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That is illogical captain! - Logical inconsistencies in otherwise fine games
Get up, get up, get up, get down, fall over.
United Kingdom
Bolton
Lancashire
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Is it just me? Look, I don't want to get tagged as some sort of green ink merchant. The sort of person that stands on street corners advising all comers to wear a tinfoil hat to stop the CIA from controlling your mind but...

Some games, just a few. The gameplay is great, neat mechanic, nice theme but...

Somehow there is just something, perhaps one action or a point you always reach that just niggles and niggles and niggles because, in the context of the theme, it is just not logical. And it gets worse over time. It builds with every play. One day you blurt it out and are ignored. Then suddenly people don't want to play this game with you. They are afraid you are going to start banging on about the same old point over and over again.

Are you following me?

Let me explain by way of an example. Then please, add more, show me I am not alone. wow
[1]  Prev «  7 , 8 , 9 , 10 , 11  Next »  [16] | 
201. Board Game: Animalia [Average Rating:6.24 Overall Rank:1892]
Blake Morris
United States
Henrico
Virginia
This size viola da gamba is like a cello with frets. I started playing at age 48.
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You are supposed to be an animal breeder. If you have, say, four rabbits, from which you could most likely breed many more rabbits, you get four medals. If you get one of each animal, from which you could breed nothing, you get five medals.
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202. Board Game: New World: A Carcassonne Game [Average Rating:6.53 Overall Rank:997]
United States
Ithaca
New York
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The trapper can walk as many miles as he wants, as long as he doesn't cross a road. (If a chicken can do it, so can he.)
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William McVey
United States
Mason
Ohio
"We've surveyed another mile of the western frontier, time to evacuate the entire East coast!" - Surveyor

----

"So, what do you do?" - Passerby Meeple
"I'm a Trapper." - Trapper Meeple
"So what do you trap? Fox, Beaver, Rabbit?" - Passerby
"I trap Bison" - Trapper
[jaw drops] - Passerby
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  • Posted Thu Jun 10, 2010 11:32 pm
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Arius Elvikis
United States
Darien
Illinois
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Ha, it sure looks strange. I guess I view it as the Meeples representing the organizations looking to influence future establishments. You're rewarded for developing a new tile in the same 'column' as the surveyors, as they are directly witnessing your development. After they move on, you can go back and develop other farms or roads or cities, but because the surveyors have established them on their maps, everyone else has just as much access, and you can't quite control who benefits.

And the roads, well, there's dangerous robblers a-robblin' on them roads! Too dangerous to cross...
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  • Posted Mon Jan 24, 2011 5:45 pm
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203. Board Game: Small World [Average Rating:7.54 Overall Rank:61]
Ben Bateson
United Kingdom
Ross-on-Wye
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Defending the Farmstead

Human 1: You'd better keep an eye out for those Tritons from that mountain up there, and the Ghouls from those neighbouring woods.

Human 2: Sure. Will do. Did the boss tell us to look out for anything else?

Human 1: Well, he did mention the flying dwarves.

Human 2: Yeah, right. Stop pissing about, Derek.

Human 1: No, seriously. Flying dwarves, he said. Apparently they can attack us from anywhere.

Human 2: What do you think this is? A circus? We're all struggling for our lives on this tiny island, and you're on about bloody flying dwarves again. Do you think they've got a catapult or something?

Four dwarves fall from the sky and slaughter the bickering humans

Dawrf 1: Right, that's that - let's reorganise and be on the lookout for those mounted giants.

Dwarf 2: ???
  • 20 comments [Hide]
Mont A.
United States
Berkeley
California
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Ohmigosh, this inspired bit of silliness should come with a huge WARNING: "Reading this may cause you to spurt coffee through your nose onto your laptop screen."
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  • Edited Sun Apr 26, 2009 12:57 am
  • Posted Sat Apr 25, 2009 9:56 pm
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M@tthijs
Netherlands
NOT
Holland
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Earn tons of geekgold:...
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...go to VGG and add videogames to the database
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Capitaine Grappin wrote:
The most difficult one to justify are the Diplomat zombies... zombie

You should see the European Parliament
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  • Posted Wed Dec 23, 2009 9:44 am
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Chris
England
Harrow
London
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mojo shivers wrote:
"Yeah, I know. They get an advantage for attacking lands next to the ocean but not in the ocean. It doesn't make sense, but that's the rules."

"I'm controlling a bunch of fish who can't swim. Who knew?"


Freshwater tritons.
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  • Posted Fri Feb 5, 2010 7:51 pm
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William Hostman
United States
Eagle River
Alaska
designer
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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In 3 plays I've seen flying ratmen twice... And realized right off that flying rats are in fact bats... therefore flying ratmen are in fact Batmen...
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  • Posted Fri Jun 17, 2011 11:04 am
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Keith Milham


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Don't ever forget about the halflings with a pet dragon or the diplomatic skeletons.
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  • Posted Mon Nov 28, 2011 1:51 pm
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204. Board Game: Necromunda [Average Rating:7.15 Overall Rank:491]
-=] Deroan [=-
United States
Cameron
Montana
Check out the Cardboard Carnage Blog right here on BGG!
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We used to play the heck out of this game years ago and absolutely loved it when doing long campaigns. At the height of this game we had a campaign last over 2 years with a good 12-14 people... it was a blast.

But something that always bugged me about this game was a rule about enemies in combat... Basically, if you are unaware. Necromunda is a small scale battle putting gang against gang, with a typical game having maybe 6-10 team members.

One of the rules states that when shooting, you need to shoot at the enemy model that is the closest threat to you. (forgive me by not giving exact quotes, this has been years since I have played).

The first time this problem occured I remember very well, one of my gang members was being run down by two enemies. One of them was a weaker lower leveled character with a pistol and the other was an experienced gang member with a heavy bolter.

Basically, if I was to be hit by the guy with the pistol I'd have been fine... if I'd have been hit by the guy with the heavy bolter I'd have died... So I decided to take a shot at the heavy bolter and the other player disputed it, saying that the guy with the pistol was CLOSER to me (let's say for the sake of argument that the guy with the pistol was 8" from me, and the guy with the heavy bolter was 10" from me).

I argued that there is no way I'm going to shoot at the weak guy with the pistol and the bad aim because I knew the heavy bolter guy was a bigger threat to me.

Anyhow, that rule always bugged me. I don't recall the outcome of that specific instance, I think I had to roll a leadership test or something to see I was able to take the alternate shot.

I do recall after that specific game we made a house rule allowing you to shoot at the biggest threat, not the closest threat... It made more sense.

D.


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Michael Kefauver
United States
Saint Charles
Illinois
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To a certain extent, that rule could be representing fog of war, panic, fear, reactions, etc... I mean, after all, your characters are gang-esque people, not trained warriors...

