentation of their women! There is nothing finer than wiping out someone's last straggling group of soldiers, and then as they sadly remove their dead from the board, you demand that they go fetch you a soda, since they aren't doing anything else right now! The whole Eurogame "feel good" aspect of "Everyone is in the game until the end" is a bunch of crap. If I wipe you out, you are no longer a threat to me. Nothing is more annoying than the Eurogames with hidden bonus victory points at the end where some schmuck with a few route ticket cards can come back to win it all. A pox on your houses. I want to know who is a threat to me at all times. Like in Dune (book/movie): Duke Leto could threaten my power, so I will work to eliminate him.
25
Robert Martin
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I'm a big fan of player elimination. It makes the stakes so much higher and the game that much more dramatic. You get a gold star.

star
Paul Clarke
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This is a direct result of The United STates, in its history, having practically eliminated its every major war opponent, whereas historically and contrast..ally many European wars end in stalemates, stallmates, capitulations, treatises, and just plain boredom. Not a great deal of utter defeat in their history on that hemisphere - its just not part of the cultural tapestry. Hell, even meals follow suit. Americans DEVOUR their meals while Europeans nibble and peck at them like cooing pidgeons.

and no Im not at all prejudiced or biased in my ways.


:shake:
James Davis
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Not a single country in that list has fully recovered. The one that comes the closest is Britain, which has had the most time to recouperate.


I dunno Germany, Japan and China are doing pretty well for themselves.
Joseph Bradshaw
United States
Milwaukie
Oregon
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Well I think you all missed the point. It is American to win and win completely, to eliminate the threat. Maintaining a balance of power is not in our vocabulary. A tie in Football is NOT tolerated!
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11) 2003 Iraq War opponent: Iraq. Eliminated.


Given the close comparisons with Vietnam, I think this verdict might need revision at a later date.


With Imperial Germany, Nazi Germany, and Imperial Japan, the country itself is still around, but the government that was the major enemy was eliminated, being replaced by a new form of government. (In one case, a democracy that didn't survive all that long, soon producing a new dictator; in the other two cases, a democracy that ended up surviving and prospering).

With Iraq, the government that was America's enemy in 1991 and 2003 was Saddam Hussein's dictatorship. That one has definitely been eliminated, and Hussein is dead. It remains to be seen whether the democracy that America is currently trying to set up will survive, or whether America will pull out too soon, Vietnam-style, and allow the nascent Iraqi democracy to be overrun by extremists from Iran. But either way, Hussein's Baathist government is just plain gone, and the Baathist remnants are no longer major players (or even minor players) anymore. So even if America ultimately fails at setting up a democracy in Iraq, I'd say this one still counts as "eliminated".
18. Board Game: Risk [Average Rating:5.62 Overall Rank:4607]
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Robert Martin
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Conflict

Regardless of theme, almost every Amertrash game is going to feature conflict as noted by esteemed scholar MBarnes. Risk set the standard way back in the 50's and we're still slugging it out 50 years later.
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Michael Barnes
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Esteemed scholar? I don't know nothin' about no games...
Robert Wesley
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:p NOT only is "RISK" a French-product, it also initially utilized those little wooden 'cubes' LONG before they became the 'fashion' as they're seen in too many of today's 'stuff'.
"the MORE you KNOW...the MORE you WISH you HAD not!"
:laugh:
Roy Stephens
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NOT only is "RISK" a French-product, it also initially utilized those little wooden 'cubes' LONG before they became the 'fashion' as they're seen in too many of today's 'stuff'.
"the MORE you KNOW...the MORE you WISH you HAD not!"



