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1989: Dawn of Freedom
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That is illogical captain! - Logical inconsistencies in otherwise fine games
Get up, get up, get up, get down, fall over.
United Kingdom
Bolton
Lancashire
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Is it just me? Look, I don't want to get tagged as some sort of green ink merchant. The sort of person that stands on street corners advising all comers to wear a tinfoil hat to stop the CIA from controlling your mind but...

Some games, just a few. The gameplay is great, neat mechanic, nice theme but...

Somehow there is just something, perhaps one action or a point you always reach that just niggles and niggles and niggles because, in the context of the theme, it is just not logical. And it gets worse over time. It builds with every play. One day you blurt it out and are ignored. Then suddenly people don't want to play this game with you. They are afraid you are going to start banging on about the same old point over and over again.

Are you following me?

Let me explain by way of an example. Then please, add more, show me I am not alone. wow
[1]  Prev «  12 , 13 , 14 , 15 , 16  Next »  [16] | 
351. Board Game: Starship Catan [Average Rating:6.90 Overall Rank:404]
bruno faidutti
France
LES ANGLES
designer
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what do you mean, capatain, if we use our knowlede, we lose it?
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William Hostman
United States
Eagle River
Alaska
designer
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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It's not knowledge, it's useable trade secrets that the craftsmen will promptly put on the internet...
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  • Posted Wed Oct 26, 2011 1:39 am
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352. Board Game: Meltdown 2020 [Average Rating:6.19 Overall Rank:4174]
david buchmann
Switzerland
bern
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Lots of people risking to get killed by nuclear accidents, but the people refuse to walk even a single field. They prefer dying while waiting for a car or helicopter to pick them up. Extremly illogic (but maybe sadly realistic) is the fact that every player only wants to save his own guys and lets the others to die.
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353. Board Game: Arkham Horror: Kingsport Horror Expansion [Average Rating:7.52 Unranked] [Average Rating:7.52 Unranked]
Erik Miller
United States
Naperville
Illinois
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Well... so the ancient one woke up and we have to fight him. Good thing I have my handy elephant gun!
Shoot once....
NO! I need more ammo! you! Ammo guy! quick! give me some more ammo!
Not unless you pay me!
Pay you! pay you? do you see what's coming? give me the ammo now!
No! Money first!!!!
Sounds of screaming and investigators dying...
Apparently capitalism works no matter what is coming to kill you
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Leandro Couto
Brazil

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Heh, this is probably rule #1 of PC and videogame RPGs!
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  • Posted Tue Jan 24, 2012 5:31 am
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Ståle Mellesdal
Norway

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Ah, yes, the "No Hero Discount" rule.
http://tvtropes.org/pmwiki/pmwiki.php/Main/NoHeroDiscount
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  • Posted Wed Mar 14, 2012 1:29 am
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354. Board Game: Alcatraz: The Scapegoat [Average Rating:7.07 Overall Rank:1164]
Mikey Moose


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An inmate can go in the radio room and order guards around, and noone is ever the wiser. Even after he's gone, the next guard in the room doesn't even recall them to their previous positions!
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355. Board Game: Belfort [Average Rating:7.52 Overall Rank:268]
MTMeeple
Canada

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Somehow the libraries are income-producing properties, but inns produce no income. shake

How does that work? Even if one takes into account that some libraries historically did require subscriptions to use them (and even today, free libraries get money from taxpayers to function), how...HOW...are inns not income-producing? Makes me want to go all Inigo Montoya on the designers (of this otherwise fine game!)..."Inn? You keep using that word. I do not think it means what you think it means.")
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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perhaps the inkeeps are drinking all the profits?
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  • Posted Sat Jan 7, 2012 5:50 pm
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Harris Enniss
United States
Claremont
California
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Inns exist in a competitive market. It's easy for someone else to brew or buy beer to sell, if the innkeeper tries to charge too much. Likewise, if they raise their prices too high, the locals will undercut them by renting out their rooms. The inn makes a profit, but hardly enough to pay for the labor and upkeep.

