The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
A Guide to the World In Flames Universe
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Recommend
197 
 Thumb up
1.40
 tip
 Thumb up
A few months ago Bert Nedsen put together a useful list describing the expansions available for World in Flames (WIF). But as Bert said himself, he hasn't played WIF so wasn't entirely sure about all the expansions.

I've played a lot of WIF for nearly 20 years in five countries, and I've used nearly all the expansions. So I thought I'd offer up an experienced player's perspective on the WIF universe.

Edit: Some new items added.
Your Tags: Add tags
Popular Tags: wif [+] wargames [+] reference [+] expansion [+] [View All]
1. Board Game: World in Flames [Average Rating:7.40 Overall Rank:418]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
This is obviously the first thing you need to play World in Flames! And it is actually the ONLY thing you need -- playing WIF with just this is what wiffers call "WIF Classic".

This is a complete game and it is a very good game. The advantage to playing WIF Classic is that the game will go a bit quicker -- fewer counters to sort and move around, and fewer rules to remember.

Be aware too that the current version of WIF is actually World in Flames Final Edition (WIFFE). There are still people playing WIF5 (5th edition) and earlier editions, but I think most WIF players are using WIFFE. And that is my assumption throughout this list.

This game isn't for everybody. The full, four-map Global War campaign that covers the entire war will take a LONG time to play, and you need a LOT of room to leave this game set up. The rules are somewhat complex and there are a LOT of them. But if you have the time and space and you want to try the entire Second World War at a grand strategic scale, including the ability to try alternate strategies, this is a good way to do it. The game is not bad solo, and is good as a two-player game, but I find it much more satisfying (and quicker) to have two Axis players and two or (preferably) three Allies.

ADG also sells WIFFE as "WIFFE Deluxe", including World In Flames and several expansions -- Planes, Ships, Mech, Africa, and Asia in Flames (or Aflame). This is cheaper than buying them all separately.
10 
 Thumb up
 tip
 Thumb up
  • 17 comments [Hide]
Peter Vrabel
United Kingdom
Cambridge
UK
Avatar
mbmbmbmb
How much of the war can you do with only one map?
3 
 Thumb up
 tip
 Thumb up
  • Posted Mon Jun 11, 2007 9:21 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joseph Moore
Canada

mbmbmbmb
Facist Tide is a very good simulation of the European war but I've never played the Pacific War module by itself.

The game really works best with all fronts active however.
1 
 Thumb up
 tip
 Thumb up
  • Edited Tue May 10, 2011 7:46 pm
  • Posted Tue May 10, 2011 7:46 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alex Bagosy
United States
Ladera Ranch
California
flag msg tools
designer
Avatar
mbmbmbmbmb
Wow, this is quite useful. Hadnt caught it until now. One question springs to mind- what are the player positions? For example, could one play Italy? China? The minor Axis? In the WW1 variant could I play as Austria Hungary? That sort of thing. Hope it's not too complex a question, but genuinely curious. I love multi player wargames, but sometimes wish certain positions weren't combined by default.

Alex
2 
 Thumb up
 tip
 Thumb up
  • Posted Sat Mar 17, 2012 11:21 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Sol Invictus wrote:
Wow, this is quite useful. Hadnt caught it until now. One question springs to mind- what are the player positions? For example, could one play Italy? China? The minor Axis? In the WW1 variant could I play as Austria Hungary? That sort of thing. Hope it's not too complex a question, but genuinely curious. I love multi player wargames, but sometimes wish certain positions weren't combined by default.

Alex


The major powers are: Germany, Italy, Japan for the Axis, and (British) Commonwealth, France, USSR, USA, China for the Allies. So if you have enough players, each takes one power but more often France and China are run by people playing the USSR and USA.

In the Fatal Alliances WW1 variant, powers are Germany, A-Hungary, and Ottoman Empire for Central Powers, and Britain, France, Russia, Italy and USA for the Entente.

No provision for playing minor Axis powers (well you can play Italy...).
3 
 Thumb up
 tip
 Thumb up
  • Posted Sun Mar 18, 2012 12:05 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alex Bagosy
United States
Ladera Ranch
California
flag msg tools
designer
Avatar
mbmbmbmbmb
wifwendell wrote:
Sol Invictus wrote:
Wow, this is quite useful. Hadnt caught it until now. One question springs to mind- what are the player positions? For example, could one play Italy? China? The minor Axis? In the WW1 variant could I play as Austria Hungary? That sort of thing. Hope it's not too complex a question, but genuinely curious. I love multi player wargames, but sometimes wish certain positions weren't combined by default.

