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Games with art and/or graphic design by Josh Cappel
Josh Cappel
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Toronto
Ontario
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This list is for me to keep a running tally of the games to which I have contributed illustration and/or graphic design. I have several projects in the works, so expect this list to keep growing! I am restricting others from adding to the list (Don't worry - I'm on it), but I welcome comments from anyone.

Many of my contacts here have come through my involvement in the Board Game Designer's Forum, an unbeatable online resource for board game creators of all kinds... visit it at www.bgdf.com.

~Josh
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1. Board Game: Conquest of the Fallen Lands [Average Rating:6.87 Overall Rank:1333]
Josh Cappel
Canada
Toronto
Ontario
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I did all of the art and design for all components of this game. Originally an independent release, then released by Assa Games, which asked me to create new art for several components, including a much-improved box cover. Hired by the game's designer Andrei Burago. My first real boardgame project.
• Game box & logo (also complete revision for 2nd edition)
• 12 different "hex" designs
• 3 Follower token designs
• Rules editing, examples, layout and design
• 27 different game cards: Troops, Fortifications, Magic
• Reference card

"With his illustrations, Josh created a whole new world, and that really brought the game to life. At the same time, Josh was teaching me all I needed to know about illustrating and printing board games. Very professional work. Without Josh's help, Conquest of the Fallen Lands would probably never have happened." ~ Andrei Burago
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2. Board Game: Gheos [Average Rating:6.56 Overall Rank:1183]
Josh Cappel
Canada
Toronto
Ontario
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For Gheos I was recommended to the publisher (Z-Man) by the game's designer René Wiersma. I was hired to design and lay out all components for the game, but deferred the box-art duties to the experienced Allan Bednar.
• Game box & logo (minus the box cover art, which is incredible btw)
• Rules editing, examples, layout and design (English, German, Dutch)
• All terrain tiles and iconography
• Epoch tiles
• Scoring tokens & VP chips

"I love the artwork for Gheos. It is very clean and colorful, functional and beautiful at the same time." ~René Wiersma
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3. Board Game: SuDoku: Das Kartenspiel [Average Rating:5.37 Overall Rank:9417]
Josh Cappel
Canada
Toronto
Ontario
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SuDoku: The Card Game... an American reprint of an already-released German game. Hired by Z-man to redo the box and ruleset, but we kept the gamecards virtually identical to the original. My first Knizia.
• Game box & logo
• Rules editing, examples, layout and design
• Gamecards (based on German originals)

'I like the box design - a real improvement!!! Very well done.' ~Dr. Reiner Knizia
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4. Board Game: Dragon Parade [Average Rating:5.76 Overall Rank:4514]
Josh Cappel
Canada
Toronto
Ontario
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Dragon Parade.... an original Knizia for Z-Man... this one is a fairly light game but gave me the opportunity to do a substantial amount of custom illustration.
• Game box & logo
• Detailed illustrative gameboard
• Rules editing, examples, layout and design
• Gamecards
• Coin tokens

'Dragon Parade. The cover is very vibrant and exciting, inviting people to pick up the box from the shelf. Great artwork!' ~Dr. Reiner Knizia
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5. Board Game: Top Careers In Science [Average Rating:0.00 Unranked]
Josh Cappel
Canada
Toronto
Ontario
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A custom educational card game for dispersal amongst the school system in the U.K. Responded to a request for quotes by the game's producer Eiman Munro and won the contract.
• Game tuck box & logo
• 30 unique gamecards with scientist illustrations
• Instructions card
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6. Board Game: Attribute [Average Rating:6.43 Overall Rank:1627]
Josh Cappel
Canada
Toronto
Ontario
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Attribut is originally a French game - Zev at Z-Man had me paint a new box cover and lay out an English-language ruleset and box graphics for his 2007 edition. I stuck to the original's watercoloury style and whimsical sheep motif, as you can see. We kept the original gamecards.
• Game box
• English-language rules layout
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7. Board Game: 1960: The Making of the President [Average Rating:7.56 Overall Rank:109]
Josh Cappel
Canada
Toronto
Ontario
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A big one for designers Christian Leonhard and Jason Matthews via Z-Man games. My biggest game art project to date - box, board, detailed 24-page rulebook, sideboard, tokens, markers, and over 100 cards. Worked closely with designers and publisher to achieve the desired "period" look and maintain the best-possible level of player-friendliness that typifies modern board-gaming.
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8. Board Game: Pandemic [Average Rating:7.66 Overall Rank:41]
Josh Cappel
Canada
Toronto
Ontario
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A cooperative game by Matt Leacock for Z-Man, with very smooth and clever mechanics creating the burgeoning spread of disease that you must work together to defeat. I am contributing only graphic design and layout for this game, the beautiful paintings were provided by Régis Moulun. Matt Leacock is himself a former graphic designer so he's really been giving me the gears every step of the way—well worth the agony since I feel his commentary has improved my layout skill significanty.
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9. Board Game: Wasabi! [Average Rating:6.58 Overall Rank:873]
Josh Cappel
Canada
Toronto
Ontario
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Well, this is my own game, designed with Adam Gertzbein. It is as we speak on it's way to Z-Man's warehouse, aiming for a late October release at Essen. Can't wait to see how it looks in person. For some reason the final printed items always look so much better than the files on the computer screen. I don't know why.