The library, on the other hand, has no good substitutes. The cost of opening a second library is prohibitive, and so the library is able to charge monopoly prices.
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  • Posted Thu Feb 2, 2012 9:48 am
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MTMeeple
Canada

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Again, this is not about profit. Try this mental exercise. You go to an inn and get a room. On your way there, you stopped at a library and picked up a book for some bedtime reading. Which one of those places, the inn or the library, did you hand over some money?

(Overdue fines at the library do not count.)
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  • Posted Wed Mar 21, 2012 1:17 am
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Bob Duclos
United States
Orem
Utah
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They have this guy collecting the fines.

http://youtu.be/D9tP9fI2zbE
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  • Posted Sun Apr 22, 2012 4:11 pm
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MTMeeple
Canada

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My favorite library-related clip...

http://www.youtube.com/watch?v=Vh1vEiisK0M

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  • Posted Sun Apr 22, 2012 4:18 pm
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356. Board Game: Frank's Zoo [Average Rating:6.62 Overall Rank:718]
King Ævil

South Euclid
Ohio
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The wily polar bear (Ursus maritimus) of the Serengeti must stay alert at all times, lest he be surprised by a marauding gang of elephants or orcas.

That's not the only weird link in the food web of Frank's Zoo, but it's arguably the weirdest.
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Andreas Johansson
Sweden
Linköping
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I spent 200 GG and all I got was this lousy overtext!
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Polar bears being eaten by elephants is surely far weirder than by orcas.
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  • Posted Sun Jan 8, 2012 8:56 am
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King Ævil

South Euclid
Ohio
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Agreed; it was the "elephant or orca" part that got me.
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  • Posted Wed Jan 11, 2012 6:36 pm
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Pieter
Netherlands
Maastricht
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It's a ZOO! They have broken out of their cages and are trampling around, occasionally falling into the Orca tank.
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  • Posted Wed Feb 22, 2012 12:46 pm
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Jörg Hopfgarten
Germany
Berlin
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I always thought it's more about scaring than about eating. Or have you ever seen a mouse swallowing an elephant for dinner?
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  • Posted Sun Apr 22, 2012 5:05 am
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357. Board Game: Carcassonne [Average Rating:7.46 Overall Rank:89]
Ryan Tullis
United States

Florida
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*A blue Meeple tries to start building directly in a Red Meeples city*

- HEY. You can't build here, this place is mine! Get outta here!

*The blue Meeple leaves, only to start building a city two inches away*

- Look at that! Well, since he's physically not touching my town, I doubt this will ever become a problem. What a cute neighbor. Haha. WAIT. He just connected to my city? WOW. Didn't see that coming. Well, guess we'll just share it now. Huh. Look at that, another of his people are building a separate city right next to ours, too. What a coincidence!


The red Meeple was never heard from again.








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Roy Stephens
United States
San Jose
California
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Urban decay. "There goes the neighborhood." etc....
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  • Posted Fri Mar 2, 2012 10:38 pm
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358. Board Game: Alibi [Average Rating:5.39 Overall Rank:7301]
Mike Hulsebus
United States
Ann Arbor
Michigan
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In Alibi, it's possible to have ruled out that murder (possibly done with a gun, mind you] didn't happen in the front seat or trunk of a car, but to not yet have a clue if it happened in the back seat.
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359. Board Game: Power Grid [Average Rating:8.09 Overall Rank:5]
Vladimir Ermoshkin


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You connect different cities to your network. Then you decide if you want to power them or not. Who would want to buy electricity from a company that randomly decides to disconnect you because you they ran out of coal? Must be fun living in a city where electrical power turns on and off for no reason. And you can still earn money somehow, even without powering any cities at all.

Garbage is more expensive than coal and oil COMBINED.
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Eurojuegos Buenos Aires
Argentina
Buenos Aires
Capital Federal
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Oh, it happens soblue you come live in Argentina and I'll show you

During power shortages, we actually resort to importing fuel-oil, and that trash ends up being more expensive than coal and oil combined zombie
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  • Posted Tue Jan 24, 2012 2:56 am
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Los 28
United States

California
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Pastor_Mora wrote:
Oh, it happens soblue you come live in Argentina and I'll show you

During power shortages, we actually resort to importing fuel-oil, and that trash ends up being more expensive than coal and oil combined zombie


