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Grand Strategic Space Wargames
Donald Wilbur III
United States
Sacramento
California
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I want it all, fleet to fleet combat, politics, economics, a technology race, a chance to lead a vast interstellar Empire.

Unfortunately there's not much out there. Here's what I found so far. Please add you favorites. (Or your least favorites as long as they fit the description of Grand Strategic Space Wargame).
1 , 2 , 3  Next »   | 
1. Board Game: Buck Rogers 2.0 [Average Rating:8.19 Unranked] [Average Rating:8.19 Unranked]
Peet Smith
Canada
Toronto
Ontario
designer
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An update of the 1988 game "Buck Rogers: Battle for the 25th Century."

Original game is here:
http://www.boardgamegeek.com/boardgame/548
 
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2. Board Game: Victory By Any Means: Campaign Guide [Average Rating:8.07 Unranked]
Todd Warnken
United States
Harrison
Ohio
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If want it all you might want to try this game. It covers every aspect of running a space empire. There is a version that ties in with Starmada X if you want to fight the battles with that system.
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Hmmm... interesting. No fluff at all. No eye candy. No bits. Just content. In fact it looks like its just a rulebook. And it ranks #1 on this list? The BGG forum is pretty sparse for such a high rating. Has anyone actually played it?

Think I might check this one out....
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  • Posted Tue Jan 12, 2010 7:02 am
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3. Board Game: Star Conquest [Average Rating:7.90 Unranked]
José Carlos de Diego
Spain
Zaragoza
Zaragoza
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Star Conquest is a game of resource management that emphasizes three aspects: the extraction of minerals (mining) and its management, policy/diplomacy (Consuls), and militarization (Fleet of Ships). Players compete each other, economically, politically and militarily, in a grid game that represents the Alpha Centauri System.

Players build their own ships, increasingly powerful using combinations of different minerals (Neutronium, Duranium, Molybdenum and Tritanium) that are obtained in the different sectors System.

Each player starts the game on their home planet with a fleet Ships and mineral reserves. To prosper you must know properly optimize their ships, their consuls and Minerals Colonies obtained. For your empire grows you will need spread out (space exploration), for it must build more and better ships to control neighboring sectors in the system. Of course, the other players try to do the same, so you must provide at all times attention to their movements.

The good news - it's free!

The bad news - you need additional material (pawns, disc, ships, dices).
 
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4. Board Game: Twilight Imperium (third edition) [Average Rating:7.83 Overall Rank:27]
Donald Wilbur III
United States
Sacramento
California
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By all accounts an excellent game (perhaps with one fatal flaw?) Sadly it doesn't work well for me since it's multiplayer.
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Michael Debije
Netherlands
Eindhoven
The Netherlands
Not excellent by this account. Rather disappointing.
 
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  • Posted Wed Jan 24, 2007 8:25 am
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Lance Harrop
United States
Manassas
Virginia
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puck4604 wrote:
If only it were two player...

cry


There is something absolutely sad about someone suggesting that a "Grand Strategic Space WarGame" should be two player

But if you want to play it two player, have each player take control of two races and use all the rules restricting units from one race being in the same system as units of another race. You'll find it very educational trying to coordinate two empires dancing around each other.

Twilight Imperium 3rd Edition is a GREAT GAME and just exactly what this Geeklist asked for (with enough WAR for any reasonable player).

Could there be a better game? Yes. Could it be commercially produced? I don't think so.

But then, I variant the game so much that it is barely recognizeable. Drop by the Game Parlor in Chantilly Virginia some Saturday by noon and maybe you'll catch me (Monday, Memorial Day this week).
 
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  • Posted Thu May 24, 2007 2:45 am
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Darrell Pavitt
United Kingdom
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MaximumPain wrote:
Fantasic fun game, btw what is the supposed flaw? We never found one.


Some people think the ISC role is broken, as it gives an automatic 2VP to whoever chooses it - consequently, the only roles people will always choose are the one that lets you take first pick next turn, followed by the one that gives you the vp. They sometimes forget that whole point of the ISC is to keep the games short.
 
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  • Posted Fri Mar 28, 2008 2:15 pm
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alan beaumont
United Kingdom
LONDON
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dead jawa wrote:
And yet, despite all your sound and fury, so many people have fun playing this game that it's the top rated existant board game on the list. And currently ranked #27 overall.

It is against my personal ethos to rate a game I have only suffered through played once, but if it made you feel better I could go and give it the 5 it so richly deserves. If you want a quick review it is a bloated 70s throwback.
 
