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My favorite low complexity wargames
Sean McCormick
United States
Brooklyn
New York
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Recommend
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I find that I rarely have time to devote to digesting 45 page rulebooks at this point, and as a result most of my gaming time these days goes to low complexity games, and preferably ones with manageable play times. I assume I'm not the only one in this boat, so I thought I'd put together a list of games that fit the bill. (It should be notes that I have cut my teeth on ASL/3R/insert Victory Games product here, so complexity probably means something a little different to me than to someone who is new to the hobby. But still, most of these are very easy to figure out.)


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1. Board Game: A House Divided [Average Rating:7.11 Overall Rank:427]
Sean McCormick
United States
Brooklyn
New York
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The Civil War in four pages. A classic design that often captures the strategic patterns of the war better than games with much more complexity.
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Brad Miller
United States
Seattle
Washington
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One of my favorites as well. Beautiful to look at as well.
 
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  • Posted Sat Jan 19, 2008 2:22 am
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Peter Martin
United States
Oceanside
California
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No argument here. A House Divided remains one of the best low-complexity wargames around.
 
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  • Posted Sun Jan 20, 2008 9:43 pm
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John Teixeira
United States
Charlottesville
Virginia
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This is a fantastic ACW strategic wargame and I have played it probably 40 times. I much prefer the GDW version as the Phalanx map hurts my eyes...what were they thinking ??
 
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  • Posted Mon Jan 21, 2008 2:05 am
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Mark Bretherton
Australia
Sydney
Unspecified
Potential long playing time can be a turn off for some though. If the full campaign goes the distance you're looking at four hours plus.
 
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  • Posted Mon Jan 21, 2008 4:38 am
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Seth Owen
United States
Norwich
Connecticut
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One of my favorites
 
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  • Posted Tue Mar 31, 2009 6:12 am
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2. Board Game: History of the World [Average Rating:7.16 Overall Rank:262]
Sean McCormick
United States
Brooklyn
New York
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Another rulebook that clocks in at around four pages, and for that you get all of human civilization up to 1914. The game is really an ingenious take on Risk, and I'm bitterly disappointed that there's no VASSAL module for it, as I think it would be a blast to play realtime with a full complement of players.
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Steve Herron
United States
Johnson City
Tennessee
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I love this game, it is one of my most favorite games to play.
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  • Posted Sat Jan 19, 2008 3:55 am
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Thomas Prowell
United States
Seattle
Washington
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This game always struck me as six people sitting around the table playing solitaire. I liked it at first, but it quickly grew stale.
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  • Posted Fri Feb 13, 2009 6:27 pm
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Marty Snow
United States
Boulder
Colorado
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danbuter1 wrote:
Great game, though either whoever gets Rome or Arabia wins.


How can it be a great game if the outcome is mostly determined by who gets Rome?

I've played this game two or three times, and I was very underwhelmed for just this reason.
 
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  • Posted Thu Mar 26, 2009 6:57 pm
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Kevin Youells
United States
Camp Hill
Pennsylvania
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I paid 100 geek gold, and all I got was this lousy overtext
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danbuter1 wrote:
Great game, though either whoever gets Rome or Arabia wins.


Very untrue. The Romans usually get stomped by whoever moves after them, and then the Roman player gets passed the Khmers as payback. I've seen people pass the Romans for this very reason.
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  • Posted Sun Mar 29, 2009 9:30 pm
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Danger Mike
United States
Fenton
Missouri
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danbuter1 wrote:
Great game, though either whoever gets Rome or Arabia wins.


Whoever gets Rome is doomed. At least in the original Avalon Hill version. 25 points means you'll draw last for the rest of the game.
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  • Posted Sun May 17, 2009 5:48 am
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3. Board Game: Combat Commander: Europe [Average Rating:7.96 Overall Rank:29]
Sean McCormick
United States
Brooklyn
New York
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It looks like Squad Leader, it feels like Up Front, and it's far simpler than either. I'm not sure you could do a tactical WWII game and have it be much simpler than this and still work. (Caveat- the rulebook, well very well conceived for future reference, can seem a bit confusing for your first play through. After that, though, you'll very much appreciate the layout.)
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David Brown
United Kingdom

Stockport
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This has had a lot of game play from me recently - I'm not a fan of tactical games but this one works for me
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  • Posted Sun Jan 20, 2008 10:18 am
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Brad Hurst
United States
Gastonia
North Carolina
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I'd call it somewhere between light and medium light as wargames go. If not for the excellent extended example of play included in the playbook, it would rate higher complexity. I will say that its not clearly 'easy' because there are some nuances to the rules which are easy to miss first few times through. For example, I missed totally the subtle difference between ordnance fire and regular fire in terms of how they effect the outcomes. Also, didn't quite grasp the use of mortars until I realized about the airburst effect on forest.
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  • Posted Thu Mar 26, 2009 6:34 pm
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P R
France
Bordeaux
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I came back to wargaming with CC:Europe, with the help of a friend. Since then, I'm hooked back again and introduced with success this simple-yet effective- tactical game to 3 gaming pals.
What appeals me the most : the "story telling" aspect of a play, greatly due to how chaos is managed through the card system.
CC: Pacific (only one play) adds a single page of new mechanics and has its typical flavor.
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  • Edited Tue Jun 21, 2011 1:39 pm
  • Posted Tue Jun 21, 2011 1:38 pm
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Chris Montgomery
United States
Joliet
Illinois
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The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
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Sprydle wrote:
This one is indeed a tricky classification! The problem with pigeon-holing it is that the rules can seem complicated on reading. But, in play, it is one of the easiest games to play, and it plays quickly.