But I agree. I always thought that was a stupid rule, because you could tank one guy up and always keep him one inch in front of a weak guy that could snipe the pit out of an olive... And, any long-ranged weapons were useless. You couldn't strike specific units without charging at them, ETC. I like your house rules.
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  • Posted Sun May 3, 2009 7:26 am
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Steve Smith
United States

Georgia
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Ok I buy your guy knowing the farther away guy was the bigger threat, but how did he know he had better aim?
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  • Posted Fri Oct 30, 2009 4:25 pm
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William Wenz
United States

Florida
Lone Watie: How did you know which one was goin' to shoot first?
Josie Wales: Well, that one in the center: he had a flap holster and he was in no itchin' hurry. And the one second from the left: he had scared eyes, he wasn't gonna do nothin'. But that one on the far left: he had crazy eyes. Figured him to make the first move.
Lone Watie: How 'bout the one on the right?
Josie Wales: Never paid him no mind; you were there.
Lone Watie: I could have missed.
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  • Posted Sun Dec 20, 2009 2:49 am
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Henri Huttunen
Finland
Helsinki
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MikeDowd wrote:
When someone anyone is pointing a gun, even a pistol at you. You'd be surprised at how reactionary a person might act.

Hmm...that guy looks like he has better aim....plus he has a bigger g....*blam*



It really only bugged me with long range weapons. I do understand that it's your reaction to shoot the guy closest to you no matter what gun he is toting in close-quarters combat, but when I have a rifle and I am way out of harms way, why would I not target the guy I see carrying a portable artillery battery with him instead of the wimpy looking dude with only a sidearm?

Anyways, great game. thumbsup
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  • Posted Sat Mar 27, 2010 12:34 pm
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Tim O'Connell
Australia

That's why you give your snipers the marksman skill: so they can shoot whoever they want.
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  • Posted Thu Jan 5, 2012 2:27 am
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205. Board Game: Battle Cry [Average Rating:7.26 Overall Rank:233]
Sean Condon


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Confederate Recruit: We've got that Union infantry squad now! There's no way a single Union soldier can take on four of us.

[Hail of bullets mows the Confederates down]

Grizzled Confederate Veteran: Rookie error. Wiping out three quarters of their unit only enrages them.


---------------------------------------------------------------------

Confederate Soldier: Well it took a lot of effort but we've finally flanked them. Give us an hour and we can drive them from these positions.

Confederate Officer: Nope. We retreat. Despite our excellent battlefield position we just can't risk losing a seventh squad.
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Michael Kefauver
United States
Saint Charles
Illinois
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The first I agree with, the second not entirely. The win/loss conditions don't need to mean "If we lose X we retreat". It's just that the other side caused enough damage that, even if you win the battle, it's still a very costly victory that the other side could claim as a win.
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  • Posted Mon May 11, 2009 9:56 pm
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Randall Bart
United States
Granada Hills
California
designer
Red October
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Earth is one of my favorite planets
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Nessmk2 wrote:
The first I agree with, the second not entirely. The win/loss conditions don't need to mean "If we lose X we retreat". It's just that the other side caused enough damage that, even if you win the battle, it's still a very costly victory that the other side could claim as a win.

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Winning the field is not the same as winning the battle. Furthermore, victory conditions are about balancing the game. A battle may have certain results that are clear wins for one side or the other, but other results that fall in the middle. Those middle results are divided up in a manner that makes a good game.
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  • Posted Thu May 28, 2009 5:40 am
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David Heldt
United States
Unspecified
Unspecified
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Those color bearers are tough as nails--
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  • Posted Thu Jul 23, 2009 12:16 am
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206. Board Game: Galactic Emperor [Average Rating:6.77 Overall Rank:709]
Ian Kelly
United States
Longmont
Colorado
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Allow me to introduce myself. I am Hexachlorophene J. Goodfortune, Kidnapper-At-Large, and Devourer of Tortoises par Excellence, at your service.
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This just in, scientists are reporting that the sun has gone supernova. Miraculously, all planets are unharmed, and agricultural worlds are able to continue production despite the loss of this important energy source.

Wait, it's okay! Exploration fleets have just discovered a second, previously unknown sun!
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Randall Bart
United States
Granada Hills
California
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I don't think the sun is big enough to supernova.

The designers probably learn all their science from CSI.
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  • Posted Thu May 28, 2009 5:43 am
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dan schnake
United States

Indiana
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Well, yeah, I learned my science from television, movies, Sunday School, and other kids in the neighborhood. There are better sources than those? I don't think so!



Hey, ya gotta sacrifice a thing or two on the altar of gameplay. Miscreants with your logic... go play a sim! Get off my lawn!
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  • Posted Sat May 30, 2009 4:18 pm
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Scott Lewis
United States
Castle Rock
Colorado
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Dread Our Coming, Suffer Our Presence, Embrace Our Glory (Solonavi War Cry)
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Barticus88 wrote:
I don't think the sun is big enough to supernova.

The designers probably learn all their science from CSI.

Who says this is OUR sun?
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  • Posted Fri Jul 3, 2009 10:08 pm
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Donald Cleary
United States
Bellingham
Washington
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The unknown sun was playing hide-and-seek. As soon as the first sun went away, it revealed itself and won the game.
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  • Posted Mon Jul 20, 2009 10:39 pm
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Tim Thorp
United States
Granite Falls
Washington
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Barticus88 wrote:
I don't think the sun is big enough to supernova.

The designers probably learn all their science from CSI.


There's science in CSI?
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  • Posted Sun Sep 13, 2009 5:36 pm
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Eric Phillips
United States
Fort Wayne
Indiana
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I brought this up last time I played, and a friend pointed out that the only sensible way to interpret the map is that each newly discovered planet is a newly discovered system, with its own sun that simply isn't pictured on the gameboard. The big deal about the Alpha sun going nova, then, is that it wipes out/dooms the homeworld from which all the players originated (i.e. Sol novas and destroys the earth).
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  • Posted Sat Sep 26, 2009 4:06 pm
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207. Board Game: Krysis [Average Rating:6.29 Overall Rank:3467]
Laszlo Molnar
Hungary
Budapest
Hungary
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’Did you expect that guy to be so fast?’
’No, but you know he did have some blue crystals so…’
’So what? Did he eat them?’
’Nnoo, it’s just… Like when you were so strong to kick him in the face, do you remember? It was only because you had many white crystals.’
’Okay… What I still can’t get is if he was so fast how could he make his entire team so fast? That other guy couldn’t even walk!’
’It’s the miracle of group speed. Maybe he held the two other guys while running fast because of the crystals.’
’But then how did their speed add to his speed...? Never mind. Let’s go and take home all the crystals they left here.’
’Wait… Do you want to use your backpack? It’s worth quite much!’
’Okay, but I’ll take the backpack home, then it will be home, won’t it?’
’Actually, no…’
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208. Board Game: Hamburgum [Average Rating:7.14 Overall Rank:295]
Brian Cherry
Canada
North Bay
Ontario
Obligitory Smart-Ass Comment Here
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"Hello sir, and welcome back to the Hamburgum market"

"I'd like to sell these 2 units of beer, and 1 unit of Cloth. please"

"Certainly sir"

"And, I'll buy one of those boards, and 2 of those bricks"

"I'm sorry sir, I can't do that"

"why not? you sold me building supplies last week?!"