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  • Posted Sat Sep 13, 2008 10:36 am
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Ryan Heac0ck
United States

Indiana
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Since I have bought the game last summer I have played it four times, once with 2 players (to get the rules down), once with 6 players, and two more times with three players.

Playing with less players than the reccomended 4 takes some tweaks but provides a satisfying experience for the investment of 3 hours. The distant suns varient (included in the base game) provided challenges for each of us when we were operating on our own sides of the galaxy.

The six-player game ended within 6 hours and everyone playing seemed to get into the theme. My wife will not play war themed games but aquiesed on account that the game held on my birthday. She won the game without making any offensive maneuvers, only defending when attacked. With one more turn the most agressive player would have achieved the 10 VP needed to win. We all decided that one of the strengths of the game is that the victory conditions allow for drastically differing methods of play.

The opponents that I have played with are all play DnD, and work together well in adjucating rules/game bugs that pop up. They also get into their race roles and try to inject those personalities into their game play. This makes for some interesting (often hilarious) diplomatic relationships.

Any gaming experience, like work/school/relationships, is colored by the people you share it with. Perhaps some of the detractors here had a bad experience from over-analization and/or a group that could not let go and have fun with it. Every diamond has its flaws if you look close enough. If you dont like the game or do not have the right group to play it with, put it up on ebay. Life is too short to waste on a game that does not suit your taste (which, like it or not, is subjective).
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  • Posted Thu Feb 12, 2009 3:08 pm
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5. Board Game: Space Empires: 4X [Average Rating:7.60 Overall Rank:371]
 
Jim Krohn
United States

New York
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You keep using that word. I do not think it means what you think it means.
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Definitely a 4X Grand Strategic game. Also definitely a wargame. The goal of building your empire is not a warm, happy feeling, but crushing those that stand in your way. Random map set up, exploration, a nice tech tree, enjoyable fleet combat - everything a growing boy needs.

Now on pre-order at GMT.

2-4 players
1-4 hours
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6. Board Game: Federation Commander: Klingon Border [Average Rating:7.54 Overall Rank:652]
Donald Wilbur III
United States
Sacramento
California
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Ah, the latest incarnation from the Star Trek universe. From what I've heard this is a big improvement on Star Fleet Battles. But the big ships with one mega weapon never quite worked for me. Am I judging it prematurely? I'd love to be convinced.
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David Bohnenberger
United States
Swarthmore
Pennsylvania
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Not "grand strategic" nor, IMO, really an improvement on SFB.
 
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  • Posted Wed Jan 24, 2007 12:24 pm
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Matthew Kloth
United States
Madison
Wisconsin
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Our houseruled choped-up version of SFB is more streamlined than this. I've never understood why anything beyond the combat system and ship customization where in the game. It's like Car Wars in outerspace, but with the boredom of watching the first Star Trek movie added.
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  • Posted Thu Jan 25, 2007 9:08 am
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Todd Warnken
United States
Harrison
Ohio
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I really like this game but I don't think it belongs on this list. Federation Commander is a tactical combat game. There are no strategic elements.
 
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  • Posted Thu Jan 25, 2007 3:04 pm
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Donald Wilbur III
United States
Sacramento
California
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It doesn't really belong on the list, but I figured if I didn't add it somebody else would.
 
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  • Posted Thu Jan 25, 2007 3:30 pm
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Jim Patterson
United States
Iowa City
Iowa
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Agreed that it's not strategic. Still fun, though. At a total of about 60 pages of fairly tight rules, I'd label it moderately accessible and well worth the effort.
 
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  • Posted Fri Jan 26, 2007 4:41 am
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7. Board Game: InterSpace [Average Rating:7.39 Unranked]
Greg Turner
United States
Tulsa
Oklahoma

InterSpace puts a heavy emphasis on exploration.

The good news - it's free!

The bad news - you need the patience of a saint to put it together.
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Joe Kundlak
Slovakia
Bratislava
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Maybe you need it.

But it is worth it!

Until now I only printed it on regular paper and cut out enough things to solo-play it. Took around 2 hours of cutting (especially the hexes) but if you happen to have a hex-cutting machine, it would take far far less...

Go for the game!
 
