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Dominion: Dark Ages
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Agricola: All Creatures Big and Small
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1989: Dawn of Freedom
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The BGG Glossary: Illustrated Edition
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BoardGameGeek provides a thorough glossary of gaming terms for users. It is accessible from the Home tab at the top of the screen. And while this tool is quite nice, its lack of full-colour examples left room for a list such as this. As a handy reference for myself ( and fellow gamers), I have decided to attach game faces to these terms, based on my own gaming experiences and mostly from my own collection (Game experience of others may differ. Past performance is not indicative of future success).

The definitions used come directly from the BGG source page. I hope I'm not infringing on anybody's copyrights. This list is for illustration purposes only. Any slights that may occur over disagreements with said list are entirely accidental, except in the case of any and all Caylus/Tempus references. Feel free to add game examples from your own experiences. My apologies if not all entries are interesting and/or amusing.

NOTE: Some entries have been editted since the list was first posted due to input and suggestions from other users (mainly pointing out errors and idiocy on my part). I have tried to credit the helpers, but I have also - for the sake of clarity, not to cover my own butt - had to delete the comments that lead to the corrections because they no longer made any sense in the context of the list. I'm sorry if anyone is slightest by these deletions, but it seems that people here would like to see this glossary be fairly accurate. Thanks again for all of your input.

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1. Board Game: GIPF [Average Rating:7.16 Overall Rank:338]
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Abstract

adj. Having greatly simplified concepts and actions, rather than strict attention to detail, in order to facilitate game play. Often used as opposite of thematic.

see also: checkers, YINSH, TAMSK, Blokus, Ingenious
 
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2. Board Game: Tikal [Average Rating:7.40 Overall Rank:111]
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Analysis Paralysis

n. When overanalysis and mini/maxing increase the downtime in a game beyond a desirable level. (See also overanalyze)

see also: Caylus (original entry), Java, Age Of Steam, Tigris & Euphrates, Torres
 
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Richard Irving
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Though ANY game can be guilty of causing AP, action point (comincidentally also AP) games, iike Tikal, TOrres, Java, Mexica are prime offenders.
 
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  • Posted Mon Oct 2, 2006 10:55 pm
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I've played with an AP prone person who agonized over every tile in Carcassonne and every move in Der Untergang von Pompeji. I'm almost afraid to introduce him to Tikal. robot
 
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  • Posted Wed Oct 4, 2006 1:39 am
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Matthew Watson
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I think Chess and Go are prime examples of "analysis paralysis" games. Any game with little or no luck, low chaos and perfect information will suffer from this, of course.

The solution is the same in all cases - use a chess timer.
 
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  • Posted Wed Oct 4, 2006 1:11 pm
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Germany
Cologne
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Don't laugh but DOOM is my AP Nightmare. I mostly playing the invader player and it is just awful to see the players contemplate every possible move in every possible combination. Who gets what weapon? Who opens the door? Who attacks which Invader in which order? yuk
And this mainly in a game which should play very fast. I am now including a timelimit of about 3min, but haven't played with this rule yet...
 
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  • Posted Wed Oct 4, 2006 1:51 pm
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Richard Hutnik
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Java is worse for this.
 
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  • Posted Wed Oct 4, 2006 11:18 pm
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3. Board Game: Modern Art [Average Rating:7.36 Overall Rank:118]
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Auction Game

n. A game that features players bidding on resources as the main mechanism. Modern Art is a prime example of an auction game. Also called a bidding game.

see also (editted to include added input): Ra, Traumfabrik, For Sale, Vegas Showdown, Medici

also removed questionable auction games Evo and Power Grid

thanks for input from daw65 and rri1
 
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Raj & eBay Electronic Talking Auction Game.
 