Just one example of what we take for granted here in the States.
whistle

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  • Posted Tue Jan 24, 2012 8:36 pm
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Jeremy Fridy
United States
Kent
Ohio
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Enron! Shutting off power plants in California so they could charge more by having to ship the power over state lines. It's brilliant!
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  • Posted Tue Apr 17, 2012 4:29 pm
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360. Board Game: Axis & Allies [Average Rating:6.55 Overall Rank:830]
Marcus Perry
United States

Kentucky
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"I am attacking you... ok... I am aiming at your main warship... Three hits... WHAT DO YOU MEAN THE SHOTS WENT ASTRAY AND HIT YOUR WEAKEST TARGETS???"

Sure... in war the enemy decides where your shots go... yeah.

Still a great game though!
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Jan Ozimek
Denmark
Aalborg
Must resist M:tG. Boardgames are my methadone :)
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Newer editions from the 50th anniversary edition and later have changed the rules for assigning hits to transports, so that they can no longer be used to shield the warships.
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  • Posted Tue Jan 24, 2012 8:41 pm
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Jeremy Fridy
United States
Kent
Ohio
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Also they added some cheaper combat ships, the Destroyer, then the Cruiser.
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  • Posted Tue Apr 17, 2012 4:29 pm
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JT Smythe
Australia
Sydney
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I actually think this makes sense. I always saw the mechanic as you deploying escorts to screen your more valuable units from harm. Battleships with destroyers deployed to protect it from subs, if the sub wants to fire, it's going to have to hit the destroyer bearing down on it, not the battleship 50 miles away. Infantry are protecting the tanks flanks and hitting any AT guns. The tanks are still providing support, but don't move in until the infantry have taken out the enemy units able to harm the tanks. The infantry take the brunt of the casualties. Fighters protecting bombers etc
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  • Posted Sun May 6, 2012 2:31 pm
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Jan Ozimek
Denmark
Aalborg
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mrambassador wrote:
I actually think this makes sense. I always saw the mechanic as you deploying escorts to screen your more valuable units from harm. Battleships with destroyers deployed to protect it from subs, if the sub wants to fire, it's going to have to hit the destroyer bearing down on it, not the battleship 50 miles away. Infantry are protecting the tanks flanks and hitting any AT guns. The tanks are still providing support, but don't move in until the infantry have taken out the enemy units able to harm the tanks. The infantry take the brunt of the casualties. Fighters protecting bombers etc

Only now do I realize that the OP wasn't only talking about the transport screen issue modest
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  • Posted Thu May 10, 2012 12:38 pm
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361. Board Game: Panic Station [Average Rating:6.44 Overall Rank:1128]
Clemens Only
Germany

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Green: entering a room "Ohboy, I'm not alone in here... Hey buddy! I think we ought to swap some items here, right?"

Blue: "Well, yeah. If you say so.. let's have a look... here, i got something nice for you."

Green: "All right, here, have a look at this."

unwrapping gifts...

Blue: "BOOHYA! I just gave you an evil infection IN A BOX! Now you are infected and have to kill your former friends and their android sidekicks! *Muharhar*"

Green: "Hold on! *BOING FLIP* Look at what your secret santa gave you: A GAS CAN! In your face, IN YOUR FACE, evil space alien!! Now I somehow survived your handshake of death and can
A) brag about it and
B) tell everyone what evil extraterrestrial entity breeds behind your otherwise completely honest-looking face!"

Blue: "Wait, what? A gas can? How is this supposed to help you against my..."

Green: "HEY GUYS, OVER HERE, WE GOT HIM!"

Blue: "But hey! This makes absolutely no ..."

Red: arriving "Where is he? I will punch him in the face!"
Yellow: arriving "I will chop his head off!"
Red: "Me first, me first!"
Green: "There you are. LET'S KICK SOME ASS!" ...

___
This fine article will give you some further insight on other illogicalities of this otherwise wonderful game, and provide an unexpected yet nifty explanation for most.
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Get up, get up, get up, get down, fall over.
United Kingdom
Bolton
Lancashire
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clemens wrote:
Red: arriving "Where is he? I will punch him in the face!"
Yellow: arriving "I will chop his head off!"
Red: "Me first, me first!"
Green: "There you are. LET'S KICK SOME ASS!" ...