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  • Posted Fri Jul 18, 2008 11:27 am
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8. Board Game: Homeworlds [Average Rating:7.29 Overall Rank:1540]
Donald Wilbur III
United States
Sacramento
California
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Ok, this is a huge stretch for me. An abstract with an SF theme or a real space wargame?
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Rusty Ballinger
United States
Arcata
California
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Well... it's pretty abstract. Cool game, though.
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  • Posted Wed Jan 24, 2007 9:18 am
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John Lopez
United States
Tucson
Arizona
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I need to try this: I have lots of icehouse pieces and it might just slip under the anti-space game radar of some of our group.
 
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  • Posted Wed Jan 24, 2007 5:15 pm
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Joseph Zarebski
United States
Brookfield
Illinois
It is a battle for space. Just not outer space.
 
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  • Posted Sat Mar 22, 2008 7:23 am
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9. Board Game: Omega Centauri [Average Rating:7.12 Overall Rank:3829]
Eric Raabe
United States
Green Bay
Wisconsin
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This one looks like it might even be decent when you don't have 6 players for any of the bigger games.
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Martin W.
Germany

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General:
Tested it in Essen 2008. It looked next to finished. The game play is very very fast. It's got a similarity to Tempus, but it the proto type rule book was already better than my Tempus 1st edition rule book.
Overview:
It is a 4X game (eXplore, eXpand, eXploit, and eXterminate) focusing more on the first 3 and less on extermination, but you can get into trouble. The extermination of players is less likly because of a neutral player slowing down the conquerors.
Gameplay:
You have 5 different actions and each turn you select 3 of them in an order of your choice. The main goal are VP which you can get in many ways. But one very important source of VP is your "culture" or cumulative VPs you could say.
Opinion:
We were 3 players. They got 3 pre-orders and at least my friends are not easy to convince to buy a game. What I don't know is if they still got 3 pre-orders, since the release date sliped by an entire year! Mine is still active but I haven't asked my friends about theirs.
Great Game - Slow Publisher (funding reasons)
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  • Posted Tue Sep 22, 2009 1:50 pm
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10. Board Game: Warcosm [Average Rating:7.07 Unranked]
Brett Bernstein
United States

Pennsylvania
designer
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If you liked the original Starfire, you'll probably like Warcosm. Simple rules for fleet battles, fighter squadrons, and ship construction in one low-cost package.
 
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11. Board Game: Cosmic Encounter [Average Rating:6.98 Overall Rank:376]
Robert Richardson
United States
Chicago
Illinois
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Too abstract?
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Michael Barnes
United States
Decatur
Georgia
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Not at all...there's plenty of flavor and atmosphere here and it pretty succintly hits at least the diplomatic/conquest parts you want from a grand strategic space wargame. The powers and player interaction add a lot of detail that the rules and mechanics don't necessarily intrinsically have.
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  • Posted Wed Jan 24, 2007 9:19 pm
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Dan Taylor
United States
Unionville
Virginia
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I like Cosmic Encounter a lot, but I've never felt playing it like I was in anything like a space game.

That shouldn't stop people from playing or finding this wonderful game.
 
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  • Posted Thu Jan 25, 2007 12:49 pm
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Kenneth Bailey
United States
Ypsilanti
Michigan
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Never played the new editions, but the old edition was a blast.
 
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  • Posted Fri Jan 26, 2007 6:20 am
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Paul Boos
Spain
Falls Church
Virginia
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I have the new edition - which I am pretty confident is not near that great in game play as the older editions, but it is still darn good. And the bits are certainly a step up. I wouldn't have considered this a wargame though, even though you have combat (it's sort of like thinking Pirate's Cove is a wargame). And you really don't fully decide who you will attack as it is determined by "orders"; the alliances and stuff are pretty cool though.
 
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  • Posted Fri Jan 26, 2007 3:10 pm
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Allen Wiles
United States
Lawrenceville
Georgia
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I am a sucker for space games, but I don't care for this one. In fact, this game is SO BAD ...

A friend of mine and I were playing this game for the first time. We really hated it, I think because it was so abstract and all the cheezy powers didn't always combine or work well. We both had four systems, and on my turn I went to my 5th system. Everyone blocked me, except for my friend, who then supported me in exchange for *his* fifth system so we would tie. At that point, I just wanted this to end, so I agreed. Afterward, the other three players whined about our 'mutual victory', but we were just glad it was over.