Alex


The major powers are: Germany, Italy, Japan for the Axis, and (British) Commonwealth, France, USSR, USA, China for the Allies. So if you have enough players, each takes one power but more often France and China are run by people playing the USSR and USA.

In the Fatal Alliances WW1 variant, powers are Germany, A-Hungary, and Ottoman Empire for Central Powers, and Britain, France, Russia, Italy and USA for the Entente.

No provision for playing minor Axis powers (well you can play Italy...).


Thanks much for clarifying. Sounds like a lot of fun. Would be nice to find a group one day.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Mar 18, 2012 1:30 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
2. Board Game: Ships in Flames [Average Rating:7.93 Unranked] [Average Rating:7.93 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
In my opinion, if you add only one expansion, make it Ships in Flames. This does two good things. It adds the concept of carrier planes, which makes the naval wars more interesting. And it adds convoy points (the abstracted ships that move resources and oil around the world) in more denominations. Most WIFFE games include Ships in Flames. Note that the most recent version of SIF was released earlier in 2007, but the changes from the previous edition to SIF2007 were relatively minor.
13 
 Thumb up
 tip
 Thumb up
P. Rehberger
United States
Burlington
Wisconsin
Avatar
mbmbmbmbmb
Wendell, I think it also does another thing--it adds, somewhat dramatically IMHO, to the time needed to play the game. The doubling of the ships means naval combats last twice as long, and more naval moves means more time.
5 
 Thumb up
 tip
 Thumb up
  • Posted Tue Dec 2, 2008 5:24 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Are-Harald Brenne
Norway

Adding SiF also halves the effectiveness of land-based naval bombers.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Jan 1, 2012 4:37 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
3. Board Game: Planes in Flames [Average Rating:7.66 Unranked] [Average Rating:7.66 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Planes in Flames was the first big expansion to WIF, back in the days of the 5th edition. It is still, with Ships in Flames, one of the two most popular expansions. As the name implies, it introduces many more new aircraft to the game for all powers, major and minor. Most WIF games include PIF. Again, a new edition was released recently, but changes were minor. (Naturally, I bought it anyway!)
8 
 Thumb up
 tip
 Thumb up
  • 0 comments
4. Board Game: Asia Aflame [Average Rating:7.00 Unranked] [Average Rating:7.00 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
WIF Classic has only corps/army sized land units. Asia Aflame is another expansion that introduces a critical kind of unit to WIF -- divisions and guns. Divisions and guns are useful because you can stack one in addition to the usual two corps per hex. Divisions in particular are useful for invasions, while the different varieties of guns -- artillery, anti-tank guns, and anti-aircraft, in various motorized- and non-motorized guises -- are great fun. It also includes a map of northern Scandinavia, which is okay if you have room but hardly essential.

The name Asia Aflame is archaic - back when this was introduced in WIF5 it included a map that gave more coverage to south Asia. But that expansion map disappeared with the advent of WIFFE, which covers all of Asia except the far frozen tundra in Russia.
6 
 Thumb up
 tip
 Thumb up
  • 0 comments
5. Board Game: Africa Aflame [Average Rating:6.93 Unranked] [Average Rating:6.93 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Another expansion, Africa Aflame has two major components -- a map of Africa at the Asian scale (otherwise, Africa south of the North African coast is depicted in the abstract with "off-map boxes"), and a countersheet. With the map of Africa, you can have small side campaigns. If using a popular house rule for Vichy France, you often see Italian units charging down from Libya to occupy French colonial capitals. Otherwise, the map is nice IF you have space for it, but not crucial.

The countersheet introduces several new classes of units. One is the territorial, corps-sized units that reflect local levies that are weaker than regular military units, but have some advantages when operating in their home country. Territorials are included for dozens of countries, from the Philippines to Italian East Africa to the Netherlands East Indies. The sheet also includes synthetic oil plants that major powers may build -- expensive, but often worth the cost, particularly if playing with optional oil rules.
7 
 Thumb up
 tip
 Thumb up
  • 0 comments
6. Board Game: Mech In Flames [Average Rating:7.34 Unranked] [Average Rating:7.34 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
This expansion has changed dramatically since it came out in 1994. The current version (issued spring 2007) introduces engineer divisions (very handy in attacking big cities) and supply units. It also reprints Soviet Guard Banner Armies and some late-war corps from Leaders in Flames. Most WIFFE players like this for the engineers.