Green: "There you are. LET'S TRADE SOME CARDS!
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  • Posted Fri Jan 27, 2012 12:37 am
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Clemens Only
Germany

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My mistake
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  • Posted Fri Jan 27, 2012 6:15 am
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Juhan Voolaid
Estonia

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So true. When I was first infected I gave all my three infections against gas cans and totally failed.

Next time I was also traitor but I played along a whole game and in the end I infected everybody. Great game, but some sessions may not be so good.
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  • Posted Sun Jan 29, 2012 7:05 pm
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362. Board Game: Redneck Life [Average Rating:5.33 Overall Rank:7267]
jonathanWC
United States
Missoula
Montana
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Ok, bear with me as I work this out.

Throughout the game things happen to cause you to lose teeth--permanently. The winner of the game is the person that has the most teeth left. At the start of the game on your score sheet you have 28 teeth. 28 teeth...instead of 32. This then presumes that you were obviously able to afford some dental care in order to have your wisdom teeth removed!
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Kyle W.
United States
Up Nort' Der
Wisconsin
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...and furthermore, tipping answers in GeekQuestions should be fixed.
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Maybe the game assumes they're inbred and started with fewer teeth?
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  • Posted Thu Feb 2, 2012 4:36 pm
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Andreas Johansson
Sweden
Linköping
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I spent 200 GG and all I got was this lousy overtext!
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Many people (myself included) are born without anlagen for wisdom teeth.

Which has nothing in particular to do with inbreeding. The genetic variants causing the disappearance of wisdom teeth are neutral or beneficial, and has as such spread through human populations, becoming essentially universal in some, and present at some frequency in almost all.

Rednecks, being of predominantly European descent, presumably mostly have wisdom teeth, but some won't.

(Edit: clarification of wording)
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  • Edited Thu Feb 2, 2012 6:06 pm
  • Posted Thu Feb 2, 2012 5:08 pm
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Kyle W.
United States
Up Nort' Der
Wisconsin
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...and furthermore, tipping answers in GeekQuestions should be fixed.
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Orcoteuthis wrote:
Many people (myself included) are born without anlagen for wisdom teeth.

Which has nothing in particular to do with inbreeding.
I wasn't trying to imply that inbreeding was the only reason people could be born without wisdom teeth, because there are countless non-inbred people that lack them, as you noted.


However, given the theme of this game and the stereotypes frequently associated with it, inbreeding could be used as valid explanation for any genetic anomalies that are widespread enough to be treated as the norm within the game.
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  • Posted Thu Feb 2, 2012 5:37 pm
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Tomas Inguanzo
United States
Unspecified
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I love this community. laugh
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  • Posted Fri Feb 3, 2012 4:50 pm
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363. Board Game: Elder Sign [Average Rating:7.08 Overall Rank:337]
Clay
United States

Alabama
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Alright, so there's a twelve hour clock and every time it hits twelve that signals that midnight has come and... wait, what was that? You say that midnight only comes once every twenty-four hours? Well, I'm sure that... the um... something something Mythos...
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Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Gijzegem
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Lol
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  • Posted Fri Feb 3, 2012 9:29 am
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Ian Kelly
United States
Longmont
Colorado
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Allow me to introduce myself. I am Hexachlorophene J. Goodfortune, Kidnapper-At-Large, and Devourer of Tortoises par Excellence, at your service.
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What I find a bit odd about this game is that adding a monster to an adventure can sometimes make that adventure easier to complete, rather than harder. Especially true if you happen to have one of the "Defeat a Monster" items, but that's not a necessary condition.
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  • Posted Tue Feb 7, 2012 8:23 pm
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Alex Rockwell
United States
Bothell
Washington
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Its because of the TIME CUBE!


(I think the time cube guy encountered Cthulhu, and thats what drove him insane)

"The 12 hour or 1/2 Day clock is an intended EVIL against humanity"
From here - http://www.timecube.com/
Follow the link to witness the insanity.
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  • Edited Wed Feb 8, 2012 2:53 am
  • Posted Wed Feb 8, 2012 2:51 am
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Clay
United States

Alabama
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Peristarkawan wrote:
What I find a bit odd about this game is that adding a monster to an adventure can sometimes make that adventure easier to complete, rather than harder. Especially true if you happen to have one of the "Defeat a Monster" items, but that's not a necessary condition.