OK, I know a lot of people like this game and I respect that. You can ask me to play, but I'll sit out CE.zombie
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  • Posted Tue Feb 23, 2010 5:04 pm
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12. Board Game: Twilight Imperium (second edition) [Average Rating:6.93 Overall Rank:1242]
Donald Wilbur III
United States
Sacramento
California
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A pale comparison with TI3? Never played either one.
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Tiggo Morrison
United Kingdom
Bridgnorth
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Not a pale comparison at all. Has a far more decisive political phase though (which I think is good)
 
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  • Posted Wed Jan 24, 2007 10:17 am
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John Lopez
United States
Tucson
Arizona
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This version holds up nicely against TI3, as long as you have the time to invest. Great game, but TI3's "clock" means TI3 hits the table more.
 
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  • Posted Wed Jan 24, 2007 4:53 pm
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Dan Taylor
United States
Unionville
Virginia
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It's also got a more "classic" play phase - rather than phases, every player takes his/her movement and combat all at once, in order of influence. While the downtime remains roughly the same, you get it all in one block. (Which means you can get pizza and a soda when not fighting.)

2cnd ed also had no fleet supply, so the winner tends to have a "fleet of dreadnaughts" scooting around the system.
 
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  • Posted Thu Jan 25, 2007 12:47 pm
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Marcel van der pol
Netherlands
Leiden
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In terms of play, TI2 isn't anywhere like TI3. TI2 played a lot more like RISK, with people stacking fleets upon fleets untill someone blinked. TI3 has a lot more balance in it as well as having multiple paths to victory.
 
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  • Posted Thu Jan 25, 2007 1:48 pm
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Aaron Tubb
United States
Fuquay Varina
North Carolina
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This is a good game. I always wanted to play this (until I got TI3). One thing I miss about the second edition is the greater incentive to initiate combat with other players. (you need to take planets to win).
 
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  • Posted Mon Mar 12, 2007 4:52 am
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13. Board Game: Struggle for the Galactic Empire [Average Rating:6.95 Overall Rank:2339]
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What about this one? I know it is a reprint of an older game. Has anyone played it?
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Christopher Lawrence
United States
Mos Angeles
California
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Do the Vorlons know Decision Games hijacked their ships for the cover?

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  • Posted Tue Feb 23, 2010 5:24 pm
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Michael Ptak


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How about the Star Wars universe and the Marauder corvette?



It's a shame because most of the game's interior art is rather pretty.
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  • Posted Thu Jul 22, 2010 10:19 am
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Darrell Pavitt
United Kingdom
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Quote:
What about this one? I know it is a reprint of an older game. Has anyone played it?


Its not a reprint of Outreach: The Conquest of the Galaxy, 3000AD, but a whole new game. Solitaire only, you have the task of keeping a whole galaxy happy against a large number of internal and external threats.

the only real problem is that, given the scale, the abstraction means that everything feels rather samey after a while.
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  • Edited Wed Dec 29, 2010 11:09 pm
  • Posted Wed Dec 29, 2010 11:09 pm
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14. Board Game: Battlefleet Gothic [Average Rating:6.84 Overall Rank:1011]
Philip Thomas
United Kingdom
London
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The core game is tactical, but there are campaign rules provided and a suggested scenario. We tried it out at school but didn't get anywhere really.
 
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Andreas Johansson
Sweden
Linköping
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I spent 200 GG and all I got was this lousy overtext!
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I spent 200 GG and all I got was this lousy overtext!
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I don't think the campaign rules qualify this as "grand strategical". You still only control a part of the naval forces in one part of the Imperium.
 
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  • Edited Mon Nov 26, 2007 10:44 pm
  • Posted Mon Nov 26, 2007 10:42 pm
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15. Board Game: Starfarers of Catan [Average Rating:6.82 Overall Rank:473]
Ray
United States
Carpentersville
Illinois
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This has many of the elements you are looking for, but with more conventional Euro mechanics (Like many Eurogamers the combat side is a bit abstract).
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Donald Wilbur III
United States
Sacramento
California
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But is it a wargame? Can I attack your homeworld with my fleet?
 
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  • Posted Wed Jan 24, 2007 5:07 pm
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John Lopez
United States
Tucson
Arizona
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It is not a wargame: you *race* places to gain the best technology cards, friendships with the aliens and the best locations for your spacestations.

The only thing you shoot at are the pirates, who are temporally played by the others at the table. Still a really good game though: don't sell it short just because it is a euro-game without direct fleet conflict... this one hits the table fairly often even after years of ownership *because* it doesn't involve blowing the other players up, yet it scratches at least parts of the strategic itch.
 