So, with an experienced teacher I would rate this game as EASY even for a first-time wargamer. Once you've played a few times, even the new-wargamer will be able to teach this game with ease. But if you're new to the genre and trying to learn it yourself, it's going to seem too daunting for this list.


The rules are written to be clear when referenced during play rather than easily digestible on first reading. Hand down, this is the best set of wargame rules I have ever used. Rules references are nearly always easy to locate, when you do find them, the rule nearly always (always, in my case, no "nearly") answers the question you've got, and the style is very concise and "no bones about it."
 
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  • Posted Tue Jun 21, 2011 1:55 pm
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René Christensen
Denmark
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Low complexity ????
 
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  • Posted Mon Nov 28, 2011 9:20 am
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4. Board Game: A Victory Lost [Average Rating:7.72 Overall Rank:289]
Sean McCormick
United States
Brooklyn
New York
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This is a classic operational level hex and counter wargame, but it combines low counter density, elegant rules and a terrifically interesting situation- the result ends up being much greater than the sum of its parts. It also is a very good solitaire game thanks to the HQ activation mechanic.

I've got quite a few games covering Manstein's backhand blow, but this is the only one that makes it onto the table with much regularity.
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Marc Guenette
Canada
Laval
Quebec
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Great game. My favourite rulebook for a wargame by far.
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  • Posted Sat Jan 19, 2008 12:23 am
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iain
England

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This one just had to be on your list
 
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  • Posted Mon Jan 21, 2008 1:38 pm
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Jackson Riker
United States
Pleasant Hill
California
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lundinandreas wrote:
Can't stand this game. Sold it for a beer.


I couldn't agree more!
I despise this game, even though it seems like it should be great.

Why, I hate the static infantry play and the crappy counters.
Is this a very shallow and subjective review??
Of course! But everyone said how great it was, and then I played it and was completely underwhelmed, couldn't wait to get it off of my gametable.

My loss, I know, but there are hundreds of other games I would play before this retro 'classic'

I love the rulebook however, all wargame rules should be this well done.
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  • Posted Wed Apr 16, 2008 4:48 pm
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Seth Gunar
United States
Mahwah
New Jersey
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AVL is a 6-8 hour wargame equivalent of a Hitchcock thriller.
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  • Posted Fri Jan 8, 2010 8:54 pm
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eryn roston
United States
Carlsbad
California
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I think this game is very good, and quite easy to grok, but the play-time and potential for down-time are two aspects that can frustrate payers who are new to wargames.
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  • Posted Sat Feb 27, 2010 1:59 am
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5. Board Game: Commands & Colors: Ancients [Average Rating:7.90 Overall Rank:24]
Sean McCormick
United States
Brooklyn
New York
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Think of it as SPQR in half the time. I was a little worried about this one before it came out, as Memoir '44 is awfully abstract, but the system has just enough chrome to handle ancient warfare quite nicely.
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Charles Guernsey
United States

Indiana
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I'm like you. Rich Borg has done a great job with these game mechanics. They are far better suited to this type of warfare than Memoir '44 (wich I find too simple, watered down and so out of scale that i'm almost offended. Gack!)I'd like to see a medieval expansion using these game mechanics!
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  • Posted Sun Jan 20, 2008 6:50 pm
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Patrick Carroll
United States
Carver
Minnesota
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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"That's how the light gets in." (Leonard Cohen)
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Cleitus the Black wrote:
Peso Pete wrote:
Agreed. Of all the historical periods simulated using this system, it works this best with this game.


Yep, though I think it will work well for Napoleonics as well.


If so, then a revision of Battle Cry ought to be in order too.

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  • Posted Sun Mar 15, 2009 12:37 am
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Marty Snow
United States
Boulder
Colorado
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I like this the best of the C&C system. Battle Cry is pretty good too, but I don't really like Memoir '44 nearly as much.
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  • Posted Thu Mar 26, 2009 7:01 pm
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Seth Owen
United States
Norwich
Connecticut
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A 5-star game in my book
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  • Posted Tue Mar 31, 2009 6:12 am
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Michael Sosa
United States
Wilmington
Delaware
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I see M44 as the kind of game to gift to a teenager. The plastic infantry and tanks remind me of my make believe games of long ago. It has plenty of historical flavor. Although it is not a game I can take seriously, I would rather play M44 with a teenager or light gamer than many Euros.

CCA is more detailed and satisfying, and I love the illusion created by the wooden blocks. For some reason I do not like playing with miniatures, but wooden blocks with stickers seems much more serious.
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  • Posted Fri Jun 19, 2009 11:53 pm
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6. Board Game: Europe Engulfed [Average Rating:7.68 Overall Rank:237]
Sean McCormick
United States
Brooklyn
New York
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Not the simplest game in the world, but as far as ETO games go, you'll be hard pressed to find one easier. And really, the basic gameplay mechanics are quite easy to get a hang of, especially if you have any experience with other block titles. (Plus there are the Blockskrieg rules, should you have trouble with the main game.)