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  • Edited Tue Jun 12, 2007 10:34 pm
  • Posted Thu Oct 5, 2006 10:09 pm
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4. Board Game: Power Grid [Average Rating:8.09 Overall Rank:5]
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Balance

n. The way in which elements of a game are equalized relative to each player. Often balance is established by giving all players similar starting positions and maintained by using mechanisms to hurt the apparent leader or help the likely loser. (See also mechanism)

see also: Hansa
 
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Balance can also be used to refer to the different strategic or tactical options that he game offers.

I.e.: Example Game A offers to potential ways to make victory points, but one of the paths is significantly more powerful than the other. This is unbalanced.

On an aside, Euro games commonly offer different powers to players, but then use auctions to make up for any lack of balance in the powers. A prime example of this is Age of Steam, where several special powers are available in the auction, and on most maps, one of those powers is clearly the most powerful, another is clearly second best, and so on. They aren't balanced, but the game is because the auction allows players to set a "fair price" for their power.
 
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  • Posted Mon Oct 2, 2006 11:33 pm
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Mike Compton
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I think that, with certain games, having a runaway leader fix in place is necessary to keep the game fun. Otherwise, the eventual outcome of some games can be so predetermined early on with such a huge early lead that the rest of the game would just be going through the motions of proving that that person has already won the game - which is anything but fun (even for the player who is winning).
 
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  • Posted Tue Oct 3, 2006 5:05 pm
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Any suggestions for other games to add to this?
 
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  • Posted Tue Oct 3, 2006 6:40 pm
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Drew
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I'm in the middle of my first game of Hansa at MaBiWeb, and one of my initial reactions to it is "fatally balanced."
 
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  • Posted Tue Oct 3, 2006 8:21 pm
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I would add CCG's. The ideal should be that the competing decks are balanced. What would be the point of an unbalanced game?
 
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  • Posted Thu Oct 5, 2006 10:11 pm
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5. Board Game: Killer Bunnies and the Quest for the Magic Carrot [Average Rating:5.69 Overall Rank:5504]
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Beer & Pretzels Game


n. A game so random that long-term strategies are nearly impossible, and with such a goofy theme that it is played as a humorous diversion rather than a real competition. Frequently these games feature several mechanisms that can interact with each other in surprising ways. Wiz War is an example of a beer & pretzels game. (See also light)

see also: the Chez Games, Nuclear War, Apples to Apples, Guillotine (removed Bohnanza and Funny Friends due to many complaints)

thanks for input from many, esp. deacondave and compman
 
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David Reed
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Nuclear War is a prime example of this genre for us older gamers...
 
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  • Posted Tue Oct 3, 2006 12:44 am
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B. Perry
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Why isn't fluxx on the list? Not that I'd admit to having played it, mind you.
 
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  • Posted Wed Oct 4, 2006 4:16 am
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Matt Thrower
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Any game can be suitable beer-and-pretzels fare if you're playing with the right group.
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  • Posted Wed Oct 4, 2006 10:42 am
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Matthew Watson
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These are less games than they are activities...
 
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  • Posted Wed Oct 4, 2006 1:14 pm
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Stephen Smith
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I seem to remember seeing something on the Geek in the past that referred to Axis and Allies as a beer and pretzels games.
 
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  • Posted Thu Oct 5, 2006 4:43 pm
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6. Board Game: Ra [Average Rating:7.58 Overall Rank:52]
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Bidding Game

n. See auction game.

some games include bidding exclusive of auctions, such as Age Of Steam's (and many others, i'm sure) bidding for turn order mechanic.
 
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7. Board Game: Tic-Tac-Toe [Average Rating:2.56 Overall Rank:7976]
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Broken

adj. (usually applied to a game) Having problems that result in a disappointing play experience. A game might be considered broken if even poor play can lead to a victory, if it frequently ends in a stalemate, or if one strategy invariably wins. (See also solvable)

removed Puerto Rico, seems only I think its broken. thanks to the many who wished to correct me
 
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marc lecours
Canada
ottawa
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Sitting after the newbie is a strategy that almost always wins for me in Puerto Rico.
 