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  • Posted Wed Jan 24, 2007 5:18 pm
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Michael Barnes
United States
Decatur
Georgia
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This is a very good game that has a good sense of expansion, exploration, and development, but it does feel like the conflict is pretty limited so I don't think it's anywhere near as wargamey as this list seems to warrant...I mean, I like blasting space pirates as much as the next guy but what if I want to build destroyers instead of "colony ships". Friendship tokens? What the...where's my nerve stapler?
 
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  • Posted Wed Jan 24, 2007 9:21 pm
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Tom Hancock
United States
Charleston
West Virginia
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This doesn't belong on this list but it is a pretty good game.
 
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  • Posted Wed Jan 24, 2007 9:35 pm
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Paul Boos
Spain
Falls Church
Virginia
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I love this game, but I don't feel it really has any element of war. You can have some "combat" with pirates, but that is it.

If you are looking for exploration though and feel of economic growth, this is a great game 9with great bits).
 
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  • Posted Fri Jan 26, 2007 3:08 pm
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16. Board Game: Starfire [Average Rating:6.78 Overall Rank:1931]
Donald Wilbur III
United States
Sacramento
California
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Now this was a blast. Very light in original concept, but it eventually became bloated and absurd. The ship design rules were awesome. (The rest was not so great in my book).

Why is nobody developing anything like this today?
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John Lopez
United States
Tucson
Arizona
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The explanation: Impossible Triangle + TW (my company initials) = my logo.
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I think this type of game is well represented by free web based space empire games... I know that is how I scratch that itch these days.
 
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  • Posted Wed Jan 24, 2007 4:56 pm
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Peter Drake
United States
Portland
Oregon
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You might take a look at Starmada...
 
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  • Posted Wed Jan 24, 2007 7:47 pm
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Aaron Silverman
United States
Halfway between Castro and Mickey Mouse
Florida
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Isn't Starfire a tactical ship-to-ship combat game? I remember the folio edition had sequels and Starfire III added strategic empire-building rules. Maybe that should be on the list instead.
 
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  • Posted Tue May 6, 2008 11:34 pm
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Tom DeHaan
United States
~Princeton
New Jersey
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So you're looking for "Grand Strategic Space Wargames"? May I suggest 5th edition Starfire, also known as Ultra? These days it's published online in a .pdf format at starfiredesign.com.

All the others listed here pale in comparison, in my humble opinion. This is truly an incredible game.
 
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  • Posted Wed May 28, 2008 5:28 am
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Brett Bernstein
United States

Pennsylvania
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Quote:
Why is nobody developing anything like this today?

They are
http://www.boardgamegeek.com/game/37431
 
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  • Posted Sat Jan 10, 2009 4:13 pm
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17. Board Game: Galactic Emperor [Average Rating:6.77 Overall Rank:709]
A. B. West
United States
Beech Grove
Indiana
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I think this fits the criteria of the list. And it plays in 2 hours.
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18. Board Game: Throneworld [Average Rating:6.75 Overall Rank:2353]
Donald Wilbur III
United States
Sacramento
California
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This looks interesting. Very rarely played tho. Is it still available? And if so, is it really any good? Will it scratch that star empire itch?
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Darrell Hanning
United States
Jacksonville
Florida
Love women in action movies and shows. It all started with Diana Rigg, in the Avengers.
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For me, and for all its cardboard-counter banality, it surpasses TI, TI Jr. and TI the 3rd. But it isn't really about empire-building.
 
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  • Posted Wed Jan 24, 2007 12:36 pm
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Nigel Buckle
United Kingdom
Forest Hill
London
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Now called Omega Centauri (by Spiral Galaxy Games) release date tbc
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Right, it's more about timing your attempt to take the throne world. Has got tech development though.
 
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  • Posted Wed Jan 24, 2007 1:02 pm
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Michael Barnes
United States
Decatur
Georgia
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I've got it, but it just doesn't look interesting enough to break out over TI3. Very "old timey", not necessarily in a good way.
 
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  • Posted Wed Jan 24, 2007 9:24 pm
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Ted Kim
United States
Torrance
California
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I like Throneworld, but it's scope more focused on the wargame military part, not diplomacy or economics (though you do need to pay to build more forces) or role-playing or anything else. I think it does the military part pretty well. Like most games you can always make deals, but there are not special rules for diplomacy.
 