Earlier versions of MIF included mechanized and motorized corps, which were new units for WIF's 5th edition, but IMHO became obsolete when WIFFE came out, since mech and mot corps are included. The old version of MIF still has its fans - but not me.
7 
 Thumb up
 tip
 Thumb up
  • 0 comments
7. Board Game: Cruisers in Flames [Average Rating:6.92 Unranked] [Average Rating:6.92 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
As the name implies, Cruisers in Flames adds light cruisers to WIF. In fact, it includes EVERY light cruiser that was around in World War II. It also provides convoy points for minor countries (some of which like Norway, the Netherlands and Greece had big merchant marines), previously represented with major power convoy points.

This adds a LOT more units to the naval mix. I like Cruisers, but it isn't essential.
8 
 Thumb up
 tip
 Thumb up
P. Rehberger
United States
Burlington
Wisconsin
Avatar
mbmbmbmbmb
With the cruisers, the CW and US never need to build sea units. They can just shower the sea areas with units, and the German subs have an uphill fight all the way.
3 
 Thumb up
 tip
 Thumb up
  • Posted Tue Dec 2, 2008 5:26 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
8. Board Game: Carrier Planes in Flames [Average Rating:6.97 Unranked] [Average Rating:6.97 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
This expansion does NOT introduce carrier planes to WIF -- they are included in Ships in Flames. This expansion, however, brings in a lot more of these useful little buggers.

Doesn't add to the complexity of WIF. But not essential (although it makes life for the Commonwealth player a bit easier in the early war).
5 
 Thumb up
 tip
 Thumb up
  • 0 comments
9. Board Game: Convoys in Flames [Average Rating:6.57 Unranked] [Average Rating:6.57 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Another naval expansion for WIF's admirals. This is an expansion for those who want to put greater stress on the submarine campaigns and the Battle of the Atlantic. It includes escort carriers, sub chasers, and specially fitted ASW aircraft (which are more abstracted in WIF Classic and Ships in Flames), and some new types of submarines such as the Schnorkel, the Walther, and Milch cows.

It also introduces German commerce raiders -- auxiliary cruisers -- which are fun. And finally, it brings in tankers, which (if you use this option) are needed to ship oil, while regular convoy points ship other resources.

This adds a bit of complexity to the naval system and (as some complain) penalizes the Allies by making them pay for what they get for free in WIF and SIF -- anti-submarine war capacity, no longer intrinsic.

I like this expansion, but again it isn't essential if you are trying to reduce complexity and time.
7 
 Thumb up
 tip
 Thumb up
  • 0 comments
10. Board Game: Politics in Flames [Average Rating:6.00 Unranked] [Average Rating:6.00 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Politics in Flames, as the name implies, is an expansion that introduces a political element to the game. In regular WIFFE, minor countries have a fixed number of ways in which they can align to the Axis and Allies. PolIF allows the major powers to try to sway minors to join their side of the war. This is a way to allow more variety without using the much-more complex Days of Decision (below).

It also includes a countersheet that, in addition to various political markers, introduces some useful units such as extra headquarters for Germany, Russia, and the US, the Chinese Friction markers (designed to make life tougher for Japan in that theater), and "heavies" for the USSR and China.

Heavies are beefed up corps that cost slightly more than the regular variety. Heavies for the other major powers were introduced in America in Flames. But since that game assumed the conquest of the USSR and China, those two didn't get any. Politics in Flames fixed that. But subsequently, the USSR and China also got heavies in Patton in Flames.

I've never played the political system. The extra headquarters are very useful. As for heavies -- I don't like them. Not an essential expansion, although I really like those headquarters...
7 
 Thumb up
 tip
 Thumb up
  • 0 comments
11. Board Game: America in Flames [Average Rating:6.17 Overall Rank:4903] [Average Rating:6.17 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Unlike most of the "in flames" items, this is actually a stand-alone game. You can use the components (counters and maps of North and South America) to play out a fantasy scenario where the Axis, having conquered the Soviet Union, China, and the non-Canadian elements of the British Empire, are now launching an attack on the Western Hemisphere. There is a political system, where the US, Commonwealth, Free France, and the Axis powers joust to influence countries like Brazil, Mexico, Argentina and Chile to join their side. The Axis tries to conquer the US before the US can discover the H-Bomb. A pure fantasy that Philip K. Dick might have enjoyed, but fun.