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  • Posted Mon Oct 2, 2006 11:38 pm
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Scott A. Reed
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Lawrence
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Space. Space. Wannagotospace. Space. What's your favorite thing about space? mine's space.
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Broken is also when the f#$%ing game doesn't work.

See: Danger Guy
 
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  • Posted Tue Oct 3, 2006 3:50 am
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Renato Tavares
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What about "A Game of Thrones"? A lot of people thinks it is a good example of a broken game...
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  • Posted Tue Oct 3, 2006 7:30 pm
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Darren Stalder
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Seattle
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Creatures and Cultists is an awesome concept game but we just couldn't get it to work so it was playable.
 
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  • Posted Sat Nov 3, 2007 10:25 am
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8. Board Game: Pokémon Trading Card Game [Average Rating:5.83 Overall Rank:3019]
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CCG

n. Abbreviation for Collectable Card Game, this type of game uses a basic rule structure and a large assortment of cards which each have characteristics that contradict or supplement the basic rules. Each player brings a customized set of cards to the game, which allows players to predetermine their strategies. Magic: The Gathering and Pokemon are examples of CCGs.

 
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See also: Money Pit.
 
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  • Posted Wed Oct 4, 2006 1:36 am
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Gregory Wong
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See also Collectable Miniatures Game (CMG).
 
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  • Posted Fri Oct 6, 2006 12:39 am
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9. Board Game: Formula Dé [Average Rating:7.03 Overall Rank:282]
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Chrome

n. A mechanic or mechanics added to a game to support the theme or make it feel more realistic.

see also: Shadows Over Camelot, Twilight Imperium
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Scotty Dickey
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I guess it makes sense that in an auto racing game, you'd need a few good mechanics.

cry

Ok, I'm sorry. I should just go to bed now...
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  • Posted Tue Oct 3, 2006 11:02 am
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Just call me Erik
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Ba-doom-psch! Maybe the Mechanics should polish the Chrome?

 
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  • Posted Tue Oct 3, 2006 3:06 pm
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Mike Compton
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I agree that Shadows Over Camelot is mostly chrome but I still like it alot - chrome and all.
 
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  • Posted Tue Oct 3, 2006 5:14 pm
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I think you are missing the little word 'or'. If the game fits one or the other definition, then accordingly it fits the 'chrome' descriptor.

Every component and rule in Shadows Over Camelot helps to enhance the 'theme', that of the players being honourable Knights of the Round Table that would lay down their lives for Camelot.

 
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  • Posted Wed Oct 4, 2006 5:32 pm
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10. Board Game: Carcassonne [Average Rating:7.46 Overall Rank:89]
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Closer

n. A game with very simple rules and strategies that does not require deep thought and can be used at the end of a gaming session, when everyone’s brain is worn out. (See also light)
 
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laugh I do believe that this "dog" in the photo here, is ONLY 'interested' upon some "chewing of the bits" for whatever. Aren't they ALL? How LOW of a "brain capacity" must someone 'possess', that they are "mentally drained" with such as these!?!
zombie
 
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  • Posted Mon Oct 2, 2006 10:57 pm
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11. Board Game: Caylus [Average Rating:7.97 Overall Rank:10]
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Computational

adj. Overtly using mathematics to determine victory conditions. (See also dry)

see also: Power Grid, The Scepter of Zavandor, Lost Cities
 
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Some would say that The Scepter of Zavandor would be a prime example of this (see also Outpost) - I know groups who play both with calculators.
 
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  • Posted Tue Oct 3, 2006 12:48 am
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Paul Clarke
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Hmmm, I wouldn't say Power Grid uses maths to determine victory conditions (unless you mean counting how many houses you've put down), although there is plenty of arithmetic to be done during the game. Having said that, it is only addition.

I'd say who wins depends primarily on best determining when to invest in a certain fuel-type plants or high capacity plants, and to a lesser extent on when to stockpile resources or go on a building spree (i.e. where to position yourself in the turn order). Clever placement of houses can stitch people up.
 