My one quibble is that I would like more one-map scenario options, as I rarely have the opportunity to put the full map out, much less to leave it out for a full 1939-45 slugfest.
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Brian Morris
United States
Raytown
Missouri
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The basic mechanics of this are easy. It's the chrome that adds the complexity to the game. The game is intimidating almost with all the rule exceptions but there are a ton of reference files here on BGG that really help in that area.

I'm finding I actually like Asia Engulfed better from what little I have played of it. It's a bit more manageable I think.
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  • Posted Fri Jan 18, 2008 11:35 pm
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Barry Roy
United States
Montclair
New Jersey
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This is definitely not easy.
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  • Posted Sat Mar 1, 2008 5:08 pm
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Bill
United States
Sayville
New York
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Just another voice to the chorus -- this game has many elegant mechanisms but it is really too dense to be considered low complexity. The political rules chapter alone is a bear in my opinion.
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  • Posted Fri Sep 26, 2008 3:58 am
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Seth Owen
United States
Norwich
Connecticut
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Definitely not low-complexity
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  • Posted Tue Mar 31, 2009 6:13 am
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Michel Boucher
Canada
Ottawa
Ontario
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wargamer55 wrote:
Definitely not low-complexity


The fiddly nation rules alone require a detailed index...arrrh
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  • Posted Tue Sep 22, 2009 10:09 pm
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7. Board Game: Ikusa [Average Rating:7.05 Overall Rank:327]
Sean McCormick
United States
Brooklyn
New York
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Used to go by the name of Samurai, now it has Swords tacked on; one way or the other, this was by far the most successful of the Milton Bradley line of wargames. The mechanics are easy enough to handle, and the board is just beautiful when all the pieces are in play.
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Was George Orwell an Optimist?
United States
Corvallis
Oregon
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The original name was Shogun.
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  • Posted Fri Jan 18, 2008 11:38 pm
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Richard Young
Canada
Victoria
BC
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And the Shogun name lives on thanks to Queen and Rio Grande (although I prefer to think of it as Shogunstein)!
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  • Posted Wed Jan 23, 2008 9:18 am
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Aaron Silverman
United States
Halfway between Castro and Mickey Mouse
Florida
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cferejohn wrote:
Samurai is a different game entirely...


Actually, Samurai is about 14 different games entirely!
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  • Posted Wed Jan 23, 2008 4:49 pm
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Joshua OConnor
United States
Washington
Dist of Columbia
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Wikipedia calls A&A by far the most successful, I didn't read the citation, but I'd bet that's true.
 
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  • Edited Mon Mar 3, 2008 9:52 am
  • Posted Mon Mar 3, 2008 9:50 am
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Danger Mike
United States
Fenton
Missouri
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This game never worked for me just because of the dog-a**-ugly map. Why am I fighting for this barren featureless wasteland?

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  • Posted Sun Nov 27, 2011 11:36 pm
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8. Board Game: Hannibal: Rome vs. Carthage [Average Rating:7.93 Overall Rank:32]
 
Sean McCormick
United States
Brooklyn
New York
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I actually don't think as highly of this one as many do, simply because I don't care for the battle cards. That said, it's easy to get a hang of and gives you a lot of bang for your buck in terms of decision making.
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Sean Chick
United States
Hammond
Louisiana
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This still hasn't been topped in my wargaming experience.
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  • Posted Sat Jan 19, 2008 7:27 pm
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Shannon L
Canada
Vancouver
BC
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I would say this one is a bit more medium complexity. A lot of rule questions in the forum and even figuring out what to do first for a newbie like me was a bit tough.
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  • Posted Wed Jan 23, 2008 11:20 pm
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Nice boardgame indeed but not a wargame imho...
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  • Posted Tue Oct 28, 2008 7:33 am
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Michael Sosa
United States
Wilmington
Delaware
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Bah, the Battle Cards are much more fun than rolling dice and looking up a CRT. Battles can be short or long, be light in casualties or complete massacres, and the result did not depend on a dice roll but on the play of several cards and attempts by commanders to gain the initiative.

I wish more games implemented this system. I heard recently released Spartacus from Compass Games has it as an option, but it has been criticized. Also one of Martin Wallace's early designs, Empires of the Ancient World, also had battle cards if I remember correctly.
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  • Posted Sat Jun 20, 2009 12:18 am
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John Q
Canada

After the battle is resolved with cards (and dicerolls) a roll of a d6 determines attrition suffered by boths sides. Then another single dice is rolled by the loser, if the roll is a 1 he walks away essentially unscathed, if he rolls a 6 his entire army is likely destroyed and his general (Hannibal or Scipio) killed. I enjoy the cards, but way too much rests on that last dice roll for me to bother playing this game again.
 
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  • Posted Thu Oct 28, 2010 3:46 am
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9. Board Game: Diplomacy [Average Rating:7.13 Overall Rank:250]
Sean McCormick
United States
Brooklyn
New York
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Simple game and lifestyle choice all in one.
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Jeremiah Lee
United States
Ypsilanti
Michigan
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Wow, it really is a lifestyle choice, isn't it. For a long time I didn't see myself as a gamer, but as a Diplomacy gamer.
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  • Posted Sat Jan 19, 2008 1:58 pm
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michael penway
United States
lake bluff
Illinois
first game i ever played that took one year to play (online). and although its a wonderful game and i was out first (italy) its one year i'd like to have back for doing other stuff although i did complete my first novel during that time (600 pages published in seven countries)wow
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  • Posted Thu Dec 4, 2008 4:47 pm
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Patrick Carroll
United States
Carver
Minnesota
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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I don't want to meet the person for whom Diplomacy is a lifestyle choice. My worst gaming experience of all time. Tried it twice, then swore it off forever.
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(I know it's a great game, though. Just not a game for me.)