Edit: I think I have figured out part of the reason. When I design game components, I typically look at them greatly magnified onscreen. When printed at actual size, the detail I put into the images gets nicely compressed, in effect the real-life "resolution" is an improvement!

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10. Board Game: Endeavor [Average Rating:7.48 Overall Rank:126]
Josh Cappel
Canada
Toronto
Ontario
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Have been signed up to do the final art & design for this game.

Great-looking prototype. I just got a great book of old maps and I've got lots of inspiration for the board style.

Update: Almost complete.... went for a "weather-beaten scroll-case" as the concept for the box cover. Several of the maps visible in the case are actually rolled-up versions of the maps that make up the gameboard!
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11. Board Game: Shazamm! [Average Rating:6.26 Overall Rank:2497]
Josh Cappel
Canada
Toronto
Ontario
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I did the English-language layout for the Z-Man Games edition of this originally French game. Love the illustrations here, they are so rich and alive. I wish I could take credit for them but I cannot. For this game I contributed:
• Layout of English-language text on all relevant components.
• Rulebook layout.
• Rules editing.

That's it.

~Josh
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12. Board Game: Burrows [Average Rating:6.32 Overall Rank:2945]
Josh Cappel
Canada
Toronto
Ontario
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Burrows started off as a more abstract game named "Tubes". Sometime before it got to me, the theme of gophers and their burrows was applied to the game mechanisms, and that inspired the light family look that I've given it. I also did a lot of work to develop the theme to the point where the game goals and actions make sense in the context of it... I think we can go ahead and say that this is the only game where players represent gopher ranchers trying to lure gophers to their own warrens in the attempt to satisfy eager tourists. No?
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13. Board Game: Founding Fathers [Average Rating:7.03 Overall Rank:693]
Josh Cappel
Canada
Toronto
Ontario
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Am on board to provide all visuals for this new effort from Christian Leonhard & Jason Matthews. Nice to be working again with the two minds behind 1960: The Making Of The President, this time for Jolly Roger Games. Preliminary work will begin soon.
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14. Board Game: Galaxy's Edge [Average Rating:6.25 Overall Rank:4299]
Josh Cappel
Canada
Toronto
Ontario
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Another game for Andrei Burago and the rest of the lads at ASSA. We went for a bright and colourful universe with this one. The hex borders really pop and the chunky wooden bits look great. (Custom flagship meeple, anyone?) I decided to pitch a white box to Andrei and he went for it... my rationale was that it would make the vivid illustrative elements jump out in comparison, the title would read from ten miles away, and the game would distinguish itself from most other sci-fi-themed games which usually have dark boxes.
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15. Board Game: Pandemic: On the Brink [Average Rating:8.13 Unranked] [Average Rating:8.13 Unranked] [Average Rating:8.13 Unranked]
Josh Cappel
Canada
Toronto
Ontario
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The much-awaited expansion to the world-ravaging Pandemic. Tons of new cards and components with this one. My first game expansion art project. I thought it would be easier than an original game because you already have a design foundation from which to work, but you know what? It was still pretty frickin' difficult. Adding to my challenges were Matt Leacock and Tom Lehmann, both veteran designers with an incredible eye for detail.
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16. Board Game: Terra Prime [Average Rating:6.39 Overall Rank:2417]
Josh Cappel
Canada
Toronto
Ontario
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Terra Prime... I first encountered this game in its infancy a few years ago at the BGDF... predicted to Seth that one day I'd do the art for the published version of it. Score one for Josh's clairvoyance!