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  • Posted Tue Oct 3, 2006 10:55 am
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Darrell Hanning
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Love women in action movies and shows. It all started with Diana Rigg, in the Avengers.
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I think I'd have to suggest a nice, four-hour session of Outpost, before concluding what is heavily computational, and what isn't.
 
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  • Posted Tue Oct 3, 2006 1:27 pm
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See also: Lost Cities.
 
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  • Posted Tue Oct 3, 2006 3:07 pm
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12. Board Game: Risk [Average Rating:5.62 Overall Rank:6469]
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Dice Fest

n. 1. A game that uses a whole bunch of dice to determine game outcomes. 2. A game that has a very random nature because of die results.

see also: Axis & Allies
 
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Robert Wesley
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Then wouldn't 'A&A'-"minis" have been more 'representative' for the "imagining" of such as this conceptualization? Unless your 'dice' are around the size of "baseballs", then a "handful" of '3' at the MOST, just isn't that many, except for some folks where even ONE is alot! But, those people are "Euros-snotzies" anyways hmmmm?...
 
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  • Posted Mon Oct 2, 2006 10:33 pm
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Drew
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Axis & Allies Miniatures

 
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  • Posted Tue Oct 3, 2006 7:42 pm
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David Cantrell
United States
Davis
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Descent?

Space Hulk?
 
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  • Posted Wed Oct 4, 2006 9:33 am
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Matthew Watson
United Kingdom
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Backgammon?
 
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  • Posted Wed Oct 4, 2006 1:17 pm
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Robert Wesley
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laugh While I am not totally familiar with the 'A&A'-"minis" overall, yet there are times when you'll "roll" around a dozen & 1/2 "dice" or perhaps MORE, just for 'one' "Unit"! THAT has got to 'be' one helluva "dice-fistsful-fest" indeed!
surprise
 
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  • Posted Thu Oct 5, 2006 1:39 am
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13. Board Game: Age of Steam [Average Rating:7.82 Overall Rank:25]
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Downtime

n. The time that a player spends doing nothing while waiting for other players to complete their turns. (See also player interaction)

see also: Princes Of Florence, Tikal, History of the World, pretty much any wargame, Runebound
 
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Randy Cox
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1024x768 works just fine - Don't Wide the Site!
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see also: Rise & Decline of the Third Reich, Princes of Florence, Tikal, or just about any traditional hex-and-counter wargame.
 
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  • Posted Tue Oct 3, 2006 2:45 pm
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Richard Hutnik
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History of the World and Blackbeard are two examples of downtime.
 
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  • Posted Wed Oct 4, 2006 11:21 pm
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Gregory Wong
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I would also add Empre Builder and the other crayon rail games.
 
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  • Posted Fri Oct 6, 2006 12:09 am
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14. Board Game: Tigris & Euphrates [Average Rating:7.88 Overall Rank:15]
Rob Leveille
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Dry

adj. Overly mechanical or lacking in thematic elements.

see also: anything else by Knizia
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Junior McSpiffy
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New England.

(Those two words took three sittings to complete because I fell asleep twice just thinking of that game.)
 
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  • Posted Wed Oct 4, 2006 11:39 am
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Matthew Watson
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This would presumably apply to EVERY abstract game.
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  • Posted Wed Oct 4, 2006 1:18 pm
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Bill Koens
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Oddly enough, I don't think of many abstracts as 'dry.' I'm not sure why. Perhaps if there is a semblance of theme, but the play experience bears little relation to the theme, then the game is dry.

Caylus is dry. Although I enjoy it.

Blokus or Dvonn are not. And I enjoy them also.
 
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  • Posted Thu Oct 5, 2006 2:07 am
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Maybe we don't notice the dryness when the rules are simple. A more complex game with a tacked-on theme brings out its dryness as we find ourselves playing the mechanic more than the theme.
 