"And you are welcome to come back NEXT week and I will sell you the building supplies, or buy more goods, but not both"

"Can I come back tomorrow?"

"yes, but it'll cost you"
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Tim Rourke
United Kingdom
Stoke-on-Trent
Staffordshire
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"And the more resources you buy, the more expensive per resource they will be"

'Haven't you heard of economies of scale'
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  • Posted Wed Sep 30, 2009 1:48 pm
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Chris
England
Harrow
London
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laticpot wrote:
"And the more resources you buy, the more expensive per resource they will be"

'Haven't you heard of economies of scale'


Or the economic problem: scarcity.
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  • Posted Fri Feb 5, 2010 7:57 pm
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209. Board Game: Talisman [Average Rating:6.50 Overall Rank:987]
Scott Smith
United States
Duncan
South Carolina
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I am the most powerful being to walk the land...

I have a legion of followers that will unquestioningly do my bidding...

I have mastery over arcane powers that can manipulate the elements of nature and warp the fabric of reality to my will...

I wield magnificent weapons that can slay the mightiest beast and decimate entire armies...

I meet a common bandit on the road and HE ROBS ME OF EVERY ITEM I PROCESS AND I CAN'T DO A *@%&*@! THING TO STOP HIM!!!!!!!! angryangryangryangryangryangryangry

One of my rivals then walks over, hits me with a club and kills me...shake


(True story, and I haven't played a game of Talisman since. Too bad because I had really liked the up until that episode)
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Carc >> BSG
United States
Topeka
Kansas
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Ah...

Good times... good times.

I played so much Talisman (or, as we in the know called it... Talisman) in college. I bought every expansion. Still have them to this day (63 years later)... it'll never see play again, but I'll never relinquish it, either.
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  • Posted Sun May 24, 2009 2:37 pm
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Tim Gordon
United Kingdom
Leigh-on-Sea
Essex
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Mysterons - my kind of club...
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I wanted to like it. I really did - honest. But in the end it was just a useful exercise to keep my mates busy while I cleaned up 15mm Napoleonic figures ready for painting.
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  • Posted Thu Nov 5, 2009 11:24 pm
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Sandy Petersen
United States
Rockwall
Texas
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This is the worst game I love.
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  • Posted Thu Dec 22, 2011 9:25 pm
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Benjamin Maggi
United States
Clifton Park
New York
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ejcarter wrote:
I played so much Talisman (or, as we in the know called it... Talisman) in college.


Hum, even us not in the know would call "Talisman..." "Talisman"
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  • Posted Tue Jan 10, 2012 4:30 pm
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Timothy Daniels
New Zealand
Auckland
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Benjamin Maggi wrote:
ejcarter wrote:
I played so much Talisman (or, as we in the know called it... Talisman) in college.


Hum, even us not in the know would call "Talisman..." "Talisman"


I think it's "so much Talisman" AKA "Talisman"

Just purchased this game and can't wait to solo it!
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  • Posted Sun Mar 4, 2012 8:08 pm
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210. Board Game: The Reef [Average Rating:5.75 Overall Rank:3661]
"that sci-fi guy"
Australia
Sydney
NSW
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So 1 worm can get a fish? Makes sense. 2 worms gets me a fish? Yep, got it. 3 worms gets me a fish. Ok, (but I'd rather give you just the one). But for 3 worms you'll give me your boat? Wait, what?

A shark will chase away a fish - obvious really. But a shark that will chase away a pearl or coral? Say again?






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211. Board Game: Mouse Trap [Average Rating:4.12 Overall Rank:7961]
Wynand Louw
South Africa
Cape Town
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If mice are slow and stupid enough to be caught in this trap, then surely you can just step on them?
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David Heldt
United States
Unspecified
Unspecified
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Not if you want to avoid slippery floors--
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  • Posted Thu Apr 29, 2010 12:03 am
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212. Board Game: Die Dolmengötter [Average Rating:6.62 Overall Rank:1559]
Maarten D. de Jong
Netherlands
Zaandam
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- Llewellyn, we have a problem.
- What is it, Kewyn?
- There's been some intense financial speculation. Long story, short of it: we can't afford the ground to build our beloved dolmen on anymore.
- That's preposterous!
- I agree, Llewellyn.
- So what do we do?
- I dunno. You got any bright ideas?

(deep silence...)

- Yes! I know! Let's stack the dolmen on top of eachother! That way we only use the ground once!
- *stares in awe*


A dolmen is a complete structure comprising several megaliths. See for example [url= http://en.wikipedia.org/wiki/Fileaulnabrone.jpg]here[/url] or here. So why is it that in this game, I am asked to put several of these rickety things on top of eachother?
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Wagner Gerlach
Brazil
Campinas
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Die Dolmengotter is very good !!!
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  • Posted Tue Jan 24, 2012 7:16 pm
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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You do realize that they've come to realize Stonehenge is really 4 different temples on the same spot... an old wood one, an outer stone ring, separately the sarcens, and separately the inner bluestone ring right about the bluestones.
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  • Posted Sun Mar 4, 2012 11:29 pm
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213. Board Game: Dominion [Average Rating:7.95 Overall Rank:11]
Second in a one horse race
United Kingdom
Bromsgrove, Worcs
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Mediaeval Poltroon: What ho, shopkeep!

Shopkeep: Morning, sir. What can I get you?

MP: I'd like to buy some money, please.

SK: Certainly, sir. And how would you be paying for that?

MP: With money, of course.

SK: That'll do nicely. Anything else?

MP: Well, yes, but I'm not allowed to buy anything more today. I'll have to come back tommorrow! Until then... farewell! [Departs]

NEXT DAY:

MP: Ah, shopkeep! I trust the morning finds you well?

SK: Very well sir. Will you be wanting some money sir? I've just got a fresh batch in.

MP: [patting pockets] Well, er, yes... but, rather embarrassingly, I seem to find myself bereft of either actions or money with which to pay.

SK: Never mind sir. Here - have back all the money you gave me over the last few weeks. Stick it in your pockets and jingle it about a bit. There now. Have you enough to buy some more money?

MP: Why yes, I have three coins, an action and a deed for some real estate. I could sell you the estate for cash.