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  • Posted Fri Jan 26, 2007 1:05 am
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Dave Arlington
United States
Andover
New Jersey
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I wanted to like Throneworld because I loved all my other TimJim games including ones like Time Agent and Age of Exploration. But playing this after having played TI:2 and TI:3, I didn't like it at all. The board was too crowded and there was WAY too much dice rolling with HUGE numbers of dice which were very unwieldly. It just wasn't as much fun as TI:2/3 for us.
 
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  • Posted Thu Jul 17, 2008 7:04 pm
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19. Board Game: Imperium [Average Rating:6.76 Overall Rank:1294]
Donald Wilbur III
United States
Sacramento
California
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People probably say, "Don, why are you still harping about Imperium? It's 30 years old and it has some real dated features."

Maybe so, but it was WAY ahead of its time (Point to Point movement, reaction phases, simple but rewarding campaign rules...) and sadly, nobody has even tried to do better.

(Please! Let's not even discuss I3M). (Well okay, bash it if you have to.)
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John Di Ponio
United States
Warren
Michigan
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Well...Avalanch Press TRIED to do better....but that attempt failed drastically!!!! I ended up dumping it on ebay and re-aquiring this gem!!!!!

Even though the game is dated....it still playes extremely well!
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  • Posted Wed Jan 24, 2007 1:17 pm
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Goodwin

Lynchburg
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The old GDW version is still a great game, and I'm planning on taking it out for a spin REAL soon! I have many happy memories of my Imperium campaign.

Addendum: Took it out for several spins again with a fellow gamer who had never played it, who also doesn't particularly care for science-fiction space games, and it was a blast. We are currently in the middle of an ongoing campaign. This game (GDW version, that is) holds up as a classic.
 
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  • Edited Tue Nov 27, 2007 2:38 pm
  • Posted Thu Jan 25, 2007 1:38 am
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Steven Johnson
United States
Marion
Texas
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If you tire of the static scenario of Imperium, the same basic ruleset was used for Dark Nebula. The main difference is DN had two sides of equal strength on a map that was unique for every game.

I've bought two copies of Imperium and one Dark nebula on eBay for a song in the last year.

Best suggestion I've heard is playing the original Imperium rules with the beatiful Avalanche Press components.
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  • Posted Fri Jan 26, 2007 3:34 am
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Eric Johnson
United States
Rohnert Park
California
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The uniquely interesting feature of this game is the fact that it simulates multiple conflicts over time. Empires lose the will to fight and sue for peace, and irresistable dreadnoughts rust into useless hulks during intervals of disuse. The Imperial player represents a sector governor subject to the whims of the Emperor, and must ask permission to construct the largest ships. Thus, though the Empire has the might to defeat the Earth player, its local representative is handicapped by the Emperor's wariness; his requests for men and materiel must be balanced against competing demands from the rest of the Empire. Good graphics quality, very evocative of the theme. Fairly clear rules, easy to learn. Recommended.
 
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  • Posted Thu Mar 5, 2009 3:18 am
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Dreamteam


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I love Imperium. But for those who don't know it, technically it doesn't involve a technology race per se as stated in the original post.
Still...the context of the game is a series of interstellar wars fought on a grand scale over decades/centuries. The economic and political aspect is bare bones. This game is really about expand and conquer (or contain and conquer depending upon which side you are playing).

Technology IS introduced sort of in the form of capital ships, which the Imperial player needs special permission to build, and the Terra player can't initially afford. Maintaining capital ships is very expensive, so even when they do show up you won't see so many that they unbalance the game. There are also important "technology" differences between the Imperials who prefer ships armed with missiles and the Terra ships that generally use beams.

I think part of the enduring popularity of this game is that the designers seem to have hit the sweet spot between complexity, playability, balance and strategy. It's still a great game after 30 years. A lot of fun.
 
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  • Posted Tue Jan 12, 2010 6:14 am
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20. Board Game: Second Empire [Average Rating:6.72 Unranked]
Jon Quinn
United States
Bradley
Illinois
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This is an old one published in 1977. It simulates the reawakening of the galaxy after hundreds of years of dark ages (Think Asimov's Foundation Trilogy). 2-4 players (played well solitare) each start in the middle of their own quadrant of a large board on a home planet. As they spread out into the large galaxy they recolonize planets which provide starbases and raw materials as well as lost and forgotten technology (the middle area of the board is the richest in tech being the center of the old empire). Tech helps your ships move farther, or better defend or attack. You had battlecruisers, light cruisers and merchant ships as basic ship types (but, depending on tech discovered, each side's ships had different stats). There was a good amount of bookkeeping, but not too bad. I got my old copy out recently and am thinkin about a game for old time's sake. Back then, it was a lot of fun
 