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  • Posted Thu Oct 5, 2006 2:45 pm
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15. Board Game: Acquire [Average Rating:7.41 Overall Rank:106]
Rob Leveille
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Economic Game

n. A game that features money management as the main mechanism. Monopoly and 1830 are examples of this genre. Note that although many games use money as a move-limiting factor or as a way to track performance such games are not necessarily economic.
 
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16. Board Game: Tempus [Average Rating:6.62 Overall Rank:716]
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Endgame

n. The final time period in a game, which will usually determine the victor. Strategies during this period often vary slightly from strategies used during the earlier portion of the game.
 
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Bill Koens
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Excellent example. This has an endgame switch by overt design.
 
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  • Posted Thu Oct 5, 2006 2:09 am
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(The Artist formerly known as) Arnest R
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As another example, in Go, the endgame emerges as being/feeling so distinct (you can actually compute the value of moves more and more accurately when you enter the endgame) from the rest of the game that this phase has long had a name of its own ("yose" in Japanese).
 
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  • Posted Sat Oct 7, 2006 7:54 pm
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17. Board Game: Bohnanza [Average Rating:7.13 Overall Rank:209]
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Family Game

n. A game that typically has simple rules, a short playing time, relatively high levels of abstraction and player interaction, and requires three or more players. A large percentage of these games originate in Germany. (See also German games)

see also: Settler Of Catan, Carcassone, Wyatt Earp
 
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That's an interesting "see also" list. I don't know that I'd call any of those family games. I think of things like Careers, Life, Monopoly, Scrabble, and maybe That's Life as family games.
 
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  • Posted Tue Oct 3, 2006 2:46 pm
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I don't know what kind of family yougot, but mine would never be caught dead playing those games.

The modern definition of a familygame most definitely means the lighter Euro fare. Your own personal definition may very, but all I have done is taken the meanings from BGG's own online glossary. It is from these decisions that I have (rightly or wrongly) assigned games.
 
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  • Posted Tue Oct 3, 2006 4:27 pm
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Renato Tavares
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Quote:
The modern definition of a familygame most definitely means the lighter Euro fare

Coloretto is a familygame to my family...
 
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  • Posted Tue Oct 3, 2006 7:50 pm
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Germán R. Gómez
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Anything by Ravensburger.
 
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  • Posted Thu Oct 5, 2006 10:17 pm
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Life and Monopoly fall under family board activities, or family board goings-ons
 
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  • Posted Sun Oct 8, 2006 1:36 pm
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18. Board Game: Amun-Re [Average Rating:7.45 Overall Rank:103]
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Fart Factor

n. This refers to the apparent ‘fart’ sound when a game box is closed. This usually occurs with games that have a significant number of components. (See also components)

title changed to reflect that I may have the only farting copy of Heroscape
 
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Martin R. Krause
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Hamburg
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The Heroscape-Box never makes "fart". It´s a one pice box and has no cap!
 
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  • Posted Mon Oct 2, 2006 10:56 pm
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Richard Irving
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Actually the definition is questionable--I find game boxes fart louder when they are mostly empty!
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  • Posted Mon Oct 2, 2006 11:19 pm
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Roger Boykin
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They should put Bohnanza in a bigger box...so it will fart when closed.

This should help the theme.



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  • Posted Tue Oct 3, 2006 2:33 pm
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Fraser
Australia
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Yep that was 12 Power Grid maps back to back over two days. Worth doing, but possibly not in such a concentrated burst.
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And if you have a game with good Box Fart why not add it to the GeekList? http://www.boardgamegeek.com/geeklist/3450
 
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  • Posted Wed Oct 4, 2006 2:03 pm
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Insane Kobold of Doom
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Atmosphere has this some of the time. Actually, it sounds more like a zombie groaning(more fitting to the game's theme)zombie
 
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  • Posted Sun Oct 8, 2006 1:38 pm
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19. Board Game: Power Grid [Average Rating:8.09 Overall Rank:5]
Rob Leveille
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Fiddly

adj. Requiring lots of turn-by-turn maintenance which tends to bog down the ebb and flow of the game.

see also: Die Macher, Civilization, Age of Renaissance, Antiquity, Arkhamn Horror

thanks to deacondave, asperamanca & caesermom
 
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David Reed
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The new edition of Arkham Horror is the poster child for this entry. Obviously Power Grid did not go over well with your game group - it seems be showing up in a lot of negative entries...
 