SK: Sorry, sir. No-one in the Middle Ages is interested in real estate. I can give you gold for copper though.
  • 19 comments [Hide]
Phil Sauer
United States
Willow Street
Pennsylvania
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Yeah... this is wacky. I want to jam a pencil into one of my temples and draw it from the other one whenever this hits the table these days. I just chalk it up to the very rare instance when a game just doesn't agree with me. In this case, it's a highly-rated game and a SdJ winner to boot. Rare indeed, but I'll live with it -- except for the pencil wounds.

EDIT: An update after a long length of time has passed... this is now one of my favorite games, mainly because I now "get it" and also because our kids enjoy it -- a win all around. The explanation regarding the coins representing sources of income is an excellent one, and has resolved that little niggle for me. It's interesting how if given the time, perceptions can indeed change. I'm glad I don't write off games completely based solely on a few plays.
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  • Edited Fri Nov 12, 2010 7:39 pm
  • Posted Sat Jul 4, 2009 6:57 pm
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Roger McKay
Canada
Bedford
Nova Scotia
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aaxiom wrote:
Yeah... this is wacky. I want to jam a pencil into one of my temples and draw it from the other one whenever this hits the table these days. I just chalk it up to the very rare instance when a game just doesn't agree with me. In this case, it's a highly-rated game and a SdJ winner to boot. Rare indeed, but I'll live with it -- except for the pencil wounds.


I haven't actually played this game (yet), but (after watching several reviews) it seems VERY shallow and lacking in strategy.

Its great popularity seems the least logical aspect.

I don't know what Tom Vasel sees in it.
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  • Edited Fri Sep 10, 2010 4:41 pm
  • Posted Fri Sep 10, 2010 4:39 pm
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Ido Abelman
Israel
Hod Hasharon
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Zeede wrote:
Dominion is a good example of an excellent, great game that for some reason had to have a theme put on it. And hence, it makes for fun logical consistencies. It didn't have to have a medieval theme, just about anything would've worked, because the core mechanics are solid.

I see this a lot with eurogames. IMO, you shouldn't put a theme on a game unless you're going to do it properly.

Cameron


Would you prefer a completely themeless dominion? There aren't many good themeless games, especially card games - you need to give some name to the cards. And I think dominion's theme is nice. VP cards clogging your deck is a very clever way to implement how having a lot of land make it harder to further expand your kingdom. And the part about buying money does make sense if you think about treasusre cards as income sources. DonaldX himself said he originally meant to call them "copper mine", "silver mine" and "gold mine", and the current names were chosen to simplify things. Most of the cards themselves make sense too.

The only cards that are illogical are the remodel family. Yes, I can remodel a curse into an estate. I can than remodel the estate into a remodel (is "remodel" even an object?). Than remodel a remodel (that makes a lot of sense) into a gold "mine". And finally remodel a gold mine into a province.
I've done all that in the real world yesterday!
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  • Posted Fri Nov 12, 2010 10:55 am
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Ingólfur Valsson
Iceland

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Thedalek wrote:
I would have preferred to see them called something like "Trade Routes" or "Mines" (which would have required renaming the "Mine" card), but I can see that just calling it "coins" is the simplest approach, even if it doesn't make a lot of narrative sense.


Well not only the Mine card, there is now also a Trade Route card. Bazaar, treasury, black market, loan, quarry, grand market, vault, bank and forge are also not available.
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  • Posted Wed May 18, 2011 10:45 pm
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Danny Stevens
Australia
Sippy Downs
Queensland
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RogMcK wrote:
aaxiom wrote:
Yeah... this is wacky. I want to jam a pencil into one of my temples and draw it from the other one whenever this hits the table these days. I just chalk it up to the very rare instance when a game just doesn't agree with me. In this case, it's a highly-rated game and a SdJ winner to boot. Rare indeed, but I'll live with it -- except for the pencil wounds.


I haven't actually played this game (yet), but (after watching several reviews) it seems VERY shallow and lacking in strategy.

Its great popularity seems the least logical aspect.

I don't know what Tom Vasel sees in it.

This is a prime example of why someone who has not played something should not broadcast their current opinion. The game has a deep strategy that involves building an economic engine and balance that against achieving victory. Purchasing the victory cards is the name of the game but they perform no economic function and hamper your economy.

On another note the theme helps as a mnemonic to what the cards do, better than a simple abstract mechanism would. For example you could have a blue card that lets you reduce someone else's economy and possibly transfer some to yours, or you could call that blue card a "thief" and make it memorable.
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  • Posted Sat Jan 14, 2012 1:31 am
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214. Board Game: Le Havre [Average Rating:8.09 Overall Rank:6]
Grzegorz Kobiela
Germany
Hanover
Lower Saxony
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Stalker!!!
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"Hi there, butcher! Could you, please, slaughter some of my cattle, I need the damn food."

"Sorry, Mister, but your neighbour Scott is already here slaughtering."

"kk, I'll come back later."

(1 week later)

"Hi there, butcher! What about slaughtering my lovely cattle t'day?"

"I'm sorry, but Scott's still here."

"No, he isn't! I've seen him around the docks gathering some wood!"

"He left his stuff here. I can't let you in until he leaves for the competition."

"What the..?!?!?!"
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T A
Hungary
Budapest
Stare into my eyes and feel the irresistible urge to check out my profile overpowering you...
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I hate this rule. It simply doesn't make sense, especially when you own the building. Once I built a Wharf and couldn't use it for several turns, as my opponent built all the wooden ships with it!
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  • Posted Mon Nov 9, 2009 11:43 am
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Andreas Johansson
Sweden
Linköping
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I spent 200 GG and all I got was this lousy overtext!
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There's a simple explanation for evertyhing that's weird about Le Havre: EU subsidies.
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  • Posted Fri Jun 11, 2010 8:42 am
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Watch out for the
Sweden

Help, I'm being held prisoner in an overtext typing facility! I don't have much time, they could find out at any m
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"Good day, master brick burner! Might I use your facilities to burn some bricks?"

"Why, certainly! All that's needed is a little food for the workers, some amount of fuel for the ovens, and the clay for the bricks."

"As a matter of fact, it's not clay that I intend to make into bricks, but bricks."

"Oh, it's all the same, isn't it?"

(a few hours later)

"Your bricks are burned and ready, sir! Here's some money for the pleasure of working with you!"
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  • Edited Thu Oct 20, 2011 6:54 pm
  • Posted Thu Oct 20, 2011 6:54 pm
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United States

New York
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Orcoteuthis wrote:
There's a simple explanation for evertyhing that's weird about Le Havre: EU subsidies.

And the people doing the counting/accounting are Greek bureaucrats.
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  • Posted Mon Dec 19, 2011 5:14 pm
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Kevin Kahn
United States
BALTIMORE
Maryland
Fortune wrote:
I hate this rule. It simply doesn't make sense, especially when you own the building. Once I built a Wharf and couldn't use it for several turns, as my opponent built all the wooden ships with it!