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21. Board Game: Star Fleet Battles [Average Rating:6.72 Overall Rank:929]
Donald Wilbur III
United States
Sacramento
California
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The classic Star Trek universe game. I wanted to love it. But it gives fiddly a bad name. And with the wrong crowd, fiddly becomes a way of life. (These rules are unrealistic, let's tack on a hundred extra house rules or so to make it interesting.)
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John Lopez
United States
Tucson
Arizona
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The explanation: Impossible Triangle + TW (my company initials) = my logo.
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Fiddly? Yes. Still facinating if you know what you are doing (you will make more hard decisions in a single turn than I have made in an entire game... then again a single turn can *last* as long as an entire game of something else )
 
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  • Posted Wed Jan 24, 2007 4:59 pm
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Donald Wilbur III
United States
Sacramento
California
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I think this is my biggest problem with SFB (and most Air War games too), battles that in game time are over in seconds last hours in real time.
 
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  • Posted Wed Jan 24, 2007 5:06 pm
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Ethan McKinney
United States
El Segundo
California
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Yeah, that's a critical flaw. Just like a game about the Hundred Year's War lasting only a few hours. Sheesh! They could at least make it last a full year!
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  • Posted Wed Jan 24, 2007 7:59 pm
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Matthew Barratt
United Kingdom
Royal Leamington Spa
Warwickshire
Beware the nun of doom
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Not Grand Strategic
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  • Posted Sun Mar 11, 2007 4:52 pm
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22. Board Game: Twilight Imperium [Average Rating:6.72 Overall Rank:1101]
Donald Wilbur III
United States
Sacramento
California
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This is pathetic. 3 of the top five ranked space wargames are TI!
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John Lopez
United States
Tucson
Arizona
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The explanation: Impossible Triangle + TW (my company initials) = my logo.
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That is because the original was darn good... TI2 is better though. TI3 is more a matter of taste.
 
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  • Posted Wed Jan 24, 2007 4:54 pm
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Jeremy Fridy
United States
Kent
Ohio
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It was a massive change to the original game. I like it, but it went from Axis and Allies in Space to something else, with the A&A combat system still intact.

It does make the endgame quicker though.
 
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  • Posted Sun Jun 10, 2007 8:57 pm
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23. Board Game: Fifth Frontier War [Average Rating:6.62 Overall Rank:2704]
Donald Wilbur III
United States
Sacramento
California
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Strategic warfare it the Traveller world. Somehow, despite my enthusiasm for Traveller, I completely missed this game. It was long, but was it any good?
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ROBERTO SILVA c/o MORO
Italy
CARPI (MO)
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One of the best SF strategic game in my opinion; try it and you won't be disappointed.

Roberto
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  • Posted Wed Jan 24, 2007 11:14 am
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Ted Kim
United States
Torrance
California
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I sort of feel you need to be into Traveller and the background to really appreciate it.
 
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  • Posted Fri Jan 26, 2007 1:12 am
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Paul Boos
Spain
Falls Church
Virginia
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I really only use this as info for my Traveller campaigns...
 
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  • Posted Fri Jan 26, 2007 3:11 pm
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John Laprise
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Doha
There is no rest for the wicked...
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...and I am so tired.
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A beast...a great beast. Zhodani psycher corps (get to inflict damage first)

One really great mechanic was resolving tech level differences. All troops were rated for size and tech. When fighting, each difference in TL was a column shift. This reflected how your imperial marine battalion with battle dress and fusion weapons could fand off an army of musket wielding militia.
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  • Posted Fri Mar 28, 2008 5:04 pm
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Charles Kidwell
United States
St. Louis area
Missouri
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This is my favorite of the strategic space war games that I have played, it has both ground and space action. It takes some time to set up, but it is worth it.
 
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  • Posted Thu Jan 5, 2012 10:41 pm
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24. Board Game: Freedom in the Galaxy [Average Rating:6.60 Overall Rank:1384]
Ed Holzman
United States
Seffner
Florida
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A llst about grand strategy games with a Sci-Fi setting would be incomplete without FitG.

A blatant rip-off of Star Wars and an attempt by SPI to cash in on the mania? Absolutely.

A lengthy rulebook requiring the patience of Job to read through without your head exploding? Yeah, it probably has that too.