I chose an art style that was unexpected but quickly embraced by the designer and publisher. Cartoony and retro, but still with little flares of modern grunge texturing. This game has a great balance of adventurey gadgety theme and euro-style mechanisms that I think will appeal to lot of gamers. One of my favourite game projects so far.
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17. Board Game: Skyline 3000 [Average Rating:6.43 Overall Rank:2441]
Josh Cappel
Canada
Toronto
Ontario
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A re-working of 2001's Capitol, with a massive re-theme, rules changes, new components and rules to go with them.

The Roman theme is gone and replaced by this futuristic one where hovering factories pre-construct city buildings and then lower them into place onto waiting platforms below.

With this box I'm trying to push the boundaries on game box art a little. More like a movie ad than a game box. Super-saturated colour, bottom-justified title, integrated publisher logo and an evocative sci-fi image.
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18. Board Game: Campaign Manager 2008 [Average Rating:6.76 Overall Rank:815]
Josh Cappel
Canada
Toronto
Ontario
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Campaign Manager 2008 for Z-Man... got the 1960 team back together for this one and as usual it's been a pleasure to work with Christian and Jason. They are very involved in the art process and this game design offered some information-presentation challenges for which we came up with some unique and creative solutions.
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19. Board Game: Norenberc [Average Rating:6.88 Overall Rank:1085]
Josh Cappel
Canada
Toronto
Ontario
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Norenberc is my first game of what I hope will be many for White Goblin Games, a Dutch publisher. Working with them has been a fun experience; they wanted a painterly style for the game and I think the effort has improved my painting ability a few notches. In addition to the entire base game, I also designed a special set of limited-edition bonus tiles that are to accompany the game's release.
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20. Board Game: Belfort [Average Rating:7.41 Overall Rank:215]
Josh Cappel
Canada
Toronto
Ontario
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Belfort is probably my favorite game project so far. Working with designers Jay Cormier and Sen-Foong Lim, along with Seth And Michael from Tasty Minstrel, has been a very rich and collaborative experience. Together we developed the game's setting into something unique and engaging, and I got to do a ton of the classic cartoony hand illustration that is the core syle I grew up with. Lots of fun little details and easter eggs throughout, you should get plenty of entertainment just hunting around the gameboard to see what's going on in the city. For this game I provided all visuals from top to bottom, and contributed a lot of flavour text and content editing to the rules and other components. Belfort struck me as an extremely solid game design from my first skim of the prototype rules, and I can't wait to see it in print... At this moment all print files have been sent to the manufacturer, so it is out of my hands!
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21. Board Game: Jump Gate [Average Rating:6.45 Overall Rank:3982]
Josh Cappel
Canada
Toronto
Ontario
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I designed and painted a starship for the Limited Edition of Matt Worden's Jump Gate. (Mine's the "Pathfinder" in the top left of the pic... some neat ship designs in the group!) Matt's an old buddy from my BGDF days and I was glad to have a chance to contribute to this special release of his award-winning title.
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22. Board Game: Pirates vs. Dinosaurs [Average Rating:6.40 Overall Rank:3991]
Josh Cappel
Canada
Toronto
Ontario
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Seriously. How could I not take this job? Pirates. Dinosaurs. Together at last. This one is for Jolly Roger Games, and the designer is none other than Arkham Horror's Richard Launius.
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23. Board Game: Khan [Average Rating:6.39 Overall Rank:3037]
Josh Cappel
Canada
Toronto
Ontario
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The only thing I contributed to this game was the design of the General meeples, a special request from White Goblin. They did turn out nice. Sorry to say that I do not know much else about the game.
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24. Board Game: Martian Dice [Average Rating:6.43 Overall Rank:1335]
Josh Cappel
Canada
Toronto
Ontario
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A quickie for Tasty Minstrel. From my perspective this one was easy: Dice, rules, packaging. Ta daaaa! That being said, I am very happy with how all three turned out.
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25. Board Game: Garden Dice [Average Rating:6.82 Overall Rank:1343]
Josh Cappel
Canada
Toronto
Ontario
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Garden Dice for Doug Bass. Doug is launching his publishing company Meridae Games with this title. He shipped me a prototype, and a few playthroughs convinced me to sign up for the job. Art style for this one is bursting with garden colours and freshness. Fun cartoon veggies and critters will make for an attractive little plot of table space once the planting, watering, and harvesting begins!
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