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  • Posted Sun Mar 15, 2009 12:40 am
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Seth Owen
United States
Norwich
Connecticut
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Excellent
 
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  • Posted Tue Mar 31, 2009 6:14 am
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Stewart Nairn
United Kingdom
Glasgow
Glasgow
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Just realised that I have been playing this game for 30 years (still useless at it). Anyone else used to play this by subscribing to "zines" and negotiating by mail (before we had email or Judges)?

A true classic.
 
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  • Posted Fri Nov 12, 2010 7:23 pm
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10. Board Game: Target Arnhem: Across 6 Bridges [Average Rating:6.58 Overall Rank:1544]
Ronald Chavez
United States
Hacienda Heights
California
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Although a bit limited in scope, this is a great introductory game into the Hex and Counter world. Fun to play from both sides with challenges all the way through.
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Erik Nicely
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Certainly can't beat the price.
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  • Posted Sat Jan 19, 2008 7:17 am
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Ryan Powers
United States
Marble
Minnesota
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Harkonnen13 wrote:
Certainly can't beat the price.


Yep. Not sure how many replays this'll get. It seems a try or two per side will likely be it unless I find someone else I want to use it as an introductory game for.

But that's still pretty good bang for your buck if you paid shipping. And of course, excellent if you actually got it in person and so paid nothing.
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  • Posted Fri Feb 29, 2008 6:43 pm
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iain
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Certainly low complexity in wargame terms, quick set-up and playing time make this great to introduce non-wargamers. As already noted, its replayability may be limited compared to other games on this list.

However, as with other gamers I have lots of wargames and limited time to play so I'm likely to only get this out a couple of times a year anyway.

Oh, and you cannot beat the price - nice one MMP
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  • Posted Fri Nov 28, 2008 10:58 am
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11. Board Game: Napoleon's Triumph: The Battle of Austerlitz, 2 December 1805 [Average Rating:8.09 Overall Rank:80]
Steve E.
United States
Oakland
California
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First game I thought of. 12 pages of rules, two hours to play, one freaking huge board.
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Scott
United States
Denver
Colorado
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This one is low complexity but I have had a little trouble wrapping my mind around its unconventional mechanics. Brilliant design though.

Absolutely gorgeous board and pieces!
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  • Posted Sat Jan 19, 2008 1:24 am
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Aaron Silverman
United States
Halfway between Castro and Mickey Mouse
Florida
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Can you really play this in 2 hours?

BTW, this is still in print! It's Bonaparte At Marengo (or as I like to call it, Boney Mango) that went OOP.
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  • Edited Wed Jan 23, 2008 4:52 pm
  • Posted Wed Jan 23, 2008 4:51 pm
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Bowen Simmons
United States
Sunnyvale
California
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DJ Kuul A wrote:
Can you really play this in 2 hours?


Certainly the number of pieces to be moved and the number of turns in the game make it possible. The critical question, though, is how prone you and your opponent are to AP (analysis paralysis).
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  • Posted Thu Jan 24, 2008 12:55 am
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Sean McCormick
United States
Brooklyn
New York
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Just bought this one as well as a result of the stellar reviews. I'm not a Napoleonic guy at all, but this just looked absurdly good. (Now if only I could figure out how in the world I'll ever set it up.)
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  • Posted Fri Jan 25, 2008 5:29 am
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Steve Stanton
United States
Paoli
Pennsylvania
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As noted, a brillant design and it's stunning when set up. A non-minature game that looks a bit like a minature game.
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  • Posted Sat Nov 15, 2008 4:54 am
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12. Board Game: Chickamauga: The Last Victory, 20 September 1863 [Average Rating:6.86 Overall Rank:3309]
Pete Belli
United States

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A classic. Lots of action for both players. Extra points for capturing that Union supply train... a unique wargame "red herring" victory condition. Be sure to play this game with the optional Attack Effectiveness rule.
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Sonja Elen Kisa
Canada
Toronto
Ontario
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Why did I read that as Chimichanga - The Last Victory
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  • Posted Sat Jan 19, 2008 6:30 am
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Peter Martin
United States
Oceanside
California
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Classic indeed. I just played this on Hexwar and it reminded me of how much I enjoyed this game.
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  • Posted Sun Jan 20, 2008 9:51 pm
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Mark Mokszycki
United States
Snohomish
Washington
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Quote:
Why did I read that as Chimichanga - The Last Victory


Because you're hungry.

I agree that this one is a good example of a great low complexity wargame.
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  • Edited Mon Jan 21, 2008 10:04 am
  • Posted Mon Jan 21, 2008 5:10 am
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Steve Herron
United States
Johnson City
Tennessee
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Quote:
Why did I read that as Chimichanga - The Last Victory

Some of my favorite games and food appearing in the same list. It had been the favorite of the four games that were in the first Blue & Gray Quad.
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  • Edited Tue Jan 22, 2008 12:43 am
  • Posted Tue Jan 22, 2008 12:28 am
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Chris Tham
United States
Tulsa
Oklahoma
Best game ever!
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Sonja wrote:
Why did I read that as Chimichanga - The Last Victory


That was just wrong. I was drinking fruit juice when i read that......