This leads to the quite popular strategy tip of: "The person to buy the building is last to use it".
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  • Posted Thu May 24, 2012 4:46 am
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215. Board Game: Tikal [Average Rating:7.40 Overall Rank:111]
Danger Mike
United States
Fenton
Missouri
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I don't have time to clear three levels on this pyramid, BUT I can clear two levels, then run to ANOTHER pyramid and clear TWO more levels on that one? And maybe even a third pyramid, if they are close enough together?
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Scott Lewis
United States
Castle Rock
Colorado
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Maybe they just get bored. "Aww, man, I'm SOO sick of this pyramid, I need to find another one before I go crazy!"
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  • Posted Fri Jul 10, 2009 7:10 pm
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Boddington Marathon July 2012
United Kingdom
BRISTOL
but I'd rather live in the south of France
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Remember that you need one explorer on the tile for each layer that you uncover - you couldn't do the above within a turn unless you had other explorers in place already on the adjacent tiles.
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  • Posted Sun Feb 6, 2011 3:34 pm
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Judy Krauss
United States
Pittsburgh
Pennsylvania
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My favorite part of this game is sacrificing the grad students.
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  • Posted Sun Feb 19, 2012 4:28 am
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216. Board Game: Last Night on Earth: The Zombie Game [Average Rating:7.29 Overall Rank:175]
David Henry
United States
Anaheim
California
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Father Joseph won't use guns but has no problem using a chainsaw and dynamite to kill.

Sally is weak so she can't helf a shotgun. But stabbing a zombie with a 10 foot long fence post is no problem.

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Patrick Berry
United States

North Carolina
Perhaps Father Joseph is actually Batman. Or thinks he is.
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  • Posted Thu Sep 3, 2009 7:25 am
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Nicolò Blotto
Italy
Biella
Biella
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Shall I mention the kung fu priest in Brain Dead?

"Stand back boy, this calls for divine intervention!..."

[and, after downing a couple of zombies with kung fu moves]

"I kick arse for the Lord!"

Classic.
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  • Posted Wed May 5, 2010 3:21 pm
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Roger McKay
Canada
Bedford
Nova Scotia
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berserkley wrote:
This one reminds me of something that used to bug me in AD+D: The Cleric class couldn't use swords (presumably due to some restriction about drawing blood, I can't remember), but they could use maces to beat them to a bloody pulp(?). I suppose it was okay to smash them into jello, as long as you didn't cut them.


Strange about that. Guess Arneson and Gygax never heard of scalp wounds. Which bleed like hell.
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  • Posted Fri Sep 10, 2010 4:46 pm
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Kristian Thy
Germany
Bonn
Nordrhein-Westfalen
Together, we are the United Nations
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Gunulfr ok Øgotr ok Aslakr ok Rolfr resþu sten þænsi æftir Ful, felaga sin, ær warþ ... døþr, þa kunungar barþusk.
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Wulf Corbett wrote:
berserkley wrote:
This one reminds me of something that uased to bug me in AD+D: The Cleric class couldn't use swords (presumably due to some restriction about drawing blood, I can't remember), but they could use maces to beat them to a bloody pulp(?). I suppose it was okay to smash them into jello, as long as you didn't cut them.

If I remember rightly, this concept was supposedly based on the real-life Bishop Of Bristol or somesuch, who went on a Crusade to the Holy Land, and claimed that he would not spill the blood of his enemies, as he would use blunt weapons.


The Bayeux tapestry shows Bishop Odo invading England together with William the Bastard. Odo is brandishing a club for this very reason.

History FTW.
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  • Posted Fri Sep 24, 2010 11:52 pm
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Tom Dickson
United States
National City
California
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I believe it comes from an interpretation of "live by the sword, die by the sword."
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  • Posted Sun Feb 6, 2011 5:37 am
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217. Board Game: Last Night On Earth: Growing Hunger [Average Rating:7.84 Unranked] [Average Rating:7.84 Unranked]
David Henry
United States
Anaheim
California
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*Spends all night searching the Gas Station for fuel*

"Damn zombies, gotta run."

*first search of the Antique Shop*

"Well what do you know . . . "
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Wulf Corbett
Scotland
Shotts
Lanarkshire
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This one's not actually that illogical - everyone's going to head for the Gas Station for gas, so it'll run out. But the Antique Shop? No-one will have looked there...
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  • Posted Sat Jul 11, 2009 12:59 pm
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J B
United States
Unspecified
Unspecified
Wulf Corbett wrote:
This one's not actually that illogical - everyone's going to head for the Gas Station for gas, so it'll run out. But the Antique Shop? No-one will have looked there...



---

Exactly my thoughts! Who knew the Antiques dealer had a gas-powered generator in case of emergencies! What luck!
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  • Posted Mon Oct 5, 2009 7:01 pm
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Donald Cleary
United States
Bellingham
Washington
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Wulf Corbett wrote:
This one's not actually that illogical - everyone's going to head for the Gas Station for gas, so it'll run out. But the Antique Shop? No-one will have looked there...


I see antique gas cans in antique shops all the time. Given that it's an antique, it can't possibly have been used to dispense gas. There must still be some in there.
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  • Posted Sat Oct 31, 2009 1:37 am
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Scott Lewis
United States
Castle Rock
Colorado
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BigD145 wrote:
Wulf Corbett wrote:
This one's not actually that illogical - everyone's going to head for the Gas Station for gas, so it'll run out. But the Antique Shop? No-one will have looked there...


I see antique gas cans in antique shops all the time. Given that it's an antique, it can't possibly have been used to dispense gas. There must still be some in there.

True, but if it's THAT antique, the gasoline may be leaded, and that probably won't sit well with the vehicle you are driving.
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  • Posted Sat Oct 31, 2009 2:07 am
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Eric Engstrom
United States
Evanston
Illinois
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And don't forget, depending on age, organic decay occurs.
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  • Posted Tue Jan 12, 2010 11:13 pm
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Roger McKay
Canada
Bedford
Nova Scotia
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sigmazero13 wrote:
BigD145 wrote:
Wulf Corbett wrote:
This one's not actually that illogical - everyone's going to head for the Gas Station for gas, so it'll run out. But the Antique Shop? No-one will have looked there...


I see antique gas cans in antique shops all the time. Given that it's an antique, it can't possibly have been used to dispense gas. There must still be some in there.

True, but if it's THAT antique, the gasoline may be leaded, and that probably won't sit well with the vehicle you are driving.


This is NOT the time to be worried about resale value.
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  • Posted Fri Sep 10, 2010 4:47 pm
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218. Board Game: Battlestar Galactica [Average Rating:7.86 Overall Rank:20]
David Henry
United States
Anaheim
California
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A massive blast rips apart Colonial One in a huge fireball. Surely no one survived that blast . . .

*President Balter moves to Sick Bay, 10 seconds later he recives and executive order from a low ranking mechanic to get off his lazy duff*
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Alain Baum
Luxembourg
Grevenmacher
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- "...and here, Admiral Adama, are your quarters."