Harvey Walters, upon noticing some Ancient Relics down the hall: "Hmm, I'd really like to investigate those but it could a bit dangerous. I might even go insane from some vile revelation."

A cultist steps out of the shadows and draws a long, cruel dagger. He seems intent on guarding the relics with his life.

Harvey: "Oh good, it will be much, much easier to examine them now. I think I'll go over there..."
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  • Posted Wed Feb 8, 2012 6:55 pm
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Sven P


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Here's what doesn't make sense to me, you are trying to save the world by collecting the Elder Signs so you can stop whatever evil horror is threatening the world this week. The gift shop of the museum fucking SELLS these things. They won't give them to you, no, you have to trade in monsters and rooms that you somehow collected as trophies in order to acquire them. HOW DOES ANY OF THIS MAKE SENSE?
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  • Posted Thu May 24, 2012 12:38 am
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364. Board Game: Airlines Europe [Average Rating:7.48 Overall Rank:203]
Håvard Sørensen
Norway
Oslo
Oslo
mbmb
"Sir, our airline portfolio is doing great, maybe we should use our surplus to invest in the red company, if we do that, they can afford to start up a new line between London and Paris"

"Sounds great, how much do they need"

"5 million euro, sir"

"Thats about the sum we have to invest, sounds fine. We could use to raise our ownership percentage with the red company anyway"

"Uhm.. Sir, we can't raise our ownership percentage as it isn't any red stocks in the share market"

"But we just invested 5 millions in the company, how is that possible if I'm not to get any shares from it?!?"

"Well, sir. You do get shares just not in the red company, you can pick a grey or white one!"

"So, what are you saying? We invest 5 million dollars in a company but get share ownership in another company?"

"That's exactly what I am saying, sir!"

[Facepalm]
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365. Board Game: Homesteaders [Average Rating:7.48 Overall Rank:189]
Chris Broggi
United States
Southwick
Massachusetts
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"Sir, our settlement is growing. We should incorporate into a town and build a town hall."
"Well, we can become a town alright, but we can't build that town hall until we become a city."
"But wouldn't that then be a city hall?"
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Alex Rockwell
United States
Bothell
Washington
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I guess it should be a city hall....


The name for the building was created before the phases of the game were called 'Settlement', 'Town', and 'City'. At the time, they were just A, B, and C.
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  • Posted Wed Feb 8, 2012 2:45 am
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Chris Broggi
United States
Southwick
Massachusetts
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No problem. I just picked up the game and read through it. I haven't had a chance to play it yet, but it sounds interesting. I've been looking for something to add to this geeklist, so thanks.
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  • Posted Wed Feb 8, 2012 11:05 am
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366. Board Game: Sid Meier's Civilization: The Board Game [Average Rating:7.82 Overall Rank:34]
Ricardo Donoso
Brazil
RIBEIRÃO PRETO
Sao Paulo
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I love this game, but the logical inconsistencies... Endless!!!

- Mr. president, what should we do in our Capital?
- A mighty Cathedral! That would just be PERFECT.
- Sr. Mr. President, there are already 5 on the world, so, we can't build more.
- Really? Ok, then, let's build Barracks to train our soldiers.
- Errr... Sorry Mr. President, there are already too many barracks in the world also.
- Ok then. Let's build more Catapults.
- Can't be done. All the catapults in the world have been built. We have the technology and the production, but we can not make more until some of them are destroyed, ours or opponents.
- So, what do you suggest?
- We Destroy one of the other nation's Barracks/Cathedrals, so THEN we can build one for us.

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367. Board Game: Sid Meier's Civilization: The Board Game [Average Rating:7.82 Overall Rank:34]
Ricardo Donoso
Brazil
RIBEIRÃO PRETO
Sao Paulo
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As I was saying... ENDLESS inconsistencies...