/goes off to clean up
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  • Posted Tue Jan 22, 2008 6:05 am
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Ian Raine
Australia

Honi soit qui mal y pense, motto of Sydney Uni Rugby Club, est. 1863
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This game is even better with the S&T 98 rules which include leaders, command control, and an expanded crt with "shattered results" (ie a step losses in some circumstances to replace the attacker effectiveness rule)
 
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  • Edited Mon Feb 18, 2008 6:09 am
  • Posted Mon Feb 18, 2008 6:08 am
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13. Board Game: Afrika (second edition) [Average Rating:7.54 Overall Rank:827]
Marc Guenette
Canada
Laval
Quebec
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Simple, not simplistic is the motto for the SCS serie. It does fit the bill for this one. Crusader, Yom Kippour and Mighty Endeavor would be among those "simplier" ones as well.
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Mark Mokszycki
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Snohomish
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These are good games that fall into the 3-4 range on a 10 scale for complexity. At the low end, there's Crusader with it's stripped down rules and almost no special rules. At the higher end, there are the special supply rules of Afrika and Gazala, and the air rules, SAMs, airmobile units, bridging units, etc. of Yom Kippur.

Some of the games in this series, while rather simple ruleswise, are not really so great for beginners due to the counter density and game length (Stalingrad Pocket I and II, Gazala, Operation Michael, and Ardennes come to mind).
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  • Posted Mon Jan 21, 2008 6:25 am
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Aaron Silverman
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If one is interested in getting into wargaming, I highly recommend jumping into the SCS system. There's a nice variety of games with the same basic ruleset, and most of them are actually good games too.

Probably Stalingrad Pocket II and Fallschirmjager are the most complex of these IMO. The first one I played was Yom Kippur, and I didn't think the special rules were too tough.

 
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  • Posted Wed Jan 23, 2008 4:55 pm
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iain
England

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Just got this one as a quick low complexity game so I am very glad it is on your list

I've been meaning to dip in to the SCS games for some time and as I don't have a North African front game this seemed ideal. (Just got to get it to the table now!)
 
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  • Posted Fri Nov 28, 2008 11:01 am
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14. Board Game: Hammer of the Scots [Average Rating:7.65 Overall Rank:94]
Scott
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Denver
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Well I'm pretty new to wargaming but this is my favorite simple game by far. I have since acquired 4 other Columbia Games. 8 pages of rules, 2-3 hour playtime, highly intuitive and plenty to think about. It also has enough of a euro feel to be a great crossover game. I freaking love it!
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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agreed, awesome and simple.
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  • Posted Sat Jan 19, 2008 5:52 am
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Gregory Bay
United States
Wake Forest
North Carolina
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Yes I find that columbia has a good system and series of games that are easier than most to jump into.
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  • Posted Tue Jan 22, 2008 2:06 pm
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Nils Ropertz
Germany
Aachen
Nordrhein Westfalen
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Simply brilliant, one of my rare "9" ratings.
 
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  • Posted Wed Jan 23, 2008 10:50 am
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Steve Stanton
United States
Paoli
Pennsylvania
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Super game!!!
 
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  • Posted Sat Nov 15, 2008 4:55 am
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Sascha Kutzmann
Germany
Krefeld
NRW
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Great, Great, Great Game, simple but deep, my start into the wargaming Hobby
 
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  • Posted Fri Jun 5, 2009 7:24 am
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15. Board Game: Clash of Giants II [Average Rating:7.33 Overall Rank:1327]
Jeff Curtis
United States
Plainfield
Indiana
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I've recently picked up both of the Clash of Giants games and while I have not played them yet, the length of the rules are very similar to the MMP SCS series.
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Steve Herron
United States
Johnson City
Tennessee
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I agree on it too, I was able to get a copy of the first one after playing II and discovering what a fine game it is.
 
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  • Posted Sat Jan 19, 2008 3:53 am
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Mark Mokszycki
United States
Snohomish
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Haven't played II yet, but the Tanenberg game from I is destined to become a classic. It's really good- hard for the German player to win until he fully understands the strategies available to him (hint: they involve use of cavalry and the rail move).

Once the German player grasps the nuances (and it took me several games... more like several several games) then it becomes a pretty even contest, playable in an evening with an absolute minimum of rules referencing.
 
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  • Posted Mon Jan 21, 2008 5:39 am
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Andrew Carlstrom
United States
San Marcos
California
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Great addition of a game that deserves more attention than it gets.
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  • Posted Tue Jan 22, 2008 6:42 pm
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iain
England

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Both CoG I & II are spot on for inclusion in this list. Pretty simple rules with nice overlay of chrome that does not 'get in the way' of the basic system.