You can also use many of these components (the maps if you have room, and some of the heavy corps, planes, and ships) in WIF games, and many do.
7 
 Thumb up
 tip
 Thumb up
Robert Madison
United States
Milwaukee
Wisconsin
As I recall, the Afrika Korps has about the same combat ability as the army of El Salvador in this game. Hmmm...
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Dec 2, 2008 5:14 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Talossa wrote:
As I recall, the Afrika Korps has about the same combat ability as the army of El Salvador in this game. Hmmm...


Probably an accurate assessment!
4 
 Thumb up
 tip
 Thumb up
  • Posted Tue Jan 13, 2009 2:06 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
12. Board Game: Patton in Flames [Average Rating:7.00 Overall Rank:3843] [Average Rating:7.00 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
This is not a macabre recreation of the jeep wreck that killed General George Patton, but rather a chance to recreate a couple of what-if scenarios. What if, in 1945, Truman had listened to those who advocated fighting the Soviet Union while the US had millions of men in Europe? Or, what if the 1948 Berlin crisis had prompted a full-scale Soviet attack?

Again, there is a political system to influence minors (including, in 1948, new political entities like India and Israel) to join the Democracies or the Communists. The civil war in China continues. In the 1945 version, the Allied player controls the German remnants facing the Soviets, while the Soviet operates those in western Germany. Once those guys are disposed of, the US/British/French forces, with some Italian help, take on the Soviets. Japan, still unconquered in May 1945, joins the enemy of their enemy and allies with Russia.

This is also a stand-alone game. As with America in Flames, many of this game's components can also be used in WIF. Less of a fantasy than America in Flames, Patton in Flames is fun.

My review here: http://www.boardgamegeek.com/article/3885633
15 
 Thumb up
 tip
 Thumb up
  • 0 comments
13. Board Game: Days of Decision III [Average Rating:7.11 Overall Rank:3714] [Average Rating:7.11 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Days of Decision III starts in 1936, with the pre-war maneuvering for power and political advantage. It can be played as a stand-alone game, or you can use it with the WIF maps and units to explore sometimes dramatically different beginnings of World War II. At the extreme, the Soviet Union and Communist Chinese could end up allying with the Axis.

This plays well as a stand-alone, I think. I played it once with WIFFE and enjoyed it although, as the German, I got outmaneuvered and was rudely surprised to face the perfidious Swedes as enemies.

Using DODIII with a WIF game will slow things down a bit, but it is a lot of fun if you like to explore what-if scenarios.

Oh -- and I must admit I'm surprised this isn't called "Decisions in Flames" or "Diplomats Aflame" or something like that!
11 
 Thumb up
 tip
 Thumb up
Andreas Johansson
Sweden
Linköping
flag msg tools
I spent 200 GG and all I got was this lousy overtext!
badge
I spent 200 GG and all I got was this lousy overtext!
Avatar
mbmbmbmbmb
Quote:
as the German, I got outmaneuvered and was rudely surprised to face the perfidious Swedes as enemies.

That must'a caused Hitler no end of worry.
5 
 Thumb up
 tip
 Thumb up
  • Posted Fri Dec 18, 2009 12:41 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Greg Davies
United States
Tumwater
Washington (WA)
flag msg tools
Avatar
mbmbmbmbmb
What are the differences between DoDII and DoDIII?
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 20, 2012 3:23 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Hello Gregor wrote:
What are the differences between DoDII and DoDIII?


Mostly updates to reflect the change from WIF5 (5th edition) to WIF: Final Edition. In fact many (most?) of the components in DODIII are identical to DODII.
3 
 Thumb up
5.00
 tip
 Thumb up
  • Posted Sun May 20, 2012 4:36 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Greg Davies
United States
Tumwater
Washington (WA)
flag msg tools
Avatar
mbmbmbmbmb
wifwendell wrote:
Hello Gregor wrote:
What are the differences between DoDII and DoDIII?


Mostly updates to reflect the change from WIF5 (5th edition) to WIF: Final Edition. In fact many (most?) of the components in DODIII are identical to DODII.

My thanks! So, since I am interested primarily in the games as stand-alone objects, there is no reason to pursue III if I already own II, yes? You've saved me some time, money, and effort.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 20, 2012 4:54 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Hello Gregor wrote:
wifwendell wrote:
Hello Gregor wrote:
What are the differences between DoDII and DoDIII?