- My King, the great Wright created an AIRPLANE, we can use it to attack our foes!
- Ok, let's build more of those airplanes.
- We can't eminence, we don't know how to.
- Ok, ask him to build more of those to us.
- Sorry my King, we had to sacrifice him in order to get our airplane.
- Damn! At least we have one.
- Not anymore my King, apparently the Germans used their knowledge on monarchy to throw silk at us, and our airplane was destroyed by the silk.
- THEY DID WHAT????
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368. Board Game: Sid Meier's Civilization: The Board Game [Average Rating:7.82 Overall Rank:34]
Ricardo Donoso
Brazil
RIBEIRÃO PRETO
Sao Paulo
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Just one more

- My Lord, exchanging ideas with the Indians we learned Agriculture. Now we can evolve our capital into a Metropolis.
- Great! Do so. TO the capital and all the other cities.
- Sorry, can't do. Only the Capital can become a metropolis.
- Why? The other cities are so well positioned, even better positioned then the metropolis!
- Can't do Lord, don't know really why, but we can't do it.
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Adam Alleman
United States
Denver
Colorado
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So inconsistent it needed to be stated 4 times!
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  • Posted Thu Feb 9, 2012 7:11 am
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Ricardo Donoso
Brazil
RIBEIRÃO PRETO
Sao Paulo
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Daddys_Home wrote:
So inconsistent it needed to be stated 4 times!

I had to control myself! I didn't spoke about how if you have steampower and silk you can TELEPORT.

Or how if you are in democracy you can't attack cities, but nuking them to the ground... Ok, go ahead, UNLESS it is their capital.
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  • Posted Thu Feb 9, 2012 7:18 am
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Carlos Saldanha
Portugal
Lisboa
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rdonoso wrote:
Or how if you are in democracy you can't attack cities, but nuking them to the ground... Ok, go ahead, UNLESS it is their capital.




So... that's logical!! cool
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  • Posted Thu Feb 9, 2012 5:31 pm
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Ian Kelly
United States
Longmont
Colorado
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Allow me to introduce myself. I am Hexachlorophene J. Goodfortune, Kidnapper-At-Large, and Devourer of Tortoises par Excellence, at your service.
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Daddys_Home wrote:
So inconsistent it needed to be stated 4 times!


4? I believe this game has like 9 entries in this geeklist at this point.

rdonoso wrote:
I had to control myself! I didn't spoke about how if you have steampower and silk you can TELEPORT.


No worries, I already posted that one. You even commented on it.
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  • Posted Thu Feb 9, 2012 6:24 pm
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Ricardo Donoso
Brazil
RIBEIRÃO PRETO
Sao Paulo
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rdonoso wrote:
I had to control myself! I didn't spoke about how if you have steampower and silk you can TELEPORT.


No worries, I already posted that one. You even commented on it. [/q]
Well remembered!
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  • Posted Fri Feb 10, 2012 7:48 pm
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Ricardo Donoso
Brazil
RIBEIRÃO PRETO
Sao Paulo
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oDESGOSTO wrote:
rdonoso wrote:
Or how if you are in democracy you can't attack cities, but nuking them to the ground... Ok, go ahead, UNLESS it is their capital.


So... that's logical!! cool


I liked the joke, I hope you don´t get RSP´ed for that!

Some guys here can be really fragile!
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  • Posted Fri Feb 10, 2012 7:58 pm
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369. Board Game: Pandemic [Average Rating:7.62 Overall Rank:43]
Grant Fikes
United States
Abilene
Texas
designer
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"I need to charter a flight to London as soon as possible!"

"Well, you came to the right place, mate. Welcome to Charlie's Charter Plane Place, the best place in Sydney to charter a flight to anywhere in the world. We offer free Vegemite with every flight, because this is Australia, and all stereotypical Australians like that stuff!"

"Um, crap. I left my money in my wallet back at the Center for Disease Control in Atlanta. I guess I won't be able to affo–"

"You work for the CDC? Then why didn't you say so in the first place! For employees of the CDC, we gladly accept pieces of paper with 'Sydney' written on them as a form of payment, and you can fly anywhere in the world!"

"You mean like this one?"

"Yes, mate! That piece of paper will work nicely!"

"But I can't give it to you! This piece of paper contains 20% of the information we need to discover the cure for redness! If I give this to you, then we may have a harder time discovering the cure and saving the world!"