Yeah, but, in Risk you are ATTACKING WITH and KILLING the little wooden cubes, not auctioning them, not bidding on them, and not stacking them to impress King Friday XIII. I have no problem using wooden cubes as tools of war. WCMDs. Wooden Cubes of Mass Destruction!!
Robert Wesley
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:D heh! I 'gots' WOOD for 'cubes'! :surprise:
Jamie Beu
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The way it was designed (i.e., the optimal opening moves), I could have sworn Risk was invented by an Australian! ;)
19. Board Game: Kremlin [Average Rating:7.12 Overall Rank:255]
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Robert Martin
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Randomness

I'm going to make a stand and say it - Randomness is fun! How awesome is it to roll a D20 and hit that 1 you needed to send the Party Chief to an early grave? Nothing adds excitement and drama to a game like some randomness. Sure, the most deserving player won't always win, but who cares? Games should be more about fun and less about winning.
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At our regular game group, we always see the folks playing Ameritrash games with crazy, random elements cheering, groaning, trash talking, and having a blast. Then we look over and see folks playing Euros hunkered over in silence like they're at a freakin' wake.

Random elements are one of the chief things that make games _fun_ as far as I'm concerned. There's more excitement and drama in turning over the dragon card in DUNGEONQUEST and getting blown away with a pile of treasure than in an entire evening of Eurogames. Who cares who wins, really? As long as the game is fun, I could care less if your corn strategy paid off or not.
Roy Stephens
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Your definition of a Euro - not mine, and not as if it's remotely realistic to judge a European design of twenty years ago to a European design of today. Silly me - I say it was designed by Europeans, living (surprisingly) in Europe at the time, and (gasp) not meant to emulate a style of American game already in print, then for some odd reason, I call it...a Euro.

How utterly brash of me.


Hush now, sweetie... the grown ups are talking.


I have to ask; are you intentionally trolling all throughout this list or do you really take yourself that seriously? If you are trolling, i commend you on your talent. If you really take yourself that seriously... wow... just..wow.
Ian Cooper
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"Randomness is great - and realistic. This cuts to the heart of the difference between me (and I expect other Ameriplasty players) and Eurogamers. I am looking for some type of simulation (which, in my case, will inspire my imagination). To simulate reality you have to have random elements."


Well said!
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The thing I like best about Kremlin is that it has the perfect blend of randomness and skill - enough randomness that even a beginner can win the game, and enough skill that a well-thought-out strategy can be very effective.

On the subject of Eurogames, in my view modern Eurogame designers, in their desire to make gaming all about simplicity and skill, forget that games are supposed to kindle the players' imaginations. In my opinion there are plenty of traditional card games that do what Eurogames do. Why pay $20+ for such a game when I can buy a pack of cards for $2 that do the same thing? And while a contest of skill is important, what I really want from a boardgame is a sense of theme in a game that's fun for everyone. If it's all about skill the neophyte gamer will be at a distinct disadvantage, and if it's lacking theme people like me will simply not become interested enough to give the game much time.

So I'm hoping for a time when the skill of Eurogames will be combined with the fun and theme of an Ameritrash game. For me, Kremlin comes closest to that combination.
Joseph Bradshaw
United States
Milwaukie
Oregon
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DarrellKH wrote:
LMAO. Kremlin is a "Euro" game that was reprinted in English by AH.


Eurolames and Ameritrash are genres that transcend the locations which they were named for.
20. Board Game: Pizza Box Football [Average Rating:6.48 Overall Rank:889]
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Robert Martin
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Sports Themes

Sports themes kind of fell out of favor at some point in the 80's or so, but they used to be huge. Look at all the stuff Avalon Hill and 3M did back in the day. This one combines pizza and football - how much more apple pie can you get than that?
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Michael Barnes
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I generally despise sports, but sports board games can be great- witness the 3M sports titles, still modern and exciting even after nearly 40 years.
Arcadian Del Sol
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This genre died the day Earl Weaver's face appeared on the cover of a computer game.

If you were there then, you know what I'm talking about and you're nodding in agreement.
Bill Eldard
United States
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This one combines pizza and football - how much more apple pie can you get than that?


While it has nothing to do with pizza, it is a fun table-top football game, and has seen considerable play in our group.

But table-top sports games were generally doomed when the computer games came out, and now with their extraordinary graphics, multiple angles of view, instant stats and record keeping, and blow by blow simulation, computer games are the heavily dominant medium.