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  • Posted Tue Oct 3, 2006 12:52 am
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The Seal of Approval
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Compare Power Grid to games like Die Macher, Civilization or Age of Renaissance (all of which I happen to love), and you'll see what fiddly really means...
 
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  • Posted Tue Oct 3, 2006 11:02 am
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Michelle Z
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Much as I love it, Antiquity probably should have been your poster child for fiddly.
 
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  • Posted Tue Oct 3, 2006 11:05 am
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Luis
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How about the counting citizens/migration phase of La Cittá? Possibly the biggest reason why I traded it away.
 
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  • Posted Tue Oct 3, 2006 2:54 pm
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Daniel Kearns
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Bloomington
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Just want to give a quick shout out to all the Car Wars lovers in the house!
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  • Posted Wed Oct 4, 2006 2:29 am
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Bill Koens
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Another definition of Fiddly I've heard used:

Fiddly: A game with many rules that are used infrequently during a game. See also Chrome.

In this sense, Advanced Squad Leader is fiddly, as are many heavy wargames.
 
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  • Posted Thu Oct 5, 2006 2:13 am
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20. Board Game: Can't Stop [Average Rating:6.86 Overall Rank:390]
Rob Leveille
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Filler

n. A game with very simple rules, strategies that do not require deep thought, and an extremely short playing-time. This type of game is frequently used between heavier games. (See also light)

see also: Guillotine, For Sale, Diamant, Cloud 9, Trendy, No Thanks, 6 Nimmt, Fluxx

removed Citadels from list. all additions were suggestions. I don't know my fillers from a hole in the ground.
 
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Paul Imboden
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Citadels? Short? Surely you jest.
 
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  • Posted Tue Oct 3, 2006 12:55 am
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Just call me Erik
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Fluxx maybe?
 
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  • Posted Tue Oct 3, 2006 3:24 pm
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Randy Cox
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Quote:
I actually really like this pick. I don't understand why some people say that Citadels takes a long time. I've never had a game last more than 45 minutes.


That explains it. Forty-five minutes is a full-fledged game. A filler is like 20 minutes. 30 if the group is horridly slow and someone takes a telephone call in the middle of it. Hell, an hour is a really serious game.
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  • Posted Tue Oct 3, 2006 8:24 pm
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Morgan Dontanville
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Brooklyn
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A three player Puerto Rico game only takes 30 to 45 minutes. Does that make it a filler?
 
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  • Posted Wed Oct 4, 2006 7:34 am
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Randy Cox
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Quote:
But, to get to business, do you really think 45 minutes is a "full-fledged" game? I consider anything at an hour or under as a filler, but I guess that's b/c we typically play Age of Steam, Power Grid, Antiquity, and Magic Realm. Compared to those, this is a filler. I can't imagine any game really being "full-fledged" at 45 minutes.


My notions change as years advance and circumstances are altered. There was a time that a 5-hour game of Risk was just an average gaming session. But nowadays, 1 hour is the average game length. More than that and I'm getting a little twitchy (the bomb is ticking...the kids will meltdown...I have to get working on dinner...got to take kids somewhere...).

So, yes, I consider a one hour game to be easily full-fledged and 45 minutes is even better. Dropping to the half-hour or less category and it starts to feel more like a filler. Over 90 minutes and you're into Monster Game territory.
 
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  • Posted Fri Oct 6, 2006 1:38 pm
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21. Board Game: Chez Geek [Average Rating:5.78 Overall Rank:3434]
Rob Leveille
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Gamer

n. A person that likes to spend a most of his free time playing games.
 