Mostly updates to reflect the change from WIF5 (5th edition) to WIF: Final Edition. In fact many (most?) of the components in DODIII are identical to DODII.

My thanks! So, since I am interested primarily in the games as stand-alone objects, there is no reason to pursue III if I already own II, yes? You've saved me some time, money, and effort.


Agreed, I don't think you need buy DODIII if the intent is to play it alone, not with WIF.
4 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 20, 2012 6:30 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
14. Board Game: Leaders In Flames [Average Rating:4.95 Unranked] [Average Rating:4.95 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Leaders in Flames introduced a new thing to WIF -- leaders. Each leader had a different set of attributes, some of which were very powerful (overstacking, railing great distances without being disrupted, boosting your naval power, etc). It also included some new late-war corps and planes for most major powers, and the very cool Soviet Guard Banner Armies, which are promotions for Soviet units that destroy German corps.

Many considered the leaders to be far too powerful and imbalancing, and I agree. The non-leader units in this set are now included in the 2007 Mech in Flames, so unless you really want to experiment with leaders, you can skip this one safely. Although the leaders do have one really good use -- I use them to represent offensive chits.
9 
 Thumb up
 tip
 Thumb up
Kevin Bernatz
United States
Alexandria
Virginia
Avatar
mbmbmbmbmb
There is a publically available version called "Leaders Lite" (I believe), which still adds the leader units as some chrome, but greatly tones down their abilities. I have not actually used this option, so I can't comment on it's balance (other than saying that anything would have to be more balancing than as-is Leaders in Flames :-> ).
4 
 Thumb up
 tip
 Thumb up
  • Posted Wed Jun 13, 2007 7:54 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
kbernatz wrote:
There is a publically available version called "Leaders Lite" (I believe), which still adds the leader units as some chrome, but greatly tones down their abilities. I have not actually used this option, so I can't comment on it's balance (other than saying that anything would have to be more balancing than as-is Leaders in Flames :-> ).


I always compared Leaders to Swords & Sorcery, where X the Unknown or Theregond or the Paladin Glade or Linfalas would cast spells and use incredible abilities to change the course of battle. Fun in S&S. Absurd in WIF!
7 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jun 14, 2007 4:23 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Robert Madison
United States
Milwaukee
Wisconsin
Rommel's special abilities in LiF go back to the battle for France, where Rommel gets a bonus for crossing rivers. Not what most people associate Rommel with! My buddies now refer to Rommel routinely as the "River Otter" instead of the "Desert Fox."
13 
 Thumb up
0.02
 tip
 Thumb up
  • Posted Tue Dec 2, 2008 5:12 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jason Johns
United States
Unspecified
Avatar
mbmbmbmbmb
This was my least favorite addition. I have it, but probably wouldn't use it.
2 
 Thumb up
 tip
 Thumb up
  • Posted Thu May 20, 2010 12:50 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Darrell Pavitt
United Kingdom
Unspecified
Unspecified
Avatar
mbmbmbmbmb
Its also a pain getting the numbers off the back of the leader, then rustling through the rules to find out exactly what they can do. And then forgetting again.
2 
 Thumb up
 tip
 Thumb up
  • Posted Thu Mar 24, 2011 7:46 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lawrence Hung
Hong-Kong
Wan Chai
Hong Kong
flag msg tools
Avatar
mbmbmbmbmb
Or simply just flip it over the board always...with the numbers moving over the map.
2 
 Thumb up
 tip
 Thumb up
  • Posted Fri Mar 25, 2011 2:40 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
15. Board Game: Fatal Alliances II [Average Rating:6.67 Unranked] [Average Rating:6.67 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Fatal Alliances was originally developed (with permission) by the Canadian Wargamers Group before ADG took it over. It was an attempt to allow you to play the First World War (in Europe) with WIF's system. It included a map overlay of central Europe, WWI-era armies and navies (and a few aircraft), and a fairly extensively revised rule set.