- "Ah, very nice."

- "You have a bed here, a restroom over there, and a wardrobe around this corner".

- "Uh-huh. And a beautiful big oaken desk, I notice."

- "Yes but that one is not for you, sir."

- "I beg your pardon?"

- "Yes, you may only stay here. This desk is for other people to use, you know like President Roslin, Mr. Zarek or Miss Valerii. In fact, anyone can use this desk but yourself."

- "..."
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  • Posted Thu Aug 20, 2009 12:44 pm
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Ryan West
Canada
Wasaga Beach
Ontario
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Admiral Adama: An ice moon! Saul, find my son and have him negotiate us up some slave labor.

Colonel Tigh: But we have enough water.

Adama: ...

Tigh: Listen, Bill, there's a long way between here and wherever that bloody woman is taking us. The toasters have sleeper agents breathing down our necks--

Adama: What's your point, Saul?

Tigh: *leans in close* So, what if I'm a Cylon? What if you are? Gods be damned, Bill, if I wake up three months from now and find out I'm really on their side, I don't want a frakkin' water surplus between me and genocide!

Admiral Adama: Hm, fair point. VIPER SQUADRONS, change of plans...
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  • Edited Wed Jun 29, 2011 10:52 pm
  • Posted Wed Jun 29, 2011 10:51 pm
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Shawaron .
United States

Idaho
"Now take that thing and throw it out the airlock."

"Sorry, ma'am, no can do. Remember that Cylon attack a few weeks ago...?"

"Yes, what about it? We escaped with minor damage to Pegasus and no casualties."

"Yeah, about that, the 'minor damage' disabled the airlock on Pegasus."

"So...?"

"It's the only airlock in the fleet, ma'am. We can't execute this Cylon until we fix the airlock, and we've all been too busy to worry about it."

"But... Every ship has an airlock, and a ship the size of Galactica must have dozens of them. We're all moving between Galactica, Pegasus, and Colonial One. Across vacuum. We're launching pilots in Vipers. Into vacuum. How are we doing those things?"

"Well, yeah, but those airlocks aren't suitable for throwing a Cylon out of. Only the one on Pegasus will work for that."

"OK, can we just go to the Armory, get some guns, and shoot it?"

"No ma'am, those guns only work on Centurions. I'm afraid this thing is going to stay alive in the brig until we can repair that airlock."

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  • Posted Wed Jul 6, 2011 4:24 am
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Ryan West
Canada
Wasaga Beach
Ontario
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Shawaron wrote:
"No ma'am, those guns only work on Centurions. I'm afraid this thing is going to stay alive in the brig until we can repair that airlock."

(GOLDEN! I continued your scene, but identified the characters -- I hope they fit your intentions!)

BILLY: "And, ma'am, I have some more bad news: This Cylon is, in fact, the President now."

ROSLIN: "WHAT?!"

BILLY: "Remember the bomb that destroyed that generic passenger liner we'd commandeered for the Presidency? Colonial Heavy 798...?"

ROSLIN: "Colonial ONE."

BILLY: "Colonial One, ma'am, of course."

ROSLIN: "But the gods saw to the survival of all on board -- rather curious, given the absence of airlocks. And Galactica was kind enough to take us in."

BILLY: "Of course. However, they did not see to the survival of The Desk, which our brigged Cylon terrorist managed to use before its incarceration to steal your Presidency. And, without The Desk, we can't take it back."

ROSLIN: "We're talking about a brigged, Cylon war-criminal, responsible for the near genocide of our race!"

BILLY: "Yes, but it's a brigged, Cylon war-criminal PRESIDENT responsible for the near-genocide of our race, and we can neither kill it nor depose it. Also---pardon me, ma'am, I have Dee--ahem, Petty Officer Dualla--on the line."

ROSLIN: "Is the urgent red light blinking?"

BILLY: "It is, ma'am."

ROSLIN: "Very well, go ahead."

BILLY (into phone): "... yes, I understand. Thank you... Petty Officer Dualla." (to Roslin) "Ma'am, it appears that our Cylon prisoner just sent a raptor to scout a nearby sector."

ROSLIN: "Our genocidal Cylon war-criminal just launched a ship and its crew from the BRIG?"

BILLY: "Well, there are telephones in there, after all, and I guess a few raptor pilots didn't get the whole 'genocidal robot' memo. Forgive me for reminding you, ma'am, but it IS the President we're talking about."

ROSLIN: "Frak it, I've had enough!"

BILLY: "Madam Pres--! ...ma'am?"

ROSLIN: "Fetch me Colonel Tigh. I want him to declare martial law. Let Bill try being Presidential for once; better him than a Cylon."

BILLY: "Colonel Tigh was executed by the Cylon President shortly before its incarceration."

ROSLIN: "By the gods..."

BILLY: "Unlikely. It was able to get to the Airlock before it was damaged--"

ROSLIN: "--Our only airlock."

BILLY: "Our only airlock, ma'am. There was nothing we could do."

ROSLIN: "Nothing you could do as a known Cylon agent brigged and executed the XO of Galactica?"

BILLY: "That's what I'm telling you, ma'am. It had a very official-looking Arrest Order. And no one likes Tigh."

ROSLIN: "Okay, time to pull out the big guns. Get me Cally Tyrol."

BILLY: "... who?"

ROSLIN: "Petty Officer Callandra Henderson-Tyrol. She's a deckhand on the Galactica, a little wisp of a girl. Spunky, though. Bit a convict's ear off, and once shot an unarmed, immobilized Cylon at point-blank range. She's obviously the best shot in the fleet."

BILLY: "Thank the gods! I remember her... vaguely ... but ma'am, there's a small hiccup. We need to send Petty Officer Tyrol to the Brig, all official-like. If we're going to assassinate the President, we have to follow proper procedures."

ROSLIN: "No visiting hours? No bring-a-deckhand-to-prison day?"

BILLY: "No visiting hours, ma'am. No bring-a-deckhand-to-prison day, ma'am."

ROSLIN: "And the gun? How will we get it to Tyrol once she's in the Brig?"

BILLY: "We won't have to, ma'am. She's crafty. Besides, security measures aren't what they used to be, what with the President being a Cylon and all."

ROSLIN: "Very well. I suppose the lesson learned here is not to ask follow-up questions, but simply to say 'Thank you, Petty Officer Tyrol, for saving our collective asses!"

BILLY: "Didn't we learn that lesson in the miniseries, ma'am?"

ROSLIN: "... in the what?"
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  • Edited Wed Jul 6, 2011 1:59 pm
  • Posted Wed Jul 6, 2011 1:56 pm
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Bob Smithy


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Mr Zarek, you plan to take the Astral Queen and make those peoples fuel?