More please GMT
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  • Posted Fri Nov 28, 2008 11:03 am
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16. Board Game: Britannia [Average Rating:7.32 Overall Rank:214]
Sean McCormick
United States
Brooklyn
New York
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I meant to have this on my original list. In a similar vein to History of the World, but localized to the British Isles. I don't have my copy anymore, but it used to get a fair amount of play from me, which is something considering how awful the original board was.
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17. Board Game: Borodino [Average Rating:6.49 Overall Rank:3366]
Steve Herron
United States
Johnson City
Tennessee
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This game was one of my older favorite ones to play.
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18. Board Game: Storm over Arnhem [Average Rating:7.14 Overall Rank:725]
Brian B
United States
Leawood
Kansas
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Storm Over Arnhem has very simple rules and picks up speed as the game goes along. Having the faster player play the Germans will keep it moving just fine. About as bare bones as a set of wargame rules can be.

Liberty by Columbia Games is another fast mover with easy rules. A great weeknight game.
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Dan Taylor
United States
Unionville
Virginia
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I'm not sure how "simple" this one is, but no doubt it's a good one.
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  • Posted Sun Jan 20, 2008 3:40 am
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Sean McCormick
United States
Brooklyn
New York
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I thought of including either this one or Thunder at Cassino, which I played a lot more of than SOA, but I didn't for some reason. I'm glad to see someone corrected the error.
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  • Posted Tue Jan 22, 2008 7:14 am
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Jason Fulton
United States
Westmont
Illinois
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I never thought this one was simple at all LOL. or the Stalingrad one
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  • Posted Thu Jun 3, 2010 10:06 pm
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René Christensen
Denmark
Solroed Strand
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I had Arnhem, Cassino and Stalingrad and found Storm over Arnhem the easiest to learn and play. I sold Cassino and Stalingrad, but will keep SoA forever!
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  • Posted Mon Aug 15, 2011 1:16 pm
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Andrew Migliore
United States
Portland
Oregon
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Slotracer wrote:
I had Arnhem, Cassino and Stalingrad and found Storm over Arnhem the easiest to learn and play. I sold Cassino and Stalingrad, but will keep SoA forever!


Here! Here!
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  • Posted Mon Feb 13, 2012 6:50 am
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19. Board Game: Napoleon: The Waterloo Campaign, 1815 [Average Rating:7.24 Overall Rank:543]
Mark Gray
United States
Glenwood Springs
Colorado
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I own the old AH version, (Three of them actually) and it is simply a classic. Very good simulation for about 6 pages of rules. Works well with 2-3 players.
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Douglas S
United States
Torrance
California
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I own the Columbia Games version. I used to have the AH version. I prefer CG. Fine fine game!
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  • Posted Sun Jan 20, 2008 11:11 am
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Goodwin

Lynchburg
Virginia
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ejamer wrote:
Although the CG version might actually be a better game, I prefer the lower block density in the AH version.


It has its charms. When we play the Columbia Version, we also miss the Horse Artillery from the Avalon Hill version.
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  • Posted Mon Feb 25, 2008 2:30 pm
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Peter Stubner
United States
Englewood
Colorado
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I have the old AH verwsion too. The actual game rules are only 2.5 pages. The rest is some strategy hints, design notes, and history.
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  • Posted Mon Mar 24, 2008 5:16 pm
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Andrew Kluck
United States
Hudson
Wisconsin
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I bought the Columbia Games 3rd edition and gave it a try, I wasn't impressed. Not wanting to give up I downloaded the AH rules here and made a board from scratch and made the 4 horse artillery pieces with the extra blocks included, the AH version is far superior.

As far as I am concerned the only thing the Columbia version does better is explaining the combat rules.

I urge everyone to try the AH version.
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  • Posted Thu Aug 4, 2011 5:09 am
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20. Board Game: Corps Command: Totensonntag [Average Rating:6.78 Overall Rank:1820]
Drew Simon
United States
Corona
California
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I just got this in the mail today, but haven't played it yet. It covers Operation Crusader in North Africa in November 1941. The rules are very short (6 pages of a half-size rule booklet, so equivalent to about 2-3 full-size pages). Only 88 counters, and small 17 x 22 inch map. Looks gorgeous. I'm hoping this one is good enough to scratch the itch for a short, low complexity game
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Drew Simon
United States
Corona
California
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Okay, I want to add that I finally played this and it was a lot of fun. Easy, quick playing, and at times tense. I'll have to see how it stands up to repeated playing, but so far I'm impressed.
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  • Posted Tue Jan 22, 2008 6:18 am
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Barry Roy
United States
Montclair
New Jersey
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Anyone interested in giving this one a go? Looks good.
 
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  • Posted Sat Mar 1, 2008 5:06 pm
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iain
England

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As already noted short rules and relatively quick playing time make for a good low complexity game that can be used to introduce newcomers to wargaming: plays pretty good for us solo gamers as well.
 
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  • Posted Fri Nov 28, 2008 11:05 am
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Michel Boucher
Canada
Ottawa
Ontario
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Quote:
It covers Operation Crusader in North Africa in November 1941.


It's actually only the battle of Sidi Rezegh.
 
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  • Posted Tue Sep 22, 2009 10:12 pm
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21. Board Game: World at War: Eisenbach Gap [Average Rating:7.58 Overall Rank:560]
Erik Nicely
United States

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Another new one from Lock n Load, looks newbie friendly. The hypothetical WWIII theme appeals to me and hopefully I'll get to play soon.
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Andy
United Kingdom
Norwich
Norfolk
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Was just about to add this
 
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  • Posted Sat Jan 19, 2008 7:46 am
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Bertrand Russell
United States

Pennsylvania
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duckweed wrote:
Looks undeniably cool, but based on the sheer number of stats crammed on to each counter, I wonder if this really qualifies as low complexity.