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22. Board Game: Tempus [Average Rating:6.62 Overall Rank:716]
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Gamey

adj. (usually applied to a mechanism) Seeming contrived and unrelated to the theme. Often mechanisms described this way have been added to preserve the game’s balance. (See also dry)
 
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Bill Koens
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An alternate:

Gamey: In a wargame, moves that would be unrealistic or unsound in the real-life situation that is being simulated, but are made in order to fulfill a victory condition of the game. See also Endgame.

"OK, since its turn ten, I'm going to split my three squads into six-half squads and run each one-at-a-time down this road in the hopes one makes it to that building down there."

(Where, if the game were to proceed to turn eleven, they would be immediately turned into mincemeat. But the world ends at turn ten in this scenario.)
 
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  • Posted Thu Oct 5, 2006 2:19 am
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Gregory Wong
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Another example of the alternate definition is Skulking in ASL. See also "sleaze".
 
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  • Posted Fri Oct 6, 2006 12:15 am
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23. Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Rob Leveille
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Geek

n. A person that tends to have keen interest in alter-reality pursuits (science fiction, fantasy, etc.), almost to the point of distraction. Often these people may lack certain social graces because of an inability (or unwillingness) to separate fantasy from reality. (See also nerd and Neil’s treatise)

{or alternately}

n. A person that tends to have a keen, sometimes obsessive interest in a specific topic or pursuit.

I had originally intended to merely reproduce the glossary definitions as provided by BGG. I have made an exception on this one to make us all feel better. Thanks to Sinister Dexter for his lovingly worded definition.
 
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Rob
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I realize I'm waging a quixotic battle here, but I would suggest a better, broader definition:

n. A person that tends to have a keen, sometimes obsessive interest in a specific topic or pursuit.

This would include any interest, such as wine, baseball, history - even boardgames - without referring to the individual's perceived social ineptness or personal appearance.
 
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  • Posted Tue Oct 3, 2006 1:24 pm
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Randy Cox
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I like the definition as presented. Just being obsessive or passionate about wine or baseball or whatnot does not make for a geek or nerd. The vast majority of wine and baseball lovers still have their social graces in tact.
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  • Posted Tue Oct 3, 2006 2:50 pm
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Just call me Erik
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I agree with my esteemed colleague Robert on this matter. I'm a car geek a boardgame geek, and a computer geek, but i have people skills.

I DEAL WITH THE CUSTOMERS, I HAVE PEOPLE SKILLS, WHAT'S WRONG WITH YOU PEOPLE?
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  • Posted Tue Oct 3, 2006 3:26 pm
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Quote:
I agree with my esteemed colleague Robert on this matter. I'm a car geek a boardgame geek, and a computer geek, but i have people skills.

I DEAL WITH THE CUSTOMERS, I HAVE PEOPLE SKILLS, WHAT'S WRONG WITH YOU PEOPLE?


You are not a geek. You are an aficionado, a buff, a devotee, an enthusiast, a fan, a fanatic, a follower, a habitué, a nut, perhaps even a zealot. But unless the price of your “keen, sometimes obsessive interest” is social ineptitude and popular scorn you are not a geek.

Being a geek does not refer to just any interest, but only pointless ones, and specifically should not refer to cool interests like sports or cars. If you call yourself a "baseball geek" your geekiness would not result from your interest in baseball. Rather you are saying "I'm a baseball fan(atic) and I'm a geek because I wear my home made Star Trek uniform to work."

In my opinion, Euro games are making it very hard to be a board game "geek", since the art and style is so tastefully done and the game play is so accessible. This is in contrast to the old days when you had to sacrifice hours of social networking with popular people to play games with embarrassing artwork.

A geek is not necessarily a nerd, the main difference being that nerds are intelligent.
 