"Yes. Yes I do. Get in the tyllium boiler, maggots!"
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  • Posted Thu Apr 12, 2012 4:33 pm
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219. Board Game: Caylus [Average Rating:7.97 Overall Rank:10]
Ben Bateson
United Kingdom
Ross-on-Wye
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Yes, it's another virtual game conversation...

Tonight we are a fly on the wall inside the Lamb & Flag Inn in Caylus. Gary Green, a brickie and general labourer, has his feet up on the bar and is halfway through his fifth pint of cloudy ale, when in walks Ricky Red.

RR: Evening, Gary

GG: Alrigh' Rick.

RR: How's the job these days?

GG: Not bad. You heard that the boss of the Orange company ran out of building jobs?

RR: Yeah. It's Olly I feel sorry for. He's a family to feed and he's not even being put out to work.

GG: Of course this meant everyone working for the Green and Red companies started earning two Generic Gaming Cash Units per job, rather than one. Betcha wish you hadn't come down the pub now.

RR: Er...wait a minute, now. There was no market and an employment surplus, and wages doubled?!

GG: Well, I say 'doubled'. I got into Gordon's office last week, and he says to me: "Gary, I'm going to pay you normal rates to spend the foreseeable future in the pub." Well, I had to check my calendar to see if it wasn't April the first.

RR: Hang on a cotton-picking minute. While I've been slogging my arse off building the dungeons on that godforsaken castle, you've been getting paid a sound weekly wage to sit here getting pissed?

GG: Aye, that's about the shape of it. The beauty of it was that, after I'd got a week's worth of drinking under my belt, Gordon halved the wages of all the other workers. They're now earning as much as they did before Orange went under.

RR: So...your company has a worker shortage and one equally strong rival, and they've decided to cut wages on the basis that you're sitting getting sloshed?

GG: Apparently, yes.

RR: Well, bugger me. How do I get onto this scheme?

GG: I'm sorry, you can't. Not unless Olly Orange comes and sits down at the bar here. And the devilish irony is that when your two businesses form this oblique connection, suddenly Gordon will lose all the benefits of me sitting here.

RR: Hang on - isn't this how the Mexican economy actually works?
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Pierre 113
Canada

Actually, its very, very easy to understand this one:

The first time you pay 1 gold to sent a worker to the pub, you are *not* sending him to drink ale! You are actually sending him to WORK in the pub *serving* ale to other customers. Since selling beer pays a lot, you pay your guy once and as long as you leave him there, his future salary is paid by the good profit of his work, so of course you don't need to pay 1 gold every next turns.

Then, since its YOUR man who works the pub, then its YOUR company's workers that can get the super-special "buy two pints of watered-down piss-poor errr of this pub's excelent ale, and you will get the third pint for free!"

And we all know that drunk workers are too happy to realize that their are underpaid, so *that* is how you can pay your workers only 1 Gold! muhahahaha!
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  • Edited Wed Feb 17, 2010 1:30 am
  • Posted Wed Feb 17, 2010 1:29 am
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220. Board Game: Twilight Imperium (third edition) [Average Rating:7.83 Overall Rank:27]
Scott Lewis
United States
Castle Rock
Colorado
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I apologize if this has been put here, or something similar. This is true for most role-selection games but it just strikes me as funny.


The Baron : Prepare the fleets. We are shifting our strategy to Warfare! Our neighbors must pay.

Advisor : I'm sorry, your grace, but the peaceful Xxcha have already announced their intent for a Warfare strategy.

The Baron : Blast it all. In that case, maybe an olive branch would be better. Let's start working on a new plan for a Diplomacy strategy.
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Eric Engstrom
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Evanston
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It's more for turn order. I thought you could still spend command points to activate ships as you saw fit?
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  • Posted Thu Dec 10, 2009 11:42 pm
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Scott Lewis
United States
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Yes, while the Strategy cards don't dictate all your actions, they kind of represent the leanings of your overall "Strategy" for the round. Thus, for the Xxcha (a peaceful, diplomatic race) to take Warfare and the Letnev (a proud warrior race) to take Diplomacy is somewhat bizarre, theme-wise
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  • Posted Fri Dec 11, 2009 4:20 pm
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Eric Engstrom
United States
Evanston
Illinois
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Aha! LoL

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  • Posted Fri Sep 10, 2010 5:14 pm
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221. Board Game: The Russian Campaign (fourth edition) [Average Rating:7.56 Overall Rank:1131]
Juan F. Santana Miralles
Spain
seville
Seville
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Great game, but has one rule that really upsets me. Atacking is mandatory even when you are holding a city and you have no options for victory shake

-Sir, we are holding Stalingrad, completely surrounden by the germans, and heavily outnumbered, what must we do?

-ATACK!!!

-But the odds are 1-5!

-I say ATACK!!!



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Christian Beijner
Sweden
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See it as an abstraction of time...and real-life attrition and strategy.

Even if it's your turn, the enemy is fighting you and you are taking casualties. Either you retreat to a more defensible position, or you die. Static defense is so world war 1.
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  • Posted Thu Mar 17, 2011 12:17 pm
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Michael Ziegler
United States
Huntingdon Valley
Pennsylvania
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The rule I could not deal with was the one where the first and second winter must be kept "vacationing" in major cities or suburbs. What? The German army cannot survive out there? I know the weather is bad but let us not be crazy about it.

The second rule, rather ridiculous, death of Hitler or Stalin ends the game. Well, even having a "Hitler" and "Stalin" piece is a bit childish.
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  • Posted Tue Aug 30, 2011 6:25 pm
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222. Board Game: Crafty Badger [Average Rating:5.81 Overall Rank:5637]
Cate
United States
Milwaukee
Wisconsin
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This is a kid's game so maybe it doesn't have to make sense but why is there a badger in my bedroom unpacking my suitcases? surprise

A cat or dog or bunny - animals that we would actually let in our house - those I would understand.

On top of all this, it appears that this badger has an underwear obsession. Creepy! shake
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Samuel Sol
Brazil
São Paulo
SP
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*tap* *tap* Is this thing on?
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http://www.badgerbadgerbadger.com/
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  • Posted Thu Sep 10, 2009 2:04 pm
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David Larkin
England
Brighton
Sussex
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I can't see anything wrong with having a badger in the house
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  • Posted Tue Nov 17, 2009 11:49 pm
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223. Board Game: Castle Panic [Average Rating:6.74 Overall Rank:581]
Kenny VenOsdel
United States
Saint Paul
Minnesota
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Quote:
The forest is filled with all sorts of Monsters. They watched and waited as you built your Castle and trained your soldiers, but now they’ve gathered their army and are marching out of the woods.


Monster: "Hmm what are those humans doing? Why it appears they are building a castle! This is perfect not only are the currently undefended, they are also distracted. Lets wait and see what they do next."

-Later-

Monster: "Now it appears they are training troops! So they must not have anyone to man the beautiful defensive towers they just built. Lets wait for a bit, this seems interesting."

