Proposed yucata.de games
Kay Wilke
Germany
Hamburg
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This list is intended to discuss possible new games for the gaming website http://www.yucata.de.

If you think YES - I WANT THIS GAME AT YUCATA.DE then give thumbs up to that entry.

Entries with many thumbs up may have better chances to be implemented

If you think you can help yucata.de, just tell me (send me an E-Mail). If you are a .NET-Developer or want to learn the technology you might realize a game of your own. We also have need for someone helping with the images/graphics.

Criteria for games at yucata.de
* No player interaction. Trading and actions are usually bad. Veto cards are usually bad, since after each action of each player, each other player needs to be asked if he wants to say 'veto'.
* Not too many microactions/phases. This is no fun to play as PBW. At least not for most people.
* No memory effect: Remember who has taken what, and so on. This does not really work in PBW. This is why Stratego would not be a good option.
* Two-player games. The vast majority of games played at yucata.de are two-player-games. I will think a long time before adding a game which does not have a good 2-player version.

I prefer themed Eurogames. This does not mean that I will never add new abstract board games but they are not at the top of my list.
2010-04: I just removed most of the abstracts. There are better platforms for abstract games than yucata.de.
2010-05: I sorted again by number of thumbs. That's a manual and painful process. I also deleted games nobody wanted, games which could not be played with two players, games by Knizia.
2010-09: I sorted again and deleted a few games nobody wanted.
2011-10: I removed a heap of games which don't have any real chance to make it to Yucata. I should delete at least 50 more, but many of the proposed games I still don't know...

The list is becoming pretty long and BGG is missing a sort feature. User Grimwold created a small script to help us out.
Sorted by thumbs: http://www.grimwold.org.uk/bgg/yucatalist.php?sort=thumbs
Sorted by name : http://www.grimwold.org.uk/bgg/yucatalist.php?sort=alpha

Games which won't make it to yucata.de
--------------------------------------------------
Games which didn't convince me enough to bring them online or are too much work or just fell out of consideration for some reason
1969, Alcazar, Aquädukt, Auf Achse, Augustus, Babel, Bottle Imp, Byzanz, Castle Panic, Charon Inc., Clans, Crows, Drako, Dungeon Lords, Expedition Sumatra, Fjords, Forbidden Island, Friday, Grand Cru, i9n, Ice Flow, King of Tokyo, Knights, Kontor, Maharaja, McMulti, Odin's Ravens, Pantheon, Pax, Portobello Market, Nightfall, Savannah Tails, Sumeria, The Golden City, Titania, Toledo, Troyes, Venedig, Vinhos, Wanzen Tanzen, Wasabi

Games which are not suitable enough for PBW play
Antike, Asteroyds, Citadels, Glory to Rome, Innovation, Love Letter, Quarriors, Scepter of Zavandor

Games where we couldn't get permissions
7Wonders, Agricola (including variants), Alien Frontiers, Ascension, Atlantis, Camel Up, Caylus, Core Worlds, Cuba, Eclipse, Goa, Hansa Teutonica, Havanna, Hive, Instanbul, King & Assasssins, Las Vegas, Le Havre, Mr. Jack, Ninja vs. Ninja, Ora et Labora, Panamax, Piraten Kapern, Qwirkle, Race for the Galaxy, Space Station, Splendor, Terra Mystica, Terra Nova, The City, Trains, Tzolk'in, Village, Walnut Grove, Wilderness

Publishers not working with yucata.de
--------------------------------------------
Avalon Hill - See Hasbro
Cwali - They don't give free licenses
Days of Wonder - They are putting their games online themselves and are taking money for it. Little chances for a free implementation.
Fantasy Flight Games - Nearly impossible to get permissions
Filosofia - No permissions
Hasbro - Nearly impossible to get permissions.
Queen Games - No free permissions
Knizia Games are also completely excluced, regardless of the publisher.
Z-Man - Now part of Filosofia: See above
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Popular Tags: yucata.de [+] Carcassonne [+] yucata [+] pbem [+] Cup [+] Ballon [+] online [+] pbw [+] Mayflower [+] [View All]
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151. Board Game: The Ancient World [Average Rating:7.44 Overall Rank:1042]
Pascal vE
Germany
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just a great game!
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152. Board Game: A Brief History of the World [Average Rating:7.01 Overall Rank:1056]
Hardy
Germany
Münster
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Nice thematic game. Let down in reality are sometimes long waiting times:

Every player has only six turns (+ six empire distribution phases), each of which can take some time, though.
Therefore Yucata would be an ideal platform for this.
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153. Board Game: Medieval Merchant [Average Rating:6.79 Overall Rank:1065]
Jake Hermance
United States
Arlington
Texas
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A classic game, that would work well in the Yucata world...
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154. Board Game: Piece o' Cake [Average Rating:6.60 Overall Rank:1078]
Paul
United States
Berkeley
California
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155. Board Game: Duel in the Dark [Average Rating:6.69 Overall Rank:1100]
Henning D.
Germany
Heidelberg
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Historic game that should be suitable for async play. The theme may be controversial but the game got some honors and has interesting mechanics.
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156. Board Game: Mundus Novus [Average Rating:6.74 Overall Rank:1107]
filip de maesschalck
Belgium
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played this recently....

seems like it would fit the requirements
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157. Board Game: Cinque Terre [Average Rating:7.06 Overall Rank:1132]
John Fowler
United States
Oregon
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This looks like a fun and quick pick up and deliver game. I think it'd be great for Yucata.de!
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158. Board Game: Helios [Average Rating:7.02 Overall Rank:1134]
Carlos Abrunhosa
Portugal
Aveiro
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I found this a great game to be add Yucata. It's a very hide gem of a game in my opinion.
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159. Board Game: Gheos [Average Rating:6.56 Overall Rank:1139]
Jan X
Sweden
Göteborg
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160. Board Game: Shear Panic [Average Rating:6.42 Overall Rank:1147]
Maciek U
United States
Cromwell
Connecticut
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This plays good with 2 and it allows up to 4 players to play. Nice game, would probably fit well at yucata.
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161. Board Game: Return of the Heroes [Average Rating:6.52 Overall Rank:1166] [Average Rating:6.52 Unranked]
Joe Kundlak
Slovakia
Bratislava
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How about this adventure game?