Be warned - this is not a complete game, and it is not compatible with WIFFE. You need WIF's 4th-edition maps to play this. It suffered from some of the problems many WWI games face - static fronts (in this game, you gain half-hexes!) and all the rest. I played it once or twice and enjoyed it. But it's quite different from the rest of the WIF universe.
8 
 Thumb up
 tip
 Thumb up
Jason Johns
United States
Unspecified
Avatar
mbmbmbmbmb
Ah, I really liked this. I am looking forward to the upcoming FA3.
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu May 20, 2010 1:02 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
16. Board Game: Factories in Flames [Average Rating:5.30 Unranked] [Average Rating:5.30 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Released in early 2008, this is the latest World in Flames expansion. The name is a misnomer - this is from the 2008 WIF Annual, and includes more than just Factories in Flames.

FiF lets you add more detail to production; read my review on the FiF BGG page for greater detail. It also introduces a 3d10 combat chart designed for use with FiF that essentially introduces step losses to land combat, and an Empires-in-Arms style combat tactic selection which will modify the combat.

Other highlights include counters needed for FIF, some specialty units for various major powers, new political options and rules for Days of Decision III, and various articles about strategies in WIF.

edit for various dumb typos
8 
 Thumb up
 tip
 Thumb up
P. Rehberger
United States
Burlington
Wisconsin
Avatar
mbmbmbmbmb
As I understand it, this one also adds the option for the USSR to get massive reinforcements in the first summer of the Barbarossa--something very much needed to keep them viable throughout the game. Conversely, it appears to not help them much if Germany is too weak to knock them out. All in all, a great expansion.
5 
 Thumb up
 tip
 Thumb up
  • Posted Tue Dec 2, 2008 5:31 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
philreh wrote:
As I understand it, this one also adds the option for the USSR to get massive reinforcements in the first summer of the Barbarossa--something very much needed to keep them viable throughout the game. Conversely, it appears to not help them much if Germany is too weak to knock them out. All in all, a great expansion.


It does - there is an option that units killed in your home country give you a production bonus equal to 1/2 their build point cost. Obviously a big help to the USSR, and less spectacularly, for China too. But as I understand (haven't played it), it takes away some other production bonuses.
5 
 Thumb up
 tip
 Thumb up
  • Posted Wed Dec 31, 2008 1:54 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Cheong Sang Lai
Hong-Kong
Happy Valley
None
flag msg tools
Avatar
mbmbmbmbmb
I have ALL the expansions apart from this one... too bad wendell you haven't play it... I was hoping for you to shed some play time light on this expansion...
2 
 Thumb up
 tip
 Thumb up
  • Posted Wed Dec 1, 2010 4:58 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
17. Board Game: Commandoes in Flames [Average Rating:7.67 Unranked] [Average Rating:7.67 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
This was part of the same manual as Factory in Flames, but since there is (unbeknownst to me until just now) its own entry, I'll add it here. Commandoes "adds a number of units and rules that can be used with Factories in Flames or with any game of World in Flames. Flak units, Road and Rail line construction, Coastal Fortifications, and of course the special forces themselves are all included."

Again, part of the WIF 2007 Annual which includes Factory in Flames, a two-fer.
6 
 Thumb up
 tip
 Thumb up
  • 0 comments
18. Board Game: WIF Blitz! [Average Rating:0.00 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
A future planned addition to the World in Flames universe... WIF Blitz!

WIF Blitz! is an army-level adaptation of World in Flames. It covers the entire globe on one 36"x22" map. It uses variable scales - the main theaters like Europe and the Pacific are covered in greater detail, while other areas like Siberia or the Americas are at a larger scale.

This is NOT an expansion; WIF Blitz! is a stand-alone game and is NOT compatible with WIF. But many of the rules and systems will be familiar to WIF players, although many are at a greater level of abstraction. It includes approximately 450 armies, air wings, and fleets for all the major combatants and many other countries plus various game markers. It plays in a fraction of the time needed for a full WIF game - estimated 3-4 hours for the Barbarossa campaign, up to around 15 hours for the full global war.

Edit: Now available for pre-order from http://www.a-d-g.com.au/
6 
 Thumb up
 tip
 Thumb up
Dan Stueber
United States
Vernon Hills
Illinois
Avatar
mbmbmbmbmb
Is there any other information on WIF Blitz? From what I see on BGG it looks pretty neat.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat Sep 5, 2009 2:24 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Cheong Sang Lai
Hong-Kong
Happy Valley
None
flag msg tools
Avatar
mbmbmbmbmb
Couldn't help myself, looks too good to be true... pre-ordered!
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat Feb 19, 2011 7:08 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
19. Board Game: Fatal Alliances III [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
And now being playtested, is a new version of Fatal Alliances, based on WIF Final Edition. World War One, WIF-style. Maybe out in late 2010.