Believe it or not, this is actually much less complex than the majority of games on this list.



There are three types of fire...AP (top left), HE (bottom left), Assault (bottom right). Each type of fire has three stats, range (left), firepower/#of dice (middle), and to hit (right).

So the Abrams can fire AP at a range of 10. It'll roll 4 dice, and any 4's or higher will hit. The fact that the range isn't underlined means that it can actually fire at a range of 20, but the to hit is +1.

The top right tuple is armor. If an abrams gets hit, it can roll 3 dice, any 5's or higher will cancel one hit.

It's a really simple system. Once you learn it, you never need to go back to the rules. I hope I didn't make it sound more complicated than it is.
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  • Posted Thu Jan 24, 2008 2:18 am
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Matthew Jones
United States
Forest Grove
Oregon
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Barry Kendall wrote:
Actually Mark, this one fits on the list. You're right, there are a LOT of values on the counters, and the first game or two makes you look things up a lot to recall which number's for what.


I agree here, Mark. It's counters are, IMHO, no more complex than GMT's Glory II that I believe you sent me last year. Even the terrain values table seems easy to memorize.

Maybe the game is easy because we've seen all it's pieces before, just not put together in such a coherent package like this... thumbsupthumbsup from me.
 
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  • Posted Thu Jan 24, 2008 3:41 am
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Mark Mokszycki
United States
Snohomish
Washington
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Thanks for all the info, guys. This game is high on my radar.
 
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  • Posted Fri Jan 25, 2008 5:21 am
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iain
England

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Both this and the first expansion certainly fit the bill. While slightly more complex than the bottom end games on the list this is not difficult to understand and play within a very short time. I'm just waiting for the Brits to arrive
 
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  • Posted Fri Nov 28, 2008 11:28 am
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22. Board Game: Kulikovo 1380: The Golden Horde [Average Rating:6.94 Overall Rank:3108]
Jimmy Shaftoe
Japan

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How about this ?

Nine pages of rules.

Nice map and counters.

An accessible magazine game.

Leads to Men of Iron & Simple GBoH.
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Aaron Silverman
United States
Halfway between Castro and Mickey Mouse
Florida
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An earlier ATO issue featured Suleiman The Magnificent, which also uses the Men of Iron system.

I believe Richard Berg (the designer) also offers some DTP games that use it.
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  • Posted Wed Jan 23, 2008 5:00 pm
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23. Board Game: Age of Napoleon [Average Rating:6.91 Overall Rank:768]
Sean Chick
United States
Hammond
Louisiana
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A lot of other simple favorites are already on here, so I'll add this one. The rulebook is only marginally well written, but once you get passed that the game flows VERY quickly and is really exciting with a lot of back and forth action.
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Gordon Grossmann
Austria

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i have the german rules

ive read the rules 2 times and i still dont get it, when or how you get new troops.
the rulebook is so bad written that i dont want to read it again.

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  • Posted Sun Jan 20, 2008 12:06 am
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Alexei Gartinski
Switzerland
Geneva
Unspecified
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It takes quiet a bit to muscle your way through the rules, true. But once it's done, it is really a very good game!
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  • Posted Sun Jan 20, 2008 9:56 pm
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Douglas S
United States
Torrance
California
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alexeigartinski wrote:
It takes quiet a bit to muscle your way through the rules, true. But once it's done, it is really a very good game!


agreed.
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  • Posted Tue Jan 22, 2008 10:59 am
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Joshua OConnor
United States
Washington
Dist of Columbia
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do any of the downloadable supplements on the geek make it easier?
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  • Posted Fri Feb 29, 2008 6:24 pm
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Joshua OConnor
United States
Washington
Dist of Columbia
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IMHO the downloads dont help, but do make sure u have v2 rules. IMHO the way to learn this (actually simple) game is to play it. Helps if another player knows the rules, but play. Once you get started everything makes sense. Also helps if you know the history -- helps with the small number of rules exceptions and special rules. Well worth it, a bit more complex than a House Divided but deep in theme and really makes you make some tough decisions. And having the names of the commanders on the counters is so cool if you know your history.
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  • Posted Mon Apr 27, 2009 3:12 pm
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24. Board Game: Panzer Grenadier: Eastern Front [Average Rating:7.26 Overall Rank:1273]
Lindgaard
Denmark

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A real hex-and-counter wargame with only 16 pages of rules, including 1 page of "how to read the counters" and one page of optional rules.
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Michael W.
Canada
Toronto
Ontario
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Though "only" 16 pages I'd still classify this one as medium complexity...

ArrOOoo!
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  • Posted Sun Jan 20, 2008 3:40 pm
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Mark Mokszycki
United States
Snohomish
Washington
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This one gets toted as a light wargame a lot, but I think it's really more of a medium complexity game. On the other hand, what makes it feel a bit lighter is that you can learn the 16 pages of core rules and play ANY of the numerous games in the PG series... and there are dozens of games + expansions available. On a complexity scale of 1-10, this is at least a 4, maybe 4.5.