And the same can be said for military tactical games, especially air-to-air combat simulations.
Gary Heidenreich
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Milwaukee
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Madden killed my Strato football leauge I used to be in. Killed it. An online sim killed my 15 year Statis-pro basketball league, too.

As for Pizza Box...eh. I thought I'd like it, but after many, many games of Strat-O, it just doesn't cut it.
James Davis
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I have to ask robert, why not blood bowl for this thing, its more American than any real sport could hope to be!
21. Board Game: Wooden Ships & Iron Men [Average Rating:6.95 Overall Rank:376]
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Ray
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Plotted Movement

Simultaneous actions resolved by preallocation.
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Sort of like RoboRally, huh? AmeriTrash at its peak.
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I *LOVE* a game that makes me fill out a wide page business ledger.

I'm not kidding. I love the 'white rubber eraser from trig class' and sharpened pencil requirements of these classics.
Michael Barnes
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It defies logic, but I kinda like games that have some paperwork too...witness Age of Renaissance. Something about filling out that balance sheet is very..."concrete" to me.
David Matchen
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Baltimore
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Star Fleet Battles, another fine example. Also fits under franchise tie-ins (despite certain licensing issues).
Les Haskell
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Sort of like RoboRally, huh?


Yeah, I hate it when my ship of the line gets pushed into a bottomless pit.
Ricardo Madeira
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Porto Salvo
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"Simultaneous actions resolved by preallocation"

Ah, so much better than blind bidding! ;)

Cheers!
22. Board Game: Nuclear War [Average Rating:6.28 Overall Rank:1028]
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Ray
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Take That!

Games with little more to them than attacking the leader (or whoever you don't like at this moment). No multiplayer solitaire here.
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Ironically, this plays like a Euro game. It has four basic rules, and two basic components.
Robert Martin
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Maybe it's just us, but most games of Nuclear War end with everyone pushing up some radioactive daisies...
Arcadian Del Sol
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And therein lies the lesson.
Robert Martin
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What lesson?
Loris GIANADDA
France
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Grognads said : Now granted, this is a very rare occurance

I really like this game and played it a lot (with all extensions). The doomsday happens one game out of two or three. I don't think that "half the time" stays a "very rare occurence" ;)
23. Board Game: Tales of the Arabian Nights [Average Rating:7.40 Overall Rank:314]
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Michael Barnes
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How about adding CREATIVITY, SENSE OF ADVENTURE, and IMAGINATIONto the list? Eurogames reward efficiency and strict adherence to procedure and if you really break it down, a lot of Euros are about doing a _job_. Whether you're a "master builder" trying to impress a king or planning postal routes, you represent a working joe punching the clock. Who the hell wants to do that? I play games to escape real life! I'd much rather be a sex-changed, grief-stricken, beastformed, penniless version of Sinbad! There's another level to it as well...Ameritrash games allow for creative and imaginative play, offering a much wider range of choices and options whereas Euros reward you for following procedure efficiently given a limited set of decisions. TotAN is the exact opposite of a Euro- it's all about imagination and creativity while the minimal mechanics completely take a back seat. When I play TotAN, I feel like I've participated in an epic adventure- contrast to Beowulf, where I feel like I've done nothing but participate in auctions in an attempt to "befriend" the titular character.
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Roy Stephens
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Please see my comments above for item 18: "Risk", regarding my feelings on playing a game where I am working a Joe Sixpack job to impress some ancient monarch...
Steve
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crackedlcd81 wrote:
I sure do...in my spare time, I dress up like an elf and beat up children. Which is why I play neither Elfenland nor Lunch Money- too close to home.


:D I love it when I read things on BGG that make me laugh out loud! It's a great contrast to all the ranting. Thanks!
Tanner Griffin
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I don't see what's so creative about using the same four or five themes over and over until they rot.
Neil Ikerd
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crackedlcd81 wrote:
Euro designers love that idea for some reason...sucking up to some authority figure...