Also note the new color for Commonwealth units, much easier on the eyes than black text on dark blue!
5 
 Thumb up
 tip
 Thumb up
Steven Mitchell
United States
New York
New York
Avatar
mbmbmbmbmb
I'm not normally one who is driven off by graphics in wargames, but I must say that WiF is the one exception to that rule. Despite having purchased a complete set of all WiFFE products (as of 2007-ish), I have yet to play more than a couple turns. Between the godawful map and the overly-bold counter colors, I just have not been able to stomach it. Perhaps the recoloring of Fatal Alliances is a hint of the future for other WiF products??? *crosses fingers*
2 
 Thumb up
 tip
 Thumb up
  • Posted Thu Dec 31, 2009 3:18 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
I think there may be thought of republishing the Commonwealth units in this tan color being used in FA3. Mostly because it's easier to read black on tan than black on dark blue... Don't see the maps changing though. I don't think they're bad, but of course it's a question of taste.
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Jan 26, 2010 3:53 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Darrell Pavitt
United Kingdom
Unspecified
Unspecified
Avatar
mbmbmbmbmb
wifwendell wrote:
I think there may be thought of republishing the Commonwealth units in this tan color being used in FA3. Mostly because it's easier to read black on tan than black on dark blue... Don't see the maps changing though. I don't think they're bad, but of course it's a question of taste.


There is, and it is called "Khaki in flames". Who would have thunk it?

http://www.a-d-g.com.au//cgi/product_details?pr_id=118

1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Mar 24, 2011 7:50 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Cheong Sang Lai
Hong-Kong
Happy Valley
None
flag msg tools
Avatar
mbmbmbmbmb
Just pre-ordered this as well. Just noticed that these ADG pre-order numbers are pretty damn slow in growing... come on folks pre-order the darn things!!!
2 
 Thumb up
 tip
 Thumb up
  • Posted Thu Mar 24, 2011 8:17 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
And a file with FAQ, posted by Harry Rowland.
3 
 Thumb up
 tip
 Thumb up
  • 0 comments
21. Board Game: World in Flames Master Edition [Average Rating:0.00 Unranked]
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Just this week announced for P1000 is World in Flames Master Edition.

This is NOT an expansion to WIFFE. Rather it is a completely new game based on the WIF system, with significantly greater detail. Instead of being army/corps based (Russia/China armies, others corps), it is corps/division based. Monthly turns instead of two-month turns. Separate attack and defense values. 4800 counters, six maps, WIF on steroids.

You can see more details at http://www.gdg.de/index_alt.html; don't panic when the home page comes up in German, click on "Master Edition" and that page with description in English will come up.

I haven't played or seen this yet.
8 
 Thumb up
 tip
 Thumb up
  • 12 comments [Hide]
Art
Canada
London
Ontario
mbmbmbmbmb
Will it incorporate the aforementioned expansions? Is it an ultimate collection, or will all/most of the expansions come out again for it?
2 
 Thumb up
 tip
 Thumb up
  • Posted Wed Dec 1, 2010 8:35 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Cheong Sang Lai
Hong-Kong
Happy Valley
None
flag msg tools
Avatar
mbmbmbmbmb
Are you playtesting this one as well?
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Feb 21, 2011 2:05 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Garfink wrote:
Are you playtesting this one as well?


No, all I know about it is from the website I listed. A hard-core group (groups, I believe) of WIF players in Germany have been the main playtesters.
3 
 Thumb up
 tip
 Thumb up
  • Posted Mon Feb 21, 2011 2:14 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lawrence Hung
Hong-Kong
Wan Chai
Hong Kong
flag msg tools
Avatar
mbmbmbmbmb
How does the progress of the Master Edition go so far? What is the difference between the Master Edition and Final Deluxe Edition?
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed May 11, 2011 4:01 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Lawrence Hung wrote:
How does the progress of the Master Edition go so far? What is the difference between the Master Edition and Final Deluxe Edition?


It's on ADG's preorder page, but I really don't know when it's expected to be ready.