Worth the effort to put into a 20 hour "galaxy level" game left set up in your buddy's apartment over two weekends? Oh yeah, it has that going for it.

Of all of my gaming experiences, some of the most vivid stories I can recall are games of FitG where either the Rebels where able to rise up and throw off the shackles of the cruel Empire or when the Eternal Will was able to crush the puny Rebels under the heel of their collective boot.
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Dan Taylor
United States
Unionville
Virginia
Just Another Washed Up Wargamer
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This one is a real gem, if you can handle the pretty complex rules and long playtime. With a little imagination you can picture the mighty space fleets moving about the galaxy, the rebel operatives moving to complete secret missions and fighting with monsters, the Imperials sitting in sterile planning rooms orchestrating the death of planets.

And there's a Death Star. Wait, excuse me, "Planetary Stabilizer."

I'm not sure I've ever played a game like it.
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  • Posted Thu Jan 25, 2007 1:26 pm
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Ted Kim
United States
Torrance
California
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Big and long. But you play it for the immersive experience (even though it is derivative space opera). Try not to worry to much about being perfectly balanced and competitive.
 
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  • Posted Fri Jan 26, 2007 1:11 am
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Jay Stainbrook
United States
Seattle
Washington
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Definitely a wargame, but has that 'narrative' quality that Barnes is always on about. The most fun I've ever had playing a game this long.
 
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  • Posted Sun Mar 11, 2007 5:29 pm
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Michael Decker
United States
Colorado Springs
Colorado
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Best of the best, IMO. I bought two spare copies back in the days when I was making money. Oddly enough, I've never played a complete game, but oh what fun this game is.

Of course, back in the day I watched the original Star Wars movie over a dozen times in the theater. The game's theme had a lot of appeal for me.


 
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  • Posted Fri Mar 28, 2008 3:21 pm
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25. Board Game: EVE: Conquests [Average Rating:6.52 Overall Rank:2330]
Eric Raabe
United States
Green Bay
Wisconsin
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Here's an upcoming game. I chose an image from the Eve CCG since there aren't any images for the board game yet.
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Sean Doubt
Canada
Vancouver
British Columbia
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As a former Eve Online player and Eve CCG player, I am very interested in trying this one out.
 
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  • Posted Fri Apr 24, 2009 6:11 pm
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Jeremy Loscheider


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From what I've read of EVE: Conquests and what I enjoy of EVE CCG, I'd almost be inclined to add a board game element to EVE CCG (maybe a custom hex board). EVE Online is pure tactics - one pilot, one ship, maybe some coordination. EVE CCG is pure strategy - one corporation, many ships and abilities. EVE Conquests seems to be much grander in terms of strategy.
 
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  • Posted Tue Jun 16, 2009 4:41 pm
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Ray
United States
Carpentersville
Illinois
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For anyone intersted in additional reading also see:

Classic Space Empire Games
http://www.boardgamegeek.com/geeklist/13263

STRATEGIC STARSHIP COMBAT
http://www.boardgamegeek.com/geeklist/11059
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  • Posted Wed Jan 24, 2007 4:45 pm
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Philip Thomas
United Kingdom
London
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Space games, at least of the sort we're tallking about, (not Carcassonne: Astronauts and Aliens) need a rich thematic atmosphere to base themselves in, I think. Which has to come from fiction, at the moment- any science fiction series which could make good boardgames involving space combat etc?
 
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  • Posted Sun Mar 11, 2007 10:20 pm
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Rock, Paper, Scissors, Lizard, Spock!
United States
Chula Vista
California
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Outstanding List! cool
 
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  • Posted Sat Jun 2, 2007 4:09 am
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Lane Taylor
United States
Wichita
Kansas
Old thread, but no one mentioned Starfire? With all of the expansions, it's huge in terms of scope. Multi-system empire economics, exploration and research, with space combat down to the individual ship level (fighters are squadrons of six).

The best way to run one of these games is use PBEM for the empire stuff, and get together and run the space battles in person.
 
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  • Posted Thu Jun 19, 2008 9:55 pm
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Michael Tisdel
United States
Plano
Texas
The Man with the Pointy Hat
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TV/Movie:
- Babylon 5
- Star Wars
- Star Trek (Done)
- Firefly

Books:
- Co-dominium (Mote in God's Eye, etc)
- Known Space (Man-Kzin Wars)
- Honor Harrington
- Hammer's Slammers (done?)
 
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  • Posted Sun Aug 22, 2010 1:56 pm
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