"Maybe you'll want to check with my brother Dirk, at Dirk's Direct Flight Emporium. Since you're working with the CDC, he'll take payment in the form of a piece of paper with the name of your destination city written on it!"

"But that's even worse! This piece of paper with London written on it will help us discover a cure for blueness, and is the reason I need to get to London in the first place! Our scientist has 75% of the information she needs to cure blueness, and if I meet her in London to give her this information, she'll be in a good position to cure blueness once and for all! Losing this information is not an acceptable price for me!"

"Well, mate, I guess you're out of luck."

"This isn't fair! I'm an Operations Expert! I build research stations for a living – you know, like the one I just built right here in Sydney? Without my research stations, we wouldn't have been able to find the cure for yellowness!"

"Whoa, really? That's awesome, mate. Tell you what – just this once for you, since there's a research station here, my brother and I will let you fly anywhere you'd like, if you give us a piece of paper with the name of any city at all."

"Perfect! I have this one with Santiago. It has information on curing yellowness, so we don't need that one anymore."
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Ben Nicholls
Australia
Canberra
ACT
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Mmmm, Vegemite.

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  • Posted Wed Mar 7, 2012 7:09 pm
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Drew Drew
United States

Florida
Brilliant.
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  • Posted Tue Mar 20, 2012 6:54 pm
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370. Board Game: Elder Sign [Average Rating:7.08 Overall Rank:337]
Ricardo Donoso
Brazil
RIBEIRÃO PRETO
Sao Paulo
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I am investigating in the museum, I see things that really bothers me, so, I go back to the entrance, give the body of two or three monsters to the owner of the gift shop and he gives me medical attention and... he is ALSO a shrink!

Great! With those 3 hours of medical/psychological care, I am ready to get back to saving the world!
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371. Board Game: It's the Great Pumpkin, Charlie Brown [Average Rating:4.95 Unranked]
Benjamin Maggi
United States
Clifton Park
New York
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The object of the game is to go around the board and collect five pieces of candy, put on your costume by landing on the costume space matching your character, and run back to the pumpkin patch to meet Linus and await the Great Pumpkin.

Inconsistency #1:
Even if you received an invitation to a party why would you stop trick-or-treating skip collecting candy on Halloween? In the movie, the gang went trick-or-treating first and then attended the party. Here, you stop going around for candy and rush to the party as soon as you receive an invitation.

Inconsistency #2:
Further, if you get an invitation to a party why do you then run to the pumpkin patch to win the game? In the movie, going to the pumpkin patch was the opposite of going to the party. Unless the "party" is sitting alone in a pumpkin patch while everyone else is at a "non-party" place with games, candy, and fun.

Inconsistency #3:
In the movie if you pull a rock you must lose a piece of candy. In the movie, getting a rock meant you didn't receive a piece of candy at that house. Never did Charlie Brown pull a rock and say "I got a rock, I guess I better give this house some of the candy I have in my bag. Let's reward this house for being stingy and passing around stones."

Inconsistency #4:
The game lets you buy candy from other people for a quarter each. Now, I suppose if I had money I would buy other people's candy but if I really wanted to be smart I would just go to the store and buy a BAG of candy.

Inconsistency #5:
It is possible for Charlie Brown to win the game by getting candy and getting invited to a party. 'Nuff said.
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372. Board Game: Eclipse [Average Rating:8.34 Overall Rank:7]
Watch out for the
Sweden

Help, I'm being held prisoner in an overtext typing facility! I don't have much time, they could find out at any m
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I'm that weirdo whose number of badges sold prior to yesterday Bail Organa is keeping track of
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"All our star systems suck. We should explore to find better ones."
"It's no use, admiral. The guys with the good systems already used them to find the maximum number of systems known to exist around here. They were over at their places."
"But no one's even looked outside our place."
"Sorry."


"Wow, for each discovery we make in this field of technology, each new one becomes easier!" (later) "Now we've learned so much about it it's become impossible to learn anything more at all."