Probably has something to do with spending the last half-century sucking up to two world powers and hoping like hell they didn't get caught in the middle. Also, we've never had a Monarchy or Dictatorship in the US, so we don't believe to sucking-up to those in power.
Mike Hart
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eldrwyrm wrote:
Also, we've never had a Monarchy or Dictatorship in the US, so we don't believe to sucking-up to those in power.


I call bull*^&%.

What about the cult of celebrity, toadying up to those with immense wealth, and fawning over divas, actors, and sports people? Oh and let's not forget such esteemed persons as Paris Hilton and O.J. Simpson.

And yes, I accept that those are not traits found purely in the US. The main difference between feudal society, which the US was lucky enough not to experience, and capitalism is that power is not dependant, at least not directly, on who your parents were but rather how much money you have, which is, admittedly, a fairer system. Obviously a meritocracy is an even fairer system and one which eliminates the benefits of sucking up to 'the man'.
24. Board Game: Empires of the Middle Ages [Average Rating:7.03 Overall Rank:899]
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Ray
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Long Sequence of Events

No American game should have is sequence of play fit on a single sheet of paper.
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Robert Martin
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"What phase are we in again?"
Michael Barnes
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Isn't that better than "whose bid is it?"
Robert Martin
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I don't know - I can't remember.
Richard Hutnik
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And in the spirit of this entry, there is "The Geeklist you game": http://www.boardgamegeek.com/geeklist/16458
James Davis
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What more do you need than point and shoot? ok ok maybe pointing is a bit too long. Lets just shoot and kill anything that moves :D
Jeff Khoury
United States
Coulters
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Phase 1: Collect Underpants
Phase 2: ???
Phase 3: Profit
25. Board Game: The Longest Day [Average Rating:7.28 Overall Rank:814]
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Ray
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Long Playing Time

No American game should be playable in the amount of time a human being can survive without eating. (It must be a kick back from the fast food delivery industry)
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Les Haskell
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That should read: Satisfying Playing Time
Roy Stephens
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Talisman for me, thank you. Along with (I will get dinged by Michael for this one, but I gotta stand up for what I believe in) World Of Warcraft. Good god, what a lonnnnnnng game, but dagnabbit, i enjoy it!

One of the key factors in choosing the house we bought was whether it had a place where I could have a long and drawn out game left out so that it could be played over days and weeks. Right now, HeroScape has been set up for almost a month... and that is ok by me. Although, it is not due to HS being a long game, but because set up and take down are such arduous tasks.

Asher Diamant
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Lexington
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Quote:
while some people spend YEARS playing games like a game of World in Flames.

FYP
Steve Herron
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Johnson City
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Ten years for me in playing Fire in the East. (one game!)
Jose Magallanes
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Fayetteville
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Hmmmm.... have to agree on this one. Game of Thrones is a good example of a Euro-type game that ends prematurely. I don't want to just win, I want to drive the opponent off the board and into a weepy mess of tears.
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M C
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Best List Ev-ar!!!!!!:arrrh:

What about Battleball and Heroscape?
Jad Walters


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Uh, where does Yatzee fit in this conversation?
János Endreffy
Hungary
Budapest
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"I enjoy winning, but I get a particular amount of glee by crushing my enemies, seeing them driven before me, and hearing the lamentation of their women! There is nothing finer than wiping out someone's last straggling group of soldiers, and then as they sadly remove their dead from the board, you demand that they go fetch you a soda, since they aren't doing anything else right now!"

"Sure, the most deserving player won't always win, but who cares? Games should be more about fun and less about winning."

Reading these two evaluations in rapid succession - only one item in-between - really cracked me up.
Karl
Norway

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Boy, this is a fun thread.

I find the comments about randomness funny. I like my games with just the right amount of randomness, kind of like real life. Randomness doesn't negate skill, but it does create tension and unpredictability. If you don't like randomness, go play chess.

BTW, my "ultimate" game is Advanced Civilization, which I guess puts me firmly in the Ameritrash crowd. A truely epic game, unfortunately I don't often have a whole day to play as well as 4-6 people to play with, but the times I do, it provides immense enjoyment.
Edited Sat Feb 28, 2009 7:06 pm
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