I am not sure if there are any niche corners requiring player interaction, but what I gathered from Hello Gregor's videos so far, it is pretty heavily a multi-player solitaire of sorts...

Of course, prove me wrong where I am!
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162. Board Game: Bios: Megafauna [Average Rating:7.11 Overall Rank:1171]
Moisés Solé
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I can understand this to be given the negative, but I think it would be an awesome fit for yucata.
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163. Board Game: Sator Arepo Tenet Opera Rotas [Average Rating:6.91 Overall Rank:1196]
Jens www.spielefreun.de
Germany
Heinersreuth
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Overtext is really cool. The best 100 GG I've ever spent.
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This may be hard to program, but it's a great game for 2-4 players.
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164. Board Game: Brew Crafters [Average Rating:7.91 Overall Rank:1188]
Snooze Fest
United States
Hillsborough
North Carolina
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I hear this is supposed to be a lot of fun.
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165. Board Game: Progress: Evolution of Technology [Average Rating:6.84 Overall Rank:1205]
Marco Schaub
Switzerland
Thun
Bern
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This game would be a perfect fit for Yucata!

Picked it up at Essen and have had much fun with it since.
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166. Board Game: Comuni [Average Rating:6.75 Overall Rank:1212]
Michael Drewitz
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A complex but well balanced game. The rules don't change AFAIK with the number of players, only the number of cards and the size of the board.

There are three publishers(ElfinWerks, Huch & Friends and Tenki Games) mentioned at boardgamegeek.
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167. Board Game: Harbour [Average Rating:6.79 Overall Rank:1194]
Jokin R. González
Spain
Sevilla
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A short length (30'-60') game of (your only) worker placement and resources management, often described as a very light Le Havre.
All the relevant information is displayed at the table. Almost no actions are performed out of your turn (the only card which asks for it is the Tax Office, and it works as the El Zorro spot in the already implemented Santiago de Cuba).

It seems to be a good title for Yucata.de as it combines low coding requirements, high replayability due to the high number of building cards and character mats, and the novelty of its recent launch after a successful Kickstarter campaign.
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168. Board Game: Mesopotamia [Average Rating:6.56 Overall Rank:1223]
Nate Walker
United States
North Andover
Massachusetts
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How about this one?
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169. Board Game: Mystery Rummy: Jekyll & Hyde [Average Rating:6.65 Overall Rank:1242]
Bryan Ruther
United States
Chicago
Illinois
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Really any of these would be great.
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170. Board Game: Fast Flowing Forest Fellers [Average Rating:6.55 Overall Rank:1250]
Hardy
Germany
Münster
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Nice fun, highly interactive race game. It always go another way than you think.
Implementation should be not too complicated.
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171. Board Game: The Road to Canterbury [Average Rating:6.92 Overall Rank:1252]
Siegfried Steurer
Austria
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Yes three players, but an adorable game that should not be to difficult to implement
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172. Board Game: Patrician [Average Rating:6.62 Overall Rank:1263]
Bryan Ruther
United States
Chicago
Illinois
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I'm always up for a quick game of Patrician
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173. Board Game: Attila [Average Rating:6.54 Overall Rank:1271]
Mark Johnson
United States
Santa Clarita
California
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That's a Palm Pilot on the left, and a pink iPod mini on the right. Yes, I've been doing BGTG that long!
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http://www.WargamesToGo.com
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It's been a while since I played this, but I think it would make a good pbw game. The biggest problem with the game was its fragile scoretrack that ruined the game if you bumped the table. Yucata could fix that!
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174. Board Game: The Voyages of Marco Polo [Average Rating:8.15 Overall Rank:1217]
Henning D.
Germany
Heidelberg
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Suitable and good.
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175. Board Game: Neuland [Average Rating:6.53 Overall Rank:1314]
Gabriel Kuriata
Poland
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Why this?

1. Excellent logistic/optimization game with a time track mechanism
2. Underrated only because of horrible problems with manuals
3. Setup can be tedious - it will be much easier on-line
4. No necessary in-game text
5. No bidding
6. Rich in strategy

----

After some time, I have some more thoughts.

This game is AP King and would be BETTER in turn-based on line play than live. Why?

It involves a time-track mechanism. You have about 10 AP to spend on:

1. Producing right goods in the right order (production chain can be long!)
2. Examine "development/production" trees, which can take TIME
3. You have to calculate everything to not waste goods

I mean seriously - if you play this live, it goes like this: you tell your partner to go watch TV, while you plan your building path. Than you calculate/execute. You partner returns, you leave. He/she has to examine what's on the board, plan her/his own path, calculate, execute...

Now, if you're not experienced - you have to take your time to know the game and it's elements. Don't get me wrong - the game IS GOOD and VERY INTERESTING. However, given it's setup (prepare all the buildings) and gameplay (lots of thinking) - it's perfect for Youcata.
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