-Later-

Monster: "Ahhh I thought so. The humans built a castle and manned it with highly trained soldiers! We should have seen this coming. Get em boys!"
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Having worked in a Middle School, I can attest that it takes a lot less time to build a castle than it does to gather an army of monsters.
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  • Posted Mon Oct 19, 2009 6:47 am
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Olivier Lamontagne
Canada
Montreal
Quebec
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They could attack earlier, but that woudn't be sportsmanlike.
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  • Posted Sat Dec 19, 2009 5:05 pm
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Andrew Migliore
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Portland
Oregon
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"No good roasting them now," said the Troll, "it would take all night."

"Don't start the argument all over again," said the Goblin, "or it will take all night. How 'bout boiling 'em?"

"No good boiling 'em! We ain't got no water and its a long way to the well and all." said the Orc.

And so the argument began all over again, and went on hotter than ever, until at last the humans had finished the castle and had trained their troops.

"Fools!" said the Goblin King, "I told you to put them in bags and to squash them into jelly! ATTACK!!!!!!"


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  • Posted Mon May 17, 2010 4:06 pm
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224. Board Game: Stephensons Rocket [Average Rating:6.93 Overall Rank:453]
Frank de Groot
Netherlands
Heerlen
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Well, you are building a railroad. And where would you like to build your stations?
Somewhere your railroad has laid it's tracks? redtrain
surprise Wrong.
A city or town perhaps? whitetrain
blush Nope.
Somewhere close to the locomotive? bluetrain
Not allowed.

Railroad stations are build somewhere in the open and then you just wait and pray a train going to be build there to pick up the passengers.
whistle Good thing you are allowed to (re)move your useless stations to another empty spot.
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M@tthijs
Netherlands
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Holland
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Quote:
Railroad stations are build somewhere in the open and then you just wait and pray a train going to be build there to pick up the passengers.


Basically the 'Once Upon A Time In The West'-theme
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  • Posted Tue Nov 17, 2009 2:20 pm
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225. Board Game: Introduction to Advanced Dungeons & Dragons [Average Rating:7.13 Overall Rank:3514]
Paul Saxberg
Canada

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ACTUAL CONVERSATION.

Game Master: You still need to choose your Alignment.

Newbie Player: Okay, I'm gonna be Chaotic Good.

Game Master: Thieves can't be Chaotic Good.

Newbie Player: You told me Robin Hood was an example of Chaotic Good. He was a thief, wasn't he?

Other Experienced Player: Choose Lawful Neutral. Thieves can't be good, it's not allowed. LN is the most "good" alignment you're allowed.

Newbie Player (consults book): Lawful Neutral means someone who scrupulously obeys the laws of society without any other moral concerns?

GM & OEP together: Yes, exactly.

Newbie Player: By stealing, backstabbing, and breaking and entering?????

(This was actually the wrong version of D&D, but I can't find the correct one...)
  • 21 comments [Hide]
Scott Lewis
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Newbie makes a good point If you are gonna use Robin Hood as an example of Chaotic Good, and then say theives can't be Chaotic Good, that does present somewhat of a contradiction
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  • Posted Wed Oct 14, 2009 3:43 pm
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General Norris
Spain

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Who cares? In the end everyone ends up being chaotic neutral from time to time
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  • Posted Thu Dec 15, 2011 1:15 pm
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M@tthijs
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Since we're reviving old threads... meeple
vintermann wrote:
In D&D, good/evil is generally about ends, and law/chaos are about means. So stealing in order to give to the poor is a perfectly chaotic-good action. Some actions, like raising zombies, are seen as so heinous that they are always considered evil: basically, if you say you do it for a good cause, you're deceiving someone (possibly yourself). But robbery or killing aren't seen as such in traditional D&D...
I know at least two stories where the good guys used undead armies. Lord of the Rings, if my memory serves me well, is not the least in this ball park.
cool
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  • Posted Thu Dec 15, 2011 2:29 pm
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Andreas Johansson
Sweden
Linköping
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I spent 200 GG and all I got was this lousy overtext!
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I spent 200 GG and all I got was this lousy overtext!
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_Kael_ wrote:
Since we're reviving old threads... meeple
vintermann wrote:
In D&D, good/evil is generally about ends, and law/chaos are about means. So stealing in order to give to the poor is a perfectly chaotic-good action. Some actions, like raising zombies, are seen as so heinous that they are always considered evil: basically, if you say you do it for a good cause, you're deceiving someone (possibly yourself). But robbery or killing aren't seen as such in traditional D&D...
I know at least two stories where the good guys used undead armies. Lord of the Rings, if my memory serves me well, is not the least in this ball park.
cool

Tho' the good guys didn't raise the undead in question in LotR.
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  • Posted Thu Dec 15, 2011 2:58 pm
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Andy De Mulder
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Why the hell can't thieves be neutral good? I have one in my party.
"completely wrong introduction to D&D" would have been a better title for this game
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  • Posted Tue Dec 20, 2011 12:07 pm
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[1]  Prev «  7 , 8 , 9 , 10 , 11  Next »  [16] | 
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C Lloyd
United States
North Reading
Massachusetts
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I know there are games that have bugged me with stuff like this, but can't think of any right now. I'm sure I'll be back to add to this list. laugh
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  • Posted Wed Jan 10, 2007 9:16 pm
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Phil Sauer
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Willow Street
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JBarrington wrote:
Just to say that I really don't like this 'Geeklist'..

shame..



Also, don't take lists like this too seriously. If you really want to get bummed out, just remember that all games are really abstracts, and if you didn't have an imagination, they would merely be ink, cardboard, and perhaps bits of wood and plastic.

By the way, welcome to the Geek, and I certainly hope you stick around. Furthermore, I promise you that I would never complain about gold being too heavy -- ever.

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  • Edited Sat May 21, 2011 10:10 pm
  • Posted Sat May 21, 2011 10:09 pm
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Grassotto Bolgeri
Italy
Bolzano
Trento
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This geeklist is hilarious!

I have just one remark, if I'm allowed: in my opinion it would be much more enjoyable if the items were organized alphabetically, to help see if a game has been added and/or find the different games more quickly.
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  • Posted Thu Feb 23, 2012 1:38 pm
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Get up, get up, get up, get down, fall over.
United Kingdom
Bolton
Lancashire
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Why thank you.

Bombadillo wrote:
in my opinion it would be much more enjoyable if the items were organized alphabetically
I think the duplicate games and the snippiness this causes are part of the fun. arrrh
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  • Posted Thu Feb 23, 2012 11:37 pm
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Grassotto Bolgeri
Italy
Bolzano
Trento
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boltongeordie wrote:
I think the duplicate games and the snippiness this causes are part of the fun. arrrh

I guess you're right.
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  • Posted Sun Feb 26, 2012 4:10 pm
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