Mostly WIF at division scale with greater detail. I lifted this from the German Design Group's webpage on Master WIF:

Some new features of The Master Edition:

• new standard formations for all major powers (e.g. divisions for
Germany, corps for Russia);

• all land units have an attack and a defense value;

• new stacking limits for land units in Europe and Pacific
including a halved stacking limit for small islands like Malta or Truk (depends from the total number of formations in a hex);

• communications paths;

• some changes within the sequence of play (reorganisation is now after reinforcement);

• 12 turns per year with a shorter impulse track;

• new RES & MIL rules;

• smaller offensive chits (1 old OC = 5 new OC) and more ways to use them;

• the 4th sea section becomes the new convoy and escort section including new convoy rules;

• naval rebase missions;

• complete new land combat system including battle points (like surprise points within naval battles), simultaneous attack/defense dice rolls and reserve movement after combat (both attacker and defender);

• new types of headquarters (HQ-AIR & HQ-NAV) including new reorganisation rules (depend on the HQ type, not the impulse type);

• some changes for the US Entry system (less luck, more control);

• all units and markers are built like naval units (= two production cycles);

• easy dry dock system for repairing/constructing naval units;

• two new major powers (Com. China & Vichy France) to reduce special rules;

• finer air battle results (you can damage planes now);

• more restrictions for non-cooperating countries (supply);

• crack units like Russian GBA's for all major powers;

• only 28 options (including some new options);

• some new markers and units (sub pens, runways, milk cows, etc.);

• new oil rule (fuel points which are produced in your factories);

• plus much much more!
4 
 Thumb up
 tip
 Thumb up
  • Edited Sun Oct 30, 2011 1:37 am
  • Posted Wed May 11, 2011 1:02 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
22 comments [Hide]
Post Comment
Hunga Dunga
United States
Portland
Oregon
Avatar
mbmbmbmbmb
Thanks for this list! I've always wondered how all these things fit together!
3 
 Thumb up
 tip
 Thumb up
  • Posted Tue Jun 12, 2007 2:37 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
bob mcgee


msg tools
Thanks for making this explanation, it really helped me get a grasp on things.

Was wondering if I could get some advice from you, Wendell. I'm wanting to get into WiF for the first time, and I see that the P1000 for the master edition is going on now. Alas, I don't have the money to be dropping for a WiF Deluxe package AND eventually the Master Edition when it eventually comes out. What I'm wondering is if, in your estimation, the Master Edition is worth the wait? Is it like a "new and improved" WiF game that will be better in many regards?

If so, I'd like to just put my money down on the P1000 list. If the differences aren't that big of a difference in "epic awesomeness" I would instead forgo the Master Edition all-together and just settle for the current WiF Deluxe package. I don't mind waiting for the ME if it winds up being better.

Anyone feel free to chime in on this one, although, Wendell, I know this is your area of expertise.

Thanks!
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Nov 8, 2011 11:37 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wendell
United States
Arlington
Virginia
flag msg tools
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Bob, I really don't know much more about Master Edition than what I mentioned above in item #21. It isn't so much new and improved, as WIF at an even greater level of detail, as I understand it. For starters, with division-sized units being the basic unit, rather than corps/army units. Which of course implies a lot more units on the map. So almost certainly a LONGER game. But better? I can't say.

qaesyan wrote:
Thanks for making this explanation, it really helped me get a grasp on things.

Was wondering if I could get some advice from you, Wendell. I'm wanting to get into WiF for the first time, and I see that the P1000 for the master edition is going on now. Alas, I don't have the money to be dropping for a WiF Deluxe package AND eventually the Master Edition when it eventually comes out. What I'm wondering is if, in your estimation, the Master Edition is worth the wait? Is it like a "new and improved" WiF game that will be better in many regards?

If so, I'd like to just put my money down on the P1000 list. If the differences aren't that big of a difference in "epic awesomeness" I would instead forgo the Master Edition all-together and just settle for the current WiF Deluxe package. I don't mind waiting for the ME if it winds up being better.

Anyone feel free to chime in on this one, although, Wendell, I know this is your area of expertise.

Thanks!
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Nov 9, 2011 1:41 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
bob mcgee


msg tools
Thanks for the quick response, Wendell. I think I'll join the P1000 list for WiFME. Here's hoping ADG hits the 1000 preorders sometime this century.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Nov 9, 2011 11:07 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lawrence Hung
Hong-Kong
Wan Chai
Hong Kong
flag msg tools
Avatar
mbmbmbmbmb
I have the same dilemma as Bob.
2 
 Thumb up
 tip
 Thumb up
  • Posted Fri Nov 11, 2011 5:47 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.