"Admiral, our fleet has completed its massive orbital bombardment, but there are still pockets of population holding out."
"Huddling uselessly in underground shelters, I take it?"
"Well, no, actually they're busy doing lab work and accounting."
"What?"
"... And shipping out the proceeds."
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373. Board Game: Mage Knight: Board Game [Average Rating:8.29 Overall Rank:17]
Jordan
Canada

Ontario
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In Mage Knight one levels up by collecting "Fame". Leveling up increases your armor value. Which results in the following odd scenario:

High Dragon: "Roaaaaaaaaaaaaaaaaaaaaaaaaar!!!" (blasts Norowas with a lethal barrage of flame)"
Norowas: "Nice try at knocking me out, but I'm afraid that I'm just too famous and good-looking to be severely damaged by you. Too bad ... *dispatches high dragon with disintigrate* devil

The "Call to arms" spell is sorta strange too. Wait... so by using this spell I've somehow teleported this unit halfway across the board, convinced them to fight for me, magically prevented them from getting injured during the battle, and then teleported them back where they came from? If I can do all that, why did I need their help in the first place?
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374. Board Game: Sid Meier's Civilization: The Board Game [Average Rating:7.82 Overall Rank:34]
Ricardo Donoso
Brazil
RIBEIRÃO PRETO
Sao Paulo
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My favorite game!

No matter the number of civilizations on the world, it is NEVER a globe.

Triangle, giant square or deformed star... but never a globe.
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Tomas Inguanzo
United States
Unspecified
Unspecified
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Not only is the Earth flat, but Europe, China, and America are all within walking distance.
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  • Posted Tue Mar 20, 2012 1:10 pm
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Ricardo Donoso
Brazil
RIBEIRÃO PRETO
Sao Paulo
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And I forgot to say about the unpassable gap, even by airplane (5p map)
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  • Posted Tue Mar 20, 2012 6:15 pm
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Claudio Cipolla
Germany
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On a different note, by the time you've ridden from Germany to Russia or traveled from Rome to Egypt, they have completed the Colossus, the Hanging Gardens, a mine and a temple and built a new city.
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  • Posted Thu May 24, 2012 2:03 pm
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375. Board Game: Columbus [Average Rating:5.99 Overall Rank:4384]
Teppo Saarinen
Finland
Turku
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Funny exam answers from the Ravensburger Elementary:

In 1492, Columbus found and landed in the New World, in a port which he built with his own two hands.
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C Lloyd
United States
North Reading
Massachusetts
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I know there are games that have bugged me with stuff like this, but can't think of any right now. I'm sure I'll be back to add to this list. laugh
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  • Posted Wed Jan 10, 2007 9:16 pm
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Phil Sauer
United States
Willow Street
Pennsylvania
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JBarrington wrote:
Just to say that I really don't like this 'Geeklist'..

shame..



Also, don't take lists like this too seriously. If you really want to get bummed out, just remember that all games are really abstracts, and if you didn't have an imagination, they would merely be ink, cardboard, and perhaps bits of wood and plastic.

By the way, welcome to the Geek, and I certainly hope you stick around. Furthermore, I promise you that I would never complain about gold being too heavy -- ever.

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  • Edited Sat May 21, 2011 10:10 pm
  • Posted Sat May 21, 2011 10:09 pm
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Grassotto Bolgeri
Italy
Bolzano
Trento
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And plastic for the Plastic Throne!
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This geeklist is hilarious!

I have just one remark, if I'm allowed: in my opinion it would be much more enjoyable if the items were organized alphabetically, to help see if a game has been added and/or find the different games more quickly.
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  • Posted Thu Feb 23, 2012 1:38 pm
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Get up, get up, get up, get down, fall over.
United Kingdom
Bolton
Lancashire
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Why thank you.

Bombadillo wrote:
in my opinion it would be much more enjoyable if the items were organized alphabetically
I think the duplicate games and the snippiness this causes are part of the fun. arrrh
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  • Posted Thu Feb 23, 2012 11:37 pm
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Grassotto Bolgeri
Italy
Bolzano
Trento
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And plastic for the Plastic Throne!
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boltongeordie wrote:
I think the duplicate games and the snippiness this causes are part of the fun. arrrh

I guess you're right.
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  • Posted Sun Feb 26, 2012 4:10 pm
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