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  • Posted Mon Jan 21, 2008 5:16 am
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Aaron Silverman
United States
Halfway between Castro and Mickey Mouse
Florida
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This is another one that's fairly light for wargamers but would be a project for Eurogamers. Not hard at all once you get the hang of it, though!
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  • Posted Wed Jan 23, 2008 5:02 pm
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Andrew Heath
China

Liaoning
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reddogfive wrote:
Though "only" 16 pages I'd still classify this one as medium complexity...

ArrOOoo!


If you've read the 3.0 rules though you'd know that they repeat themselves endlessly (especially regarding leaders) so that a newcomer isn't faced with a staggering amount of numeric references to previous sections.

If you cut out the repetition, you'd get these down to the 6-9 page range without a problem.
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  • Posted Fri Jan 25, 2008 4:19 pm
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Joshua OConnor
United States
Washington
Dist of Columbia
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PG wasn't too hard to get my head around. The rules are well-written and you'll have some idea of how to play after reading them, which isn't always the case.

EXCEPT for the bocage and hedgerow rules in the Normandy games. It's hard to write hedgerow rules I guess because the ones in Lock n load also blow up my brain. But no hedges in Eastern Front.
 
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  • Posted Mon Apr 27, 2009 3:17 pm
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25. Board Game: Platoon [Average Rating:5.89 Overall Rank:4429]
Joe Norris
United States
Dublin
Ohio
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Flight of the seabirds, scattered like lost words, wheel to the storm and fly. Fare thee well now, let your life proceed by it's own design. Nothing to tell now, let the words be yours, I'm done with mine.
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To seek the sacred river Alph, to walk the caves of ice, to break my fast on honey dew and drink the milk of paradise... I had heard the whispered tales of immortality, the deepest mystery from an ancient book I took a clue.
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I always found this game to be enjoyable and easy to learn. Basically a platoon versus an elusive foe, the Vietnamese. Using a hidden counter system the pace is fast and scenarios play very quickly. The rules are very light and are only a few pages long. Maybe not the best of games, but a good quick session that tries to capture the confusion and uncertainty of jungle combat with a virtually invisible foe. Plus, if you are fan of the movie, the platoon is made up of the characters verbatim.
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Michael W.
Canada
Toronto
Ontario
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I owned and played this one and it is lower complexity but my group thought for what it added in movie license it lost in playability...

ArrOOoo!
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  • Posted Sun Jan 20, 2008 3:43 pm
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Steve Herron
United States
Johnson City
Tennessee
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I have an autograph copy by S Craig Taylor that I got at origins.
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  • Posted Wed Jan 23, 2008 4:29 am
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Andrew Swan
Australia
Sydney
NSW
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I caught some pieces of this game in my back that I didn't even feel; god help me, I was only 39...

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  • Posted Thu Jan 24, 2008 11:43 am
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Sean Chick
United States
Hammond
Louisiana
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Quote:
I caught some pieces of this game in my back that I didn't even feel; god help me, I was only 39...


Kudos for the somewhat obscure song reference.
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  • Posted Mon May 12, 2008 3:25 pm
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Mike NZ
New Zealand
LOTR
New Zealand
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Brilliant game simple as but tactics count!
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  • Posted Wed Sep 17, 2008 6:19 am
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Darren Kerr
Australia
Canberra
ACT
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gittes wrote:
Quote:
I caught some pieces of this game in my back that I didn't even feel; god help me, I was only 39...


Kudos for the somewhat obscure song reference.


Not obscure to any Australian !! Particularly those patrolling in Afghanistan today.
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  • Posted Thu Mar 31, 2011 1:05 pm
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Tony Ackroyd
United Kingdom
Brighton
E Sussex
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In a similar vein:
Ultimate Light Wargame Battle!
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  • Posted Sun Jan 20, 2008 7:10 pm
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Tomàs Reixach Coll

Olot
Girona
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In a very different vein
http://www.boardgamegeek.com/geeklist/28492
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  • Posted Fri Jan 25, 2008 5:54 pm
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Bob James
United States
Lafayette
Indiana
Easy game to play and replay and show someone new is MOHAWK by Aulic Council.
Game is pt. to pt., you determine hopw many units/stacks to move by rolling a 6 side die and if Brits your regulars get to add two to the roll, a 4 = 6 stacks or pts to move from.
They have a naval shipping roll. French get a French regular/Militia and a Indian roll.
This game has FORTS, WATERWAYS-ROAD AND TRAIL MOVE points. Battles are fought off in tactical display boards on the map edge.
You have forts, open, forest, amphib landing.
Two sided units save for Indians on French side are one sided.
Regulars, Militia, Rangers and Couriers de Bois and Indians.;
Both sides vie for control in winning battles to sway the Six Nations to you side which generally if won over sway the day.
There is a small and easy Naval/reinforcement action which brings on Troop Convoy=o (5 Regt.s of reinforcements), Naval Squadron troops=3 (2 regt's. reinf.)Privateer=2 (Indians or rousting Militia) Appointment and Supply (Militia and Colonial regulars).

I have worn out my game and looking for a MINT OR EXCELLENT COPY.
30 MINUTES TO LEARN RULES, hours to grasp tactics and many different changes of how game turns out.
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  • Posted Wed Mar 26, 2008 9:11 pm
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Mike NZ
New Zealand
LOTR
New Zealand
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Any chance of a review on Mohawk please?
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  • Posted Fri Sep 26, 2008 10:26 am
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