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  • Posted Tue Oct 3, 2006 5:50 pm
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Jon Cormier
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Or we could revert to the original version of geek which is pretty much a sideshow performer who would eat live chickens or just bite their heads off.

I don't see the correlation except maybe the stereotype of "lacking social graces."
 
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  • Posted Wed Oct 4, 2006 1:42 pm
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24. Board Game: The Settlers of Catan [Average Rating:7.50 Overall Rank:85]
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German Game

n. A game from Germany. Such games typically have relatively simple rules, short playing times, fairly high levels of abstraction and player interaction, and attractive physical components. Games not from Germany that otherwise meet the criteria are occasionally included in this group, but are more frequently described as ‘German-like’ (See also family games)
 
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I can honestly say I can't ever remember calling (or hearing a game called) "German-like." Ever since I first heard the word "German Game" back in about 1991 or 1992, it has applied to the entire genre, not the country of origin.

Adel Verpflichtet? German game. Homas Tour? German game. Backpacks & Blisters? German game. Kremlin? German game. Acquire? German game.
 
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  • Posted Tue Oct 3, 2006 2:52 pm
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Jae
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Actually, if I recall, sometime around 1995-1996 rec.games.board agreed to call "these games" designer games. I could be mistaken, though...
 
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25. Board Game: Risk [Average Rating:5.62 Overall Rank:6469]
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Going Nuclear

v. Deciding to disregard one’s personal standing in the game and simply destroy or harm other players’ chances of winning. Generally, this is done in response to another player’s actions. (See also metagame)

Main game was changed from Diplomacy as a result of suggestions. Other games mentioned included Nuclear War and Supremacy.
 
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Robert Wesley
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wow Perhaps a much more accurate 'sobriquet' is "M.A.D.-man"! i.e.-"mutual assured destruction"-MAN!, and then some actual "NUKULAR" based 'game' would also be more appropriate, instead of what is displayed here`n.
goo
 
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  • Posted Mon Oct 2, 2006 10:45 pm
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A. C.
Canada
Toronto Area
Ontario
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Yes, I was just about to say Risk as well. In fact, usually everyone goes out of the game by making one last-gasp stab at someone, leaving themselves thinly defended. Then they get a long washroom break.
 
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  • Posted Tue Oct 3, 2006 4:00 pm
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Richard Hutnik
United States
Poughkeepsie
New York
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Supremacy is SO that as an example.
 
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  • Posted Wed Oct 4, 2006 11:23 pm
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Eric Sanders
United States
Greendale
Wisconsin
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The phrase for this in our group is "Jihad".

What? You capped my tallest building in Manhattan in turn 1? That's it, I'm gonna Jihad all over your @$$!
 
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  • Posted Mon Jan 8, 2007 7:08 am
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Rock, Paper, Scissors, Lizard, Spock!
United States
Chula Vista
California
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In Magic:TheGathering, it's called an "Alpha Strike", which is where you attack with everything you have, hoping to end the game on one turn.
 
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  • Posted Thu Apr 12, 2007 7:27 am
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Colleen
United States
Milwaukee
Wisconsin
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Interesting list, but why is Tempus repeated over and over?
 
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  • Posted Tue Oct 3, 2006 1:32 pm
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Mike Compton
United States
West Valley City
Utah
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It's my understanding that FLGS = "Friendly Local Game Store"
 
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  • Posted Wed Oct 4, 2006 4:07 am
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Aaron Tubb
United States
Fuquay Varina
North Carolina
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Is there an entry for "gateway game"?
 
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  • Posted Wed Oct 4, 2006 1:05 pm
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Robert Martin
United States
Atlanta
Georgia
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Where's the definition for Ameritrash?
 
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  • Posted Wed Oct 4, 2006 4:53 pm
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Hermann Huth
Germany
Stuttgart
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Quote:
Where's the definition for Ameritrash?

Movies without plot and sex scenes but for it lots of explosions and artificial teeth...
 
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  • Posted Thu Oct 5, 2006 8:13 pm
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